mirror of
https://github.com/love2d/love-android.git
synced 2026-08-19 12:14:49 +02:00
updated to latest mobile-common (0cf55b7da58e), removed libtiff, libpng, libmng, devil, jasper, jpeg-8d, added libturbo-jpeg
This commit is contained in:
@@ -51,7 +51,7 @@ public:
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*/
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enum DistanceModel
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{
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DISTANCE_NONE = 1,
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DISTANCE_NONE,
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DISTANCE_INVERSE,
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DISTANCE_INVERSE_CLAMPED,
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DISTANCE_LINEAR,
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@@ -64,11 +64,11 @@ public:
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static bool getConstant(const char *in, DistanceModel &out);
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static bool getConstant(DistanceModel in, const char *&out);
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/**
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* Destructor.
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**/
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virtual ~Audio() {}
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// Implements Module.
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virtual ModuleType getModuleType() const { return M_AUDIO; }
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virtual Source *newSource(love::sound::Decoder *decoder) = 0;
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virtual Source *newSource(love::sound::SoundData *soundData) = 0;
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@@ -36,14 +36,14 @@ public:
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enum Type
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{
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TYPE_STATIC = 1,
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TYPE_STATIC,
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TYPE_STREAM,
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TYPE_MAX_ENUM
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}; // Type
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enum Unit
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{
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UNIT_SECONDS = 1,
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UNIT_SECONDS,
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UNIT_SAMPLES,
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UNIT_MAX_ENUM
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};
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@@ -98,7 +98,6 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
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, decoder(decoder)
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, toLoop(0)
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{
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decoder->retain();
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alGenBuffers(MAX_BUFFERS, streamBuffers);
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float z[3] = {0, 0, 0};
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@@ -132,13 +131,15 @@ Source::Source(const Source &s)
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{
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if (type == TYPE_STREAM)
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{
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if (s.decoder)
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decoder = s.decoder->clone();
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if (s.decoder.get())
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{
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love::sound::Decoder *dec = s.decoder->clone();
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decoder.set(dec);
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dec->release();
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}
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alGenBuffers(MAX_BUFFERS, streamBuffers);
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}
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else
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staticBuffer->retain();
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setFloatv(position, s.position);
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setFloatv(velocity, s.velocity);
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@@ -152,12 +153,6 @@ Source::~Source()
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if (type == TYPE_STREAM)
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alDeleteBuffers(MAX_BUFFERS, streamBuffers);
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if (staticBuffer)
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staticBuffer->release();
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if (decoder)
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decoder->release();
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}
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love::audio::Source *Source::clone()
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@@ -269,7 +264,7 @@ bool Source::update()
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offsetSamples += (curOffsetSamples - newOffsetSamples);
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offsetSeconds += (curOffsetSecs - newOffsetSecs);
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streamAtomic(buffer, decoder);
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streamAtomic(buffer, decoder.get());
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alSourceQueueBuffers(source, 1, &buffer);
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}
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return true;
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@@ -510,7 +505,7 @@ bool Source::playAtomic()
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for (unsigned int i = 0; i < MAX_BUFFERS; i++)
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{
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streamAtomic(streamBuffers[i], decoder);
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streamAtomic(streamBuffers[i], decoder.get());
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++usedBuffers;
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if (decoder->isFinished())
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break;
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@@ -658,6 +653,7 @@ int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
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{
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// Get more sound data.
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int decoded = d->decode();
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decoded = decoded >= 0 ? decoded : 0;
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int fmt = getFormat(d->getChannels(), d->getBitDepth());
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@@ -148,7 +148,7 @@ private:
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static const unsigned int MAX_BUFFERS = 32;
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ALuint streamBuffers[MAX_BUFFERS];
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StaticDataBuffer *staticBuffer;
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Object::StrongRef<StaticDataBuffer> staticBuffer;
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float pitch;
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float volume;
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@@ -182,7 +182,7 @@ private:
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int channels;
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love::sound::Decoder *decoder;
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Object::StrongRef<love::sound::Decoder> decoder;
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unsigned int toLoop;
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@@ -31,20 +31,17 @@ namespace love
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namespace audio
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{
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static Audio *instance = 0;
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#define instance() (Module::getInstance<Audio>(Module::M_AUDIO))
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int w_getSourceCount(lua_State *L)
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{
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lua_pushinteger(L, instance->getSourceCount());
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lua_pushinteger(L, instance()->getSourceCount());
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return 1;
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}
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int w_newSource(lua_State *L)
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{
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
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luax_convobj(L, 1, "filesystem", "newFileData");
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if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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luax_convobj(L, 1, "sound", "newDecoder");
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Source::Type stype = Source::TYPE_STREAM;
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@@ -59,13 +56,14 @@ int w_newSource(lua_State *L)
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Source *t = 0;
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if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
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t = instance->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
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t = instance()->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
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else if (luax_istype(L, 1, SOUND_DECODER_T))
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t = instance->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
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t = instance()->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
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if (t)
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{
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luax_pushtype(L, "Source", AUDIO_SOURCE_T, t);
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t->release();
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return 1;
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}
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else
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@@ -75,7 +73,7 @@ int w_newSource(lua_State *L)
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int w_play(lua_State *L)
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{
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Source *s = luax_checksource(L, 1);
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luax_pushboolean(L, instance->play(s));
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luax_pushboolean(L, instance()->play(s));
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return 1;
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}
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@@ -83,7 +81,7 @@ int w_stop(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance->stop();
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instance()->stop();
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}
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else
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{
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@@ -97,7 +95,7 @@ int w_pause(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance->pause();
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instance()->pause();
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}
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else
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{
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@@ -112,7 +110,7 @@ int w_resume(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance->resume();
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instance()->resume();
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}
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else
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{
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@@ -126,7 +124,7 @@ int w_rewind(lua_State *L)
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{
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if (lua_gettop(L) == 0)
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{
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instance->rewind();
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instance()->rewind();
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}
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else
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{
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@@ -139,13 +137,13 @@ int w_rewind(lua_State *L)
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int w_setVolume(lua_State *L)
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{
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float v = (float)luaL_checknumber(L, 1);
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instance->setVolume(v);
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instance()->setVolume(v);
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return 0;
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}
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int w_getVolume(lua_State *L)
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{
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lua_pushnumber(L, instance->getVolume());
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lua_pushnumber(L, instance()->getVolume());
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return 1;
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}
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@@ -155,14 +153,14 @@ int w_setPosition(lua_State *L)
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_optnumber(L, 3, 0);
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instance->setPosition(v);
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instance()->setPosition(v);
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return 0;
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}
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int w_getPosition(lua_State *L)
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{
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float v[3];
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instance->getPosition(v);
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instance()->getPosition(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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@@ -178,14 +176,14 @@ int w_setOrientation(lua_State *L)
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v[3] = (float)luaL_checknumber(L, 4);
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v[4] = (float)luaL_checknumber(L, 5);
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v[5] = (float)luaL_checknumber(L, 6);
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instance->setOrientation(v);
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instance()->setOrientation(v);
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return 0;
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}
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int w_getOrientation(lua_State *L)
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{
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float v[6];
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instance->getOrientation(v);
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instance()->getOrientation(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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@@ -201,14 +199,14 @@ int w_setVelocity(lua_State *L)
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_optnumber(L, 3, 0);
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instance->setVelocity(v);
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instance()->setVelocity(v);
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return 0;
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}
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int w_getVelocity(lua_State *L)
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{
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float v[3];
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instance->getVelocity(v);
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instance()->getVelocity(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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@@ -217,17 +215,20 @@ int w_getVelocity(lua_State *L)
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int w_record(lua_State *)
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{
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instance->record();
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instance()->record();
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return 0;
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}
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int w_getRecordedData(lua_State *L)
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{
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love::sound::SoundData *sd = instance->getRecordedData();
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love::sound::SoundData *sd = instance()->getRecordedData();
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if (!sd)
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lua_pushnil(L);
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else
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{
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luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
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sd->release();
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}
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return 1;
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}
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@@ -235,18 +236,23 @@ int w_stopRecording(lua_State *L)
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{
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||||
if (luax_optboolean(L, 1, true))
|
||||
{
|
||||
love::sound::SoundData *sd = instance->stopRecording(true);
|
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if (!sd) lua_pushnil(L);
|
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else luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
|
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love::sound::SoundData *sd = instance()->stopRecording(true);
|
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if (!sd)
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lua_pushnil(L);
|
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else
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{
|
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luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
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sd->release();
|
||||
}
|
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return 1;
|
||||
}
|
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instance->stopRecording(false);
|
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instance()->stopRecording(false);
|
||||
return 0;
|
||||
}
|
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|
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int w_canRecord(lua_State *L)
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{
|
||||
luax_pushboolean(L, instance->canRecord());
|
||||
luax_pushboolean(L, instance()->canRecord());
|
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return 1;
|
||||
}
|
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|
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@@ -256,13 +262,13 @@ int w_setDistanceModel(lua_State *L)
|
||||
Audio::DistanceModel distanceModel;
|
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if (!Audio::getConstant(modelStr, distanceModel))
|
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return luaL_error(L, "Invalid distance model: %s", modelStr);
|
||||
instance->setDistanceModel(distanceModel);
|
||||
instance()->setDistanceModel(distanceModel);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getDistanceModel(lua_State *L)
|
||||
{
|
||||
Audio::DistanceModel distanceModel = instance->getDistanceModel();
|
||||
Audio::DistanceModel distanceModel = instance()->getDistanceModel();
|
||||
const char *modelStr;
|
||||
if (!Audio::getConstant(distanceModel, modelStr))
|
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return 0;
|
||||
@@ -304,8 +310,10 @@ static const lua_CFunction types[] =
|
||||
|
||||
extern "C" int luaopen_love_audio(lua_State *L)
|
||||
{
|
||||
Audio *instance = instance();
|
||||
|
||||
#ifdef LOVE_ENABLE_AUDIO_OPENAL
|
||||
if (instance == 0)
|
||||
if (instance == nullptr)
|
||||
{
|
||||
// Try OpenAL first.
|
||||
try
|
||||
@@ -322,7 +330,7 @@ extern "C" int luaopen_love_audio(lua_State *L)
|
||||
#endif
|
||||
|
||||
#ifdef LOVE_ENABLE_AUDIO_NULL
|
||||
if (instance == 0)
|
||||
if (instance == nullptr)
|
||||
{
|
||||
// Fall back to nullaudio.
|
||||
try
|
||||
@@ -336,7 +344,7 @@ extern "C" int luaopen_love_audio(lua_State *L)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (instance == 0)
|
||||
if (instance == nullptr)
|
||||
return luaL_error(L, "Could not open any audio module.");
|
||||
|
||||
WrappedModule w;
|
||||
|
||||
@@ -36,8 +36,9 @@ int w_Source_clone(lua_State *L)
|
||||
{
|
||||
Source *t = luax_checksource(L, 1);
|
||||
Source *clone = nullptr;
|
||||
EXCEPT_GUARD(clone = t->clone();)
|
||||
luax_catchexcept(L, [&](){ clone = t->clone(); });
|
||||
luax_pushtype(L, "Source", AUDIO_SOURCE_T, clone);
|
||||
clone->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,34 +28,24 @@ namespace love
|
||||
namespace event
|
||||
{
|
||||
|
||||
Message::Message(const std::string &name, const std::vector<Variant *> &vargs)
|
||||
Message::Message(const std::string &name, const std::vector<Object::StrongRef<Variant>> &vargs)
|
||||
: name(name)
|
||||
, args(vargs)
|
||||
{
|
||||
for (auto it = args.begin(); it != args.end(); ++it)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->retain();
|
||||
}
|
||||
}
|
||||
|
||||
Message::~Message()
|
||||
{
|
||||
for (auto it = args.begin(); it != args.end(); ++it)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->release();
|
||||
}
|
||||
}
|
||||
|
||||
int Message::toLua(lua_State *L)
|
||||
{
|
||||
luax_pushstring(L, name);
|
||||
|
||||
for (auto it = args.begin(); it != args.end(); ++it)
|
||||
for (const Object::StrongRef<Variant> &v : args)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->toLua(L);
|
||||
if (v.get() != nullptr)
|
||||
v->toLua(L);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
@@ -66,7 +56,7 @@ int Message::toLua(lua_State *L)
|
||||
Message *Message::fromLua(lua_State *L, int n)
|
||||
{
|
||||
std::string name = luax_checkstring(L, n);
|
||||
std::vector<Variant *> vargs;
|
||||
std::vector<Object::StrongRef<Variant>> vargs;
|
||||
|
||||
int count = lua_gettop(L) - n;
|
||||
n++;
|
||||
@@ -78,17 +68,14 @@ Message *Message::fromLua(lua_State *L, int n)
|
||||
|
||||
vargs.push_back(Variant::fromLua(L, n+i));
|
||||
|
||||
if (!vargs.back())
|
||||
if (!vargs.back().get())
|
||||
{
|
||||
for (auto it = vargs.begin(); it != vargs.end(); ++it)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->release();
|
||||
}
|
||||
|
||||
vargs.clear();
|
||||
luaL_error(L, "Argument %d can't be stored safely\nExpected boolean, number, string or userdata.", n+i);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
vargs.back()->release(); // fromLua gave a +1 ref.
|
||||
}
|
||||
|
||||
return new Message(name, vargs);
|
||||
|
||||
@@ -43,7 +43,7 @@ class Message : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
Message(const std::string &name, const std::vector<Variant *> &vargs = std::vector<Variant *>());
|
||||
Message(const std::string &name, const std::vector<Object::StrongRef<Variant>> &vargs = std::vector<Object::StrongRef<Variant>>());
|
||||
~Message();
|
||||
|
||||
int toLua(lua_State *L);
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
private:
|
||||
|
||||
std::string name;
|
||||
std::vector<Variant *> args;
|
||||
std::vector<Object::StrongRef<Variant>> args;
|
||||
|
||||
}; // Message
|
||||
|
||||
@@ -63,6 +63,9 @@ public:
|
||||
Event();
|
||||
virtual ~Event();
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_EVENT; }
|
||||
|
||||
void push(Message *msg);
|
||||
bool poll(Message *&msg);
|
||||
virtual void clear();
|
||||
|
||||
@@ -44,10 +44,9 @@ namespace sdl
|
||||
// we want them in pixel coordinates (may be different with high-DPI enabled.)
|
||||
static void windowToPixelCoords(int *x, int *y)
|
||||
{
|
||||
#ifndef LOVE_ANDROID
|
||||
double scale = 1.0;
|
||||
|
||||
window::Window *window = (window::Window *) Module::findInstance("love.window.");
|
||||
window::Window *window = Module::getInstance<window::Window>(Module::M_WINDOW);
|
||||
if (window != nullptr)
|
||||
scale = window->getPixelScale();
|
||||
|
||||
@@ -56,7 +55,6 @@ static void windowToPixelCoords(int *x, int *y)
|
||||
|
||||
if (y != nullptr)
|
||||
*y = int(double(*y) * scale);
|
||||
#endif
|
||||
}
|
||||
|
||||
// SDL's event watch callbacks trigger when the event is actually posted inside
|
||||
@@ -64,7 +62,7 @@ static void windowToPixelCoords(int *x, int *y)
|
||||
// handling inside the function which triggered them on some backends.
|
||||
static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
|
||||
{
|
||||
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
|
||||
graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
@@ -151,7 +149,7 @@ Message *Event::convert(const SDL_Event &e) const
|
||||
{
|
||||
Message *msg = nullptr;
|
||||
|
||||
std::vector<Variant *> vargs;
|
||||
std::vector<StrongRef<Variant>> vargs;
|
||||
vargs.reserve(4);
|
||||
|
||||
love::keyboard::Keyboard *kb = nullptr;
|
||||
@@ -167,7 +165,7 @@ Message *Event::convert(const SDL_Event &e) const
|
||||
case SDL_KEYDOWN:
|
||||
if (e.key.repeat)
|
||||
{
|
||||
kb = (love::keyboard::Keyboard *) Module::findInstance("love.keyboard.");
|
||||
kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
|
||||
if (kb && !kb->hasKeyRepeat())
|
||||
break;
|
||||
}
|
||||
@@ -301,10 +299,11 @@ Message *Event::convert(const SDL_Event &e) const
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto it = vargs.begin(); it != vargs.end(); ++it)
|
||||
for (const StrongRef<Variant> &v : vargs)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->release();
|
||||
// We gave +1 refs to the StrongRef list, so we should release them.
|
||||
if (v.get() != nullptr)
|
||||
v->release();
|
||||
}
|
||||
|
||||
return msg;
|
||||
@@ -312,13 +311,13 @@ Message *Event::convert(const SDL_Event &e) const
|
||||
|
||||
Message *Event::convertJoystickEvent(const SDL_Event &e) const
|
||||
{
|
||||
joystick::JoystickModule *joymodule = (joystick::JoystickModule *) Module::findInstance("love.joystick.");
|
||||
joystick::JoystickModule *joymodule = Module::getInstance<joystick::JoystickModule>(Module::M_JOYSTICK);
|
||||
if (!joymodule)
|
||||
return nullptr;
|
||||
|
||||
Message *msg = nullptr;
|
||||
|
||||
std::vector<Variant *> vargs;
|
||||
std::vector<StrongRef<Variant>> vargs;
|
||||
vargs.reserve(4);
|
||||
|
||||
Proxy proxy;
|
||||
@@ -431,10 +430,11 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto it = vargs.begin(); it != vargs.end(); ++it)
|
||||
for (const StrongRef<Variant> &v : vargs)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->release();
|
||||
// We gave +1 refs to the StrongRef list, so we should release them.
|
||||
if (v.get() != nullptr)
|
||||
v->release();
|
||||
}
|
||||
|
||||
return msg;
|
||||
@@ -444,7 +444,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
|
||||
{
|
||||
Message *msg = nullptr;
|
||||
|
||||
std::vector<Variant *> vargs;
|
||||
std::vector<StrongRef<Variant>> vargs;
|
||||
vargs.reserve(4);
|
||||
|
||||
window::Window *win = nullptr;
|
||||
@@ -476,7 +476,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
|
||||
msg = new Message("visible", vargs);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
win = (window::Window *) Module::findInstance("love.window.");
|
||||
win = Module::getInstance<window::Window>(Module::M_WINDOW);
|
||||
if (win)
|
||||
{
|
||||
int px_w = e.window.data1;
|
||||
@@ -491,7 +491,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
|
||||
|
||||
win->onWindowResize(e.window.data1, e.window.data2);
|
||||
|
||||
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
|
||||
graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
|
||||
if (gfx)
|
||||
gfx->setViewportSize(px_w, px_h);
|
||||
|
||||
@@ -505,14 +505,14 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
|
||||
#ifdef LOVE_ANDROID
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
{
|
||||
audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio.");
|
||||
audio::Audio *audio = (audio::Audio *) Module::getInstance("love.audio.");
|
||||
if (audio)
|
||||
audio->pause();
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
{
|
||||
audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio.");
|
||||
audio::Audio *audio = (audio::Audio *) Module::getInstance("love.audio.");
|
||||
if (audio)
|
||||
audio->resume();
|
||||
}
|
||||
@@ -520,10 +520,11 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
|
||||
#endif
|
||||
}
|
||||
|
||||
for (auto it = vargs.begin(); it != vargs.end(); ++it)
|
||||
for (const StrongRef<Variant> &v : vargs)
|
||||
{
|
||||
if ((*it) != nullptr)
|
||||
(*it)->release();
|
||||
// We gave +1 refs to the StrongRef list, so we should release them.
|
||||
if (v.get() != nullptr)
|
||||
v->release();
|
||||
}
|
||||
|
||||
return msg;
|
||||
|
||||
@@ -33,13 +33,13 @@ namespace event
|
||||
namespace sdl
|
||||
{
|
||||
|
||||
static Event *instance = nullptr;
|
||||
#define instance() (Module::getInstance<Event>(Module::M_EVENT))
|
||||
|
||||
static int poll_i(lua_State *L)
|
||||
{
|
||||
Message *m = nullptr;
|
||||
|
||||
while (instance->poll(m))
|
||||
while (instance()->poll(m))
|
||||
{
|
||||
int args = m->toLua(L);
|
||||
m->release();
|
||||
@@ -52,7 +52,7 @@ static int poll_i(lua_State *L)
|
||||
|
||||
int w_pump(lua_State *)
|
||||
{
|
||||
instance->pump();
|
||||
instance()->pump();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ int w_wait(lua_State *L)
|
||||
{
|
||||
Message *m = nullptr;
|
||||
|
||||
if ((m = instance->wait()))
|
||||
if ((m = instance()->wait()))
|
||||
{
|
||||
int args = m->toLua(L);
|
||||
m->release();
|
||||
@@ -86,7 +86,7 @@ int w_push(lua_State *L)
|
||||
if (!success)
|
||||
return 1;
|
||||
|
||||
instance->push(m);
|
||||
instance()->push(m);
|
||||
m->release();
|
||||
|
||||
return 1;
|
||||
@@ -94,14 +94,14 @@ int w_push(lua_State *L)
|
||||
|
||||
int w_clear(lua_State *)
|
||||
{
|
||||
instance->clear();
|
||||
instance()->clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_quit(lua_State *L)
|
||||
{
|
||||
Message *m = new Message("quit");
|
||||
instance->push(m);
|
||||
instance()->push(m);
|
||||
m->release();
|
||||
luax_pushboolean(L, true);
|
||||
return 1;
|
||||
@@ -121,9 +121,10 @@ static const luaL_Reg functions[] =
|
||||
|
||||
extern "C" int luaopen_love_event(lua_State *L)
|
||||
{
|
||||
if (instance == 0)
|
||||
Event *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new Event();)
|
||||
luax_catchexcept(L, [&](){ instance = new Event(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
@@ -31,11 +31,12 @@ namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
namespace physfs
|
||||
{
|
||||
|
||||
extern bool hack_setupWriteDirectory();
|
||||
|
||||
namespace physfs
|
||||
{
|
||||
|
||||
File::File(const std::string &filename)
|
||||
: filename(filename)
|
||||
, file(0)
|
||||
@@ -68,23 +69,36 @@ bool File::open(Mode mode)
|
||||
if (file != 0)
|
||||
return false;
|
||||
|
||||
this->mode = mode;
|
||||
PHYSFS_getLastError(); // Clear the error buffer.
|
||||
PHYSFS_File *handle = nullptr;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case READ:
|
||||
file = PHYSFS_openRead(filename.c_str());
|
||||
handle = PHYSFS_openRead(filename.c_str());
|
||||
break;
|
||||
case APPEND:
|
||||
file = PHYSFS_openAppend(filename.c_str());
|
||||
handle = PHYSFS_openAppend(filename.c_str());
|
||||
break;
|
||||
case WRITE:
|
||||
file = PHYSFS_openWrite(filename.c_str());
|
||||
handle = PHYSFS_openWrite(filename.c_str());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (handle == nullptr)
|
||||
{
|
||||
const char *err = PHYSFS_getLastError();
|
||||
if (err == nullptr)
|
||||
err = "unknown error";
|
||||
throw love::Exception("Could not open file %s (%s)", filename.c_str(), err);
|
||||
}
|
||||
|
||||
file = handle;
|
||||
|
||||
this->mode = mode;
|
||||
|
||||
if (file != 0 && !setBuffer(bufferMode, bufferSize))
|
||||
{
|
||||
// Revert to buffer defaults if we don't successfully set the buffer.
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "common/config.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "common/utf8.h"
|
||||
#include "common/b64.h"
|
||||
@@ -165,6 +166,22 @@ namespace
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
std::string normalize(const std::string &input)
|
||||
{
|
||||
std::stringstream out;
|
||||
bool seenSep = false, isSep = false;
|
||||
for (size_t i = 0; i < input.size(); ++i)
|
||||
{
|
||||
isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
|
||||
if (!isSep || !seenSep)
|
||||
out << input[i];
|
||||
seenSep = isSep;
|
||||
}
|
||||
|
||||
return out.str();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace love
|
||||
@@ -239,6 +256,8 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
|
||||
else
|
||||
save_path_full += save_path_relative;
|
||||
|
||||
save_path_full = normalize(save_path_full);
|
||||
|
||||
#ifdef LOVE_ANDROID
|
||||
if (save_identity == "")
|
||||
save_identity = "unnamed";
|
||||
@@ -532,40 +551,33 @@ const char *Filesystem::getWorkingDirectory()
|
||||
|
||||
std::string Filesystem::getUserDirectory()
|
||||
{
|
||||
return std::string(PHYSFS_getUserDir());
|
||||
static std::string userDir = normalize(PHYSFS_getUserDir());
|
||||
return userDir;
|
||||
}
|
||||
|
||||
std::string Filesystem::getAppdataDirectory()
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
if (appdata.empty())
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
wchar_t *w_appdata = _wgetenv(L"APPDATA");
|
||||
appdata = to_utf8(w_appdata);
|
||||
replace_char(appdata, '\\', '/');
|
||||
}
|
||||
return appdata;
|
||||
#elif defined(LOVE_MACOSX)
|
||||
if (appdata.empty())
|
||||
{
|
||||
std::string udir = getUserDirectory();
|
||||
udir.append("/Library/Application Support");
|
||||
appdata = udir;
|
||||
}
|
||||
return appdata;
|
||||
appdata = normalize(udir);
|
||||
#elif defined(LOVE_LINUX)
|
||||
if (appdata.empty())
|
||||
{
|
||||
char *xdgdatahome = getenv("XDG_DATA_HOME");
|
||||
if (!xdgdatahome)
|
||||
appdata = std::string(getUserDirectory()) + "/.local/share/";
|
||||
appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
|
||||
else
|
||||
appdata = xdgdatahome;
|
||||
#else
|
||||
appdata = getUserDirectory();
|
||||
#endif
|
||||
}
|
||||
return appdata;
|
||||
#else
|
||||
return getUserDirectory();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -828,6 +840,21 @@ int64 Filesystem::getSize(const char *filename) const
|
||||
return size;
|
||||
}
|
||||
|
||||
void Filesystem::setSymlinksEnabled(bool enable)
|
||||
{
|
||||
PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
|
||||
}
|
||||
|
||||
bool Filesystem::areSymlinksEnabled() const
|
||||
{
|
||||
return PHYSFS_symbolicLinksPermitted() != 0;
|
||||
}
|
||||
|
||||
bool Filesystem::isSymlink(const char *filename) const
|
||||
{
|
||||
return PHYSFS_isSymbolicLink(filename) != 0;
|
||||
}
|
||||
|
||||
} // physfs
|
||||
} // filesystem
|
||||
} // love
|
||||
|
||||
@@ -80,6 +80,8 @@ public:
|
||||
Filesystem();
|
||||
virtual ~Filesystem();
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
|
||||
const char *getName() const;
|
||||
|
||||
void init(const char *arg0);
|
||||
@@ -245,6 +247,22 @@ public:
|
||||
**/
|
||||
int64 getSize(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Enable or disable symbolic link support in love.filesystem.
|
||||
**/
|
||||
void setSymlinksEnabled(bool enable);
|
||||
|
||||
/**
|
||||
* Gets whether symbolic link support is enabled.
|
||||
**/
|
||||
bool areSymlinksEnabled() const;
|
||||
|
||||
/**
|
||||
* Gets whether a filepath is actually a symlink.
|
||||
* Always returns false if symlinks are not enabled.
|
||||
**/
|
||||
bool isSymlink(const char *filename) const;
|
||||
|
||||
/**
|
||||
* Text file line-reading iterator function used and
|
||||
* pushed on the Lua stack by love.filesystem.lines
|
||||
|
||||
@@ -0,0 +1,327 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_File.h"
|
||||
|
||||
#include "physfs/Filesystem.h"
|
||||
|
||||
#include "common/Data.h"
|
||||
#include "common/Exception.h"
|
||||
#include "common/int.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
int luax_ioError(lua_State *L, const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
|
||||
lua_pushnil(L);
|
||||
lua_pushvfstring(L, fmt, args);
|
||||
|
||||
va_end(args);
|
||||
return 2;
|
||||
}
|
||||
|
||||
File *luax_checkfile(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<File>(L, idx, "File", FILESYSTEM_FILE_T);
|
||||
}
|
||||
|
||||
int w_File_getSize(lua_State *L)
|
||||
{
|
||||
File *t = luax_checkfile(L, 1);
|
||||
|
||||
int64 size = -1;
|
||||
try
|
||||
{
|
||||
size = t->getSize();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
// Push nil on failure or if size does not fit into a double precision floating-point number.
|
||||
if (size == -1)
|
||||
return luax_ioError(L, "Could not determine file size.");
|
||||
else if (size >= 0x20000000000000LL)
|
||||
return luax_ioError(L, "Size is too large.");
|
||||
|
||||
lua_pushnumber(L, (lua_Number) size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_open(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
File::Mode mode;
|
||||
|
||||
if (!File::getConstant(str, mode))
|
||||
return luaL_error(L, "Incorrect file open mode: %s", str);
|
||||
|
||||
try
|
||||
{
|
||||
luax_pushboolean(L, file->open(mode));
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_close(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
luax_pushboolean(L, file->close());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_isOpen(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
luax_pushboolean(L, file->isOpen());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_read(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
Data *d = 0;
|
||||
|
||||
int64 size = (int64)luaL_optnumber(L, 2, File::ALL);
|
||||
|
||||
try
|
||||
{
|
||||
d = file->read(size);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
lua_pushlstring(L, (const char *) d->getData(), d->getSize());
|
||||
lua_pushnumber(L, d->getSize());
|
||||
d->release();
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_File_write(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
bool result = false;
|
||||
|
||||
if (lua_isstring(L, 2))
|
||||
{
|
||||
try
|
||||
{
|
||||
size_t datasize = 0;
|
||||
const char *data = lua_tolstring(L, 2, &datasize);
|
||||
|
||||
if (!lua_isnoneornil(L, 3))
|
||||
datasize = luaL_checkinteger(L, 3);
|
||||
|
||||
result = file->write(data, datasize);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
}
|
||||
else if (luax_istype(L, 2, DATA_T))
|
||||
{
|
||||
try
|
||||
{
|
||||
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
|
||||
result = file->write(data, luaL_optinteger(L, 3, data->getSize()));
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return luaL_argerror(L, 2, "string or data expected");
|
||||
}
|
||||
|
||||
luax_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_flush(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
success = file->flush();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
luax_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_eof(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
luax_pushboolean(L, file->eof());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_tell(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
int64 pos = file->tell();
|
||||
// Push nil on failure or if pos does not fit into a double precision floating-point number.
|
||||
if (pos == -1)
|
||||
return luax_ioError(L, "Invalid position.");
|
||||
else if (pos >= 0x20000000000000LL)
|
||||
return luax_ioError(L, "Number is too large.");
|
||||
else
|
||||
lua_pushnumber(L, (lua_Number)pos);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_seek(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
lua_Number pos = luaL_checknumber(L, 2);
|
||||
|
||||
// Push false on negative and precision-problematic numbers.
|
||||
// Better fail than seek to an unknown position.
|
||||
if (pos < 0.0 || pos >= 9007199254740992.0)
|
||||
luax_pushboolean(L, false);
|
||||
else
|
||||
luax_pushboolean(L, file->seek((uint64)pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_lines(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
|
||||
lua_pushnumber(L, 0); // File position.
|
||||
luax_pushboolean(L, file->getMode() != File::CLOSED); // Save current file mode.
|
||||
|
||||
if (file->getMode() != File::READ)
|
||||
{
|
||||
if (file->getMode() != File::CLOSED)
|
||||
file->close();
|
||||
|
||||
bool success = false;
|
||||
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
|
||||
|
||||
if (!success)
|
||||
return luaL_error(L, "Could not open file.");
|
||||
}
|
||||
|
||||
lua_pushcclosure(L, physfs::Filesystem::lines_i, 3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_setBuffer(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
int64 size = (int64) luaL_optnumber(L, 3, 0.0);
|
||||
|
||||
File::BufferMode bufmode;
|
||||
if (!File::getConstant(str, bufmode))
|
||||
return luaL_error(L, "Incorrect file buffer mode: %s", str);
|
||||
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
success = file->setBuffer(bufmode, size);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
luax_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_File_getBuffer(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
int64 size = 0;
|
||||
File::BufferMode bufmode = file->getBuffer(size);
|
||||
const char *str = 0;
|
||||
|
||||
if (!File::getConstant(bufmode, str))
|
||||
return luax_ioError(L, "Unknown file buffer mode.");
|
||||
|
||||
lua_pushstring(L, str);
|
||||
lua_pushnumber(L, (lua_Number) size);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_File_getMode(lua_State *L)
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
|
||||
File::Mode mode = file->getMode();
|
||||
const char *str = 0;
|
||||
|
||||
if (!File::getConstant(mode, str))
|
||||
return luax_ioError(L, "Unknown file mode.");
|
||||
|
||||
lua_pushstring(L, str);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getSize", w_File_getSize },
|
||||
{ "open", w_File_open },
|
||||
{ "close", w_File_close },
|
||||
{ "isOpen", w_File_isOpen },
|
||||
{ "read", w_File_read },
|
||||
{ "write", w_File_write },
|
||||
{ "flush", w_File_flush },
|
||||
{ "eof", w_File_eof },
|
||||
{ "tell", w_File_tell },
|
||||
{ "seek", w_File_seek },
|
||||
{ "lines", w_File_lines },
|
||||
{ "setBuffer", w_File_setBuffer },
|
||||
{ "getBuffer", w_File_getBuffer },
|
||||
{ "getMode", w_File_getMode },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_file(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "File", functions);
|
||||
}
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_FILESYSTEM_WRAP_FILE_H
|
||||
#define LOVE_FILESYSTEM_WRAP_FILE_H
|
||||
|
||||
// LOVE
|
||||
#include "common/runtime.h"
|
||||
#include "File.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
// Does not use lua_error, so it's safe to call in exception handling code.
|
||||
int luax_ioError(lua_State *L, const char *fmt, ...);
|
||||
|
||||
File *luax_checkfile(lua_State *L, int idx);
|
||||
int w_File_getSize(lua_State *L);
|
||||
int w_File_open(lua_State *L);
|
||||
int w_File_close(lua_State *L);
|
||||
int w_File_isOpen(lua_State *L);
|
||||
int w_File_read(lua_State *L);
|
||||
int w_File_write(lua_State *L);
|
||||
int w_File_flush(lua_State *L);
|
||||
int w_File_eof(lua_State *L);
|
||||
int w_File_tell(lua_State *L);
|
||||
int w_File_seek(lua_State *L);
|
||||
int w_File_lines(lua_State *L);
|
||||
int w_File_setBuffer(lua_State *L);
|
||||
int w_File_getBuffer(lua_State *L);
|
||||
int w_File_getMode(lua_State *L);
|
||||
extern "C" int luaopen_file(lua_State *L);
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
|
||||
#endif // LOVE_FILESYSTEM_WRAP_FILE_H
|
||||
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_FileData.h"
|
||||
|
||||
#include "common/wrap_Data.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
FileData *luax_checkfiledata(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<FileData>(L, idx, "FileData", FILESYSTEM_FILE_DATA_T);
|
||||
}
|
||||
|
||||
int w_FileData_getFilename(lua_State *L)
|
||||
{
|
||||
FileData *t = luax_checkfiledata(L, 1);
|
||||
lua_pushstring(L, t->getFilename().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_FileData_getExtension(lua_State *L)
|
||||
{
|
||||
FileData *t = luax_checkfiledata(L, 1);
|
||||
lua_pushstring(L, t->getExtension().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg w_FileData_functions[] =
|
||||
{
|
||||
// Data
|
||||
{ "getString", w_Data_getString },
|
||||
{ "getPointer", w_Data_getPointer },
|
||||
{ "getSize", w_Data_getSize },
|
||||
|
||||
{ "getFilename", w_FileData_getFilename },
|
||||
{ "getExtension", w_FileData_getExtension },
|
||||
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_filedata(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "FileData", w_FileData_functions);
|
||||
}
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_FILESYSTEM_WRAP_FILE_DATA_H
|
||||
#define LOVE_FILESYSTEM_WRAP_FILE_DATA_H
|
||||
|
||||
// LOVE
|
||||
#include "common/runtime.h"
|
||||
#include "FileData.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
FileData *luax_checkfiledata(lua_State *L, int idx);
|
||||
int w_FileData_getFilename(lua_State *L);
|
||||
int w_FileData_getExtension(lua_State *L);
|
||||
extern "C" int luaopen_filedata(lua_State *L);
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
|
||||
#endif // LOVE_FILESYSTEM_WRAP_FILE_DATA_H
|
||||
@@ -0,0 +1,713 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "wrap_Filesystem.h"
|
||||
#include "wrap_File.h"
|
||||
#include "wrap_FileData.h"
|
||||
|
||||
#include "physfs/Filesystem.h"
|
||||
|
||||
// SDL
|
||||
#include <SDL_loadso.h>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
#define instance() (Module::getInstance<physfs::Filesystem>(Module::M_FILESYSTEM))
|
||||
|
||||
bool hack_setupWriteDirectory()
|
||||
{
|
||||
if (instance() != 0)
|
||||
return instance()->setupWriteDirectory();
|
||||
return false;
|
||||
}
|
||||
|
||||
int w_init(lua_State *L)
|
||||
{
|
||||
const char *arg0 = luaL_checkstring(L, 1);
|
||||
luax_catchexcept(L, [&](){ instance()->init(arg0); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_setFused(lua_State *L)
|
||||
{
|
||||
// no error checking needed, everything, even nothing
|
||||
// can be converted to a boolean
|
||||
instance()->setFused(luax_toboolean(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_isFused(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance()->isFused());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setIdentity(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
bool append = luax_optboolean(L, 2, false);
|
||||
|
||||
if (!instance()->setIdentity(arg, append))
|
||||
return luaL_error(L, "Could not set write directory.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getIdentity(lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, instance()->getIdentity());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setSource(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
|
||||
if (!instance()->setSource(arg))
|
||||
return luaL_error(L, "Could not set source.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getSource(lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, instance()->getSource());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_mount(lua_State *L)
|
||||
{
|
||||
const char *archive = luaL_checkstring(L, 1);
|
||||
const char *mountpoint = luaL_checkstring(L, 2);
|
||||
bool append = luax_optboolean(L, 3, false);
|
||||
|
||||
luax_pushboolean(L, instance()->mount(archive, mountpoint, append));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_unmount(lua_State *L)
|
||||
{
|
||||
const char *archive = luaL_checkstring(L, 1);
|
||||
|
||||
luax_pushboolean(L, instance()->unmount(archive));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newFile(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
const char *str = 0;
|
||||
File::Mode mode = File::CLOSED;
|
||||
|
||||
if (lua_isstring(L, 2))
|
||||
{
|
||||
str = luaL_checkstring(L, 2);
|
||||
if (!File::getConstant(str, mode))
|
||||
return luaL_error(L, "Incorrect file open mode: %s", str);
|
||||
}
|
||||
|
||||
File *t = instance()->newFile(filename);
|
||||
|
||||
if (mode != File::CLOSED)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!t->open(mode))
|
||||
throw love::Exception("Could not open file.");
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
t->release();
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
FileData *luax_getfiledata(lua_State *L, int idx)
|
||||
{
|
||||
FileData *data = nullptr;
|
||||
File *file = nullptr;
|
||||
|
||||
if (lua_isstring(L, idx))
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, idx);
|
||||
file = instance()->newFile(filename);
|
||||
}
|
||||
else if (luax_istype(L, idx, FILESYSTEM_FILE_T))
|
||||
{
|
||||
file = luax_checkfile(L, idx);
|
||||
file->retain();
|
||||
}
|
||||
else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_T))
|
||||
{
|
||||
data = luax_checkfiledata(L, idx);
|
||||
data->retain();
|
||||
}
|
||||
|
||||
if (!data && !file)
|
||||
{
|
||||
luaL_argerror(L, idx, "filename, File, or FileData expected");
|
||||
return nullptr; // Never reached.
|
||||
}
|
||||
|
||||
if (file)
|
||||
{
|
||||
luax_catchexcept(L,
|
||||
[&]() { data = file->read(); },
|
||||
[&]() { file->release(); }
|
||||
);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
int w_newFileData(lua_State *L)
|
||||
{
|
||||
// Single argument: treat as filepath or File.
|
||||
if (lua_gettop(L) == 1)
|
||||
{
|
||||
// We don't use luax_getfiledata because we want to use an ioError.
|
||||
if (lua_isstring(L, 1))
|
||||
luax_convobj(L, 1, "filesystem", "newFile");
|
||||
|
||||
// Get FileData from the File.
|
||||
if (luax_istype(L, 1, FILESYSTEM_FILE_T))
|
||||
{
|
||||
File *file = luax_checkfile(L, 1);
|
||||
|
||||
FileData *data = 0;
|
||||
try
|
||||
{
|
||||
data = file->read();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
|
||||
data->release();
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return luaL_argerror(L, 1, "filename or File expected");
|
||||
}
|
||||
|
||||
size_t length = 0;
|
||||
const char *str = luaL_checklstring(L, 1, &length);
|
||||
const char *filename = luaL_checkstring(L, 2);
|
||||
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
|
||||
|
||||
FileData::Decoder decoder = FileData::FILE;
|
||||
|
||||
if (decstr && !FileData::getConstant(decstr, decoder))
|
||||
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
|
||||
|
||||
FileData *t = 0;
|
||||
|
||||
switch (decoder)
|
||||
{
|
||||
case FileData::FILE:
|
||||
t = instance()->newFileData((void *)str, (int)length, filename);
|
||||
break;
|
||||
case FileData::BASE64:
|
||||
t = instance()->newFileData(str, filename);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
|
||||
}
|
||||
|
||||
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getWorkingDirectory(lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, instance()->getWorkingDirectory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getUserDirectory(lua_State *L)
|
||||
{
|
||||
luax_pushstring(L, instance()->getUserDirectory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getAppdataDirectory(lua_State *L)
|
||||
{
|
||||
luax_pushstring(L, instance()->getAppdataDirectory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getSaveDirectory(lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, instance()->getSaveDirectory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getSourceBaseDirectory(lua_State *L)
|
||||
{
|
||||
luax_pushstring(L, instance()->getSourceBaseDirectory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_exists(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->exists(arg));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isDirectory(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->isDirectory(arg));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isFile(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->isFile(arg));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_createDirectory(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->createDirectory(arg));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_remove(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->remove(arg));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_read(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
|
||||
|
||||
Data *data = 0;
|
||||
try
|
||||
{
|
||||
data = instance()->read(filename, len);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
if (data == 0)
|
||||
return luax_ioError(L, "File could not be read.");
|
||||
|
||||
// Push the string.
|
||||
lua_pushlstring(L, (const char *) data->getData(), data->getSize());
|
||||
|
||||
// Push the size.
|
||||
lua_pushinteger(L, data->getSize());
|
||||
|
||||
// Lua has a copy now, so we can free it.
|
||||
data->release();
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int w_write_or_append(lua_State *L, File::Mode mode)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
const char *input = 0;
|
||||
size_t len = 0;
|
||||
|
||||
if (luax_istype(L, 2, DATA_T))
|
||||
{
|
||||
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
|
||||
input = (const char *) data->getData();
|
||||
len = data->getSize();
|
||||
}
|
||||
else if (lua_isstring(L, 2))
|
||||
input = lua_tolstring(L, 2, &len);
|
||||
else
|
||||
return luaL_argerror(L, 2, "string or Data expected");
|
||||
|
||||
// Get how much we should write. Length of string default.
|
||||
len = luaL_optinteger(L, 3, len);
|
||||
|
||||
try
|
||||
{
|
||||
if (mode == File::APPEND)
|
||||
instance()->append(filename, (const void *) input, len);
|
||||
else
|
||||
instance()->write(filename, (const void *) input, len);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
luax_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_write(lua_State *L)
|
||||
{
|
||||
return w_write_or_append(L, File::WRITE);
|
||||
}
|
||||
|
||||
int w_append(lua_State *L)
|
||||
{
|
||||
return w_write_or_append(L, File::APPEND);
|
||||
}
|
||||
|
||||
int w_getDirectoryItems(lua_State *L)
|
||||
{
|
||||
return instance()->getDirectoryItems(L);
|
||||
}
|
||||
|
||||
int w_lines(lua_State *L)
|
||||
{
|
||||
File *file;
|
||||
|
||||
if (lua_isstring(L, 1))
|
||||
{
|
||||
file = instance()->newFile(lua_tostring(L, 1));
|
||||
bool success = false;
|
||||
|
||||
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
|
||||
|
||||
if (!success)
|
||||
{
|
||||
file->release();
|
||||
return luaL_error(L, "Could not open file.");
|
||||
}
|
||||
|
||||
luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
|
||||
file->release();
|
||||
}
|
||||
else
|
||||
return luaL_argerror(L, 1, "expected filename.");
|
||||
|
||||
lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_load(lua_State *L)
|
||||
{
|
||||
std::string filename = std::string(luaL_checkstring(L, 1));
|
||||
|
||||
Data *data = 0;
|
||||
try
|
||||
{
|
||||
data = instance()->read(filename.c_str());
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
|
||||
|
||||
data->release();
|
||||
|
||||
// Load the chunk, but don't run it.
|
||||
switch (status)
|
||||
{
|
||||
case LUA_ERRMEM:
|
||||
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
|
||||
case LUA_ERRSYNTAX:
|
||||
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
|
||||
default: // success
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int w_getLastModified(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
int64 time = 0;
|
||||
try
|
||||
{
|
||||
time = instance()->getLastModified(filename);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
lua_pushnumber(L, static_cast<lua_Number>(time));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getSize(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
int64 size = -1;
|
||||
try
|
||||
{
|
||||
size = instance()->getSize(filename);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
// Error on failure or if size does not fit into a double precision floating-point number.
|
||||
if (size == -1)
|
||||
return luax_ioError(L, "Could not determine file size.");
|
||||
else if (size >= 0x20000000000000LL)
|
||||
return luax_ioError(L, "Size too large to fit into a Lua number!");
|
||||
|
||||
lua_pushnumber(L, (lua_Number) size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setSymlinksEnabled(lua_State *L)
|
||||
{
|
||||
instance()->setSymlinksEnabled(luax_toboolean(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_areSymlinksEnabled(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance()->areSymlinksEnabled());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isSymlink(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
luax_pushboolean(L, instance()->isSymlink(filename));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int loader(lua_State *L)
|
||||
{
|
||||
const char *filename = lua_tostring(L, -1);
|
||||
|
||||
std::string tmp(filename);
|
||||
tmp += ".lua";
|
||||
|
||||
int size = tmp.size();
|
||||
|
||||
for (int i=0; i<size-4; i++)
|
||||
{
|
||||
if (tmp[i] == '.')
|
||||
{
|
||||
tmp[i] = '/';
|
||||
}
|
||||
}
|
||||
|
||||
// Check whether file exists.
|
||||
if (instance()->exists(tmp.c_str()))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
lua_pushstring(L, tmp.c_str());
|
||||
// Ok, load it.
|
||||
return w_load(L);
|
||||
}
|
||||
|
||||
tmp = filename;
|
||||
size = tmp.size();
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
if (tmp[i] == '.')
|
||||
{
|
||||
tmp[i] = '/';
|
||||
}
|
||||
}
|
||||
|
||||
if (instance()->isDirectory(tmp.c_str()))
|
||||
{
|
||||
tmp += "/init.lua";
|
||||
if (instance()->exists(tmp.c_str()))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
lua_pushstring(L, tmp.c_str());
|
||||
// Ok, load it.
|
||||
return w_load(L);
|
||||
}
|
||||
}
|
||||
|
||||
std::string errstr = "\n\tno file '%s' in LOVE game directories.";
|
||||
errstr += errstr;
|
||||
|
||||
lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline const char *library_extension()
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
return ".dll";
|
||||
#else
|
||||
return ".so";
|
||||
#endif
|
||||
}
|
||||
|
||||
int extloader(lua_State *L)
|
||||
{
|
||||
const char *filename = lua_tostring(L, -1);
|
||||
std::string tokenized_name(filename);
|
||||
std::string tokenized_function(filename);
|
||||
|
||||
for (unsigned int i = 0; i < tokenized_name.size(); i++)
|
||||
{
|
||||
if (tokenized_name[i] == '.')
|
||||
{
|
||||
tokenized_name[i] = '/';
|
||||
tokenized_function[i] = '_';
|
||||
}
|
||||
}
|
||||
|
||||
tokenized_name += library_extension();
|
||||
|
||||
void *handle = nullptr;
|
||||
|
||||
// If the game is fused, try looking for the DLL in the game's read paths.
|
||||
if (instance()->isFused())
|
||||
{
|
||||
try
|
||||
{
|
||||
std::string dir = instance()->getRealDirectory(tokenized_name.c_str());
|
||||
|
||||
// We don't want to look in the game's source, because it can be a
|
||||
// zip sometimes and a folder other times.
|
||||
if (dir.find(instance()->getSource()) == std::string::npos)
|
||||
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
// Nothing...
|
||||
}
|
||||
}
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
std::string path = std::string(instance()->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
|
||||
handle = SDL_LoadObject(path.c_str());
|
||||
}
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
|
||||
if (!func)
|
||||
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
|
||||
|
||||
if (!func)
|
||||
{
|
||||
SDL_UnloadObject(handle);
|
||||
lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
lua_pushcfunction(L, (lua_CFunction) func);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "init", w_init },
|
||||
{ "setFused", w_setFused },
|
||||
{ "isFused", w_isFused },
|
||||
{ "setIdentity", w_setIdentity },
|
||||
{ "getIdentity", w_getIdentity },
|
||||
{ "setSource", w_setSource },
|
||||
{ "getSource", w_getSource },
|
||||
{ "mount", w_mount },
|
||||
{ "unmount", w_unmount },
|
||||
{ "newFile", w_newFile },
|
||||
{ "getWorkingDirectory", w_getWorkingDirectory },
|
||||
{ "getUserDirectory", w_getUserDirectory },
|
||||
{ "getAppdataDirectory", w_getAppdataDirectory },
|
||||
{ "getSaveDirectory", w_getSaveDirectory },
|
||||
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
|
||||
{ "exists", w_exists },
|
||||
{ "isDirectory", w_isDirectory },
|
||||
{ "isFile", w_isFile },
|
||||
{ "createDirectory", w_createDirectory },
|
||||
{ "remove", w_remove },
|
||||
{ "read", w_read },
|
||||
{ "write", w_write },
|
||||
{ "append", w_append },
|
||||
{ "getDirectoryItems", w_getDirectoryItems },
|
||||
{ "lines", w_lines },
|
||||
{ "load", w_load },
|
||||
{ "getLastModified", w_getLastModified },
|
||||
{ "getSize", w_getSize },
|
||||
{ "setSymlinksEnabled", w_setSymlinksEnabled },
|
||||
{ "areSymlinksEnabled", w_areSymlinksEnabled },
|
||||
{ "isSymlink", w_isSymlink },
|
||||
{ "newFileData", w_newFileData },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_file,
|
||||
luaopen_filedata,
|
||||
0
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_filesystem(lua_State *L)
|
||||
{
|
||||
physfs::Filesystem *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
// The love loaders should be tried after package.preload.
|
||||
love::luax_register_searcher(L, loader, 2);
|
||||
love::luax_register_searcher(L, extloader, 3);
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "filesystem";
|
||||
w.flags = MODULE_FILESYSTEM_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
|
||||
#define LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
|
||||
|
||||
// LOVE
|
||||
#include "common/runtime.h"
|
||||
#include "FileData.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace filesystem
|
||||
{
|
||||
|
||||
/**
|
||||
* Gets FileData at the specified index. If the index contains a filepath or
|
||||
* a File object, the FileData will be created from that.
|
||||
* Note that this function retains the FileData object (possibly by creating it),
|
||||
* so a matching release() is required!
|
||||
* May trigger a Lua error.
|
||||
**/
|
||||
FileData *luax_getfiledata(lua_State *L, int idx);
|
||||
|
||||
bool hack_setupWriteDirectory();
|
||||
int w_init(lua_State *L);
|
||||
int w_setFused(lua_State *L);
|
||||
int w_isFused(lua_State *L);
|
||||
int w_setIdentity(lua_State *L);
|
||||
int w_getIdentity(lua_State *L);
|
||||
int w_setSource(lua_State *L);
|
||||
int w_getSource(lua_State *L);
|
||||
int w_mount(lua_State *L);
|
||||
int w_unmount(lua_State *L);
|
||||
int w_newFile(lua_State *L);
|
||||
int w_newFileData(lua_State *L);
|
||||
int w_getWorkingDirectory(lua_State *L);
|
||||
int w_getUserDirectory(lua_State *L);
|
||||
int w_getAppdataDirectory(lua_State *L);
|
||||
int w_getSaveDirectory(lua_State *L);
|
||||
int w_getSourceBaseDirectory(lua_State *L);
|
||||
int w_exists(lua_State *L);
|
||||
int w_isDirectory(lua_State *L);
|
||||
int w_isFile(lua_State *L);
|
||||
int w_createDirectory(lua_State *L);
|
||||
int w_remove(lua_State *L);
|
||||
int w_open(lua_State *L);
|
||||
int w_close(lua_State *L);
|
||||
int w_read(lua_State *L);
|
||||
int w_write(lua_State *L);
|
||||
int w_append(lua_State *L);
|
||||
int w_getDirectoryItems(lua_State *L);
|
||||
int w_lines(lua_State *L);
|
||||
int w_load(lua_State *L);
|
||||
int w_getLastModified(lua_State *L);
|
||||
int w_getSize(lua_State *L);
|
||||
int w_setSymlinksEnabled(lua_State *L);
|
||||
int w_areSymlinksEnabled(lua_State *L);
|
||||
int w_isSymlink(lua_State *L);
|
||||
int loader(lua_State *L);
|
||||
int extloader(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State *L);
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
|
||||
#endif // LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
|
||||
@@ -40,6 +40,11 @@ class Font : public Module
|
||||
|
||||
public:
|
||||
|
||||
virtual ~Font() {}
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_FONT; }
|
||||
|
||||
virtual Rasterizer *newRasterizer(Data *data, int size) = 0;
|
||||
virtual Rasterizer *newRasterizer(love::image::ImageData *data, const std::string &glyphs) = 0;
|
||||
virtual Rasterizer *newRasterizer(love::image::ImageData *data, uint32 *glyphs, int length) = 0;
|
||||
|
||||
@@ -39,13 +39,11 @@ ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, i
|
||||
, glyphs(glyphs)
|
||||
, numglyphs(numglyphs)
|
||||
{
|
||||
imageData->retain();
|
||||
load();
|
||||
}
|
||||
|
||||
ImageRasterizer::~ImageRasterizer()
|
||||
{
|
||||
imageData->release();
|
||||
}
|
||||
|
||||
int ImageRasterizer::getLineHeight() const
|
||||
|
||||
@@ -53,7 +53,7 @@ private:
|
||||
void load();
|
||||
|
||||
// The image data
|
||||
love::image::ImageData *imageData;
|
||||
Object::StrongRef<love::image::ImageData> imageData;
|
||||
|
||||
// The glyphs in the font
|
||||
uint32 *glyphs;
|
||||
|
||||
@@ -51,14 +51,11 @@ TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
|
||||
metrics.ascent = s.ascender >> 6;
|
||||
metrics.descent = s.descender >> 6;
|
||||
metrics.height = s.height >> 6;
|
||||
|
||||
data->retain();
|
||||
}
|
||||
|
||||
TrueTypeRasterizer::~TrueTypeRasterizer()
|
||||
{
|
||||
FT_Done_Face(face);
|
||||
data->release();
|
||||
}
|
||||
|
||||
int TrueTypeRasterizer::getLineHeight() const
|
||||
|
||||
@@ -58,7 +58,7 @@ private:
|
||||
FT_Face face;
|
||||
|
||||
// File data
|
||||
Data *data;
|
||||
Object::StrongRef<Data> data;
|
||||
}; // FreetypeRasterizer
|
||||
|
||||
} // freetype
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "font/wrap_GlyphData.h"
|
||||
#include "font/wrap_Rasterizer.h"
|
||||
|
||||
#include "filesystem/wrap_Filesystem.h"
|
||||
|
||||
#include "TrueTypeRasterizer.h"
|
||||
|
||||
namespace love
|
||||
@@ -34,55 +36,55 @@ namespace font
|
||||
namespace freetype
|
||||
{
|
||||
|
||||
static Font *instance = 0;
|
||||
#define instance() (Module::getInstance<Font>(Module::M_FONT))
|
||||
|
||||
int w_newRasterizer(lua_State *L)
|
||||
{
|
||||
// Convert to FileData, if necessary.
|
||||
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
|
||||
luax_convobj(L, 1, "filesystem", "newFileData");
|
||||
Rasterizer *t = nullptr;
|
||||
|
||||
Rasterizer *t = 0;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
|
||||
{
|
||||
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
|
||||
const char *g = luaL_checkstring(L, 2);
|
||||
std::string glyphs(g);
|
||||
t = instance->newRasterizer(d, glyphs);
|
||||
}
|
||||
else if (luax_istype(L, 1, DATA_T))
|
||||
{
|
||||
Data *d = luax_checkdata(L, 1);
|
||||
int size = luaL_checkint(L, 2);
|
||||
t = instance->newRasterizer(d, size);
|
||||
}
|
||||
)
|
||||
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
|
||||
{
|
||||
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
|
||||
const char *g = luaL_checkstring(L, 2);
|
||||
std::string glyphs(g);
|
||||
luax_catchexcept(L, [&](){ t = instance()->newRasterizer(d, glyphs); });
|
||||
}
|
||||
else if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
|
||||
{
|
||||
love::filesystem::FileData *d = love::filesystem::luax_getfiledata(L, 1);
|
||||
int size = luaL_checkint(L, 2);
|
||||
luax_catchexcept(L,
|
||||
[&]() { t = instance()->newRasterizer(d, size); },
|
||||
[&]() { d->release(); }
|
||||
);
|
||||
}
|
||||
else
|
||||
return luaL_argerror(L, 1, "expected ImageData, filename, or FileData");
|
||||
|
||||
luax_pushtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newGlyphData(lua_State *L)
|
||||
{
|
||||
Rasterizer *r = luax_checkrasterizer(L, 1);
|
||||
GlyphData *t = 0;
|
||||
GlyphData *t = nullptr;
|
||||
|
||||
// newGlyphData accepts a unicode character or a codepoint number.
|
||||
if (lua_type(L, 2) == LUA_TSTRING)
|
||||
{
|
||||
std::string glyph = luax_checkstring(L, 2);
|
||||
|
||||
EXCEPT_GUARD(t = instance->newGlyphData(r, glyph);)
|
||||
luax_catchexcept(L, [&](){ t = instance()->newGlyphData(r, glyph); });
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 g = (uint32) luaL_checknumber(L, 2);
|
||||
t = instance->newGlyphData(r, g);
|
||||
t = instance()->newGlyphData(r, g);
|
||||
}
|
||||
|
||||
luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -103,9 +105,10 @@ static const lua_CFunction types[] =
|
||||
|
||||
extern "C" int luaopen_love_font(lua_State *L)
|
||||
{
|
||||
if (instance == 0)
|
||||
Font *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new Font();)
|
||||
luax_catchexcept(L, [&](){ instance = new Font(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
@@ -64,7 +64,7 @@ int w_GlyphData_getGlyphString(lua_State *L)
|
||||
{
|
||||
GlyphData *t = luax_checkglyphdata(L, 1);
|
||||
|
||||
EXCEPT_GUARD(luax_pushstring(L, t->getGlyphString());)
|
||||
luax_catchexcept(L, [&](){ luax_pushstring(L, t->getGlyphString()); });
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ int w_Rasterizer_getGlyphData(lua_State *L)
|
||||
Rasterizer *t = luax_checkrasterizer(L, 1);
|
||||
GlyphData *g = 0;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
// getGlyphData accepts a unicode character or a codepoint number.
|
||||
if (lua_type(L, 2) == LUA_TSTRING)
|
||||
{
|
||||
@@ -84,9 +84,10 @@ int w_Rasterizer_getGlyphData(lua_State *L)
|
||||
uint32 glyph = (uint32) luaL_checknumber(L, 2);
|
||||
g = t->getGlyphData(glyph);
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, g);
|
||||
g->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -106,7 +107,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
|
||||
int count = lua_gettop(L) - 1;
|
||||
count = count < 1 ? 1 : count;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
for (int i = 2; i < count + 2; i++)
|
||||
{
|
||||
if (lua_type(L, i) == LUA_TSTRING)
|
||||
@@ -117,7 +118,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
|
||||
if (!hasglyph)
|
||||
break;
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
luax_pushboolean(L, hasglyph);
|
||||
return 1;
|
||||
|
||||
@@ -109,6 +109,16 @@ bool Graphics::getConstant(SystemLimit in, const char *&out)
|
||||
return systemLimits.find(in, out);
|
||||
}
|
||||
|
||||
bool Graphics::getConstant(const char *in, StackType &out)
|
||||
{
|
||||
return stackTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool Graphics::getConstant(StackType in, const char *&out)
|
||||
{
|
||||
return stackTypes.find(in, out);
|
||||
}
|
||||
|
||||
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
|
||||
{
|
||||
{ "line", Graphics::DRAW_LINE },
|
||||
@@ -178,7 +188,6 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
|
||||
{ "bc5", Graphics::SUPPORT_BC5 },
|
||||
{ "etc1", Graphics::SUPPORT_ETC1 },
|
||||
{ "pvrtc1", Graphics::SUPPORT_PVRTC1 },
|
||||
{ "instancing", Graphics::SUPPORT_INSTANCING },
|
||||
{ "srgb", Graphics::SUPPORT_SRGB },
|
||||
};
|
||||
|
||||
@@ -190,9 +199,18 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
|
||||
{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
|
||||
{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
|
||||
{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
|
||||
{"canvasmsaa", Graphics::LIMIT_CANVAS_MSAA},
|
||||
};
|
||||
|
||||
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
|
||||
|
||||
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
|
||||
{
|
||||
{"all", Graphics::STACK_ALL},
|
||||
{"transform", Graphics::STACK_TRANSFORM},
|
||||
};
|
||||
|
||||
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -25,6 +25,9 @@
|
||||
#include "common/Module.h"
|
||||
#include "common/StringMap.h"
|
||||
|
||||
// C++
|
||||
#include <string>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
@@ -36,14 +39,14 @@ public:
|
||||
|
||||
enum DrawMode
|
||||
{
|
||||
DRAW_LINE = 1,
|
||||
DRAW_LINE,
|
||||
DRAW_FILL,
|
||||
DRAW_MAX_ENUM
|
||||
};
|
||||
|
||||
enum AlignMode
|
||||
{
|
||||
ALIGN_LEFT = 1,
|
||||
ALIGN_LEFT,
|
||||
ALIGN_CENTER,
|
||||
ALIGN_RIGHT,
|
||||
ALIGN_JUSTIFY,
|
||||
@@ -52,7 +55,7 @@ public:
|
||||
|
||||
enum BlendMode
|
||||
{
|
||||
BLEND_ALPHA = 1,
|
||||
BLEND_ALPHA,
|
||||
BLEND_ADDITIVE,
|
||||
BLEND_SUBTRACTIVE,
|
||||
BLEND_MULTIPLICATIVE,
|
||||
@@ -64,14 +67,14 @@ public:
|
||||
|
||||
enum LineStyle
|
||||
{
|
||||
LINE_ROUGH = 1,
|
||||
LINE_ROUGH,
|
||||
LINE_SMOOTH,
|
||||
LINE_MAX_ENUM
|
||||
};
|
||||
|
||||
enum LineJoin
|
||||
{
|
||||
LINE_JOIN_NONE = 1,
|
||||
LINE_JOIN_NONE,
|
||||
LINE_JOIN_MITER,
|
||||
LINE_JOIN_BEVEL,
|
||||
LINE_JOIN_MAX_ENUM
|
||||
@@ -79,14 +82,14 @@ public:
|
||||
|
||||
enum PointStyle
|
||||
{
|
||||
POINT_ROUGH = 1,
|
||||
POINT_ROUGH,
|
||||
POINT_SMOOTH,
|
||||
POINT_MAX_ENUM
|
||||
};
|
||||
|
||||
enum Support
|
||||
{
|
||||
SUPPORT_CANVAS = 1,
|
||||
SUPPORT_CANVAS,
|
||||
SUPPORT_HDR_CANVAS,
|
||||
SUPPORT_MULTI_CANVAS,
|
||||
SUPPORT_SHADER,
|
||||
@@ -97,7 +100,6 @@ public:
|
||||
SUPPORT_BC5,
|
||||
SUPPORT_ETC1,
|
||||
SUPPORT_PVRTC1,
|
||||
SUPPORT_INSTANCING,
|
||||
SUPPORT_SRGB,
|
||||
SUPPORT_MAX_ENUM
|
||||
};
|
||||
@@ -109,26 +111,36 @@ public:
|
||||
RENDERER_MAX_ENUM
|
||||
};
|
||||
|
||||
enum RendererInfo
|
||||
{
|
||||
RENDERER_INFO_NAME = 1,
|
||||
RENDERER_INFO_VERSION,
|
||||
RENDERER_INFO_VENDOR,
|
||||
RENDERER_INFO_DEVICE,
|
||||
RENDERER_INFO_MAX_ENUM
|
||||
};
|
||||
|
||||
enum SystemLimit
|
||||
{
|
||||
LIMIT_POINT_SIZE,
|
||||
LIMIT_TEXTURE_SIZE,
|
||||
LIMIT_MULTI_CANVAS,
|
||||
LIMIT_CANVAS_FSAA,
|
||||
LIMIT_CANVAS_FSAA, // For backward-compatibility. TODO: remove!
|
||||
LIMIT_CANVAS_MSAA,
|
||||
LIMIT_MAX_ENUM
|
||||
};
|
||||
|
||||
enum StackType
|
||||
{
|
||||
STACK_ALL,
|
||||
STACK_TRANSFORM,
|
||||
STACK_MAX_ENUM
|
||||
};
|
||||
|
||||
struct RendererInfo
|
||||
{
|
||||
std::string name;
|
||||
std::string version;
|
||||
std::string vendor;
|
||||
std::string device;
|
||||
};
|
||||
|
||||
virtual ~Graphics();
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_GRAPHICS; }
|
||||
|
||||
/**
|
||||
* Sets the current graphics display viewport dimensions.
|
||||
**/
|
||||
@@ -185,6 +197,9 @@ public:
|
||||
static bool getConstant(const char *in, SystemLimit &out);
|
||||
static bool getConstant(SystemLimit in, const char *&out);
|
||||
|
||||
static bool getConstant(const char *in, StackType &out);
|
||||
static bool getConstant(StackType in, const char *&out);
|
||||
|
||||
private:
|
||||
|
||||
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
|
||||
@@ -211,6 +226,9 @@ private:
|
||||
static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
|
||||
static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
|
||||
|
||||
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
|
||||
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
|
||||
|
||||
}; // Graphics
|
||||
|
||||
} // graphics
|
||||
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
virtual void setFilter(const Filter &f) = 0;
|
||||
virtual const Filter &getFilter() const;
|
||||
|
||||
virtual void setWrap(const Wrap &w) = 0;
|
||||
virtual bool setWrap(const Wrap &w) = 0;
|
||||
virtual const Wrap &getWrap() const;
|
||||
|
||||
virtual const Vertex *getVertices() const;
|
||||
|
||||
@@ -451,15 +451,15 @@ static void getStrategy()
|
||||
}
|
||||
}
|
||||
|
||||
Canvas::Canvas(int width, int height, Format format, int fsaa)
|
||||
Canvas::Canvas(int width, int height, Format format, int msaa)
|
||||
: fbo(0)
|
||||
, resolve_fbo(0)
|
||||
, texture(0)
|
||||
, fsaa_buffer(0)
|
||||
, msaa_buffer(0)
|
||||
, depth_stencil(0)
|
||||
, format(format)
|
||||
, fsaa_samples(fsaa)
|
||||
, fsaa_dirty(false)
|
||||
, msaa_samples(msaa)
|
||||
, msaa_dirty(false)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -501,7 +501,7 @@ Canvas::~Canvas()
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
bool Canvas::createMSAAFBO(GLenum internalformat)
|
||||
{
|
||||
// Create our FBO without a texture.
|
||||
status = strategy->createFBO(fbo, 0);
|
||||
@@ -516,7 +516,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
}
|
||||
|
||||
// Create and attach the MSAA buffer for our FBO.
|
||||
if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
|
||||
if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
else
|
||||
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
||||
@@ -528,10 +528,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
// Clean up.
|
||||
strategy->deleteFBO(fbo, 0, fsaa_buffer);
|
||||
strategy->deleteFBO(fbo, 0, msaa_buffer);
|
||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
fbo = fsaa_buffer = resolve_fbo = 0;
|
||||
fsaa_samples = 0;
|
||||
fbo = msaa_buffer = resolve_fbo = 0;
|
||||
msaa_samples = 0;
|
||||
}
|
||||
|
||||
if (current != this)
|
||||
@@ -543,7 +543,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
// glTexImage2D is guaranteed to error in this case.
|
||||
@@ -597,16 +597,16 @@ bool Canvas::loadVolatile()
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
|
||||
}
|
||||
|
||||
if (fsaa_samples > max_samples)
|
||||
fsaa_samples = max_samples;
|
||||
if (msaa_samples > max_samples)
|
||||
msaa_samples = max_samples;
|
||||
|
||||
// Try to create a FSAA FBO if requested.
|
||||
bool fsaasuccess = false;
|
||||
if (fsaa_samples > 1)
|
||||
fsaasuccess = createFSAAFBO(internalformat);
|
||||
// Try to create a MSAA FBO if requested.
|
||||
bool msaasuccess = false;
|
||||
if (msaa_samples > 1)
|
||||
msaasuccess = createMSAAFBO(internalformat);
|
||||
|
||||
// On failure (or no requested FSAA), fall back to a regular FBO.
|
||||
if (!fsaasuccess)
|
||||
// On failure (or no requested MSAA), fall back to a regular FBO.
|
||||
if (!msaasuccess)
|
||||
status = strategy->createFBO(fbo, texture);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
@@ -614,31 +614,28 @@ bool Canvas::loadVolatile()
|
||||
|
||||
clear(Color(0, 0, 0, 0));
|
||||
|
||||
fsaa_dirty = (fsaa_buffer != 0);
|
||||
msaa_dirty = (msaa_buffer != 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Canvas::unloadVolatile()
|
||||
{
|
||||
strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
|
||||
strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
|
||||
strategy->deleteFBO(resolve_fbo, 0, 0);
|
||||
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = fsaa_buffer = 0;
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
|
||||
attachedCanvases.clear();
|
||||
}
|
||||
|
||||
void Canvas::drawv(const Matrix &t, const Vertex *v)
|
||||
{
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
gl.matrices.transform.top() *= t;
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
gl.prepareDraw();
|
||||
|
||||
@@ -656,8 +653,6 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
|
||||
postdraw();
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
}
|
||||
|
||||
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
@@ -684,11 +679,24 @@ void Canvas::setFilter(const Texture::Filter &f)
|
||||
gl.setTextureFilter(filter);
|
||||
}
|
||||
|
||||
void Canvas::setWrap(const Texture::Wrap &w)
|
||||
bool Canvas::setWrap(const Texture::Wrap &w)
|
||||
{
|
||||
bool success = true;
|
||||
wrap = w;
|
||||
|
||||
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
|
||||
{
|
||||
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
|
||||
success = false;
|
||||
|
||||
// If we only have limited NPOT support then the wrap mode must be CLAMP.
|
||||
wrap.s = wrap.t = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
gl.bindTexture(texture);
|
||||
gl.setTextureWrap(wrap);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
GLuint Canvas::getGLTexture() const
|
||||
@@ -727,8 +735,8 @@ void Canvas::setupGrab()
|
||||
strategy->bindFBO(fbo);
|
||||
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
|
||||
|
||||
// Set up orthographic view (no depth)
|
||||
gl.matrices.projection.push(Matrix::ortho(0.0, width, 0.0, height));
|
||||
// Set up the projection matrix
|
||||
gl.matrices.projection.push_back(Matrix::ortho(0.0, width, 0.0, height));
|
||||
|
||||
// Make sure the correct sRGB setting is used when drawing to the canvas.
|
||||
if (GLAD_VERSION_1_1 || GLAD_EXT_sRGB_write_control)
|
||||
@@ -739,8 +747,8 @@ void Canvas::setupGrab()
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
@@ -757,8 +765,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
|
||||
throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
|
||||
|
||||
if (fsaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (msaa_samples != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < canvases.size(); i++)
|
||||
@@ -769,8 +777,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
if (canvases[i]->getTextureFormat() != format)
|
||||
throw love::Exception("All canvas arguments must have the same texture format.");
|
||||
|
||||
if (canvases[i]->getFSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
|
||||
if (canvases[i]->getMSAA() != 0)
|
||||
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
|
||||
|
||||
if (!canvaseschanged && canvases[i] != attachedCanvases[i])
|
||||
canvaseschanged = true;
|
||||
@@ -785,11 +793,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
// Attach the canvas textures to the active FBO and set up MRTs.
|
||||
strategy->setAttachments(canvases);
|
||||
|
||||
for (size_t i = 0; i < canvases.size(); i++)
|
||||
canvases[i]->retain();
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
// We want to avoid reference cycles, so we don't retain the attached
|
||||
// Canvases here. The code in Graphics::setCanvas retains them.
|
||||
|
||||
attachedCanvases = canvases;
|
||||
}
|
||||
@@ -804,10 +809,6 @@ void Canvas::startGrab()
|
||||
// make sure the FBO is only using a single canvas
|
||||
strategy->setAttachments();
|
||||
|
||||
// release any previously attached canvases
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
|
||||
attachedCanvases.clear();
|
||||
}
|
||||
|
||||
@@ -824,6 +825,8 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
|
||||
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments);
|
||||
}
|
||||
|
||||
gl.matrices.projection.pop_back();
|
||||
|
||||
if (switchingToOtherCanvas)
|
||||
{
|
||||
if (GLAD_VERSION_1_1 || GLAD_EXT_sRGB_write_control)
|
||||
@@ -847,8 +850,6 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
}
|
||||
|
||||
gl.matrices.projection.pop();
|
||||
}
|
||||
|
||||
void Canvas::clear(Color c)
|
||||
@@ -902,8 +903,8 @@ void Canvas::clear(Color c)
|
||||
if (current != this)
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (fsaa_buffer != 0)
|
||||
fsaa_dirty = true;
|
||||
if (msaa_buffer != 0)
|
||||
msaa_dirty = true;
|
||||
}
|
||||
|
||||
bool Canvas::checkCreateStencil()
|
||||
@@ -915,7 +916,7 @@ bool Canvas::checkCreateStencil()
|
||||
if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
|
||||
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
|
||||
bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
|
||||
|
||||
if (current && current != this)
|
||||
strategy->bindFBO(current->fbo);
|
||||
@@ -934,9 +935,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
|
||||
GLubyte *pixels = new GLubyte[size];
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -955,12 +956,15 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
|
||||
|
||||
void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
{
|
||||
if (x < 0 || x >= width || y < 0 || y >= width)
|
||||
throw love::Exception("Attempt to get out-of-range pixel (%d,%d)!", x, y);
|
||||
|
||||
resolveMSAA();
|
||||
|
||||
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
||||
if (fsaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
|
||||
if (msaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (fsaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
|
||||
else if (msaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
|
||||
else if (current != this)
|
||||
strategy->bindFBO(fbo);
|
||||
@@ -975,10 +979,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
|
||||
|
||||
bool Canvas::resolveMSAA()
|
||||
{
|
||||
if (resolve_fbo == 0 || fsaa_buffer == 0)
|
||||
if (resolve_fbo == 0 || msaa_buffer == 0)
|
||||
return false;
|
||||
|
||||
if (!fsaa_dirty)
|
||||
if (!msaa_dirty)
|
||||
return true;
|
||||
|
||||
GLuint previous = 0;
|
||||
@@ -1006,7 +1010,7 @@ bool Canvas::resolveMSAA()
|
||||
strategy->bindFBO(previous);
|
||||
|
||||
if (current != this)
|
||||
fsaa_dirty = false;
|
||||
msaa_dirty = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1203,12 +1207,6 @@ bool Canvas::isFormatSupported(Canvas::Format format)
|
||||
return supported;
|
||||
}
|
||||
|
||||
void Canvas::bindDefaultCanvas()
|
||||
{
|
||||
if (current != nullptr)
|
||||
current->stopGrab();
|
||||
}
|
||||
|
||||
bool Canvas::getConstant(const char *in, Format &out)
|
||||
{
|
||||
return formats.find(in, out);
|
||||
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
FORMAT_MAX_ENUM
|
||||
};
|
||||
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
|
||||
virtual ~Canvas();
|
||||
|
||||
// Implements Volatile.
|
||||
@@ -70,7 +70,7 @@ public:
|
||||
// Implements Texture.
|
||||
virtual void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
|
||||
virtual void setFilter(const Texture::Filter &f);
|
||||
virtual void setWrap(const Texture::Wrap &w);
|
||||
virtual bool setWrap(const Texture::Wrap &w);
|
||||
virtual GLuint getGLTexture() const;
|
||||
virtual void predraw();
|
||||
|
||||
@@ -108,9 +108,9 @@ public:
|
||||
return format;
|
||||
}
|
||||
|
||||
inline int getFSAA() const
|
||||
inline int getMSAA() const
|
||||
{
|
||||
return fsaa_samples;
|
||||
return msaa_samples;
|
||||
}
|
||||
|
||||
bool resolveMSAA();
|
||||
@@ -120,7 +120,6 @@ public:
|
||||
static bool isFormatSupported(Format format);
|
||||
|
||||
static Canvas *current;
|
||||
static void bindDefaultCanvas();
|
||||
|
||||
// The viewport dimensions of the system (default) framebuffer.
|
||||
static OpenGL::Viewport systemViewport;
|
||||
@@ -133,7 +132,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool createFSAAFBO(GLenum internalformat);
|
||||
bool createMSAAFBO(GLenum internalformat);
|
||||
|
||||
static Format getSizedFormat(Format format);
|
||||
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
|
||||
@@ -142,7 +141,7 @@ private:
|
||||
GLuint resolve_fbo;
|
||||
|
||||
GLuint texture;
|
||||
GLuint fsaa_buffer;
|
||||
GLuint msaa_buffer;
|
||||
GLuint depth_stencil;
|
||||
|
||||
Format format;
|
||||
@@ -151,8 +150,8 @@ private:
|
||||
|
||||
std::vector<Canvas *> attachedCanvases;
|
||||
|
||||
int fsaa_samples;
|
||||
bool fsaa_dirty;
|
||||
int msaa_samples;
|
||||
bool msaa_dirty;
|
||||
|
||||
void setupGrab();
|
||||
void drawv(const Matrix &t, const Vertex *v);
|
||||
|
||||
@@ -90,14 +90,11 @@ Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
|
||||
}
|
||||
|
||||
delete gd;
|
||||
|
||||
rasterizer->retain();
|
||||
}
|
||||
|
||||
Font::~Font()
|
||||
{
|
||||
delete indexBuffer;
|
||||
rasterizer->release();
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
@@ -385,11 +382,11 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
|
||||
indexBuffer = newIndexBuffer;
|
||||
}
|
||||
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
|
||||
Matrix t;
|
||||
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
|
||||
gl.matrices.transform.top() *= t;
|
||||
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
@@ -430,8 +427,6 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
|
||||
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
}
|
||||
|
||||
int Font::getWidth(const std::string &str)
|
||||
|
||||
@@ -143,7 +143,7 @@ private:
|
||||
|
||||
enum FontType
|
||||
{
|
||||
FONT_TRUETYPE = 1,
|
||||
FONT_TRUETYPE,
|
||||
FONT_IMAGE,
|
||||
FONT_UNKNOWN
|
||||
};
|
||||
@@ -184,7 +184,7 @@ private:
|
||||
Glyph *addGlyph(uint32 glyph);
|
||||
Glyph *findGlyph(uint32 glyph);
|
||||
|
||||
love::font::Rasterizer *rasterizer;
|
||||
Object::StrongRef<love::font::Rasterizer> rasterizer;
|
||||
|
||||
VertexIndex *indexBuffer;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -57,48 +57,7 @@ namespace opengl
|
||||
// During display mode changing, certain
|
||||
// variables about the OpenGL context are
|
||||
// lost.
|
||||
struct DisplayState
|
||||
{
|
||||
// Colors.
|
||||
Color color;
|
||||
Color backgroundColor;
|
||||
|
||||
// Blend mode.
|
||||
Graphics::BlendMode blendMode;
|
||||
|
||||
// Line.
|
||||
Graphics::LineStyle lineStyle;
|
||||
Graphics::LineJoin lineJoin;
|
||||
|
||||
// Point.
|
||||
float pointSize;
|
||||
Graphics::PointStyle pointStyle;
|
||||
|
||||
// Scissor.
|
||||
bool scissor;
|
||||
OpenGL::Viewport scissorBox;
|
||||
|
||||
// Color mask.
|
||||
bool colorMask[4];
|
||||
|
||||
bool wireframe;
|
||||
|
||||
// Default values.
|
||||
DisplayState()
|
||||
{
|
||||
color.set(255,255,255,255);
|
||||
backgroundColor.set(0, 0, 0, 255);
|
||||
blendMode = Graphics::BLEND_ALPHA;
|
||||
lineStyle = Graphics::LINE_SMOOTH;
|
||||
lineJoin = Graphics::LINE_JOIN_MITER;
|
||||
pointSize = 1.0f;
|
||||
pointStyle = Graphics::POINT_SMOOTH;
|
||||
scissor = false;
|
||||
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
|
||||
wireframe = false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class Graphics : public love::graphics::Graphics
|
||||
{
|
||||
@@ -110,10 +69,6 @@ public:
|
||||
// Implements Module.
|
||||
const char *getName() const;
|
||||
|
||||
DisplayState saveState();
|
||||
|
||||
void restoreState(const DisplayState &s);
|
||||
|
||||
virtual void setViewportSize(int width, int height);
|
||||
virtual bool setMode(int width, int height, bool &sRGB);
|
||||
virtual void unSetMode();
|
||||
@@ -211,7 +166,7 @@ public:
|
||||
|
||||
ParticleSystem *newParticleSystem(Texture *texture, int size);
|
||||
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
|
||||
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
|
||||
|
||||
Shader *newShader(const Shader::ShaderSources &sources);
|
||||
|
||||
@@ -249,10 +204,22 @@ public:
|
||||
**/
|
||||
Font *getFont() const;
|
||||
|
||||
void setShader(Shader *shader);
|
||||
void setShader();
|
||||
|
||||
Shader *getShader() const;
|
||||
|
||||
void setCanvas(Canvas *canvas);
|
||||
void setCanvas(const std::vector<Canvas *> &canvases);
|
||||
void setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases);
|
||||
void setCanvas();
|
||||
|
||||
std::vector<Canvas *> getCanvas() const;
|
||||
|
||||
/**
|
||||
* Sets the enabled color components when rendering.
|
||||
**/
|
||||
void setColorMask(bool r, bool g, bool b, bool a);
|
||||
void setColorMask(const bool mask[4]);
|
||||
|
||||
/**
|
||||
* Gets the current color mask.
|
||||
@@ -447,20 +414,25 @@ public:
|
||||
love::image::ImageData *newScreenshot(love::image::Image *image, bool copyAlpha = true);
|
||||
|
||||
/**
|
||||
* Returns a string containing system-dependent renderer information.
|
||||
* Returned string can vary greatly between systems! Do not rely on it for
|
||||
* Returns system-dependent renderer information.
|
||||
* Returned string s can vary greatly between systems! Do not rely on it for
|
||||
* anything!
|
||||
* @param infotype The type of information to return.
|
||||
**/
|
||||
std::string getRendererInfo(Graphics::RendererInfo infotype) const;
|
||||
RendererInfo getRendererInfo() const;
|
||||
|
||||
/**
|
||||
* Gets the system-dependent numeric limit for the specified parameter.
|
||||
**/
|
||||
double getSystemLimit(SystemLimit limittype) const;
|
||||
|
||||
void push();
|
||||
/**
|
||||
* Gets whether a graphics feature is supported on this system.
|
||||
**/
|
||||
bool isSupported(Support feature) const;
|
||||
|
||||
void push(StackType type = STACK_TRANSFORM);
|
||||
void pop();
|
||||
|
||||
void rotate(float r);
|
||||
void scale(float x, float y = 1.0f);
|
||||
void translate(float x, float y);
|
||||
@@ -469,16 +441,51 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
Font *currentFont;
|
||||
struct DisplayState
|
||||
{
|
||||
// Colors.
|
||||
Color color;
|
||||
Color backgroundColor;
|
||||
|
||||
// Blend mode.
|
||||
BlendMode blendMode;
|
||||
|
||||
// Line.
|
||||
float lineWidth;
|
||||
LineStyle lineStyle;
|
||||
LineJoin lineJoin;
|
||||
|
||||
// Point.
|
||||
float pointSize;
|
||||
PointStyle pointStyle;
|
||||
|
||||
// Scissor.
|
||||
bool scissor;
|
||||
OpenGL::Viewport scissorBox;
|
||||
|
||||
Object::StrongRef<Font> font;
|
||||
Object::StrongRef<Shader> shader;
|
||||
|
||||
std::vector<Object::StrongRef<Canvas>> canvases;
|
||||
|
||||
// Color mask.
|
||||
bool colorMask[4];
|
||||
|
||||
bool wireframe;
|
||||
|
||||
DisplayState();
|
||||
DisplayState(const DisplayState &other);
|
||||
~DisplayState();
|
||||
|
||||
DisplayState &operator = (const DisplayState &other);
|
||||
};
|
||||
|
||||
void restoreState(const DisplayState &s);
|
||||
void restoreStateChecked(const DisplayState &s);
|
||||
|
||||
love::window::Window *currentWindow;
|
||||
|
||||
std::vector<double> pixel_size_stack; // stores current size of a pixel (needed for line drawing)
|
||||
LineStyle lineStyle;
|
||||
LineJoin lineJoin;
|
||||
float lineWidth;
|
||||
size_t matrixLimit;
|
||||
bool colorMask[4];
|
||||
bool wireframe;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
@@ -487,7 +494,10 @@ private:
|
||||
|
||||
bool activeStencil;
|
||||
|
||||
DisplayState savedState;
|
||||
std::vector<DisplayState> states;
|
||||
std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
|
||||
|
||||
static const size_t MAX_USER_STACK_DEPTH = 64;
|
||||
|
||||
}; // Graphics
|
||||
|
||||
|
||||
@@ -50,8 +50,6 @@ Image::Image(love::image::ImageData *data, Format format)
|
||||
{
|
||||
width = data->getWidth();
|
||||
height = data->getHeight();
|
||||
|
||||
data->retain();
|
||||
preload();
|
||||
}
|
||||
|
||||
@@ -69,28 +67,22 @@ Image::Image(love::image::CompressedData *cdata, Format format)
|
||||
{
|
||||
width = cdata->getWidth(0);
|
||||
height = cdata->getHeight(0);
|
||||
|
||||
cdata->retain();
|
||||
preload();
|
||||
}
|
||||
|
||||
Image::~Image()
|
||||
{
|
||||
if (data != nullptr)
|
||||
data->release();
|
||||
if (cdata != nullptr)
|
||||
cdata->release();
|
||||
unload();
|
||||
}
|
||||
|
||||
love::image::ImageData *Image::getImageData() const
|
||||
{
|
||||
return data;
|
||||
return data.get();
|
||||
}
|
||||
|
||||
love::image::CompressedData *Image::getCompressedData() const
|
||||
{
|
||||
return cdata;
|
||||
return cdata.get();
|
||||
}
|
||||
|
||||
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
@@ -140,7 +132,11 @@ GLuint Image::getGLTexture() const
|
||||
|
||||
void Image::uploadCompressedMipmaps()
|
||||
{
|
||||
if (!isCompressed() || !cdata || !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
if (!isCompressed() || !cdata.get() || !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
return;
|
||||
|
||||
// NPOT textures don't support mipmapping without full NPOT support.
|
||||
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
|
||||
return;
|
||||
|
||||
bind();
|
||||
@@ -175,7 +171,7 @@ void Image::uploadCompressedMipmaps()
|
||||
void Image::createMipmaps()
|
||||
{
|
||||
// Only valid for Images created with ImageData.
|
||||
if (!data || isCompressed())
|
||||
if (!data.get() || isCompressed())
|
||||
return;
|
||||
|
||||
if (!hasMipmapSupport())
|
||||
@@ -222,6 +218,7 @@ void Image::createMipmaps()
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,9 +227,9 @@ void Image::checkMipmapsCreated()
|
||||
if (mipmapsCreated || filter.mipmap == FILTER_NONE || usingDefaultTexture)
|
||||
return;
|
||||
|
||||
if (isCompressed() && cdata && hasCompressedTextureSupport(cdata->getFormat()))
|
||||
if (isCompressed() && cdata.get() && hasCompressedTextureSupport(cdata->getFormat()))
|
||||
uploadCompressedMipmaps();
|
||||
else if (data)
|
||||
else if (data.get())
|
||||
createMipmaps();
|
||||
else
|
||||
return;
|
||||
@@ -251,17 +248,35 @@ void Image::setFilter(const Texture::Filter &f)
|
||||
filter.min = filter.mag = FILTER_NEAREST;
|
||||
}
|
||||
|
||||
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
|
||||
{
|
||||
// If we only have limited NPOT support then mipmapping isn't supported.
|
||||
filter.mipmap = FILTER_NONE;
|
||||
}
|
||||
|
||||
bind();
|
||||
gl.setTextureFilter(filter);
|
||||
checkMipmapsCreated();
|
||||
}
|
||||
|
||||
void Image::setWrap(const Texture::Wrap &w)
|
||||
bool Image::setWrap(const Texture::Wrap &w)
|
||||
{
|
||||
bool success = true;
|
||||
wrap = w;
|
||||
|
||||
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
|
||||
{
|
||||
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
|
||||
success = false;
|
||||
|
||||
// If we only have limited NPOT support then the wrap mode must be CLAMP.
|
||||
wrap.s = wrap.t = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
bind();
|
||||
gl.setTextureWrap(w);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void Image::setMipmapSharpness(float sharpness)
|
||||
@@ -333,7 +348,7 @@ bool Image::loadVolatile()
|
||||
if (format == FORMAT_SRGB && !hasSRGBSupport())
|
||||
throw love::Exception("sRGB images are not supported on this system.");
|
||||
|
||||
if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
if (isCompressed() && cdata.get() && !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
{
|
||||
const char *str;
|
||||
if (image::CompressedData::getConstant(cdata->getFormat(), str))
|
||||
@@ -351,8 +366,8 @@ bool Image::loadVolatile()
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTexture(texture);
|
||||
|
||||
filter.anisotropy = gl.setTextureFilter(filter);
|
||||
gl.setTextureWrap(wrap);
|
||||
setFilter(filter);
|
||||
setWrap(wrap);
|
||||
setMipmapSharpness(mipmapSharpness);
|
||||
|
||||
paddedWidth = width;
|
||||
@@ -374,7 +389,7 @@ bool Image::loadVolatile()
|
||||
|
||||
// Mutex lock will potentially cover texture loading and mipmap creation.
|
||||
love::thread::EmptyLock lock;
|
||||
if (data)
|
||||
if (data.get())
|
||||
lock.setLock(data->getMutex());
|
||||
|
||||
while (glGetError() != GL_NO_ERROR); // Clear errors.
|
||||
@@ -397,13 +412,13 @@ bool Image::loadVolatile()
|
||||
|
||||
void Image::uploadTexturePadded()
|
||||
{
|
||||
if (isCompressed() && cdata)
|
||||
if (isCompressed() && cdata.get())
|
||||
{
|
||||
// Padded textures don't really work if they're compressed...
|
||||
throw love::Exception("Cannot create image: "
|
||||
"compressed NPOT images are not supported on this system.");
|
||||
}
|
||||
else if (data)
|
||||
else if (data.get())
|
||||
{
|
||||
GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
@@ -429,7 +444,7 @@ void Image::uploadTexturePadded()
|
||||
|
||||
void Image::uploadTexture()
|
||||
{
|
||||
if (isCompressed() && cdata)
|
||||
if (isCompressed() && cdata.get())
|
||||
{
|
||||
GLenum format = getCompressedFormat(cdata->getFormat());
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D,
|
||||
@@ -441,7 +456,7 @@ void Image::uploadTexture()
|
||||
GLsizei(cdata->getSize(0)),
|
||||
cdata->getData(0));
|
||||
}
|
||||
else if (data)
|
||||
else if (data.get())
|
||||
{
|
||||
GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
@@ -483,7 +498,7 @@ bool Image::refresh()
|
||||
|
||||
bind();
|
||||
|
||||
if (data && !isCompressed())
|
||||
if (data.get() && !isCompressed())
|
||||
lock.setLock(data->getMutex());
|
||||
|
||||
while (glGetError() != GL_NO_ERROR); // Clear errors.
|
||||
@@ -525,10 +540,10 @@ void Image::uploadDefaultTexture()
|
||||
|
||||
void Image::drawv(const Matrix &t, const Vertex *v)
|
||||
{
|
||||
predraw();
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
gl.matrices.transform.top() *= t;
|
||||
predraw();
|
||||
|
||||
gl.prepareDraw();
|
||||
|
||||
@@ -543,8 +558,6 @@ void Image::drawv(const Matrix &t, const Vertex *v)
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
|
||||
postdraw();
|
||||
}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ public:
|
||||
virtual GLuint getGLTexture() const;
|
||||
|
||||
virtual void setFilter(const Texture::Filter &f);
|
||||
virtual void setWrap(const Texture::Wrap &w);
|
||||
virtual bool setWrap(const Texture::Wrap &w);
|
||||
|
||||
void setMipmapSharpness(float sharpness);
|
||||
float getMipmapSharpness() const;
|
||||
@@ -155,11 +155,11 @@ private:
|
||||
|
||||
// The ImageData from which the texture is created. May be null if
|
||||
// Compressed image data was used to create the texture.
|
||||
love::image::ImageData *data;
|
||||
Object::StrongRef<love::image::ImageData> data;
|
||||
|
||||
// Or the Compressed Image Data from which the texture is created. May be
|
||||
// null if raw ImageData was used to create the texture.
|
||||
love::image::CompressedData *cdata;
|
||||
Object::StrongRef<love::image::CompressedData> cdata;
|
||||
|
||||
// Real dimensions of the texture, if it was auto-padded to POT size.
|
||||
int paddedWidth, paddedHeight;
|
||||
|
||||
@@ -39,7 +39,6 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
|
||||
, ibo(nullptr)
|
||||
, element_count(0)
|
||||
, element_data_type(getGLDataTypeFromMax(verts.size()))
|
||||
, instance_count(1)
|
||||
, draw_mode(mode)
|
||||
, range_min(-1)
|
||||
, range_max(-1)
|
||||
@@ -175,20 +174,7 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
|
||||
GLenum datatype = getGLDataTypeFromMax(vertex_count);
|
||||
|
||||
// Calculate the size in bytes of the index buffer data.
|
||||
size_t size = map.size();
|
||||
switch (datatype)
|
||||
{
|
||||
case GL_UNSIGNED_BYTE:
|
||||
size *= sizeof(uint8);
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
size *= sizeof(uint16);
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
default:
|
||||
size *= sizeof(uint32);
|
||||
break;
|
||||
}
|
||||
size_t size = map.size() * getGLDataTypeSize(datatype);
|
||||
|
||||
if (ibo && size > ibo->getSize())
|
||||
{
|
||||
@@ -232,10 +218,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
|
||||
* Copies index data from a mapped buffer to a vector.
|
||||
**/
|
||||
template <typename T>
|
||||
static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
|
||||
static void copyFromIndexBuffer(void *buffer, size_t count, std::vector<uint32> &indices)
|
||||
{
|
||||
T *elems = (T *) buffer;
|
||||
for (size_t i = 0; i < maxval; i++)
|
||||
for (size_t i = 0; i < count; i++)
|
||||
indices.push_back((uint32) elems[i]);
|
||||
}
|
||||
|
||||
@@ -256,14 +242,14 @@ void Mesh::getVertexMap(std::vector<uint32> &map) const
|
||||
switch (element_data_type)
|
||||
{
|
||||
case GL_UNSIGNED_BYTE:
|
||||
copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
|
||||
copyFromIndexBuffer<uint8>(buffer, element_count, map);
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
|
||||
copyFromIndexBuffer<uint16>(buffer, element_count, map);
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
default:
|
||||
copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
|
||||
copyFromIndexBuffer<uint32>(buffer, element_count, map);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -273,37 +259,19 @@ size_t Mesh::getVertexMapCount() const
|
||||
return element_count;
|
||||
}
|
||||
|
||||
void Mesh::setInstanceCount(int count)
|
||||
{
|
||||
instance_count = std::max(count, 1);
|
||||
}
|
||||
|
||||
int Mesh::getInstanceCount() const
|
||||
{
|
||||
return instance_count;
|
||||
}
|
||||
|
||||
void Mesh::setTexture(Texture *tex)
|
||||
{
|
||||
tex->retain();
|
||||
|
||||
if (texture)
|
||||
texture->release();
|
||||
|
||||
texture = tex;
|
||||
texture.set(tex);
|
||||
}
|
||||
|
||||
void Mesh::setTexture()
|
||||
{
|
||||
if (texture)
|
||||
texture->release();
|
||||
|
||||
texture = nullptr;
|
||||
texture.set(nullptr);
|
||||
}
|
||||
|
||||
Texture *Mesh::getTexture() const
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void Mesh::setDrawMode(Mesh::DrawMode mode)
|
||||
@@ -355,7 +323,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
if (vertex_count == 0)
|
||||
return;
|
||||
|
||||
if (texture)
|
||||
if (texture.get())
|
||||
texture->predraw();
|
||||
else
|
||||
gl.bindTexture(gl.getDefaultTexture());
|
||||
@@ -363,8 +331,8 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
Matrix m;
|
||||
m.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
gl.matrices.transform.top() *= m;
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= m;
|
||||
|
||||
VertexBuffer::Bind vbo_bind(*vbo);
|
||||
|
||||
@@ -398,35 +366,29 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
|
||||
int max = element_count - 1;
|
||||
if (range_max >= 0)
|
||||
max = std::min(std::max(range_max, 0), (int) element_count - 1);
|
||||
max = std::min(range_max, max);
|
||||
|
||||
int min = 0;
|
||||
if (range_min >= 0)
|
||||
min = std::min(std::max(range_min, 0), max);
|
||||
min = std::min(range_min, max);
|
||||
|
||||
const void *indices = ibo->getPointer(min * sizeof(uint32));
|
||||
GLenum type = element_data_type;
|
||||
const void *indices = ibo->getPointer(min * getGLDataTypeSize(type));
|
||||
|
||||
if (instance_count > 1)
|
||||
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
|
||||
else
|
||||
glDrawElements(mode, max - min + 1, type, indices);
|
||||
glDrawElements(mode, max - min + 1, type, indices);
|
||||
}
|
||||
else
|
||||
{
|
||||
int max = vertex_count - 1;
|
||||
if (range_max >= 0)
|
||||
max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
|
||||
max = std::min(range_max, max);
|
||||
|
||||
int min = 0;
|
||||
if (range_min >= 0)
|
||||
min = std::min(std::max(range_min, 0), max);
|
||||
min = std::min(range_min, max);
|
||||
|
||||
// Normal non-indexed drawing (no custom vertex map.)
|
||||
if (instance_count > 1)
|
||||
gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
|
||||
else
|
||||
glDrawArrays(mode, min, max - min + 1);
|
||||
glDrawArrays(mode, min, max - min + 1);
|
||||
}
|
||||
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
@@ -439,9 +401,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
gl.setColor(gl.getColor());
|
||||
}
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
|
||||
if (texture)
|
||||
if (texture.get())
|
||||
texture->postdraw();
|
||||
}
|
||||
|
||||
@@ -454,24 +414,34 @@ GLenum Mesh::getGLDrawMode(DrawMode mode) const
|
||||
case DRAW_MODE_STRIP:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
case DRAW_MODE_TRIANGLES:
|
||||
default:
|
||||
return GL_TRIANGLES;
|
||||
case DRAW_MODE_POINTS:
|
||||
return GL_POINTS;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return GL_TRIANGLES;
|
||||
}
|
||||
|
||||
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
|
||||
{
|
||||
if (maxvalue > LOVE_UINT16_MAX)
|
||||
return GL_UNSIGNED_INT;
|
||||
else if (maxvalue > LOVE_UINT8_MAX)
|
||||
return GL_UNSIGNED_SHORT;
|
||||
else
|
||||
return GL_UNSIGNED_BYTE;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
}
|
||||
|
||||
size_t Mesh::getGLDataTypeSize(GLenum datatype) const
|
||||
{
|
||||
switch (datatype)
|
||||
{
|
||||
case GL_UNSIGNED_BYTE:
|
||||
return sizeof(uint8);
|
||||
case GL_UNSIGNED_SHORT:
|
||||
return sizeof(uint16);
|
||||
case GL_UNSIGNED_INT:
|
||||
return sizeof(uint32);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
|
||||
|
||||
@@ -119,15 +119,6 @@ public:
|
||||
**/
|
||||
size_t getVertexMapCount() const;
|
||||
|
||||
/**
|
||||
* Sets the number of instances of this Mesh to draw (uses hardware
|
||||
* instancing when possible.)
|
||||
* A custom vertex shader is necessary in order to introduce differences
|
||||
* in each instance.
|
||||
**/
|
||||
void setInstanceCount(int count);
|
||||
int getInstanceCount() const;
|
||||
|
||||
/**
|
||||
* Sets the texture used when drawing the Mesh.
|
||||
**/
|
||||
@@ -171,6 +162,7 @@ private:
|
||||
|
||||
GLenum getGLDrawMode(DrawMode mode) const;
|
||||
GLenum getGLDataTypeFromMax(size_t maxvalue) const;
|
||||
size_t getGLDataTypeSize(GLenum datatype) const;
|
||||
|
||||
// Vertex buffer.
|
||||
VertexBuffer *vbo;
|
||||
@@ -181,14 +173,12 @@ private:
|
||||
size_t element_count;
|
||||
GLenum element_data_type;
|
||||
|
||||
int instance_count;
|
||||
|
||||
DrawMode draw_mode;
|
||||
|
||||
int range_min;
|
||||
int range_max;
|
||||
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Whether the per-vertex colors are used when drawing.
|
||||
bool colors_enabled;
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
// C++
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
||||
// C
|
||||
#include <cstring>
|
||||
@@ -47,6 +48,8 @@ OpenGL::OpenGL()
|
||||
, vendor(VENDOR_UNKNOWN)
|
||||
, state()
|
||||
{
|
||||
matrices.transform.reserve(10);
|
||||
matrices.projection.reserve(2);
|
||||
}
|
||||
|
||||
bool OpenGL::initContext()
|
||||
@@ -135,6 +138,14 @@ bool OpenGL::initContext()
|
||||
|
||||
state.lastPseudoInstanceID = -1;
|
||||
|
||||
// Invalidate the cached matrices by setting some elements to NaN.
|
||||
float nan = std::numeric_limits<float>::quiet_NaN();
|
||||
state.lastProjectionMatrix.setTranslation(nan, nan);
|
||||
state.lastTransformMatrix.setTranslation(nan, nan);
|
||||
|
||||
if (GLAD_VERSION_1_1)
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
contextInitialized = true;
|
||||
return true;
|
||||
}
|
||||
@@ -234,14 +245,11 @@ void OpenGL::initMaxValues()
|
||||
|
||||
void OpenGL::initMatrices()
|
||||
{
|
||||
while (matrices.transform.size() > 0)
|
||||
matrices.transform.pop();
|
||||
matrices.transform.clear();
|
||||
matrices.projection.clear();
|
||||
|
||||
while (matrices.projection.size() > 0)
|
||||
matrices.projection.pop();
|
||||
|
||||
matrices.transform.push(Matrix());
|
||||
matrices.projection.push(Matrix());
|
||||
matrices.transform.push_back(Matrix());
|
||||
matrices.projection.push_back(Matrix());
|
||||
}
|
||||
|
||||
void OpenGL::createDefaultTexture()
|
||||
@@ -268,10 +276,25 @@ void OpenGL::createDefaultTexture()
|
||||
bindTexture(curtexture);
|
||||
}
|
||||
|
||||
void OpenGL::pushTransform()
|
||||
{
|
||||
matrices.transform.push_back(matrices.transform.back());
|
||||
}
|
||||
|
||||
void OpenGL::popTransform()
|
||||
{
|
||||
matrices.transform.pop_back();
|
||||
}
|
||||
|
||||
Matrix &OpenGL::getTransform()
|
||||
{
|
||||
return matrices.transform.back();
|
||||
}
|
||||
|
||||
void OpenGL::prepareDraw()
|
||||
{
|
||||
const Matrix &transform = matrices.transform.top();
|
||||
const Matrix &proj = matrices.projection.top();
|
||||
const Matrix &transform = matrices.transform.back();
|
||||
const Matrix &proj = matrices.projection.back();
|
||||
|
||||
Shader *shader = Shader::current;
|
||||
|
||||
@@ -292,11 +315,10 @@ void OpenGL::prepareDraw()
|
||||
// We need to make sure antialiased Canvases are properly resolved
|
||||
// before sampling from their textures in a shader.
|
||||
// This is kind of a big hack. :(
|
||||
const std::map<std::string, Object *> &r = shader->getBoundRetainables();
|
||||
for (auto it = r.begin(); it != r.end(); ++it)
|
||||
for (auto &r : shader->getBoundRetainables())
|
||||
{
|
||||
// Even bigger hack! D:
|
||||
Canvas *canvas = dynamic_cast<Canvas *>(it->second);
|
||||
Canvas *canvas = dynamic_cast<Canvas *>(r.second);
|
||||
if (canvas != nullptr)
|
||||
canvas->resolveMSAA();
|
||||
}
|
||||
@@ -315,10 +337,26 @@ void OpenGL::prepareDraw()
|
||||
}
|
||||
else if (GLAD_VERSION_1_0)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(proj.getElements());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(transform.getElements());
|
||||
const float *lastproj = state.lastProjectionMatrix.getElements();
|
||||
|
||||
// We only need to re-upload the projection matrix if it's changed.
|
||||
if (memcmp(proj.getElements(), lastproj, sizeof(float) * 16) != 0)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(proj.getElements());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
state.lastProjectionMatrix = proj;
|
||||
}
|
||||
|
||||
const float *lastxform = state.lastTransformMatrix.getElements();
|
||||
|
||||
// Same with the transform matrix.
|
||||
if (memcmp(transform.getElements(), lastxform, sizeof(float) * 16) != 0)
|
||||
{
|
||||
glLoadMatrixf(transform.getElements());
|
||||
state.lastTransformMatrix = transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H
|
||||
#define LOVE_GRAPHICS_OPENGL_OPENGL_H
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
// LOVE
|
||||
#include "graphics/Color.h"
|
||||
#include "graphics/Texture.h"
|
||||
@@ -115,13 +117,36 @@ public:
|
||||
GLenum func;
|
||||
};
|
||||
|
||||
// Transformation matrix stacks.
|
||||
struct
|
||||
{
|
||||
std::stack<Matrix> transform;
|
||||
std::stack<Matrix> projection;
|
||||
std::vector<Matrix> transform;
|
||||
std::vector<Matrix> projection;
|
||||
} matrices;
|
||||
|
||||
class TempTransform
|
||||
{
|
||||
public:
|
||||
|
||||
TempTransform(OpenGL &gl)
|
||||
: gl(gl)
|
||||
{
|
||||
gl.pushTransform();
|
||||
}
|
||||
|
||||
~TempTransform()
|
||||
{
|
||||
gl.popTransform();
|
||||
}
|
||||
|
||||
Matrix &get()
|
||||
{
|
||||
return gl.getTransform();
|
||||
}
|
||||
|
||||
private:
|
||||
OpenGL ≷
|
||||
};
|
||||
|
||||
OpenGL();
|
||||
virtual ~OpenGL() {}
|
||||
|
||||
@@ -138,6 +163,10 @@ public:
|
||||
**/
|
||||
void deInitContext();
|
||||
|
||||
void pushTransform();
|
||||
void popTransform();
|
||||
Matrix &getTransform();
|
||||
|
||||
/**
|
||||
* Set up necessary state (matrices etc.) for drawing. This *must* be called
|
||||
* directly before GL draws.
|
||||
@@ -360,6 +389,9 @@ private:
|
||||
// The last ID value used for pseudo-instancing.
|
||||
int lastPseudoInstanceID;
|
||||
|
||||
Matrix lastProjectionMatrix;
|
||||
Matrix lastTransformMatrix;
|
||||
|
||||
} state;
|
||||
|
||||
}; // OpenGL
|
||||
|
||||
@@ -103,7 +103,6 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
|
||||
sizes.push_back(1.0f);
|
||||
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
setBufferSize(size);
|
||||
texture->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
@@ -147,19 +146,14 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
, offsetX(p.offsetX)
|
||||
, offsetY(p.offsetY)
|
||||
, colors(p.colors)
|
||||
, quads(p.quads)
|
||||
, relativeRotation(p.relativeRotation)
|
||||
{
|
||||
setBufferSize(maxParticles);
|
||||
|
||||
if (texture != nullptr)
|
||||
texture->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::~ParticleSystem()
|
||||
{
|
||||
if (texture != nullptr)
|
||||
texture->release();
|
||||
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
@@ -315,6 +309,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
|
||||
p->angle += atan2f(p->velocity.y, p->velocity.x);
|
||||
|
||||
p->color = colors[0];
|
||||
|
||||
p->quadIndex = 0;
|
||||
}
|
||||
|
||||
void ParticleSystem::insertTop(Particle *p)
|
||||
@@ -423,19 +419,14 @@ ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
|
||||
return pNext;
|
||||
}
|
||||
|
||||
void ParticleSystem::setTexture(Texture *texture)
|
||||
void ParticleSystem::setTexture(Texture *tex)
|
||||
{
|
||||
Object::AutoRelease imagerelease(this->texture);
|
||||
|
||||
this->texture = texture;
|
||||
|
||||
if (texture)
|
||||
texture->retain();
|
||||
texture.set(tex);
|
||||
}
|
||||
|
||||
Texture *ParticleSystem::getTexture() const
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void ParticleSystem::setInsertMode(InsertMode mode)
|
||||
@@ -731,6 +722,33 @@ std::vector<Color> ParticleSystem::getColor() const
|
||||
return ncolors;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
|
||||
{
|
||||
std::vector<StrongRef<Quad>> quadlist;
|
||||
quadlist.reserve(newQuads.size());
|
||||
|
||||
for (Quad *q : newQuads)
|
||||
quadlist.push_back(q);
|
||||
|
||||
quads = quadlist;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads()
|
||||
{
|
||||
quads.clear();
|
||||
}
|
||||
|
||||
std::vector<Quad *> ParticleSystem::getQuads() const
|
||||
{
|
||||
std::vector<Quad *> quadlist;
|
||||
quadlist.reserve(quads.size());
|
||||
|
||||
for (const Object::StrongRef<Quad> &q : quads)
|
||||
quadlist.push_back(q.get());
|
||||
|
||||
return quadlist;
|
||||
}
|
||||
|
||||
void ParticleSystem::setRelativeRotation(bool enable)
|
||||
{
|
||||
relativeRotation = enable;
|
||||
@@ -815,7 +833,7 @@ bool ParticleSystem::isFull() const
|
||||
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
uint32 pCount = getCount();
|
||||
if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
|
||||
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
|
||||
return;
|
||||
|
||||
Color curcolor = gl.getColor();
|
||||
@@ -823,16 +841,21 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
Matrix t;
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
gl.matrices.transform.top() *= t;
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
const Vertex *textureVerts = texture->getVertices();
|
||||
Vertex *pVerts = particleVerts;
|
||||
Particle *p = pHead;
|
||||
|
||||
bool useQuads = !quads.empty();
|
||||
|
||||
// set the vertex data for each particle (transformation, texcoords, color)
|
||||
while (p)
|
||||
{
|
||||
if (useQuads)
|
||||
textureVerts = quads[p->quadIndex]->getVertices();
|
||||
|
||||
// particle vertices are image vertices transformed by particle information
|
||||
t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
|
||||
t.transform(pVerts, textureVerts, 4);
|
||||
@@ -876,8 +899,6 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
|
||||
texture->postdraw();
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
|
||||
gl.setColor(curcolor);
|
||||
}
|
||||
|
||||
@@ -961,6 +982,15 @@ void ParticleSystem::update(float dt)
|
||||
s -= (float)i; // 0 <= s <= 1
|
||||
p->color = colors[i] * (1.0f - s) + colors[k] * s;
|
||||
|
||||
// Update the quad index.
|
||||
k = quads.size();
|
||||
if (k > 0)
|
||||
{
|
||||
s = t * (float) k; // [0:numquads-1] (clamped below)
|
||||
i = (s > 0.0f) ? (size_t) s : 0;
|
||||
p->quadIndex = (i < k) ? i : k - 1;
|
||||
}
|
||||
|
||||
// Next particle.
|
||||
p = p->next;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "graphics/Drawable.h"
|
||||
#include "graphics/Color.h"
|
||||
#include "VertexBuffer.h"
|
||||
#include "graphics/Quad.h"
|
||||
#include "Texture.h"
|
||||
|
||||
// STL
|
||||
@@ -422,6 +423,17 @@ public:
|
||||
**/
|
||||
std::vector<Color> getColor() const;
|
||||
|
||||
/**
|
||||
* Sets a list of Quads to use for particles over their lifetime.
|
||||
**/
|
||||
void setQuads(const std::vector<Quad *> &newQuads);
|
||||
void setQuads();
|
||||
|
||||
/**
|
||||
* Gets the Quads used when drawing the particles.
|
||||
**/
|
||||
std::vector<Quad *> getQuads() const;
|
||||
|
||||
/**
|
||||
* sets whether particle angles & rotations are relative to their velocities.
|
||||
**/
|
||||
@@ -532,6 +544,8 @@ protected:
|
||||
float spinEnd;
|
||||
|
||||
Colorf color;
|
||||
|
||||
int quadIndex;
|
||||
};
|
||||
|
||||
// Pointer to the beginning of the allocated memory.
|
||||
@@ -553,7 +567,7 @@ protected:
|
||||
VertexIndex *ibo;
|
||||
|
||||
// The texture to be drawn.
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Whether the particle emitter is active.
|
||||
bool active;
|
||||
@@ -629,6 +643,9 @@ protected:
|
||||
// Color.
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
// Quads.
|
||||
std::vector<Object::StrongRef<Quad>> quads;
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
void createBuffers(size_t size);
|
||||
|
||||
@@ -18,14 +18,14 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// LOVE
|
||||
#include "Polyline.h"
|
||||
|
||||
// OpenGL
|
||||
#include "OpenGL.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// treat adjacent segments with angles between their directions <5 degree as straight
|
||||
static const float LINES_PARALLEL_EPS = 0.05f;
|
||||
|
||||
@@ -36,6 +36,16 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Polyline::Polyline(GLenum mode, bool quadindices)
|
||||
: vertices(nullptr)
|
||||
, overdraw(nullptr)
|
||||
, vertex_count(0)
|
||||
, overdraw_vertex_count(0)
|
||||
, draw_mode(mode)
|
||||
, use_quad_indices(quadindices)
|
||||
{
|
||||
}
|
||||
|
||||
void Polyline::render(const float *coords, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
{
|
||||
static std::vector<Vector> anchors;
|
||||
@@ -327,13 +337,43 @@ Polyline::~Polyline()
|
||||
|
||||
void Polyline::draw()
|
||||
{
|
||||
GLushort *indices = nullptr;
|
||||
|
||||
if (use_quad_indices)
|
||||
{
|
||||
size_t numindices = (vertex_count / 4) * 6;
|
||||
if (overdraw)
|
||||
numindices = std::max(numindices, (overdraw_vertex_count / 4) * 6);
|
||||
|
||||
indices = new GLushort[numindices];
|
||||
|
||||
// Fill the index array to make the draw call render 2 triangles from
|
||||
// a 4-vertex quad.
|
||||
for (size_t i = 0; i < numindices / 6; i++)
|
||||
{
|
||||
// First triangle: vertices 0-1-2.
|
||||
indices[i * 6 + 0] = GLushort(i * 4 + 0);
|
||||
indices[i * 6 + 1] = GLushort(i * 4 + 1);
|
||||
indices[i * 6 + 2] = GLushort(i * 4 + 2);
|
||||
|
||||
// Second triangle: vertices 0-2-3.
|
||||
indices[i * 6 + 3] = GLushort(i * 4 + 0);
|
||||
indices[i * 6 + 4] = GLushort(i * 4 + 2);
|
||||
indices[i * 6 + 5] = GLushort(i * 4 + 3);
|
||||
}
|
||||
}
|
||||
|
||||
gl.prepareDraw();
|
||||
|
||||
// draw the core line
|
||||
gl.bindTexture(gl.getDefaultTexture());
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, (GLvoid *) vertices);
|
||||
glDrawArrays(draw_mode, 0, vertex_count);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, vertices);
|
||||
|
||||
if (use_quad_indices)
|
||||
glDrawElements(draw_mode, (vertex_count / 4) * 6, GL_UNSIGNED_SHORT, indices);
|
||||
else
|
||||
glDrawArrays(draw_mode, 0, vertex_count);
|
||||
|
||||
if (overdraw)
|
||||
{
|
||||
@@ -344,10 +384,13 @@ void Polyline::draw()
|
||||
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_COLOR);
|
||||
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, (GLvoid *) overdraw);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, 0, (GLvoid *) colors);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, overdraw);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, 0, colors);
|
||||
|
||||
glDrawArrays(draw_mode, 0, overdraw_vertex_count);
|
||||
if (use_quad_indices)
|
||||
glDrawElements(draw_mode, (overdraw_vertex_count / 4) * 6, GL_UNSIGNED_SHORT, indices);
|
||||
else
|
||||
glDrawArrays(draw_mode, 0, overdraw_vertex_count);
|
||||
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_COLOR);
|
||||
gl.setColor(c);
|
||||
@@ -356,6 +399,8 @@ void Polyline::draw()
|
||||
}
|
||||
|
||||
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
|
||||
delete[] indices;
|
||||
}
|
||||
|
||||
void Polyline::fill_color_array(Color *colors, const Color &c)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <vector>
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/Vector.h"
|
||||
|
||||
// OpenGL
|
||||
@@ -43,13 +44,8 @@ namespace opengl
|
||||
class Polyline
|
||||
{
|
||||
public:
|
||||
Polyline(GLenum mode = GL_TRIANGLE_STRIP)
|
||||
: vertices(NULL)
|
||||
, overdraw(NULL)
|
||||
, vertex_count(0)
|
||||
, overdraw_vertex_count(0)
|
||||
, draw_mode(mode)
|
||||
{}
|
||||
|
||||
Polyline(GLenum mode = GL_TRIANGLE_STRIP, bool quadindices = false);
|
||||
virtual ~Polyline();
|
||||
|
||||
/**
|
||||
@@ -90,6 +86,7 @@ protected:
|
||||
size_t vertex_count;
|
||||
size_t overdraw_vertex_count;
|
||||
GLenum draw_mode;
|
||||
bool use_quad_indices;
|
||||
|
||||
}; // Polyline
|
||||
|
||||
@@ -102,8 +99,8 @@ class NoneJoinPolyline : public Polyline
|
||||
{
|
||||
public:
|
||||
NoneJoinPolyline()
|
||||
// TODO: replace GL_QUADS (indexed triangles?)
|
||||
: Polyline(GL_QUADS)
|
||||
// Draw quads using GL_TRIANGLES and a vertex index array.
|
||||
: Polyline(GL_TRIANGLES, true)
|
||||
{}
|
||||
|
||||
void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
|
||||
|
||||
@@ -100,8 +100,8 @@ Shader::~Shader()
|
||||
if (current == this)
|
||||
detach();
|
||||
|
||||
for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
|
||||
it->second->release();
|
||||
for (const auto &retainable : boundRetainables)
|
||||
retainable.second->release();
|
||||
|
||||
boundRetainables.clear();
|
||||
|
||||
@@ -181,9 +181,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
|
||||
if (program == 0)
|
||||
throw love::Exception("Cannot create shader program object.");
|
||||
|
||||
std::vector<GLuint>::const_iterator it;
|
||||
for (it = shaderids.begin(); it != shaderids.end(); ++it)
|
||||
glAttachShader(program, *it);
|
||||
for (GLuint id : shaderids)
|
||||
glAttachShader(program, id);
|
||||
|
||||
// Bind generic vertex attribute indices to names in the shader.
|
||||
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
|
||||
@@ -208,8 +207,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
|
||||
glLinkProgram(program);
|
||||
|
||||
// flag shaders for auto-deletion when the program object is deleted.
|
||||
for (it = shaderids.begin(); it != shaderids.end(); ++it)
|
||||
glDeleteShader(*it);
|
||||
for (GLuint id : shaderids)
|
||||
glDeleteShader(id);
|
||||
|
||||
GLint status;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
@@ -272,6 +271,10 @@ void Shader::mapActiveUniforms()
|
||||
|
||||
bool Shader::loadVolatile()
|
||||
{
|
||||
// Creating the shader will invalidate the uniforms that rely on these.
|
||||
lastCanvas = (Canvas *) -1;
|
||||
lastViewport = OpenGL::Viewport();
|
||||
|
||||
// zero out active texture list
|
||||
activeTexUnits.clear();
|
||||
activeTexUnits.insert(activeTexUnits.begin(), maxTexUnits, 0);
|
||||
@@ -282,10 +285,9 @@ bool Shader::loadVolatile()
|
||||
|
||||
std::vector<GLuint> shaderids;
|
||||
|
||||
ShaderSources::const_iterator source;
|
||||
for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
|
||||
for (const auto &source : shaderSources)
|
||||
{
|
||||
GLuint shaderid = compileCode(source->first, source->second);
|
||||
GLuint shaderid = compileCode(source.first, source.second);
|
||||
shaderids.push_back(shaderid);
|
||||
}
|
||||
|
||||
@@ -294,7 +296,7 @@ bool Shader::loadVolatile()
|
||||
{
|
||||
ShaderSources &defaults = defaultCode[Graphics::RENDERER_OPENGLES];
|
||||
|
||||
source = shaderSources.find(TYPE_VERTEX);
|
||||
ShaderSources::const_iterator source = shaderSources.find(TYPE_VERTEX);
|
||||
if (source == shaderSources.end())
|
||||
shaderids.push_back(compileCode(TYPE_VERTEX, defaults[TYPE_VERTEX]));
|
||||
|
||||
@@ -325,6 +327,7 @@ bool Shader::loadVolatile()
|
||||
// make sure glUseProgram gets called.
|
||||
current = nullptr;
|
||||
attach();
|
||||
checkSetScreenParams();
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -385,11 +388,10 @@ std::string Shader::getWarnings() const
|
||||
const char *typestr;
|
||||
|
||||
// Get the individual shader stage warnings
|
||||
std::map<ShaderType, std::string>::const_iterator it;
|
||||
for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
|
||||
for (const auto &warning : shaderWarnings)
|
||||
{
|
||||
if (typeNames.find(it->first, typestr))
|
||||
warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
|
||||
if (typeNames.find(warning.first, typestr))
|
||||
warnings += std::string(typestr) + std::string(" shader:\n") + warning.second;
|
||||
}
|
||||
|
||||
warnings += getProgramWarnings();
|
||||
@@ -403,12 +405,9 @@ void Shader::attach(bool temporary)
|
||||
if (oldshader != this)
|
||||
{
|
||||
glUseProgram(program);
|
||||
|
||||
current = this;
|
||||
current->retain();
|
||||
|
||||
if (oldshader != nullptr)
|
||||
oldshader->release();
|
||||
// retain/release happens in Graphics::setShader.
|
||||
}
|
||||
|
||||
if (!temporary)
|
||||
|
||||
@@ -46,8 +46,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
|
||||
, size(size)
|
||||
, next(0)
|
||||
, color(0)
|
||||
, array_buf(0)
|
||||
, element_buf(0)
|
||||
, array_buf(nullptr)
|
||||
, element_buf(nullptr)
|
||||
, buffer_used_offset(0)
|
||||
, buffer_used_size(0)
|
||||
{
|
||||
if (size <= 0)
|
||||
throw love::Exception("Invalid SpriteBatch size.");
|
||||
@@ -86,14 +88,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
|
||||
delete element_buf;
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
texture->retain();
|
||||
}
|
||||
|
||||
SpriteBatch::~SpriteBatch()
|
||||
{
|
||||
texture->release();
|
||||
|
||||
delete color;
|
||||
delete array_buf;
|
||||
delete element_buf;
|
||||
@@ -160,31 +158,22 @@ void SpriteBatch::clear()
|
||||
next = 0;
|
||||
}
|
||||
|
||||
void *SpriteBatch::lock()
|
||||
void SpriteBatch::flush()
|
||||
{
|
||||
VertexBuffer::Bind bind(*array_buf);
|
||||
array_buf->unmap(buffer_used_offset, buffer_used_size);
|
||||
|
||||
return array_buf->map();
|
||||
}
|
||||
|
||||
void SpriteBatch::unlock()
|
||||
{
|
||||
VertexBuffer::Bind bind(*array_buf);
|
||||
|
||||
array_buf->unmap();
|
||||
buffer_used_offset = buffer_used_size = 0;
|
||||
}
|
||||
|
||||
void SpriteBatch::setTexture(Texture *newtexture)
|
||||
{
|
||||
Object::AutoRelease imagerelease(texture);
|
||||
|
||||
newtexture->retain();
|
||||
texture = newtexture;
|
||||
texture.set(newtexture);
|
||||
}
|
||||
|
||||
Texture *SpriteBatch::getTexture()
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void SpriteBatch::setColor(const Color &color)
|
||||
@@ -220,33 +209,31 @@ void SpriteBatch::setBufferSize(int newsize)
|
||||
return;
|
||||
|
||||
// Map (lock) the old VertexBuffer to get a pointer to its data.
|
||||
void *old_data = lock();
|
||||
void *old_data = nullptr;
|
||||
{
|
||||
VertexBuffer::Bind bind(*array_buf);
|
||||
old_data = array_buf->map();
|
||||
}
|
||||
|
||||
size_t vertex_size = sizeof(Vertex) * 4 * newsize;
|
||||
|
||||
VertexBuffer *new_array_buf = 0;
|
||||
VertexIndex *new_element_buf = 0;
|
||||
void *new_data = 0;
|
||||
VertexBuffer *new_array_buf = nullptr;
|
||||
VertexIndex *new_element_buf = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
new_array_buf = VertexBuffer::Create(vertex_size, array_buf->getTarget(), array_buf->getUsage());
|
||||
new_element_buf = new VertexIndex(newsize);
|
||||
|
||||
// VBO::map can throw an exception. Also we want to scope the bind.
|
||||
VertexBuffer::Bind bind(*new_array_buf);
|
||||
new_data = new_array_buf->map();
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
delete new_array_buf;
|
||||
delete new_element_buf;
|
||||
unlock();
|
||||
throw;
|
||||
}
|
||||
|
||||
// Copy as much of the old data into the new VertexBuffer as can fit.
|
||||
memcpy(new_data, old_data, sizeof(Vertex) * 4 * std::min(newsize, size));
|
||||
new_array_buf->fill(0, sizeof(Vertex) * 4 * std::min(newsize, size), old_data);
|
||||
|
||||
// We don't need to unmap the old VertexBuffer since we're deleting it.
|
||||
delete array_buf;
|
||||
@@ -258,8 +245,8 @@ void SpriteBatch::setBufferSize(int newsize)
|
||||
|
||||
next = std::min(next, newsize);
|
||||
|
||||
// But we should unmap (unlock) the new one!
|
||||
unlock();
|
||||
// The new VertexBuffer isn't mapped, so we should reset these variables.
|
||||
buffer_used_offset = buffer_used_size = 0;
|
||||
}
|
||||
|
||||
int SpriteBatch::getBufferSize() const
|
||||
@@ -269,29 +256,27 @@ int SpriteBatch::getBufferSize() const
|
||||
|
||||
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
const size_t vertex_offset = offsetof(Vertex, x);
|
||||
const size_t pos_offset = offsetof(Vertex, x);
|
||||
const size_t texel_offset = offsetof(Vertex, s);
|
||||
const size_t color_offset = offsetof(Vertex, r);
|
||||
|
||||
if (next == 0)
|
||||
return;
|
||||
|
||||
Matrix t;
|
||||
static Matrix t;
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
|
||||
gl.matrices.transform.push(gl.matrices.transform.top());
|
||||
gl.matrices.transform.top() *= t;
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
texture->predraw();
|
||||
|
||||
VertexBuffer::Bind array_bind(*array_buf);
|
||||
VertexBuffer::Bind element_bind(*element_buf->getVertexBuffer());
|
||||
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(vertex_offset));
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
|
||||
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
|
||||
array_buf->unmap(buffer_used_offset, buffer_used_size);
|
||||
buffer_used_offset = buffer_used_size = 0;
|
||||
|
||||
Color curcolor = gl.getColor();
|
||||
|
||||
@@ -302,6 +287,12 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, sizeof(Vertex), array_buf->getPointer(color_offset));
|
||||
}
|
||||
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(pos_offset));
|
||||
|
||||
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
|
||||
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
|
||||
|
||||
gl.prepareDraw();
|
||||
glDrawElements(GL_TRIANGLES, element_buf->getIndexCount(next), element_buf->getType(), element_buf->getPointer(0));
|
||||
|
||||
@@ -315,15 +306,22 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
|
||||
}
|
||||
|
||||
texture->postdraw();
|
||||
|
||||
gl.matrices.transform.pop();
|
||||
}
|
||||
|
||||
void SpriteBatch::addv(const Vertex *v, int index)
|
||||
{
|
||||
static const int sprite_size = 4 * sizeof(Vertex); // bytecount
|
||||
static const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
|
||||
|
||||
VertexBuffer::Bind bind(*array_buf);
|
||||
|
||||
// Always keep the VBO mapped when adding data for now (it'll be unmapped
|
||||
// on draw.)
|
||||
array_buf->map();
|
||||
|
||||
array_buf->fill(index * sprite_size, sprite_size, v);
|
||||
|
||||
buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
|
||||
buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
|
||||
}
|
||||
|
||||
void SpriteBatch::setColorv(Vertex *v, const Color &color)
|
||||
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
|
||||
enum UsageHint
|
||||
{
|
||||
USAGE_DYNAMIC = 1,
|
||||
USAGE_DYNAMIC,
|
||||
USAGE_STATIC,
|
||||
USAGE_STREAM,
|
||||
USAGE_MAX_ENUM
|
||||
@@ -65,8 +65,7 @@ public:
|
||||
int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
|
||||
void clear();
|
||||
|
||||
void *lock();
|
||||
void unlock();
|
||||
void flush();
|
||||
|
||||
void setTexture(Texture *newtexture);
|
||||
Texture *getTexture();
|
||||
@@ -127,7 +126,7 @@ private:
|
||||
*/
|
||||
void setColorv(Vertex *v, const Color &color);
|
||||
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Max number of sprites in the batch.
|
||||
int size;
|
||||
@@ -142,6 +141,10 @@ private:
|
||||
VertexBuffer *array_buf;
|
||||
VertexIndex *element_buf;
|
||||
|
||||
// The portion of the vertex buffer that's been modified while mapped.
|
||||
size_t buffer_used_offset;
|
||||
size_t buffer_used_size;
|
||||
|
||||
static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
|
||||
static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
|
||||
|
||||
|
||||
@@ -55,6 +55,14 @@ public:
|
||||
**/
|
||||
virtual void postdraw() {}
|
||||
|
||||
/**
|
||||
* Unextended OpenGL ES 2 doesn't support non-clamp wrap modes or mipmapping
|
||||
* with non-power-of-two textures.
|
||||
**/
|
||||
static bool hasLimitedNpot()
|
||||
{
|
||||
return GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot);
|
||||
}
|
||||
|
||||
}; // Texture
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
#include "VertexBuffer.h"
|
||||
|
||||
#include "common/Exception.h"
|
||||
#include "common/config.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
@@ -89,7 +88,7 @@ void *VertexArray::map()
|
||||
return buf;
|
||||
}
|
||||
|
||||
void VertexArray::unmap()
|
||||
void VertexArray::unmap(size_t /*usedOffset*/, size_t /*usedSize*/)
|
||||
{
|
||||
is_mapped = false;
|
||||
}
|
||||
@@ -121,7 +120,7 @@ VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
// ES2 can't do glGetBufferSubData.
|
||||
: VertexBuffer(size, target, usage, GLAD_ES_VERSION_2_0 ? BACKING_FULL : backing)
|
||||
, vbo(0)
|
||||
, memory_map(0)
|
||||
, memory_map(nullptr)
|
||||
, is_dirty(false)
|
||||
{
|
||||
if (!(GLAD_ARB_vertex_buffer_object || GLAD_VERSION_1_5 || GLAD_ES_VERSION_2_0))
|
||||
@@ -133,7 +132,7 @@ VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
backing = BACKING_FULL;
|
||||
|
||||
if (getMemoryBacking() == BACKING_FULL)
|
||||
memory_map = malloc(getSize());
|
||||
memory_map = (char *) malloc(getSize());
|
||||
|
||||
bool ok = load(false);
|
||||
|
||||
@@ -160,7 +159,7 @@ void *VBO::map()
|
||||
|
||||
if (!memory_map)
|
||||
{
|
||||
memory_map = malloc(getSize());
|
||||
memory_map = (char * ) malloc(getSize());
|
||||
if (!memory_map)
|
||||
throw love::Exception("Out of memory (oh the humanity!)");
|
||||
}
|
||||
@@ -176,11 +175,28 @@ void *VBO::map()
|
||||
return memory_map;
|
||||
}
|
||||
|
||||
void VBO::unmap()
|
||||
void VBO::unmapStatic(size_t offset, size_t size)
|
||||
{
|
||||
// Upload the mapped data to the buffer.
|
||||
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
|
||||
}
|
||||
|
||||
void VBO::unmapStream()
|
||||
{
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
glBufferData(getTarget(), (GLsizeiptr) getSize(), nullptr, getUsage());
|
||||
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
|
||||
}
|
||||
|
||||
void VBO::unmap(size_t usedOffset, size_t usedSize)
|
||||
{
|
||||
if (!is_mapped)
|
||||
return;
|
||||
|
||||
usedOffset = std::min(usedOffset, getSize());
|
||||
usedSize = std::min(usedSize, getSize() - usedOffset);
|
||||
|
||||
// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
|
||||
// bound here.
|
||||
if (!is_bound)
|
||||
@@ -189,17 +205,23 @@ void VBO::unmap()
|
||||
is_bound = true;
|
||||
}
|
||||
|
||||
if (getUsage() == GL_STATIC_DRAW)
|
||||
switch (getUsage())
|
||||
{
|
||||
// Upload the mapped data to the buffer.
|
||||
glBufferSubData(getTarget(), 0, (GLsizeiptr) getSize(), memory_map);
|
||||
}
|
||||
else
|
||||
{
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
glBufferData(getTarget(), (GLsizeiptr) getSize(), NULL, getUsage());
|
||||
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
|
||||
case GL_STATIC_DRAW:
|
||||
unmapStatic(usedOffset, usedSize);
|
||||
break;
|
||||
case GL_STREAM_DRAW:
|
||||
unmapStream();
|
||||
break;
|
||||
case GL_DYNAMIC_DRAW:
|
||||
default:
|
||||
// It's probably more efficient to treat it like a streaming buffer if
|
||||
// more than a third of its contents have been modified during the map().
|
||||
if (usedSize >= getSize() / 3)
|
||||
unmapStream();
|
||||
else
|
||||
unmapStatic(usedOffset, usedSize);
|
||||
break;
|
||||
}
|
||||
|
||||
is_mapped = false;
|
||||
@@ -225,31 +247,11 @@ void VBO::unbind()
|
||||
void VBO::fill(size_t offset, size_t size, const void *data)
|
||||
{
|
||||
if (is_mapped || getMemoryBacking() == BACKING_FULL)
|
||||
memcpy(static_cast<char *>(memory_map) + offset, data, size);
|
||||
memcpy(memory_map + offset, data, size);
|
||||
|
||||
if (!is_mapped)
|
||||
{
|
||||
// Not all systems have access to some faster paths...
|
||||
if (GLAD_APPLE_flush_buffer_range)
|
||||
{
|
||||
void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
|
||||
|
||||
if (mapdata)
|
||||
{
|
||||
// We specified in VBO::load that we'll do manual flushing.
|
||||
// Now we tell the driver it only needs to deal with the data
|
||||
// we changed.
|
||||
memcpy(static_cast<char *>(mapdata) + offset, data, size);
|
||||
glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
|
||||
}
|
||||
|
||||
glUnmapBuffer(getTarget());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fall back to a possibly slower SubData (more chance of syncing.)
|
||||
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
|
||||
}
|
||||
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
|
||||
|
||||
if (getMemoryBacking() != BACKING_FULL)
|
||||
is_dirty = true;
|
||||
@@ -278,17 +280,11 @@ bool VBO::load(bool restore)
|
||||
VertexBuffer::Bind bind(*this);
|
||||
|
||||
// Copy the old buffer only if 'restore' was requested.
|
||||
const GLvoid *src = restore ? memory_map : 0;
|
||||
const GLvoid *src = restore ? memory_map : nullptr;
|
||||
|
||||
while (GL_NO_ERROR != glGetError())
|
||||
/* clear error messages */;
|
||||
|
||||
// We don't want to flush the entire buffer when we just modify a small
|
||||
// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
|
||||
// ourselves when we can.
|
||||
if (GLAD_APPLE_flush_buffer_range)
|
||||
glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
|
||||
|
||||
// Note that if 'src' is '0', no data will be copied.
|
||||
glBufferData(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
|
||||
GLenum err = glGetError();
|
||||
@@ -302,13 +298,11 @@ void VBO::unload(bool save)
|
||||
if (save && getMemoryBacking() == BACKING_PARTIAL)
|
||||
{
|
||||
VertexBuffer::Bind bind(*this);
|
||||
|
||||
bool mapped = is_mapped;
|
||||
|
||||
map(); // saves buffer content to memory_map.
|
||||
is_mapped = mapped;
|
||||
}
|
||||
|
||||
is_mapped = false;
|
||||
|
||||
glDeleteBuffers(1, &vbo);
|
||||
vbo = 0;
|
||||
}
|
||||
|
||||
@@ -23,11 +23,15 @@
|
||||
#define LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "graphics/Volatile.h"
|
||||
|
||||
// OpenGL
|
||||
#include "OpenGL.h"
|
||||
|
||||
// C
|
||||
#include <stddef.h>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
@@ -152,8 +156,12 @@ public:
|
||||
* when used to draw elements.
|
||||
*
|
||||
* The VertexBuffer must be bound to use this function.
|
||||
*
|
||||
* @param usedOffset The offset into the mapped buffer indicating the
|
||||
* sub-range of data modified. Optional.
|
||||
* @param usedSize The size of the sub-range of modified data. Optional.
|
||||
*/
|
||||
virtual void unmap() = 0;
|
||||
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1) = 0;
|
||||
|
||||
/**
|
||||
* Bind the VertexBuffer to its specified target.
|
||||
@@ -294,7 +302,7 @@ public:
|
||||
|
||||
// Implements VertexBuffer.
|
||||
virtual void *map();
|
||||
virtual void unmap();
|
||||
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual void fill(size_t offset, size_t size, const void *data);
|
||||
@@ -328,7 +336,7 @@ public:
|
||||
|
||||
// Implements VertexBuffer.
|
||||
virtual void *map();
|
||||
virtual void unmap();
|
||||
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual void fill(size_t offset, size_t size, const void *data);
|
||||
@@ -355,12 +363,15 @@ private:
|
||||
*/
|
||||
void unload(bool save);
|
||||
|
||||
void unmapStatic(size_t offset, size_t size);
|
||||
void unmapStream();
|
||||
|
||||
// The VBO identifier. Assigned by OpenGL.
|
||||
GLuint vbo;
|
||||
|
||||
// A pointer to mapped memory. Will be inialized on the first
|
||||
// call to map().
|
||||
void *memory_map;
|
||||
char *memory_map;
|
||||
|
||||
// Set if the buffer was modified while operating on gpu memory
|
||||
// and needs to be synchronized.
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
**/
|
||||
|
||||
#include "wrap_Canvas.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -37,18 +38,26 @@ int w_Canvas_renderTo(lua_State *L)
|
||||
Canvas *canvas = luax_checkcanvas(L, 1);
|
||||
luaL_checktype(L, 2, LUA_TFUNCTION);
|
||||
|
||||
// Save the current Canvas so we can restore it when we're done.
|
||||
Canvas *oldcanvas = Canvas::current;
|
||||
Graphics *graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
|
||||
EXCEPT_GUARD(canvas->startGrab();)
|
||||
if (graphics)
|
||||
{
|
||||
// Save the current Canvas so we can restore it when we're done.
|
||||
std::vector<Canvas *> oldcanvases = graphics->getCanvas();
|
||||
|
||||
lua_settop(L, 2); // make sure the function is on top of the stack
|
||||
lua_call(L, 0, 0);
|
||||
for (Canvas *c : oldcanvases)
|
||||
c->retain();
|
||||
|
||||
if (oldcanvas != nullptr)
|
||||
oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
|
||||
else
|
||||
Canvas::bindDefaultCanvas();
|
||||
luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
|
||||
|
||||
lua_settop(L, 2); // make sure the function is on top of the stack
|
||||
lua_call(L, 0, 0);
|
||||
|
||||
graphics->setCanvas(oldcanvases);
|
||||
|
||||
for (Canvas *c : oldcanvases)
|
||||
c->release();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -59,6 +68,7 @@ int w_Canvas_getImageData(lua_State *L)
|
||||
love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
|
||||
love::image::ImageData *img = canvas->getImageData(image);
|
||||
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, img);
|
||||
img->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -69,7 +79,7 @@ int w_Canvas_getPixel(lua_State * L)
|
||||
int y = luaL_checkint(L, 3);
|
||||
unsigned char c[4];
|
||||
|
||||
EXCEPT_GUARD(canvas->getPixel(c, x, y);)
|
||||
luax_catchexcept(L, [&](){ canvas->getPixel(c, x, y); });
|
||||
|
||||
lua_pushnumber(L, c[0]);
|
||||
lua_pushnumber(L, c[1]);
|
||||
@@ -122,10 +132,10 @@ int w_Canvas_getFormat(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Canvas_getFSAA(lua_State *L)
|
||||
int w_Canvas_getMSAA(lua_State *L)
|
||||
{
|
||||
Canvas *canvas = luax_checkcanvas(L, 1);
|
||||
lua_pushinteger(L, canvas->getFSAA());
|
||||
lua_pushinteger(L, canvas->getMSAA());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -145,10 +155,14 @@ static const luaL_Reg functions[] =
|
||||
{ "getPixel", w_Canvas_getPixel },
|
||||
{ "clear", w_Canvas_clear },
|
||||
{ "getFormat", w_Canvas_getFormat },
|
||||
{ "getFSAA", w_Canvas_getFSAA },
|
||||
{ "getMSAA", w_Canvas_getMSAA },
|
||||
|
||||
// Deprecated since 0.9.1.
|
||||
{ "getType", w_Canvas_getFormat },
|
||||
|
||||
// Deprecated since 0.9.2.
|
||||
{ "getFSAA", w_Canvas_getMSAA },
|
||||
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
|
||||
int w_Canvas_getPixel(lua_State * L);
|
||||
int w_Canvas_clear(lua_State *L);
|
||||
int w_Canvas_getFormat(lua_State *L);
|
||||
int w_Canvas_getFSAA(lua_State *L);
|
||||
int w_Canvas_getMSAA(lua_State *L);
|
||||
extern "C" int luaopen_canvas(lua_State *L);
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -45,7 +45,7 @@ int w_Font_getWidth(lua_State *L)
|
||||
Font *t = luax_checkfont(L, 1);
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
|
||||
EXCEPT_GUARD(lua_pushinteger(L, t->getWidth(str));)
|
||||
luax_catchexcept(L, [&](){ lua_pushinteger(L, t->getWidth(str)); });
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -56,10 +56,10 @@ int w_Font_getWrap(lua_State *L)
|
||||
float wrap = (float) luaL_checknumber(L, 3);
|
||||
int max_width = 0, numlines = 0;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
std::vector<std::string> lines = t->getWrap(str, wrap, &max_width);
|
||||
numlines = lines.size();
|
||||
)
|
||||
});
|
||||
|
||||
lua_pushinteger(L, max_width);
|
||||
lua_pushinteger(L, numlines);
|
||||
@@ -96,7 +96,7 @@ int w_Font_setFilter(lua_State *L)
|
||||
|
||||
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
|
||||
|
||||
EXCEPT_GUARD(t->setFilter(f);)
|
||||
luax_catchexcept(L, [&](){ t->setFilter(f); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -143,7 +143,7 @@ int w_Font_hasGlyphs(lua_State *L)
|
||||
int count = lua_gettop(L) - 1;
|
||||
count = count < 1 ? 1 : count;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
for (int i = 2; i < count + 2; i++)
|
||||
{
|
||||
if (lua_type(L, i) == LUA_TSTRING)
|
||||
@@ -154,7 +154,7 @@ int w_Font_hasGlyphs(lua_State *L)
|
||||
if (!hasglyph)
|
||||
break;
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
luax_pushboolean(L, hasglyph);
|
||||
return 1;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -95,7 +95,8 @@ int w_setShader(lua_State *L);
|
||||
int w_getShader(lua_State *L);
|
||||
int w_setDefaultShaderCode(lua_State *L);
|
||||
int w_isSupported(lua_State *L);
|
||||
int w_hasCanvasFormat(lua_State *L);
|
||||
int w_getCanvasFormats(lua_State *L);
|
||||
int w_getCompressedImageFormats(lua_State *L);
|
||||
int w_getRendererInfo(lua_State *L);
|
||||
int w_getSystemLimit(lua_State *L);
|
||||
int w_draw(lua_State *L);
|
||||
|
||||
@@ -47,7 +47,7 @@ int w_Image_setMipmapFilter(lua_State *L)
|
||||
return luaL_error(L, "Invalid filter mode: %s", mipmapstr);
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->setFilter(f);)
|
||||
luax_catchexcept(L, [&](){ t->setFilter(f); });
|
||||
|
||||
float sharpness = (float) luaL_optnumber(L, 3, 0);
|
||||
t->setMipmapSharpness(sharpness);
|
||||
@@ -81,7 +81,7 @@ int w_Image_isCompressed(lua_State *L)
|
||||
int w_Image_refresh(lua_State *L)
|
||||
{
|
||||
Image *i = luax_checkimage(L, 1);
|
||||
EXCEPT_GUARD(i->refresh();)
|
||||
luax_catchexcept(L, [&](){ i->refresh(); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -93,10 +93,7 @@ int w_Image_getData(lua_State *L)
|
||||
{
|
||||
love::image::CompressedData *t = i->getCompressedData();
|
||||
if (t)
|
||||
{
|
||||
t->retain();
|
||||
luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
@@ -104,10 +101,7 @@ int w_Image_getData(lua_State *L)
|
||||
{
|
||||
love::image::ImageData *t = i->getImageData();
|
||||
if (t)
|
||||
{
|
||||
t->retain();
|
||||
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ int w_Mesh_setVertex(lua_State *L)
|
||||
v.a = luaL_optinteger(L, 10, 255);
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->setVertex(i, v);)
|
||||
luax_catchexcept(L, [&](){ t->setVertex(i, v); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ int w_Mesh_getVertex(lua_State *L)
|
||||
size_t i = (size_t) (luaL_checkinteger(L, 2) - 1);
|
||||
|
||||
Vertex v;
|
||||
EXCEPT_GUARD(v = t->getVertex(i);)
|
||||
luax_catchexcept(L, [&](){ v = t->getVertex(i); });
|
||||
|
||||
lua_pushnumber(L, v.x);
|
||||
lua_pushnumber(L, v.y);
|
||||
@@ -134,7 +134,7 @@ int w_Mesh_setVertices(lua_State *L)
|
||||
vertices.push_back(v);
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->setVertices(vertices);)
|
||||
luax_catchexcept(L, [&](){ t->setVertices(vertices); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ int w_Mesh_setVertexMap(lua_State *L)
|
||||
vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->setVertexMap(vertexmap);)
|
||||
luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -225,7 +225,7 @@ int w_Mesh_getVertexMap(lua_State *L)
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
|
||||
std::vector<uint32> vertex_map;
|
||||
EXCEPT_GUARD(t->getVertexMap(vertex_map);)
|
||||
luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); });
|
||||
|
||||
size_t element_count = vertex_map.size();
|
||||
|
||||
@@ -240,20 +240,6 @@ int w_Mesh_getVertexMap(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_setInstanceCount(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
t->setInstanceCount(luaL_checkint(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Mesh_getInstanceCount(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
lua_pushinteger(L, t->getInstanceCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_setTexture(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
@@ -277,18 +263,13 @@ int w_Mesh_getTexture(lua_State *L)
|
||||
if (tex == nullptr)
|
||||
return 0;
|
||||
|
||||
tex->retain();
|
||||
|
||||
// FIXME: big hack right here.
|
||||
if (typeid(*tex) == typeid(Image))
|
||||
luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
|
||||
else if (typeid(*tex) == typeid(Canvas))
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
|
||||
else
|
||||
{
|
||||
tex->release();
|
||||
return luaL_error(L, "Unable to determine texture type.");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -329,7 +310,7 @@ int w_Mesh_setDrawRange(lua_State *L)
|
||||
{
|
||||
int rangemin = luaL_checkint(L, 2) - 1;
|
||||
int rangemax = luaL_checkint(L, 3) - 1;
|
||||
EXCEPT_GUARD(t->setDrawRange(rangemin, rangemax);)
|
||||
luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -374,12 +355,6 @@ static const luaL_Reg functions[] =
|
||||
{ "getVertexCount", w_Mesh_getVertexCount },
|
||||
{ "setVertexMap", w_Mesh_setVertexMap },
|
||||
{ "getVertexMap", w_Mesh_getVertexMap },
|
||||
|
||||
// Disabled for now, since implementation is incomplete and might change
|
||||
// if/when VertexBuffers / custom vertex attributes are added.
|
||||
// { "setInstanceCount", w_Mesh_setInstanceCount },
|
||||
// { "getInstanceCount", w_Mesh_getInstanceCount },
|
||||
|
||||
{ "setTexture", w_Mesh_setTexture },
|
||||
{ "getTexture", w_Mesh_getTexture },
|
||||
{ "setDrawMode", w_Mesh_setDrawMode },
|
||||
|
||||
@@ -41,8 +41,6 @@ int w_Mesh_getVertices(lua_State *L);
|
||||
int w_Mesh_getVertexCount(lua_State *L);
|
||||
int w_Mesh_setVertexMap(lua_State *L);
|
||||
int w_Mesh_getVertexMap(lua_State *L);
|
||||
int w_Mesh_setInstanceCount(lua_State *L);
|
||||
int w_Mesh_getInstanceCount(lua_State *L);
|
||||
int w_Mesh_setTexture(lua_State *L);
|
||||
int w_Mesh_getTexture(lua_State *L);
|
||||
int w_Mesh_setDrawMode(lua_State *L);
|
||||
|
||||
@@ -49,9 +49,10 @@ int w_ParticleSystem_clone(lua_State *L)
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
|
||||
ParticleSystem *clone = nullptr;
|
||||
EXCEPT_GUARD(clone = t->clone();)
|
||||
luax_catchexcept(L, [&](){ clone = t->clone(); });
|
||||
|
||||
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
|
||||
clone->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -67,7 +68,6 @@ int w_ParticleSystem_getTexture(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
Texture *tex = t->getTexture();
|
||||
tex->retain();
|
||||
|
||||
// FIXME: big hack right here.
|
||||
if (typeid(*tex) == typeid(Image))
|
||||
@@ -75,10 +75,7 @@ int w_ParticleSystem_getTexture(lua_State *L)
|
||||
else if (typeid(*tex) == typeid(Canvas))
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
|
||||
else
|
||||
{
|
||||
tex->release();
|
||||
return luaL_error(L, "Unable to determine texture type.");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -90,7 +87,7 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
|
||||
if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
|
||||
return luaL_error(L, "Invalid buffer size");
|
||||
|
||||
EXCEPT_GUARD(t->setBufferSize((uint32) arg1);)
|
||||
luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -128,7 +125,7 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float) luaL_checknumber(L, 2);
|
||||
EXCEPT_GUARD(t->setEmissionRate(arg1);)
|
||||
luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -569,6 +566,52 @@ int w_ParticleSystem_getColors(lua_State *L)
|
||||
return colors.size();
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
std::vector<Quad *> quads;
|
||||
|
||||
if (lua_istable(L, 2))
|
||||
{
|
||||
for (size_t i = 1; i <= lua_objlen(L, 2); i++)
|
||||
{
|
||||
lua_rawgeti(L, 2, i);
|
||||
|
||||
Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
{
|
||||
Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
|
||||
quads.push_back(q);
|
||||
}
|
||||
}
|
||||
|
||||
t->setQuads(quads);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getQuads(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const std::vector<Quad *> quads = t->getQuads();
|
||||
|
||||
lua_createtable(L, (int) quads.size(), 0);
|
||||
|
||||
for (size_t i = 0; i < quads.size(); i++)
|
||||
{
|
||||
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
@@ -699,6 +742,8 @@ static const luaL_Reg functions[] =
|
||||
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "getColors", w_ParticleSystem_getColors },
|
||||
{ "setQuads", w_ParticleSystem_setQuads },
|
||||
{ "getQuads", w_ParticleSystem_getQuads },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getOffset", w_ParticleSystem_getOffset },
|
||||
{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
|
||||
|
||||
@@ -75,6 +75,8 @@ int w_ParticleSystem_setSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_getSpinVariation(lua_State *L);
|
||||
int w_ParticleSystem_setColors(lua_State *L);
|
||||
int w_ParticleSystem_getColors(lua_State *L);
|
||||
int w_ParticleSystem_setQuads(lua_State *L);
|
||||
int w_ParticleSystem_getQuads(lua_State *L);
|
||||
int w_ParticleSystem_setOffset(lua_State *L);
|
||||
int w_ParticleSystem_getOffset(lua_State *L);
|
||||
int w_ParticleSystem_setRelativeRotation(lua_State *L);
|
||||
|
||||
@@ -232,22 +232,10 @@ int w_Shader_sendMatrix(lua_State *L)
|
||||
lua_pop(L, 1 + dimension);
|
||||
}
|
||||
|
||||
bool should_error = false;
|
||||
|
||||
try
|
||||
{
|
||||
shader->sendMatrix(name, dimension, values, count);
|
||||
}
|
||||
catch(love::Exception &e)
|
||||
{
|
||||
should_error = true;
|
||||
lua_pushstring(L, e.what());
|
||||
}
|
||||
|
||||
delete[] values;
|
||||
|
||||
if (should_error)
|
||||
return luaL_error(L, "%s", lua_tostring(L, -1));
|
||||
luax_catchexcept(L,
|
||||
[&]() { shader->sendMatrix(name, dimension, values, count); },
|
||||
[&]() { delete[] values; }
|
||||
);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -258,7 +246,7 @@ int w_Shader_sendTexture(lua_State *L)
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
Texture *texture = luax_checktexture(L, 3);
|
||||
|
||||
EXCEPT_GUARD(shader->sendTexture(name, texture);)
|
||||
luax_catchexcept(L, [&](){ shader->sendTexture(name, texture); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,12 +64,12 @@ int w_SpriteBatch_add(lua_State *L)
|
||||
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
|
||||
|
||||
int id = 0;
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
if (quad)
|
||||
id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
|
||||
else
|
||||
id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
|
||||
)
|
||||
});
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
@@ -101,12 +101,12 @@ int w_SpriteBatch_set(lua_State *L)
|
||||
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
|
||||
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
|
||||
|
||||
EXCEPT_GUARD(
|
||||
luax_catchexcept(L, [&]() {
|
||||
if (quad)
|
||||
t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
|
||||
else
|
||||
t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
|
||||
)
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -118,17 +118,16 @@ int w_SpriteBatch_clear(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_SpriteBatch_bind(lua_State *L)
|
||||
int w_SpriteBatch_bind(lua_State* /*L*/)
|
||||
{
|
||||
SpriteBatch *t = luax_checkspritebatch(L, 1);
|
||||
EXCEPT_GUARD(t->lock();)
|
||||
// No-op (deprecated.)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_SpriteBatch_unbind(lua_State *L)
|
||||
int w_SpriteBatch_flush(lua_State *L)
|
||||
{
|
||||
SpriteBatch *t = luax_checkspritebatch(L, 1);
|
||||
t->unlock();
|
||||
t->flush();
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -144,7 +143,6 @@ int w_SpriteBatch_getTexture(lua_State *L)
|
||||
{
|
||||
SpriteBatch *t = luax_checkspritebatch(L, 1);
|
||||
Texture *tex = t->getTexture();
|
||||
tex->retain();
|
||||
|
||||
// FIXME: big hack right here.
|
||||
if (typeid(*tex) == typeid(Image))
|
||||
@@ -152,10 +150,7 @@ int w_SpriteBatch_getTexture(lua_State *L)
|
||||
else if (typeid(*tex) == typeid(Canvas))
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
|
||||
else
|
||||
{
|
||||
tex->release();
|
||||
return luaL_error(L, "Unable to determine texture type.");
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -223,7 +218,7 @@ int w_SpriteBatch_setBufferSize(lua_State *L)
|
||||
{
|
||||
SpriteBatch *t = luax_checkspritebatch(L, 1);
|
||||
int size = luaL_checkint(L, 2);
|
||||
EXCEPT_GUARD(t->setBufferSize(size);)
|
||||
luax_catchexcept(L, [&]() {t->setBufferSize(size); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -239,8 +234,7 @@ static const luaL_Reg functions[] =
|
||||
{ "add", w_SpriteBatch_add },
|
||||
{ "set", w_SpriteBatch_set },
|
||||
{ "clear", w_SpriteBatch_clear },
|
||||
{ "bind", w_SpriteBatch_bind },
|
||||
{ "unbind", w_SpriteBatch_unbind },
|
||||
{ "flush", w_SpriteBatch_flush },
|
||||
{ "setTexture", w_SpriteBatch_setTexture },
|
||||
{ "getTexture", w_SpriteBatch_getTexture },
|
||||
{ "setColor", w_SpriteBatch_setColor },
|
||||
@@ -252,6 +246,11 @@ static const luaL_Reg functions[] =
|
||||
// Deprecated since 0.9.1.
|
||||
{ "setImage", w_SpriteBatch_setTexture },
|
||||
{ "getImage", w_SpriteBatch_getTexture },
|
||||
|
||||
// Deprecated since 0.9.2.
|
||||
{ "bind", w_SpriteBatch_bind },
|
||||
{ "unbind", w_SpriteBatch_flush },
|
||||
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ int w_SpriteBatch_set(lua_State *L);
|
||||
int w_SpriteBatch_setg(lua_State *L);
|
||||
int w_SpriteBatch_clear(lua_State *L);
|
||||
int w_SpriteBatch_bind(lua_State *L);
|
||||
int w_SpriteBatch_unbind(lua_State *L);
|
||||
int w_SpriteBatch_flush(lua_State *L);
|
||||
int w_SpriteBatch_setTexture(lua_State *L);
|
||||
int w_SpriteBatch_getTexture(lua_State *L);
|
||||
int w_SpriteBatch_setColor(lua_State *L);
|
||||
|
||||
@@ -69,7 +69,7 @@ int w_Texture_setFilter(lua_State *L)
|
||||
|
||||
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
|
||||
|
||||
EXCEPT_GUARD(t->setFilter(f);)
|
||||
luax_catchexcept(L, [&](){ t->setFilter(f); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -105,8 +105,8 @@ int w_Texture_setWrap(lua_State *L)
|
||||
if (!Texture::getConstant(tstr, w.t))
|
||||
return luaL_error(L, "Invalid wrap mode, %s", tstr);
|
||||
|
||||
t->setWrap(w);
|
||||
return 0;
|
||||
luax_pushboolean(L, t->setWrap(w));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Texture_getWrap(lua_State *L)
|
||||
|
||||
@@ -87,7 +87,7 @@ CompressedData::Format CompressedData::getFormat() const
|
||||
void CompressedData::checkMipmapLevelExists(int miplevel) const
|
||||
{
|
||||
if (miplevel < 0 || miplevel >= (int) dataImages.size())
|
||||
throw love::Exception("Mipmap level %d does not exist", miplevel);
|
||||
throw love::Exception("Mipmap level %d does not exist", miplevel + 1);
|
||||
}
|
||||
|
||||
bool CompressedData::getConstant(const char *in, CompressedData::Format &out)
|
||||
|
||||
@@ -44,11 +44,11 @@ class Image : public Module
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Destructor.
|
||||
**/
|
||||
virtual ~Image() {}
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_IMAGE; }
|
||||
|
||||
/**
|
||||
* Creates new ImageData from FileData.
|
||||
* @param data The FileData containing the encoded image data.
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
|
||||
enum Format
|
||||
{
|
||||
FORMAT_TGA = 1,
|
||||
FORMAT_TGA,
|
||||
FORMAT_BMP,
|
||||
FORMAT_JPG,
|
||||
FORMAT_PNG,
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
#include "DevilHandler.h"
|
||||
|
||||
#ifndef LOVE_NO_DEVIL
|
||||
|
||||
// LOVE
|
||||
#include "common/Exception.h"
|
||||
#include "common/math.h"
|
||||
@@ -226,3 +228,5 @@ DevilHandler::EncodedImage DevilHandler::encode(const DecodedImage &img, ImageDa
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // LOVE_NO_DEVIL
|
||||
|
||||
@@ -22,6 +22,10 @@
|
||||
#define LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
|
||||
#ifndef LOVE_NO_DEVIL
|
||||
|
||||
#include "filesystem/FileData.h"
|
||||
#include "FormatHandler.h"
|
||||
#include "thread/threads.h"
|
||||
@@ -61,4 +65,6 @@ private:
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // !LOVE_NO_DEVIL
|
||||
|
||||
#endif // LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
|
||||
|
||||
@@ -57,6 +57,11 @@ FormatHandler::EncodedImage FormatHandler::encode(const DecodedImage& /*img*/, I
|
||||
throw love::Exception("Image encoding is not implemented for this format backend.");
|
||||
}
|
||||
|
||||
void FormatHandler::free(unsigned char *mem)
|
||||
{
|
||||
delete[] mem;
|
||||
}
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
@@ -93,6 +93,11 @@ public:
|
||||
**/
|
||||
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
|
||||
|
||||
/**
|
||||
* Frees memory allocated by the format handler.
|
||||
**/
|
||||
virtual void free(unsigned char *mem);
|
||||
|
||||
}; // FormatHandler
|
||||
|
||||
} // magpie
|
||||
|
||||
@@ -23,6 +23,9 @@
|
||||
#include "ImageData.h"
|
||||
#include "CompressedData.h"
|
||||
|
||||
#include "PNGHandler.h"
|
||||
#include "STBHandler.h"
|
||||
#include "JPEGHandler.h"
|
||||
#include "DevilHandler.h"
|
||||
|
||||
#include "ddsHandler.h"
|
||||
@@ -39,7 +42,16 @@ namespace magpie
|
||||
|
||||
Image::Image()
|
||||
{
|
||||
formatHandlers.push_back(new PNGHandler);
|
||||
formatHandlers.push_back(new STBHandler);
|
||||
|
||||
#ifdef LOVE_TURBO_JPEG
|
||||
formatHandlers.push_back(new JPEGHandler);
|
||||
#endif
|
||||
|
||||
#ifndef LOVE_NO_DEVIL
|
||||
formatHandlers.push_back(new DevilHandler);
|
||||
#endif
|
||||
|
||||
compressedFormatHandlers.push_back(new DDSHandler);
|
||||
compressedFormatHandlers.push_back(new PVRHandler);
|
||||
|
||||
@@ -30,18 +30,20 @@ namespace magpie
|
||||
|
||||
ImageData::ImageData(std::list<FormatHandler *> formats, love::filesystem::FileData *data)
|
||||
: formatHandlers(formats)
|
||||
, decodeHandler(nullptr)
|
||||
{
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
(*it)->retain();
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
handler->retain();
|
||||
|
||||
decode(data);
|
||||
}
|
||||
|
||||
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
|
||||
: formatHandlers(formats)
|
||||
, decodeHandler(nullptr)
|
||||
{
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
(*it)->retain();
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
handler->retain();
|
||||
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -54,9 +56,10 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
|
||||
|
||||
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height, void *data, bool own)
|
||||
: formatHandlers(formats)
|
||||
, decodeHandler(nullptr)
|
||||
{
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
(*it)->retain();
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
handler->retain();
|
||||
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -69,10 +72,13 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height,
|
||||
|
||||
ImageData::~ImageData()
|
||||
{
|
||||
delete[] data;
|
||||
if (decodeHandler)
|
||||
decodeHandler->free(data);
|
||||
else
|
||||
delete[] data;
|
||||
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
(*it)->release();
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
handler->release();
|
||||
}
|
||||
|
||||
void ImageData::create(int width, int height, void *data)
|
||||
@@ -88,23 +94,32 @@ void ImageData::create(int width, int height, void *data)
|
||||
|
||||
if (data)
|
||||
memcpy(this->data, data, width*height*sizeof(pixel));
|
||||
|
||||
decodeHandler = nullptr;
|
||||
}
|
||||
|
||||
void ImageData::decode(love::filesystem::FileData *data)
|
||||
{
|
||||
FormatHandler *decoder = nullptr;
|
||||
FormatHandler::DecodedImage decodedimage;
|
||||
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
{
|
||||
if ((*it)->canDecode(data))
|
||||
if (handler->canDecode(data))
|
||||
{
|
||||
decodedimage = (*it)->decode(data);
|
||||
decoder = handler;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (decoder)
|
||||
decodedimage = decoder->decode(data);
|
||||
|
||||
if (decodedimage.data == nullptr)
|
||||
throw love::Exception("Could not decode image: unrecognized format.");
|
||||
{
|
||||
const char *ext = data->getExtension().c_str();
|
||||
throw love::Exception("Could not decode to ImageData: unrecognized format (%s)", ext);
|
||||
}
|
||||
|
||||
// The decoder *must* output a 32 bits-per-pixel image.
|
||||
if (decodedimage.size != decodedimage.width*decodedimage.height*sizeof(pixel))
|
||||
@@ -113,39 +128,50 @@ void ImageData::decode(love::filesystem::FileData *data)
|
||||
throw love::Exception("Could not convert image!");
|
||||
}
|
||||
|
||||
if (this->data)
|
||||
// Clean up any old data.
|
||||
if (decodeHandler)
|
||||
decodeHandler->free(this->data);
|
||||
else
|
||||
delete[] this->data;
|
||||
|
||||
this->width = decodedimage.width;
|
||||
this->height = decodedimage.height;
|
||||
this->data = decodedimage.data;
|
||||
|
||||
decodeHandler = decoder;
|
||||
}
|
||||
|
||||
void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
|
||||
{
|
||||
FormatHandler *encoder = nullptr;
|
||||
FormatHandler::EncodedImage encodedimage;
|
||||
FormatHandler::DecodedImage rawimage;
|
||||
|
||||
rawimage.width = width;
|
||||
rawimage.height = height;
|
||||
rawimage.size = width*height*sizeof(pixel);
|
||||
rawimage.data = data;
|
||||
|
||||
for (FormatHandler *handler : formatHandlers)
|
||||
{
|
||||
// We only need to lock this mutex when actually encoding the ImageData.
|
||||
thread::Lock lock(mutex);
|
||||
|
||||
FormatHandler::DecodedImage rawimage;
|
||||
rawimage.width = width;
|
||||
rawimage.height = height;
|
||||
rawimage.size = width*height*sizeof(pixel);
|
||||
rawimage.data = data;
|
||||
|
||||
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
|
||||
if (handler->canEncode(format))
|
||||
{
|
||||
if ((*it)->canEncode(format))
|
||||
{
|
||||
encodedimage = (*it)->encode(rawimage, format);
|
||||
break;
|
||||
}
|
||||
encoder = handler;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (encodedimage.data == nullptr)
|
||||
throw love::Exception("Image format has no suitable encoder.");
|
||||
if (encoder != nullptr)
|
||||
{
|
||||
thread::Lock lock(mutex);
|
||||
encodedimage = encoder->encode(rawimage, format);
|
||||
}
|
||||
|
||||
if (encoder == nullptr || encodedimage.data == nullptr)
|
||||
{
|
||||
const char *fname = "unknown";
|
||||
getConstant(format, fname);
|
||||
throw love::Exception("no suitable image encoder for %s format.", fname);
|
||||
}
|
||||
|
||||
try
|
||||
@@ -156,11 +182,11 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
delete[] encodedimage.data;
|
||||
encoder->free(encodedimage.data);
|
||||
throw;
|
||||
}
|
||||
|
||||
delete[] encodedimage.data;
|
||||
encoder->free(encodedimage.data);
|
||||
}
|
||||
|
||||
} // magpie
|
||||
|
||||
@@ -59,6 +59,10 @@ private:
|
||||
// Image format handlers we can use for decoding and encoding.
|
||||
std::list<FormatHandler *> formatHandlers;
|
||||
|
||||
// The format handler that was used to decode the ImageData. We need to know
|
||||
// this so we can properly delete memory allocated by the decoder.
|
||||
FormatHandler *decodeHandler;
|
||||
|
||||
}; // ImageData
|
||||
|
||||
} // magpie
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "JPEGHandler.h"
|
||||
|
||||
#ifdef LOVE_TURBO_JPEG
|
||||
|
||||
#include "common/Exception.h"
|
||||
#include "common/math.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
JPEGHandler::JPEGHandler()
|
||||
{
|
||||
mutex = love::thread::newMutex();
|
||||
|
||||
decompressor = tjInitDecompress();
|
||||
compressor = tjInitCompress();
|
||||
}
|
||||
|
||||
JPEGHandler::~JPEGHandler()
|
||||
{
|
||||
delete mutex;
|
||||
|
||||
if (decompressor)
|
||||
tjDestroy(decompressor);
|
||||
|
||||
if (compressor)
|
||||
tjDestroy(compressor);
|
||||
}
|
||||
|
||||
bool JPEGHandler::canDecode(love::filesystem::FileData *data)
|
||||
{
|
||||
if (!decompressor)
|
||||
return false;
|
||||
|
||||
int w, h, subsamp;
|
||||
int status = tjDecompressHeader2(decompressor,
|
||||
(unsigned char *) data->getData(),
|
||||
data->getSize(),
|
||||
&w, &h, &subsamp);
|
||||
|
||||
return (status == 0);
|
||||
}
|
||||
|
||||
bool JPEGHandler::canEncode(ImageData::Format format)
|
||||
{
|
||||
if (!compressor)
|
||||
return false;
|
||||
|
||||
return format == ImageData::FORMAT_JPG;
|
||||
}
|
||||
|
||||
FormatHandler::DecodedImage JPEGHandler::decode(love::filesystem::FileData *data)
|
||||
{
|
||||
if (!decompressor)
|
||||
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
|
||||
|
||||
DecodedImage img;
|
||||
unsigned char *jpegdata = (unsigned char *) data->getData();
|
||||
|
||||
love::thread::Lock lock(mutex);
|
||||
|
||||
int unused;
|
||||
int status = tjDecompressHeader2(decompressor,
|
||||
jpegdata, data->getSize(),
|
||||
&img.width, &img.height,
|
||||
&unused);
|
||||
|
||||
if (status < 0)
|
||||
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
|
||||
|
||||
img.size = img.width * img.height * sizeof(pixel);
|
||||
|
||||
try
|
||||
{
|
||||
img.data = new unsigned char[img.size];
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
status = tjDecompress2(decompressor,
|
||||
jpegdata, data->getSize(),
|
||||
img.data, 0, 0, 0, TJPF_RGBA, 0);
|
||||
|
||||
if (status < 0)
|
||||
{
|
||||
delete[] img.data;
|
||||
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
FormatHandler::EncodedImage JPEGHandler::encode(const DecodedImage &img, ImageData::Format format)
|
||||
{
|
||||
if (!canEncode(format))
|
||||
throw love::Exception("JPEG encoder cannot encode specified format.");
|
||||
|
||||
EncodedImage encodedimage;
|
||||
|
||||
love::thread::Lock lock(mutex);
|
||||
|
||||
unsigned long tjsize = tjBufSize(img.width, img.height, TJSAMP_444);
|
||||
|
||||
try
|
||||
{
|
||||
// We want to allocate the memory ourselves instead of letting
|
||||
// TurboJPEG do it, so we can safely use delete[] in ImageData.cpp.
|
||||
encodedimage.data = new unsigned char[tjsize];
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
unsigned long jpegSize = tjsize;
|
||||
|
||||
int status = tjCompress2(compressor,
|
||||
img.data,
|
||||
img.width, 0, img.height,
|
||||
TJPF_RGBA,
|
||||
&encodedimage.data, &jpegSize,
|
||||
TJSAMP_444, COMPRESS_QUALITY, TJFLAG_NOREALLOC);
|
||||
|
||||
if (status < 0)
|
||||
{
|
||||
delete[] encodedimage.data;
|
||||
throw love::Exception("Could not encode jpeg image: %s", tjGetErrorStr());
|
||||
}
|
||||
|
||||
encodedimage.size = jpegSize;
|
||||
|
||||
return encodedimage;
|
||||
}
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // LOVE_TURBO_JPEG
|
||||
@@ -0,0 +1,81 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
|
||||
#define LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
|
||||
#ifdef LOVE_TURBO_JPEG
|
||||
|
||||
#include "FormatHandler.h"
|
||||
#include "thread/threads.h"
|
||||
|
||||
// libjpeg-turbo
|
||||
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
|
||||
#include <jpeg-turbo/turbojpeg.h>
|
||||
#else
|
||||
#include <turbojpeg.h>
|
||||
#endif
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
/**
|
||||
* Interface between ImageData and TurboJPEG.
|
||||
**/
|
||||
class JPEGHandler : public FormatHandler
|
||||
{
|
||||
public:
|
||||
|
||||
// Implements FormatHandler.
|
||||
|
||||
JPEGHandler();
|
||||
virtual ~JPEGHandler();
|
||||
|
||||
virtual bool canDecode(love::filesystem::FileData *data);
|
||||
virtual bool canEncode(ImageData::Format format);
|
||||
|
||||
virtual DecodedImage decode(love::filesystem::FileData *data);
|
||||
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
|
||||
|
||||
private:
|
||||
|
||||
Mutex *mutex;
|
||||
|
||||
tjhandle decompressor;
|
||||
tjhandle compressor;
|
||||
|
||||
static const int COMPRESS_QUALITY = 90;
|
||||
|
||||
}; // JPEGHandler
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // LOVE_TURBO_JPEG
|
||||
|
||||
#endif // LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
|
||||
@@ -0,0 +1,216 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "PNGHandler.h"
|
||||
|
||||
// LOVE
|
||||
#include "common/Exception.h"
|
||||
#include "common/math.h"
|
||||
|
||||
// LodePNG
|
||||
#include "lodepng/lodepng.h"
|
||||
|
||||
// zlib
|
||||
#include <zlib.h>
|
||||
|
||||
// C++
|
||||
#include <algorithm>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
// Custom PNG decompression function for LodePNG, using zlib.
|
||||
static unsigned zlibDecompress(unsigned char **out, size_t *outsize, const unsigned char *in,
|
||||
size_t insize, const LodePNGDecompressSettings* /*settings*/)
|
||||
{
|
||||
int status = Z_OK;
|
||||
|
||||
uLongf outdataSize = insize;
|
||||
size_t sizeMultiplier = 0;
|
||||
unsigned char *outdata = nullptr;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// Enough size to hold the decompressed data, hopefully.
|
||||
outdataSize = insize << (++sizeMultiplier);
|
||||
|
||||
try
|
||||
{
|
||||
outdata = new unsigned char[outdataSize];
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
return 83; // "Memory allocation failed" error code for LodePNG.
|
||||
}
|
||||
|
||||
// Use zlib to decompress the PNG data.
|
||||
status = uncompress(outdata, &outdataSize, in, insize);
|
||||
|
||||
// If the out buffer was big enough, break out of the loop.
|
||||
if (status != Z_BUF_ERROR)
|
||||
break;
|
||||
|
||||
// Otherwise delete the out buffer and try again with a larger size...
|
||||
delete[] outdata;
|
||||
outdata = nullptr;
|
||||
}
|
||||
|
||||
if (status != Z_OK)
|
||||
{
|
||||
delete[] outdata;
|
||||
return 10000; // "Unknown error code" for LodePNG.
|
||||
}
|
||||
|
||||
if (out != nullptr)
|
||||
*out = outdata;
|
||||
|
||||
if (outsize != nullptr)
|
||||
*outsize = outdataSize;
|
||||
|
||||
return 0; // Success.
|
||||
}
|
||||
|
||||
// Custom PNG compression function for LodePNG, using zlib.
|
||||
static unsigned zlibCompress(unsigned char **out, size_t *outsize, const unsigned char *in,
|
||||
size_t insize, const LodePNGCompressSettings* /*settings*/)
|
||||
{
|
||||
// Get the maximum compressed size of the data.
|
||||
uLongf outdataSize = compressBound(insize);
|
||||
unsigned char *outdata = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
outdata = new unsigned char[outdataSize];
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
return 83; // "Memory allocation failed" error code for LodePNG.
|
||||
}
|
||||
|
||||
// Use zlib to compress the PNG data.
|
||||
int status = compress(outdata, &outdataSize, in, insize);
|
||||
|
||||
if (status != Z_OK)
|
||||
{
|
||||
delete[] outdata;
|
||||
return 10000; // "Unknown error code" for LodePNG.
|
||||
}
|
||||
|
||||
if (out != nullptr)
|
||||
*out = outdata;
|
||||
|
||||
if (outsize != nullptr)
|
||||
*outsize = (size_t) outdataSize;
|
||||
|
||||
return 0; // Success.
|
||||
}
|
||||
|
||||
bool PNGHandler::canDecode(love::filesystem::FileData *data)
|
||||
{
|
||||
unsigned int width = 0, height = 0;
|
||||
unsigned char *indata = (unsigned char *) data->getData();
|
||||
size_t insize = data->getSize();
|
||||
|
||||
lodepng::State state;
|
||||
unsigned status = lodepng_inspect(&width, &height, &state, indata, insize);
|
||||
|
||||
return status == 0 && width > 0 && height > 0;
|
||||
}
|
||||
|
||||
bool PNGHandler::canEncode(ImageData::Format format)
|
||||
{
|
||||
return format == ImageData::FORMAT_PNG;
|
||||
}
|
||||
|
||||
PNGHandler::DecodedImage PNGHandler::decode(love::filesystem::FileData *fdata)
|
||||
{
|
||||
unsigned int width = 0, height = 0;
|
||||
unsigned char *indata = (unsigned char *) fdata->getData();
|
||||
size_t insize = fdata->getSize();
|
||||
|
||||
DecodedImage img;
|
||||
|
||||
lodepng::State state;
|
||||
|
||||
state.info_raw.colortype = LCT_RGBA;
|
||||
state.info_raw.bitdepth = 8;
|
||||
|
||||
state.decoder.zlibsettings.custom_zlib = zlibDecompress;
|
||||
|
||||
unsigned status = lodepng_decode(&img.data, &width, &height,
|
||||
&state, indata, insize);
|
||||
|
||||
if (status != 0)
|
||||
{
|
||||
const char *err = lodepng_error_text(status);
|
||||
throw love::Exception("Could not decode PNG image (%s)", err);
|
||||
}
|
||||
|
||||
img.width = (int) width;
|
||||
img.height = (int) height;
|
||||
img.size = width * height * 4;
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
PNGHandler::EncodedImage PNGHandler::encode(const DecodedImage &img, ImageData::Format format)
|
||||
{
|
||||
if (format != ImageData::FORMAT_PNG)
|
||||
throw love::Exception("PNG encoder cannot encode to non-PNG format.");
|
||||
|
||||
EncodedImage encimg;
|
||||
|
||||
lodepng::State state;
|
||||
|
||||
state.info_raw.colortype = LCT_RGBA;
|
||||
state.info_raw.bitdepth = 8;
|
||||
|
||||
// TODO: support plain RGB (24-bit) encoding in the future?
|
||||
state.info_png.color.colortype = LCT_RGBA;
|
||||
state.info_png.color.bitdepth = 8;
|
||||
|
||||
state.encoder.zlibsettings.custom_zlib = zlibCompress;
|
||||
|
||||
unsigned status = lodepng_encode(&encimg.data, &encimg.size,
|
||||
img.data, img.width, img.height, &state);
|
||||
|
||||
if (status != 0)
|
||||
{
|
||||
const char *err = lodepng_error_text(status);
|
||||
throw love::Exception("Could not encode PNG image (%s)", err);
|
||||
}
|
||||
|
||||
return encimg;
|
||||
}
|
||||
|
||||
void PNGHandler::free(unsigned char *mem)
|
||||
{
|
||||
// LodePNG uses malloc, realloc, and free.
|
||||
if (mem)
|
||||
::free(mem);
|
||||
}
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
|
||||
#define LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
|
||||
|
||||
// LOVE
|
||||
#include "FormatHandler.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
/**
|
||||
* Interface between ImageData and LodePNG.
|
||||
**/
|
||||
class PNGHandler : public FormatHandler
|
||||
{
|
||||
public:
|
||||
|
||||
// Implements FormatHandler.
|
||||
|
||||
virtual bool canDecode(love::filesystem::FileData *data);
|
||||
virtual bool canEncode(ImageData::Format format);
|
||||
|
||||
virtual DecodedImage decode(love::filesystem::FileData *data);
|
||||
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
|
||||
|
||||
virtual void free(unsigned char *mem);
|
||||
|
||||
}; // PNGHandler
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
|
||||
@@ -0,0 +1,149 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "STBHandler.h"
|
||||
|
||||
static void loveSTBAssert(bool test, const char *teststr)
|
||||
{
|
||||
if (!test)
|
||||
throw love::Exception("Could not decode image (stb_image assertion '%s' failed)", teststr);
|
||||
}
|
||||
|
||||
// stb_image
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_NO_STDIO
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_ASSERT(A) loveSTBAssert((A), #A)
|
||||
#include "libraries/stb/stb_image.h"
|
||||
|
||||
// C
|
||||
#include <cstdlib>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
bool STBHandler::canDecode(love::filesystem::FileData *data)
|
||||
{
|
||||
stbi__context s = {};
|
||||
stbi__start_mem(&s, (const stbi_uc *) data->getData(), (int) data->getSize());
|
||||
|
||||
// These are internal stb_image functions, but we can still use them!
|
||||
return stbi__bmp_test(&s) || stbi__tga_test(&s);
|
||||
}
|
||||
|
||||
bool STBHandler::canEncode(ImageData::Format format)
|
||||
{
|
||||
return format == ImageData::FORMAT_TGA;
|
||||
}
|
||||
|
||||
FormatHandler::DecodedImage STBHandler::decode(love::filesystem::FileData *data)
|
||||
{
|
||||
DecodedImage img;
|
||||
|
||||
int comp = 0;
|
||||
img.data = stbi_load_from_memory((const stbi_uc *) data->getData(),
|
||||
(int) data->getSize(),
|
||||
&img.width, &img.height,
|
||||
&comp, 4);
|
||||
|
||||
if (img.data == nullptr || img.width <= 0 || img.height <= 0)
|
||||
throw love::Exception("Could not decode TGA or BMP image.");
|
||||
|
||||
img.size = img.width * img.height * 4;
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
FormatHandler::EncodedImage STBHandler::encode(const DecodedImage &img, ImageData::Format format)
|
||||
{
|
||||
if (!canEncode(format))
|
||||
throw love::Exception("Invalid format.");
|
||||
|
||||
// We don't actually use stb_image for encoding, but this code is small
|
||||
// enough that it might as well stay here.
|
||||
|
||||
EncodedImage encimg;
|
||||
|
||||
const size_t headerlen = 18;
|
||||
const size_t bpp = 4;
|
||||
|
||||
encimg.size = (img.width * img.height * bpp) + headerlen;
|
||||
|
||||
// We need to use malloc because we use stb_image_free (which uses free())
|
||||
// as our custom free() function, which is called by the ImageData after
|
||||
// encode() is complete.
|
||||
// stb_image's source code is compiled with this source, so calling malloc()
|
||||
// directly is fine.
|
||||
encimg.data = (unsigned char *) malloc(encimg.size);
|
||||
|
||||
if (encimg.data == nullptr)
|
||||
throw love::Exception("Out of memory.");
|
||||
|
||||
// here's the header for the Targa file format.
|
||||
encimg.data[0] = 0; // ID field size
|
||||
encimg.data[1] = 0; // colormap type
|
||||
encimg.data[2] = 2; // image type
|
||||
encimg.data[3] = encimg.data[4] = 0; // colormap start
|
||||
encimg.data[5] = encimg.data[6] = 0; // colormap length
|
||||
encimg.data[7] = 32; // colormap bits
|
||||
encimg.data[8] = encimg.data[9] = 0; // x origin
|
||||
encimg.data[10] = encimg.data[11] = 0; // y origin
|
||||
// Targa is little endian, so:
|
||||
encimg.data[12] = img.width & 255; // least significant byte of width
|
||||
encimg.data[13] = img.width >> 8; // most significant byte of width
|
||||
encimg.data[14] = img.height & 255; // least significant byte of height
|
||||
encimg.data[15] = img.height >> 8; // most significant byte of height
|
||||
encimg.data[16] = bpp * 8; // bits per pixel
|
||||
encimg.data[17] = 0x20; // descriptor bits (flip bits: 0x10 horizontal, 0x20 vertical)
|
||||
|
||||
// header done. write the pixel data to TGA:
|
||||
memcpy(encimg.data + headerlen, img.data, img.width * img.height * bpp);
|
||||
|
||||
// convert the pixels from RGBA to BGRA.
|
||||
pixel *encodedpixels = (pixel *) (encimg.data + headerlen);
|
||||
for (int y = 0; y < img.height; y++)
|
||||
{
|
||||
for (int x = 0; x < img.width; x++)
|
||||
{
|
||||
unsigned char r = encodedpixels[y * img.width + x].r;
|
||||
unsigned char b = encodedpixels[y * img.width + x].b;
|
||||
encodedpixels[y * img.width + x].r = b;
|
||||
encodedpixels[y * img.width + x].b = r;
|
||||
}
|
||||
}
|
||||
|
||||
return encimg;
|
||||
}
|
||||
|
||||
void STBHandler::free(unsigned char *mem)
|
||||
{
|
||||
// The STB decoder gave memory allocated directly by stb_image to the
|
||||
// ImageData, so we use stb_image_free to delete it.
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_IMAGE_MAGPIE_STB_HANDLER_H
|
||||
#define LOVE_IMAGE_MAGPIE_STB_HANDLER_H
|
||||
|
||||
#include "FormatHandler.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
namespace magpie
|
||||
{
|
||||
|
||||
/**
|
||||
* Interface between ImageData and the stb_image library, for decoding TGA and
|
||||
* BMP images.
|
||||
*
|
||||
* We could use stb_image to decode PNG and JPEG as well, but performance and
|
||||
* comprehensive format support is lacking compared to some alternatives, plus
|
||||
* stb_image_write doesn't have JPEG support.
|
||||
**/
|
||||
class STBHandler : public FormatHandler
|
||||
{
|
||||
public:
|
||||
|
||||
// Implements FormatHandler.
|
||||
|
||||
virtual bool canDecode(love::filesystem::FileData *data);
|
||||
virtual bool canEncode(ImageData::Format format);
|
||||
|
||||
virtual DecodedImage decode(love::filesystem::FileData *data);
|
||||
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
|
||||
|
||||
virtual void free(unsigned char *mem);
|
||||
|
||||
}; // STBHandler
|
||||
|
||||
} // magpie
|
||||
} // image
|
||||
} // love
|
||||
|
||||
#endif // LOVE_IMAGE_MAGPIE_STB_HANDLER_H
|
||||
@@ -37,7 +37,7 @@ int w_CompressedData_getWidth(lua_State *L)
|
||||
int miplevel = luaL_optinteger(L, 2, 1);
|
||||
int width = 0;
|
||||
|
||||
EXCEPT_GUARD(width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);)
|
||||
luax_catchexcept(L, [&](){ width = t->getWidth(miplevel - 1); });
|
||||
|
||||
lua_pushinteger(L, width);
|
||||
return 1;
|
||||
@@ -49,7 +49,7 @@ int w_CompressedData_getHeight(lua_State *L)
|
||||
int miplevel = luaL_optinteger(L, 2, 1);
|
||||
int height = 0;
|
||||
|
||||
EXCEPT_GUARD(height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);)
|
||||
luax_catchexcept(L, [&](){ height = t->getHeight(miplevel - 1); });
|
||||
|
||||
lua_pushinteger(L, height);
|
||||
return 1;
|
||||
@@ -61,10 +61,11 @@ int w_CompressedData_getDimensions(lua_State *L)
|
||||
int miplevel = luaL_optinteger(L, 2, 1);
|
||||
int width = 0, height = 0;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
|
||||
height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
|
||||
)
|
||||
luax_catchexcept(L, [&]()
|
||||
{
|
||||
width = t->getWidth(miplevel - 1);
|
||||
height = t->getHeight(miplevel - 1);
|
||||
});
|
||||
|
||||
lua_pushinteger(L, width);
|
||||
lua_pushinteger(L, height);
|
||||
|
||||
@@ -25,12 +25,14 @@
|
||||
|
||||
#include "magpie/Image.h"
|
||||
|
||||
#include "filesystem/wrap_Filesystem.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace image
|
||||
{
|
||||
|
||||
static Image *instance = 0;
|
||||
#define instance() (Module::getInstance<Image>(Module::M_IMAGE))
|
||||
|
||||
int w_newImageData(lua_State *L)
|
||||
{
|
||||
@@ -42,53 +44,48 @@ int w_newImageData(lua_State *L)
|
||||
if (w <= 0 || h <= 0)
|
||||
return luaL_error(L, "Invalid image size.");
|
||||
|
||||
ImageData *t = 0;
|
||||
EXCEPT_GUARD(t = instance->newImageData(w, h);)
|
||||
ImageData *t = nullptr;
|
||||
luax_catchexcept(L, [&](){ t = instance()->newImageData(w, h); });
|
||||
|
||||
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Case 2: File(Data).
|
||||
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
|
||||
|
||||
// Convert to FileData, if necessary.
|
||||
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
|
||||
luax_convobj(L, 1, "filesystem", "newFileData");
|
||||
|
||||
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
|
||||
|
||||
ImageData *t = 0;
|
||||
EXCEPT_GUARD(t = instance->newImageData(data);)
|
||||
ImageData *t = nullptr;
|
||||
luax_catchexcept(L,
|
||||
[&]() { t = instance()->newImageData(data); },
|
||||
[&]() { data->release(); }
|
||||
);
|
||||
|
||||
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newCompressedData(lua_State *L)
|
||||
{
|
||||
// Convert to FileData, if necessary.
|
||||
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
|
||||
luax_convobj(L, 1, "filesystem", "newFileData");
|
||||
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
|
||||
|
||||
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
|
||||
|
||||
CompressedData *t = 0;
|
||||
EXCEPT_GUARD(t = instance->newCompressedData(data);)
|
||||
CompressedData *t = nullptr;
|
||||
luax_catchexcept(L,
|
||||
[&]() { t = instance()->newCompressedData(data); },
|
||||
[&]() { data->release(); }
|
||||
);
|
||||
|
||||
luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
|
||||
t->release();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isCompressed(lua_State *L)
|
||||
{
|
||||
// Convert to FileData, if necessary.
|
||||
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
|
||||
luax_convobj(L, 1, "filesystem", "newFileData");
|
||||
|
||||
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
|
||||
|
||||
bool compressed = false;
|
||||
EXCEPT_GUARD(compressed = instance->isCompressed(data);)
|
||||
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
|
||||
bool compressed = instance()->isCompressed(data);
|
||||
data->release();
|
||||
|
||||
luax_pushboolean(L, compressed);
|
||||
return 1;
|
||||
@@ -112,9 +109,10 @@ static const lua_CFunction types[] =
|
||||
|
||||
extern "C" int luaopen_love_image(lua_State *L)
|
||||
{
|
||||
if (instance == 0)
|
||||
Image *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new love::image::magpie::Image();)
|
||||
luax_catchexcept(L, [&](){ instance = new love::image::magpie::Image(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
@@ -62,7 +62,7 @@ int w_ImageData_getPixel(lua_State *L)
|
||||
int y = luaL_checkint(L, 3);
|
||||
pixel c;
|
||||
|
||||
EXCEPT_GUARD(c = t->getPixel(x, y);)
|
||||
luax_catchexcept(L, [&](){ c = t->getPixel(x, y); });
|
||||
|
||||
lua_pushnumber(L, c.r);
|
||||
lua_pushnumber(L, c.g);
|
||||
@@ -98,7 +98,7 @@ int w_ImageData_setPixel(lua_State *L)
|
||||
c.a = (unsigned char)luaL_optinteger(L, 7, 255);
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->setPixel(x, y, c);)
|
||||
luax_catchexcept(L, [&](){ t->setPixel(x, y, c); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -261,7 +261,7 @@ int w_ImageData_encode(lua_State *L)
|
||||
return luaL_error(L, "Invalid image format '%s'.", fmt);
|
||||
}
|
||||
|
||||
EXCEPT_GUARD(t->encode(file, format);)
|
||||
luax_catchexcept(L, [&](){ t->encode(file, format); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,9 @@ public:
|
||||
|
||||
virtual ~JoystickModule() {}
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_JOYSTICK; }
|
||||
|
||||
/**
|
||||
* Adds a connected Joystick device and opens it for use.
|
||||
* Returns NULL if the Joystick could not be added.
|
||||
@@ -85,6 +88,20 @@ public:
|
||||
**/
|
||||
virtual Joystick::JoystickInput getGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput) = 0;
|
||||
|
||||
/**
|
||||
* Loads a newline-separated list of virtual Gamepad mapping strings for
|
||||
* multiple joysticks at a time. The mapping strings must have been
|
||||
* generated with saveGamepadMappings, via Steam, or some other tool which
|
||||
* generates SDL GameController mappings.
|
||||
**/
|
||||
virtual void loadGamepadMappings(const std::string &mappings) = 0;
|
||||
|
||||
/**
|
||||
* Gets a newline-separated list of virtual Gamepad mapping strings for
|
||||
* all used or modified Joysticks which are identified as Gamepads.
|
||||
**/
|
||||
virtual std::string saveGamepadMappings() = 0;
|
||||
|
||||
}; // JoystickModule
|
||||
|
||||
} // joystick
|
||||
|
||||
@@ -191,12 +191,14 @@ bool Joystick::isDown(const std::vector<int> &buttonlist) const
|
||||
if (!isConnected())
|
||||
return false;
|
||||
|
||||
int num = getButtonCount();
|
||||
int numbuttons = getButtonCount();
|
||||
|
||||
for (size_t i = 0; i < buttonlist.size(); i++)
|
||||
for (int button : buttonlist)
|
||||
{
|
||||
int button = buttonlist[i];
|
||||
if (button >= 0 && button < num && SDL_JoystickGetButton(joyhandle, button) == 1)
|
||||
if (button < 0 || button >= numbuttons)
|
||||
continue;
|
||||
|
||||
if (SDL_JoystickGetButton(joyhandle, button) == 1)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -244,9 +246,9 @@ bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const
|
||||
|
||||
SDL_GameControllerButton sdlbutton;
|
||||
|
||||
for (size_t i = 0; i < blist.size(); i++)
|
||||
for (GamepadButton button : blist)
|
||||
{
|
||||
if (!getConstant(blist[i], sdlbutton))
|
||||
if (!getConstant(button, sdlbutton))
|
||||
continue;
|
||||
|
||||
if (SDL_GameControllerGetButton(controller, sdlbutton) == 1)
|
||||
|
||||
@@ -57,10 +57,10 @@ JoystickModule::JoystickModule()
|
||||
JoystickModule::~JoystickModule()
|
||||
{
|
||||
// Close any open Joysticks.
|
||||
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
|
||||
for (auto stick : joysticks)
|
||||
{
|
||||
(*it)->close();
|
||||
(*it)->release();
|
||||
stick->close();
|
||||
stick->release();
|
||||
}
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_HAPTIC) != 0)
|
||||
@@ -101,10 +101,10 @@ int JoystickModule::getJoystickCount() const
|
||||
|
||||
love::joystick::Joystick *JoystickModule::getJoystickFromID(int instanceid)
|
||||
{
|
||||
for (size_t i = 0; i < activeSticks.size(); i++)
|
||||
for (auto stick : activeSticks)
|
||||
{
|
||||
if (instanceid == activeSticks[i]->getInstanceID())
|
||||
return activeSticks[i];
|
||||
if (stick->getInstanceID() == instanceid)
|
||||
return stick;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
@@ -119,12 +119,12 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
|
||||
joystick::Joystick *joystick = 0;
|
||||
bool reused = false;
|
||||
|
||||
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
|
||||
for (auto stick : joysticks)
|
||||
{
|
||||
// Try to re-use a disconnected Joystick with the same GUID.
|
||||
if (!(*it)->isConnected() && (*it)->getGUID() == guidstr)
|
||||
if (!stick->isConnected() && stick->getGUID() == guidstr)
|
||||
{
|
||||
joystick = *it;
|
||||
joystick = stick;
|
||||
reused = true;
|
||||
break;
|
||||
}
|
||||
@@ -144,9 +144,9 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
|
||||
|
||||
// Make sure multiple instances of the same physical joystick aren't added
|
||||
// to the active list.
|
||||
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
|
||||
for (auto activestick : activeSticks)
|
||||
{
|
||||
if (joystick->getHandle() == (*it)->getHandle())
|
||||
if (joystick->getHandle() == activestick->getHandle())
|
||||
{
|
||||
joystick->close();
|
||||
|
||||
@@ -157,10 +157,13 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
|
||||
joystick->release();
|
||||
}
|
||||
|
||||
return *it;
|
||||
return activestick;
|
||||
}
|
||||
}
|
||||
|
||||
if (joystick->isGamepad())
|
||||
recentGamepadGUIDs[joystick->getGUID()] = true;
|
||||
|
||||
activeSticks.push_back(joystick);
|
||||
return joystick;
|
||||
}
|
||||
@@ -257,6 +260,9 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
|
||||
// 1 == added, 0 == updated, -1 == error.
|
||||
int status = SDL_GameControllerAddMapping(mapstr.c_str());
|
||||
|
||||
if (status != -1)
|
||||
recentGamepadGUIDs[guid] = true;
|
||||
|
||||
// FIXME: massive hack until missing APIs are added to SDL 2:
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
|
||||
if (status == 1)
|
||||
@@ -427,22 +433,23 @@ void JoystickModule::checkGamepads(const std::string &guid) const
|
||||
if (guid.compare(getDeviceGUID(d_index)) != 0)
|
||||
continue;
|
||||
|
||||
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
|
||||
for (auto stick : activeSticks)
|
||||
{
|
||||
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
|
||||
if (stick->isGamepad() || guid.compare(stick->getGUID()) != 0)
|
||||
continue;
|
||||
|
||||
// Big hack time: open the index as a game controller and compare
|
||||
// the underlying joystick handle to the active stick's.
|
||||
SDL_GameController *ctrl = SDL_GameControllerOpen(d_index);
|
||||
if (ctrl == nullptr)
|
||||
SDL_GameController *controller = SDL_GameControllerOpen(d_index);
|
||||
if (controller == nullptr)
|
||||
continue;
|
||||
|
||||
SDL_Joystick *stick = SDL_GameControllerGetJoystick(ctrl);
|
||||
if (stick == (SDL_Joystick *) (*it)->getHandle())
|
||||
(*it)->openGamepad(d_index);
|
||||
SDL_Joystick *sdlstick = SDL_GameControllerGetJoystick(controller);
|
||||
if (sdlstick == (SDL_Joystick *) stick->getHandle())
|
||||
stick->openGamepad(d_index);
|
||||
|
||||
SDL_GameControllerClose(ctrl);
|
||||
// GameController objects are reference-counted in SDL.
|
||||
SDL_GameControllerClose(controller);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -462,6 +469,80 @@ std::string JoystickModule::getDeviceGUID(int deviceindex) const
|
||||
return std::string(guidstr);
|
||||
}
|
||||
|
||||
void JoystickModule::loadGamepadMappings(const std::string &mappings)
|
||||
{
|
||||
// TODO: We should use SDL_GameControllerAddMappingsFromRW. We're
|
||||
// duplicating its functionality for now because it was added after
|
||||
// SDL 2.0.0's release, and we want runtime compat with 2.0.0 on Linux...
|
||||
|
||||
std::stringstream ss(mappings);
|
||||
std::string mapping;
|
||||
bool success = false;
|
||||
|
||||
// The mappings string contains newline-separated mappings.
|
||||
while (std::getline(ss, mapping))
|
||||
{
|
||||
if (mapping.empty())
|
||||
continue;
|
||||
|
||||
// Strip out and compare any "platform:XYZ," in the mapping.
|
||||
size_t pstartpos = mapping.find("platform:");
|
||||
if (pstartpos != std::string::npos)
|
||||
{
|
||||
pstartpos += strlen("platform:");
|
||||
|
||||
size_t pendpos = mapping.find_first_of(',', pstartpos);
|
||||
std::string platform = mapping.substr(pstartpos, pendpos - pstartpos);
|
||||
|
||||
if (platform.compare(SDL_GetPlatform()) != 0)
|
||||
continue;
|
||||
|
||||
pstartpos -= strlen("platform:");
|
||||
mapping.erase(pstartpos, pendpos - pstartpos + 1);
|
||||
}
|
||||
|
||||
if (SDL_GameControllerAddMapping(mapping.c_str()) != -1)
|
||||
{
|
||||
success = true;
|
||||
std::string guid = mapping.substr(0, mapping.find_first_of(','));
|
||||
recentGamepadGUIDs[guid] = true;
|
||||
|
||||
// FIXME: massive hack until missing APIs are added to SDL 2:
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
|
||||
checkGamepads(guid);
|
||||
}
|
||||
}
|
||||
|
||||
if (!success)
|
||||
throw love::Exception("Invalid gamepad mappings.");
|
||||
}
|
||||
|
||||
std::string JoystickModule::saveGamepadMappings()
|
||||
{
|
||||
std::string mappings;
|
||||
|
||||
for (const auto &g : recentGamepadGUIDs)
|
||||
{
|
||||
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(g.first.c_str());
|
||||
|
||||
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
|
||||
if (sdlmapping == nullptr)
|
||||
continue;
|
||||
|
||||
std::string mapping = sdlmapping;
|
||||
SDL_free(sdlmapping);
|
||||
|
||||
if (mapping.find_last_of(',') != mapping.length() - 1)
|
||||
mapping += ",";
|
||||
|
||||
// Matches SDL_GameControllerAddMappingsFromRW.
|
||||
mapping += "platform:" + std::string(SDL_GetPlatform()) + ",\n";
|
||||
mappings += mapping;
|
||||
}
|
||||
|
||||
return mappings;
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -56,6 +57,8 @@ public:
|
||||
|
||||
bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
|
||||
Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput);
|
||||
void loadGamepadMappings(const std::string &mappings);
|
||||
std::string saveGamepadMappings();
|
||||
|
||||
private:
|
||||
|
||||
@@ -74,6 +77,10 @@ private:
|
||||
// Persistent list of all Joysticks which have been connected at some point.
|
||||
std::list<Joystick *> joysticks;
|
||||
|
||||
// Persistent map indicating GUIDs for Gamepads which have been connected or
|
||||
// modified at some point.
|
||||
std::map<std::string, bool> recentGamepadGUIDs;
|
||||
|
||||
}; // JoystickModule
|
||||
|
||||
} // sdl
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "wrap_Joystick.h"
|
||||
#include "wrap_JoystickModule.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
|
||||
Joystick *luax_checkjoystick(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<Joystick>(L, idx, "Joystick", JOYSTICK_JOYSTICK_T);
|
||||
}
|
||||
|
||||
int w_Joystick_isConnected(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
luax_pushboolean(L, j->isConnected());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getName(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
lua_pushstring(L, j->getName());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getID(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
|
||||
// IDs are 1-based in Lua.
|
||||
lua_pushinteger(L, j->getID() + 1);
|
||||
|
||||
int instanceid = j->getInstanceID();
|
||||
if (instanceid >= 0)
|
||||
lua_pushinteger(L, instanceid + 1);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_Joystick_getGUID(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
luax_pushstring(L, j->getGUID());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getAxisCount(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
lua_pushinteger(L, j->getAxisCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getButtonCount(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
lua_pushinteger(L, j->getButtonCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getHatCount(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
lua_pushinteger(L, j->getHatCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getAxis(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
int axisindex = luaL_checkint(L, 2) - 1;
|
||||
lua_pushnumber(L, j->getAxis(axisindex));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getAxes(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
std::vector<float> axes = j->getAxes();
|
||||
|
||||
for (size_t i = 0; i < axes.size(); i++)
|
||||
lua_pushnumber(L, axes[i]);
|
||||
|
||||
return (int) axes.size();
|
||||
}
|
||||
|
||||
int w_Joystick_getHat(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
int hatindex = luaL_checkint(L, 2) - 1;
|
||||
|
||||
Joystick::Hat h = j->getHat(hatindex);
|
||||
|
||||
const char *direction = "";
|
||||
Joystick::getConstant(h, direction);
|
||||
|
||||
lua_pushstring(L, direction);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_isDown(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
|
||||
luaL_checkinteger(L, 2);
|
||||
|
||||
std::vector<int> buttons;
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
buttons.push_back(luaL_checkint(L, i) - 1);
|
||||
|
||||
luax_pushboolean(L, j->isDown(buttons));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_isGamepad(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
luax_pushboolean(L, j->isGamepad());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getGamepadAxis(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
|
||||
const char *str = luaL_checkstring(L, 2);
|
||||
Joystick::GamepadAxis axis;
|
||||
|
||||
if (!joystick::Joystick::getConstant(str, axis))
|
||||
return luaL_error(L, "Invalid gamepad axis: %s", str);
|
||||
|
||||
lua_pushnumber(L, j->getGamepadAxis(axis));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_isGamepadDown(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
|
||||
std::vector<Joystick::GamepadButton> buttons;
|
||||
buttons.reserve(lua_gettop(L) - 1);
|
||||
|
||||
luaL_checkstring(L, 2);
|
||||
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
{
|
||||
const char *str = luaL_checkstring(L, i);
|
||||
Joystick::GamepadButton button;
|
||||
|
||||
if (!joystick::Joystick::getConstant(str, button))
|
||||
return luaL_error(L, "Invalid gamepad button: %s", str);
|
||||
|
||||
buttons.push_back(button);
|
||||
}
|
||||
|
||||
luax_pushboolean(L, j->isGamepadDown(buttons));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_isVibrationSupported(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
luax_pushboolean(L, j->isVibrationSupported());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_setVibration(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
bool success = false;
|
||||
|
||||
if (lua_isnoneornil(L, 2))
|
||||
{
|
||||
// Disable joystick vibration if no argument is given.
|
||||
success = j->setVibration();
|
||||
}
|
||||
else
|
||||
{
|
||||
float left = (float) luaL_checknumber(L, 2);
|
||||
float right = (float) luaL_optnumber(L, 3, left);
|
||||
float duration = (float) luaL_optnumber(L, 4, -1.0); // -1 is infinite.
|
||||
success = j->setVibration(left, right, duration);
|
||||
}
|
||||
|
||||
luax_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getVibration(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
float left, right;
|
||||
j->getVibration(left, right);
|
||||
lua_pushnumber(L, left);
|
||||
lua_pushnumber(L, right);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "isConnected", w_Joystick_isConnected },
|
||||
{ "getName", w_Joystick_getName },
|
||||
{ "getID", w_Joystick_getID },
|
||||
{ "getGUID", w_Joystick_getGUID },
|
||||
{ "getAxisCount", w_Joystick_getAxisCount },
|
||||
{ "getButtonCount", w_Joystick_getButtonCount },
|
||||
{ "getHatCount", w_Joystick_getHatCount },
|
||||
{ "getAxis", w_Joystick_getAxis },
|
||||
{ "getAxes", w_Joystick_getAxes },
|
||||
{ "getHat", w_Joystick_getHat },
|
||||
{ "isDown", w_Joystick_isDown },
|
||||
|
||||
{ "isGamepad", w_Joystick_isGamepad },
|
||||
{ "getGamepadAxis", w_Joystick_getGamepadAxis },
|
||||
{ "isGamepadDown", w_Joystick_isGamepadDown },
|
||||
|
||||
{ "isVibrationSupported", w_Joystick_isVibrationSupported },
|
||||
{ "setVibration", w_Joystick_setVibration },
|
||||
{ "getVibration", w_Joystick_getVibration },
|
||||
|
||||
// From wrap_JoystickModule.
|
||||
{ "getConnectedIndex", w_getIndex },
|
||||
{ "getGamepadMapping", w_getGamepadMapping },
|
||||
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
extern "C" int luaopen_joystick(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "Joystick", functions);
|
||||
}
|
||||
|
||||
} // joystick
|
||||
} // love
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_H
|
||||
#define LOVE_JOYSTICK_WRAP_JOYSTICK_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "Joystick.h"
|
||||
#include "common/runtime.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
|
||||
Joystick *luax_checkjoystick(lua_State *L, int idx);
|
||||
int w_Joystick_isConnected(lua_State *L);
|
||||
int w_Joystick_getName(lua_State *L);
|
||||
int w_Joystick_getID(lua_State *L);
|
||||
int w_Joystick_getGUID(lua_State *L);
|
||||
int w_Joystick_getAxisCount(lua_State *L);
|
||||
int w_Joystick_getButtonCount(lua_State *L);
|
||||
int w_Joystick_getHatCount(lua_State *L);
|
||||
int w_Joystick_getAxis(lua_State *L);
|
||||
int w_Joystick_getAxes(lua_State *L);
|
||||
int w_Joystick_getHat(lua_State *L);
|
||||
int w_Joystick_isDown(lua_State *L);
|
||||
int w_Joystick_isGamepad(lua_State *L);
|
||||
int w_Joystick_getGamepadAxis(lua_State *L);
|
||||
int w_Joystick_isGamepadDown(lua_State *L);
|
||||
int w_Joystick_isVibrationSupported(lua_State *L);
|
||||
int w_Joystick_setVibration(lua_State *L);
|
||||
int w_Joystick_getVibration(lua_State *L);
|
||||
extern "C" int luaopen_joystick(lua_State *L);
|
||||
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
@@ -0,0 +1,261 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_JoystickModule.h"
|
||||
#include "wrap_Joystick.h"
|
||||
|
||||
#include "filesystem/wrap_Filesystem.h"
|
||||
|
||||
#include "sdl/JoystickModule.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
|
||||
#define instance() (Module::getInstance<JoystickModule>(Module::M_JOYSTICK))
|
||||
|
||||
int w_getJoysticks(lua_State *L)
|
||||
{
|
||||
int stickcount = instance()->getJoystickCount();
|
||||
lua_createtable(L, stickcount, 0);
|
||||
|
||||
for (int i = 0; i < stickcount; i++)
|
||||
{
|
||||
Joystick *stick = instance()->getJoystick(i);
|
||||
luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getIndex(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
int index = instance()->getIndex(j);
|
||||
if (index >= 0)
|
||||
lua_pushinteger(L, index + 1);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getJoystickCount(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, instance()->getJoystickCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setGamepadMapping(lua_State *L)
|
||||
{
|
||||
// Only accept a GUID string. We don't accept a Joystick object because
|
||||
// the gamepad mapping applies to all joysticks with the same GUID (e.g. all
|
||||
// Xbox 360 controllers on the system), rather than individual objects.
|
||||
const char *guid = luaL_checkstring(L, 1);
|
||||
|
||||
const char *gpbindstr = luaL_checkstring(L, 2);
|
||||
Joystick::GamepadInput gpinput;
|
||||
|
||||
if (Joystick::getConstant(gpbindstr, gpinput.axis))
|
||||
gpinput.type = Joystick::INPUT_TYPE_AXIS;
|
||||
else if (Joystick::getConstant(gpbindstr, gpinput.button))
|
||||
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
|
||||
else
|
||||
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
|
||||
|
||||
const char *jinputtypestr = luaL_checkstring(L, 3);
|
||||
Joystick::JoystickInput jinput;
|
||||
|
||||
if (!Joystick::getConstant(jinputtypestr, jinput.type))
|
||||
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
|
||||
|
||||
const char *hatstr;
|
||||
switch (jinput.type)
|
||||
{
|
||||
case Joystick::INPUT_TYPE_AXIS:
|
||||
jinput.axis = luaL_checkint(L, 4) - 1;
|
||||
break;
|
||||
case Joystick::INPUT_TYPE_BUTTON:
|
||||
jinput.button = luaL_checkint(L, 4) - 1;
|
||||
break;
|
||||
case Joystick::INPUT_TYPE_HAT:
|
||||
// Hats need both a hat index and a hat value.
|
||||
jinput.hat.index = luaL_checkint(L, 4) - 1;
|
||||
hatstr = luaL_checkstring(L, 5);
|
||||
if (!Joystick::getConstant(hatstr, jinput.hat.value))
|
||||
return luaL_error(L, "Invalid joystick hat: %s", hatstr);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
luax_catchexcept(L, [&](){ success = instance()->setGamepadMapping(guid, gpinput, jinput); });
|
||||
|
||||
luax_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getGamepadMapping(lua_State *L)
|
||||
{
|
||||
std::string guid;
|
||||
|
||||
// Accept either a GUID string or a Joystick object. This way we can re-use
|
||||
// the function for Joystick:getGamepadMapping.
|
||||
if (lua_type(L, 1) == LUA_TSTRING)
|
||||
guid = luax_checkstring(L, 1);
|
||||
else
|
||||
{
|
||||
Joystick *stick = luax_checkjoystick(L, 1);
|
||||
guid = stick->getGUID();
|
||||
}
|
||||
|
||||
const char *gpbindstr = luaL_checkstring(L, 2);
|
||||
Joystick::GamepadInput gpinput;
|
||||
|
||||
if (Joystick::getConstant(gpbindstr, gpinput.axis))
|
||||
gpinput.type = Joystick::INPUT_TYPE_AXIS;
|
||||
else if (Joystick::getConstant(gpbindstr, gpinput.button))
|
||||
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
|
||||
else
|
||||
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
|
||||
|
||||
Joystick::JoystickInput jinput;
|
||||
jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
|
||||
|
||||
luax_catchexcept(L, [&](){ jinput = instance()->getGamepadMapping(guid, gpinput); });
|
||||
|
||||
if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
|
||||
return 0;
|
||||
|
||||
const char *inputtypestr;
|
||||
if (!Joystick::getConstant(jinput.type, inputtypestr))
|
||||
return luaL_error(L, "Unknown joystick input type.");
|
||||
|
||||
lua_pushstring(L, inputtypestr);
|
||||
|
||||
const char *hatstr;
|
||||
switch (jinput.type)
|
||||
{
|
||||
case Joystick::INPUT_TYPE_AXIS:
|
||||
lua_pushinteger(L, jinput.axis + 1);
|
||||
return 2;
|
||||
case Joystick::INPUT_TYPE_BUTTON:
|
||||
lua_pushinteger(L, jinput.button + 1);
|
||||
return 2;
|
||||
case Joystick::INPUT_TYPE_HAT:
|
||||
lua_pushinteger(L, jinput.hat.index + 1);
|
||||
if (Joystick::getConstant(jinput.hat.value, hatstr))
|
||||
{
|
||||
lua_pushstring(L, hatstr);
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "Unknown joystick hat.");
|
||||
default:
|
||||
break; // ?
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_loadGamepadMappings(lua_State *L)
|
||||
{
|
||||
lua_pushvalue(L, 1);
|
||||
luax_convobj(L, -1, "filesystem", "isFile");
|
||||
bool isfile = luax_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::string mappings;
|
||||
|
||||
if (isfile)
|
||||
{
|
||||
love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1);
|
||||
mappings = std::string((const char *) fd->getData(), fd->getSize());
|
||||
fd->release();
|
||||
|
||||
}
|
||||
else
|
||||
mappings = luax_checkstring(L, 1);
|
||||
|
||||
luax_catchexcept(L, [&](){ instance()->loadGamepadMappings(mappings); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_saveGamepadMappings(lua_State *L)
|
||||
{
|
||||
lua_settop(L, 1);
|
||||
std::string mappings = instance()->saveGamepadMappings();
|
||||
|
||||
// Optionally write the mappings string to a file.
|
||||
if (!lua_isnoneornil(L, 1))
|
||||
{
|
||||
luax_pushstring(L, mappings);
|
||||
int idxs[] = {1, 2};
|
||||
luax_convobj(L, idxs, 2, "filesystem", "write");
|
||||
lua_pop(L, 1); // Pop the return value.
|
||||
}
|
||||
|
||||
// Return the actual string even if we also wrote it to a file.
|
||||
luax_pushstring(L, mappings);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getJoysticks", w_getJoysticks },
|
||||
{ "getJoystickCount", w_getJoystickCount },
|
||||
{ "setGamepadMapping", w_setGamepadMapping },
|
||||
{ "getGamepadMapping", w_getGamepadMapping },
|
||||
{ "loadGamepadMappings", w_loadGamepadMappings },
|
||||
{ "saveGamepadMappings", w_saveGamepadMappings },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_joystick,
|
||||
0,
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_joystick(lua_State *L)
|
||||
{
|
||||
JoystickModule *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "joystick";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // joystick
|
||||
} // love
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
|
||||
#define LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/runtime.h"
|
||||
#include "JoystickModule.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
|
||||
int w_getJoysticks(lua_State *L);
|
||||
int w_getIndex(lua_State *L);
|
||||
int w_getJoystickCount(lua_State *L);
|
||||
int w_setGamepadMapping(lua_State *L);
|
||||
int w_getGamepadMapping(lua_State *L);
|
||||
int w_loadGamepadMappings(lua_State *L);
|
||||
int w_saveGamepadMappings(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
|
||||
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
|
||||
@@ -247,6 +247,9 @@ public:
|
||||
|
||||
virtual ~Keyboard() {}
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const { return M_KEYBOARD; }
|
||||
|
||||
/**
|
||||
* Sets whether repeat keypress events should be sent if a key is held down.
|
||||
* Does not affect text input events.
|
||||
@@ -272,11 +275,23 @@ public:
|
||||
**/
|
||||
virtual void setTextInput(bool enable) = 0;
|
||||
|
||||
/**
|
||||
* Sets whether text input events should be received, and sets the
|
||||
* rectangle used for on-screen keyboards.
|
||||
**/
|
||||
virtual void setTextInput(bool enable, int x, int y, int w, int h) = 0;
|
||||
|
||||
/**
|
||||
* Gets whether text input events are enabled.
|
||||
**/
|
||||
virtual bool hasTextInput() const = 0;
|
||||
|
||||
/**
|
||||
* Gets whether the system can display an on-screen keyboard when text input
|
||||
* events are enabled.
|
||||
**/
|
||||
virtual bool hasScreenKeyboard() const = 0;
|
||||
|
||||
static bool getConstant(const char *in, Key &out);
|
||||
static bool getConstant(Key in, const char *&out);
|
||||
|
||||
|
||||
@@ -71,11 +71,24 @@ void Keyboard::setTextInput(bool enable)
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
void Keyboard::setTextInput(bool enable, int x, int y, int w, int h)
|
||||
{
|
||||
setTextInput(enable);
|
||||
|
||||
SDL_Rect textrect = {x, y, w, h};
|
||||
SDL_SetTextInputRect(&textrect);
|
||||
}
|
||||
|
||||
bool Keyboard::hasTextInput() const
|
||||
{
|
||||
return SDL_IsTextInputActive();
|
||||
}
|
||||
|
||||
bool Keyboard::hasScreenKeyboard() const
|
||||
{
|
||||
return SDL_HasScreenKeyboardSupport();
|
||||
}
|
||||
|
||||
std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
|
||||
{
|
||||
std::map<Keyboard::Key, SDL_Keycode> k;
|
||||
|
||||
@@ -52,7 +52,9 @@ public:
|
||||
bool isDown(Key *keylist) const;
|
||||
|
||||
void setTextInput(bool enable);
|
||||
void setTextInput(bool enable, int x, int y, int w, int h);
|
||||
bool hasTextInput() const;
|
||||
bool hasScreenKeyboard() const;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -29,17 +29,17 @@ namespace love
|
||||
namespace keyboard
|
||||
{
|
||||
|
||||
static Keyboard *instance = nullptr;
|
||||
#define instance() (Module::getInstance<Keyboard>(Module::M_KEYBOARD))
|
||||
|
||||
int w_setKeyRepeat(lua_State *L)
|
||||
{
|
||||
instance->setKeyRepeat(luax_toboolean(L, 1));
|
||||
instance()->setKeyRepeat(luax_toboolean(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_hasKeyRepeat(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance->hasKeyRepeat());
|
||||
luax_pushboolean(L, instance()->hasKeyRepeat());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -57,20 +57,38 @@ int w_isDown(lua_State *L)
|
||||
}
|
||||
keylist[counter] = Keyboard::KEY_MAX_ENUM;
|
||||
|
||||
luax_pushboolean(L, instance->isDown(keylist));
|
||||
luax_pushboolean(L, instance()->isDown(keylist));
|
||||
delete[] keylist;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_setTextInput(lua_State *L)
|
||||
{
|
||||
instance->setTextInput(luax_toboolean(L, 1));
|
||||
bool enable = luax_toboolean(L, 1);
|
||||
|
||||
if (lua_gettop(L) <= 1)
|
||||
instance()->setTextInput(enable);
|
||||
else
|
||||
{
|
||||
int x = (int) luaL_checkinteger(L, 2);
|
||||
int y = (int) luaL_checkinteger(L, 3);
|
||||
int w = (int) luaL_checkinteger(L, 4);
|
||||
int h = (int) luaL_checkinteger(L, 5);
|
||||
instance()->setTextInput(enable, x, y, w, h);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_hasTextInput(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance->hasTextInput());
|
||||
luax_pushboolean(L, instance()->hasTextInput());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_hasScreenKeyboard(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance()->hasScreenKeyboard());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -81,15 +99,17 @@ static const luaL_Reg functions[] =
|
||||
{ "hasKeyRepeat", w_hasKeyRepeat },
|
||||
{ "setTextInput", w_setTextInput },
|
||||
{ "hasTextInput", w_hasTextInput },
|
||||
{ "hasScreenKeyboard", w_hasScreenKeyboard },
|
||||
{ "isDown", w_isDown },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_keyboard(lua_State *L)
|
||||
{
|
||||
Keyboard *instance = instance();
|
||||
if (instance == nullptr)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
|
||||
luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
@@ -35,6 +35,7 @@ int w_hasKeyRepeat(lua_State *L);
|
||||
int w_isDown(lua_State *L);
|
||||
int w_setTextInput(lua_State *L);
|
||||
int w_hasTextInput(lua_State *L);
|
||||
int w_hasScreenKeyboard(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State *L);
|
||||
|
||||
} // keyboard
|
||||
|
||||
@@ -36,6 +36,10 @@
|
||||
#include <fstream>
|
||||
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
#include <SDL_hints.h>
|
||||
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
|
||||
// Libraries.
|
||||
#ifdef LOVE_ENABLE_LUASOCKET
|
||||
# include "libraries/luasocket/luasocket.h"
|
||||
@@ -166,6 +170,10 @@ static const luaL_Reg modules[] = {
|
||||
int w__openConsole(lua_State *L);
|
||||
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
int w__setAccelerometerAsJoystick(lua_State *L);
|
||||
#endif
|
||||
|
||||
const char *love_version()
|
||||
{
|
||||
return love::VERSION;
|
||||
@@ -208,6 +216,11 @@ int luaopen_love(lua_State * L)
|
||||
lua_setfield(L, -2, "_openConsole");
|
||||
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
lua_pushcfunction(L, w__setAccelerometerAsJoystick);
|
||||
lua_setfield(L, -2, "_setAccelerometerAsJoystick");
|
||||
#endif
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
for (int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
|
||||
@@ -294,6 +307,17 @@ int w__openConsole(lua_State *L)
|
||||
|
||||
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
|
||||
|
||||
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
|
||||
int w__setAccelerometerAsJoystick(lua_State *L)
|
||||
{
|
||||
bool enable = lua_toboolean(L, 1);
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
|
||||
|
||||
int luaopen_love_boot(lua_State *L)
|
||||
{
|
||||
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
|
||||
|
||||
@@ -115,6 +115,12 @@ public:
|
||||
**/
|
||||
BezierCurve *newBezierCurve(const std::vector<Vector> &points);
|
||||
|
||||
// Implements Module.
|
||||
virtual ModuleType getModuleType() const
|
||||
{
|
||||
return M_MATH;
|
||||
}
|
||||
|
||||
virtual const char *getName() const
|
||||
{
|
||||
return "love.math";
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user