Bumped SDL2 to the latest development version.

This commit is contained in:
fysx
2014-01-08 23:57:35 +01:00
parent 271c0c5d01
commit b92439b60c
537 changed files with 14598 additions and 19378 deletions
+1 -1
View File
@@ -187,7 +187,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
}
glUseProgramObjectARB(0);
return (glGetError() == GL_NO_ERROR);
return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
}
static void DestroyShaderProgram(ShaderData *data)