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Bumped SDL2 to the latest development version.
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@@ -30,6 +30,7 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include "SDL_joystick.h"
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#include "begin_code.h"
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@@ -108,6 +109,23 @@ typedef struct SDL_GameControllerButtonBind
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*
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*/
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/**
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* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
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* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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*
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* If \c freerw is non-zero, the stream will be closed after being read.
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*
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* \return number of mappings added, -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
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/**
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* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
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*
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* Convenience macro.
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*/
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#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
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/**
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* Add or update an existing mapping configuration
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*
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