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Bumped SDL2 to the latest development version.
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@@ -1,6 +1,30 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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2.0.2:
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General:
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* Added an API to load a database of Game Controller mappings from a file:
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SDL_GameControllerAddMappingsFromFile
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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* Added testgles2. testgl2 does not need to link with libGL anymore.
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Windows:
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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the driver or emulated through ANGLE)
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Android:
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* Joystick support (minimum SDK version required to build SDL is now 12,
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the required runtime version remains at 10, but on such devices joystick
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support won't be available).
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* Hotplugging support for joysticks
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Linux:
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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* Wayland support
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---------------------------------------------------------------------------
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2.0.1:
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---------------------------------------------------------------------------
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