updated from latest love-android (228a26ab99bb)

This commit is contained in:
fysx
2014-08-28 10:55:10 +02:00
parent 45b1fc2509
commit b875fffedb
50 changed files with 982 additions and 226 deletions
+2 -2
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@@ -63,7 +63,7 @@ PKG_CHECK_MODULES([vorbisfile], [vorbisfile], [], [LOVE_MSG_ERROR([libvorbis and
# Other libraries
AC_SEARCH_LIBS([sqrt], [m], [], [LOVE_MSG_ERROR([the C math library])])
AC_SEARCH_LIBS([PHYSFS_init], [physfs], [], [LOVE_MSG_ERROR([PhysicsFS])])
AC_SEARCH_LIBS([glLoadIdentity], [GL], [], [LOVE_MSG_ERROR([OpenGL])])
AC_SEARCH_LIBS([glViewport], [GLESv2], [], [LOVE_MSG_ERROR([OpenGL])])
# Lua, treated seperately because of --with-lua
AS_VAR_IF([with_luaversion], [5.2], [luatest=lua_version], [luatest=lua_pcall]) # use lua_version for 5.2
@@ -118,7 +118,7 @@ AS_VAR_IF([enable_exe], [no], [], #else
AC_DEFINE([LOVE_BUILD_EXE], [], [Skip building launcher]))
AM_CONDITIONAL([LOVE_BUILD_EXE], [test "x$enable_exe" != xno])
AM_CONDITIONAL([LOVE_NOMPG123], [test "x$enable_mpg123" == xno])
AM_CONDITIONAL([LOVE_NOMPG123], [test "x$enable_mpg123" = xno])
AM_CONDITIONAL([LOVE_TARGET_OSX], [test "x$enable_osx" != xno])
# Automatic script file rebuilding
+1 -1
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@@ -33,7 +33,7 @@ Depends: ${misc:Depends},
libgl1-mesa-glx,
libluajit-5.1-2,
libphysfs-1.0-0,
libsdl2 (>= 2.0.0),
libsdl2-2.0-0 (>= 2.0.0),
libopenal1,
libogg0,
libvorbis0a,
@@ -1 +1,6 @@
usr/bin/love
usr/share/man/man1/love.1
usr/share/pixmaps/love.svg
usr/share/mime/packages/love.xml
usr/share/icons/hicolor/scalable/mimetypes/application-x-love-game.svg
usr/share/applications/love.desktop
+9 -7
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@@ -16,7 +16,7 @@ implfind()
sourcefind()
{
find "$1" $2 -type f \( -iname "*.c" -o -iname "*.cpp" -o -iname "*.h" -o -iname "*.lch" \) | awk "{print \"./$prefix\"\$0\" \\\\\"}" | grep -v -f"$LOVEROOT/platform/unix/exclude"
find "$1" $2 -type f \( -iname "*.c" -o -iname "*.cpp" -o -iname "*.h" -o -iname "*.hpp" -o -iname "*.lch" \) | awk "{print \"./$prefix\"\$0\" \\\\\"}" | grep -v -f"$LOVEROOT/platform/unix/exclude"
}
handlemodule()
@@ -78,11 +78,13 @@ genmodules()
for library in *; do
NAME="LOVE_LIBRARY_$(upper "$library")"
flags="$flags library-$library"
printf "if $NAME\n"
printf "liblove${love_amsuffix}_la_SOURCES += \\\\\n"
FILES="$(sourcefind "$library" | sed "s/^/ /")"
printf "${FILES:0:${#FILES}-2}\nendif\n\n"
if [[ ${#FILES} -gt 2 ]]; then
printf "if $NAME\n"
printf "liblove${love_amsuffix}_la_SOURCES += \\\\\n"
printf "${FILES:0:${#FILES}-2}\nendif\n\n"
fi
done
cd ../..
}
@@ -96,10 +98,10 @@ genflags()
amflag="$(upper $(echo love-$flag | sed 's/-/_/g'))"
printf "AC_ARG_ENABLE([$flag], [ --disable-$flag Turn off $prettyflag], [], [$varflag=true])\n"
printf "AH_TEMPLATE([$defineflag], [])\n"
printf "if test x\"\$$varflag\" == xtrue; then\n"
printf "if test x\"\$$varflag\" = xtrue; then\n"
printf " AC_DEFINE([$defineflag], [])\n"
printf "fi\n"
printf "AM_CONDITIONAL([$amflag], [test x\$$varflag == xtrue])\n\n"
printf "AM_CONDITIONAL([$amflag], [test x\$$varflag = xtrue])\n\n"
done
}
+12 -2
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@@ -1,4 +1,5 @@
.\" (c) 2008-2011 Miriam Ruiz <little_miry@yahoo.es>
.\" (c) 2013 Bart van Strien <bart.bes@gmail.com>
.\"
.\" This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damagesarising from the use of this software.
.\"
@@ -11,16 +12,25 @@
.\" 3. This notice may not be removed or altered from any source distribution.
.\"
.\" Modifications:
.\" - Update version to 0.9 and remove reference to doc dir - Bart van Strien, 2013
.\" - Update version to 0.9 and remove reference to doc dir
.\" - Add fused and version flags
.TH "LÖVE" "1" "0.9" "" ""
.SH "NAME"
love \- 2D game development framework
.SH "SYNOPSIS"
.B love
<\fIgame.love\fR>
[--fused] <\fIgame.love\fR>
.PP
.B love
--version
.PP
.SH "DESCRIPTION"
LÖVE was created to be a user\-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.
.P
Developed with cross\-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game\-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
.SH "SEE ALSO"
You can find more information at \fIhttp://love2d.org/\fR
+1 -1
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@@ -2,7 +2,7 @@
Name=LÖVE
Comment=The unquestionably awesome 2D game engine
MimeType=application/x-love-game;
Exec=@bindir@/love
Exec=@bindir@/love %f
Type=Application
Categories=Development;Game;
Terminal=false