Bumped SDL2 to the latest development version.

This commit is contained in:
fysx
2014-01-08 23:57:35 +01:00
parent 271c0c5d01
commit b92439b60c
537 changed files with 14598 additions and 19378 deletions
+55 -1
View File
@@ -173,11 +173,32 @@ extern "C" {
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
/**
* \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
* "0" - Relative mouse mode uses raw input
* "1" - Relative mouse mode uses mouse warping
*
* By default SDL will use raw input for relative mouse mode
*/
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
/**
* \brief Set whether windows go fullscreen in their own spaces on Mac OS X
*
* This variable can be set to the following values:
* "0" - Fullscreen windows will use the classic fullscreen mode
* "1" - Fullscreen windows will use fullscreen spaces
*
* By default SDL will use the classic fullscreen mode.
*/
#define SDL_HINT_VIDEO_FULLSCREEN_SPACES "SDL_VIDEO_FULLSCREEN_SPACES"
/**
* \brief A variable controlling whether the idle timer is disabled on iOS.
@@ -203,6 +224,16 @@ extern "C" {
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
*/
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
/**
* \brief A variable controlling whether an Android built-in accelerometer should be
* listed as a joystick device, rather than listing actual joysticks only.
*
* This variable can be set to the following values:
* "0" - List only real joysticks and accept input from them
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
*/
#define SDL_HINT_ACCEL_AS_JOY "SDL_ACCEL_AS_JOY"
/**
@@ -273,6 +304,29 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
/**
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
*
* If present, holding ctrl while left clicking will generate a right click
* event when on Mac.
*/
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
/**
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
*
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
* can use two different sets of binaries, those compiled by the user from source
* or those provided by the Chrome browser. In the later case, these binaries require
* that SDL loads
*
* This variable can be set to the following values:
* "d3dcompiler_46.dll" - default, best for Vista or later.
* "d3dcompiler_43.dll" - for XP support.
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
*
*/
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
/**
* \brief An enumeration of hint priorities