updated to latest mobile-common (0cf55b7da58e), removed libtiff, libpng, libmng, devil, jasper, jpeg-8d, added libturbo-jpeg

This commit is contained in:
fysx
2014-08-27 23:19:11 +02:00
parent aba2f47b31
commit abb819335b
1910 changed files with 78167 additions and 922995 deletions
+4 -4
View File
@@ -51,7 +51,7 @@ public:
*/
enum DistanceModel
{
DISTANCE_NONE = 1,
DISTANCE_NONE,
DISTANCE_INVERSE,
DISTANCE_INVERSE_CLAMPED,
DISTANCE_LINEAR,
@@ -64,11 +64,11 @@ public:
static bool getConstant(const char *in, DistanceModel &out);
static bool getConstant(DistanceModel in, const char *&out);
/**
* Destructor.
**/
virtual ~Audio() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_AUDIO; }
virtual Source *newSource(love::sound::Decoder *decoder) = 0;
virtual Source *newSource(love::sound::SoundData *soundData) = 0;
+2 -2
View File
@@ -36,14 +36,14 @@ public:
enum Type
{
TYPE_STATIC = 1,
TYPE_STATIC,
TYPE_STREAM,
TYPE_MAX_ENUM
}; // Type
enum Unit
{
UNIT_SECONDS = 1,
UNIT_SECONDS,
UNIT_SAMPLES,
UNIT_MAX_ENUM
};
+9 -13
View File
@@ -98,7 +98,6 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
, decoder(decoder)
, toLoop(0)
{
decoder->retain();
alGenBuffers(MAX_BUFFERS, streamBuffers);
float z[3] = {0, 0, 0};
@@ -132,13 +131,15 @@ Source::Source(const Source &s)
{
if (type == TYPE_STREAM)
{
if (s.decoder)
decoder = s.decoder->clone();
if (s.decoder.get())
{
love::sound::Decoder *dec = s.decoder->clone();
decoder.set(dec);
dec->release();
}
alGenBuffers(MAX_BUFFERS, streamBuffers);
}
else
staticBuffer->retain();
setFloatv(position, s.position);
setFloatv(velocity, s.velocity);
@@ -152,12 +153,6 @@ Source::~Source()
if (type == TYPE_STREAM)
alDeleteBuffers(MAX_BUFFERS, streamBuffers);
if (staticBuffer)
staticBuffer->release();
if (decoder)
decoder->release();
}
love::audio::Source *Source::clone()
@@ -269,7 +264,7 @@ bool Source::update()
offsetSamples += (curOffsetSamples - newOffsetSamples);
offsetSeconds += (curOffsetSecs - newOffsetSecs);
streamAtomic(buffer, decoder);
streamAtomic(buffer, decoder.get());
alSourceQueueBuffers(source, 1, &buffer);
}
return true;
@@ -510,7 +505,7 @@ bool Source::playAtomic()
for (unsigned int i = 0; i < MAX_BUFFERS; i++)
{
streamAtomic(streamBuffers[i], decoder);
streamAtomic(streamBuffers[i], decoder.get());
++usedBuffers;
if (decoder->isFinished())
break;
@@ -658,6 +653,7 @@ int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
{
// Get more sound data.
int decoded = d->decode();
decoded = decoded >= 0 ? decoded : 0;
int fmt = getFormat(d->getChannels(), d->getBitDepth());
+2 -2
View File
@@ -148,7 +148,7 @@ private:
static const unsigned int MAX_BUFFERS = 32;
ALuint streamBuffers[MAX_BUFFERS];
StaticDataBuffer *staticBuffer;
Object::StrongRef<StaticDataBuffer> staticBuffer;
float pitch;
float volume;
@@ -182,7 +182,7 @@ private:
int channels;
love::sound::Decoder *decoder;
Object::StrongRef<love::sound::Decoder> decoder;
unsigned int toLoop;
+41 -33
View File
@@ -31,20 +31,17 @@ namespace love
namespace audio
{
static Audio *instance = 0;
#define instance() (Module::getInstance<Audio>(Module::M_AUDIO))
int w_getSourceCount(lua_State *L)
{
lua_pushinteger(L, instance->getSourceCount());
lua_pushinteger(L, instance()->getSourceCount());
return 1;
}
int w_newSource(lua_State *L)
{
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "sound", "newDecoder");
Source::Type stype = Source::TYPE_STREAM;
@@ -59,13 +56,14 @@ int w_newSource(lua_State *L)
Source *t = 0;
if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
t = instance->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
t = instance()->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
else if (luax_istype(L, 1, SOUND_DECODER_T))
t = instance->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
t = instance()->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
if (t)
{
luax_pushtype(L, "Source", AUDIO_SOURCE_T, t);
t->release();
return 1;
}
else
@@ -75,7 +73,7 @@ int w_newSource(lua_State *L)
int w_play(lua_State *L)
{
Source *s = luax_checksource(L, 1);
luax_pushboolean(L, instance->play(s));
luax_pushboolean(L, instance()->play(s));
return 1;
}
@@ -83,7 +81,7 @@ int w_stop(lua_State *L)
{
if (lua_gettop(L) == 0)
{
instance->stop();
instance()->stop();
}
else
{
@@ -97,7 +95,7 @@ int w_pause(lua_State *L)
{
if (lua_gettop(L) == 0)
{
instance->pause();
instance()->pause();
}
else
{
@@ -112,7 +110,7 @@ int w_resume(lua_State *L)
{
if (lua_gettop(L) == 0)
{
instance->resume();
instance()->resume();
}
else
{
@@ -126,7 +124,7 @@ int w_rewind(lua_State *L)
{
if (lua_gettop(L) == 0)
{
instance->rewind();
instance()->rewind();
}
else
{
@@ -139,13 +137,13 @@ int w_rewind(lua_State *L)
int w_setVolume(lua_State *L)
{
float v = (float)luaL_checknumber(L, 1);
instance->setVolume(v);
instance()->setVolume(v);
return 0;
}
int w_getVolume(lua_State *L)
{
lua_pushnumber(L, instance->getVolume());
lua_pushnumber(L, instance()->getVolume());
return 1;
}
@@ -155,14 +153,14 @@ int w_setPosition(lua_State *L)
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_optnumber(L, 3, 0);
instance->setPosition(v);
instance()->setPosition(v);
return 0;
}
int w_getPosition(lua_State *L)
{
float v[3];
instance->getPosition(v);
instance()->getPosition(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -178,14 +176,14 @@ int w_setOrientation(lua_State *L)
v[3] = (float)luaL_checknumber(L, 4);
v[4] = (float)luaL_checknumber(L, 5);
v[5] = (float)luaL_checknumber(L, 6);
instance->setOrientation(v);
instance()->setOrientation(v);
return 0;
}
int w_getOrientation(lua_State *L)
{
float v[6];
instance->getOrientation(v);
instance()->getOrientation(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -201,14 +199,14 @@ int w_setVelocity(lua_State *L)
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_optnumber(L, 3, 0);
instance->setVelocity(v);
instance()->setVelocity(v);
return 0;
}
int w_getVelocity(lua_State *L)
{
float v[3];
instance->getVelocity(v);
instance()->getVelocity(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -217,17 +215,20 @@ int w_getVelocity(lua_State *L)
int w_record(lua_State *)
{
instance->record();
instance()->record();
return 0;
}
int w_getRecordedData(lua_State *L)
{
love::sound::SoundData *sd = instance->getRecordedData();
love::sound::SoundData *sd = instance()->getRecordedData();
if (!sd)
lua_pushnil(L);
else
{
luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
sd->release();
}
return 1;
}
@@ -235,18 +236,23 @@ int w_stopRecording(lua_State *L)
{
if (luax_optboolean(L, 1, true))
{
love::sound::SoundData *sd = instance->stopRecording(true);
if (!sd) lua_pushnil(L);
else luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
love::sound::SoundData *sd = instance()->stopRecording(true);
if (!sd)
lua_pushnil(L);
else
{
luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
sd->release();
}
return 1;
}
instance->stopRecording(false);
instance()->stopRecording(false);
return 0;
}
int w_canRecord(lua_State *L)
{
luax_pushboolean(L, instance->canRecord());
luax_pushboolean(L, instance()->canRecord());
return 1;
}
@@ -256,13 +262,13 @@ int w_setDistanceModel(lua_State *L)
Audio::DistanceModel distanceModel;
if (!Audio::getConstant(modelStr, distanceModel))
return luaL_error(L, "Invalid distance model: %s", modelStr);
instance->setDistanceModel(distanceModel);
instance()->setDistanceModel(distanceModel);
return 0;
}
int w_getDistanceModel(lua_State *L)
{
Audio::DistanceModel distanceModel = instance->getDistanceModel();
Audio::DistanceModel distanceModel = instance()->getDistanceModel();
const char *modelStr;
if (!Audio::getConstant(distanceModel, modelStr))
return 0;
@@ -304,8 +310,10 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_audio(lua_State *L)
{
Audio *instance = instance();
#ifdef LOVE_ENABLE_AUDIO_OPENAL
if (instance == 0)
if (instance == nullptr)
{
// Try OpenAL first.
try
@@ -322,7 +330,7 @@ extern "C" int luaopen_love_audio(lua_State *L)
#endif
#ifdef LOVE_ENABLE_AUDIO_NULL
if (instance == 0)
if (instance == nullptr)
{
// Fall back to nullaudio.
try
@@ -336,7 +344,7 @@ extern "C" int luaopen_love_audio(lua_State *L)
}
#endif
if (instance == 0)
if (instance == nullptr)
return luaL_error(L, "Could not open any audio module.");
WrappedModule w;
+2 -1
View File
@@ -36,8 +36,9 @@ int w_Source_clone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source *clone = nullptr;
EXCEPT_GUARD(clone = t->clone();)
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, "Source", AUDIO_SOURCE_T, clone);
clone->release();
return 1;
}
+9 -22
View File
@@ -28,34 +28,24 @@ namespace love
namespace event
{
Message::Message(const std::string &name, const std::vector<Variant *> &vargs)
Message::Message(const std::string &name, const std::vector<Object::StrongRef<Variant>> &vargs)
: name(name)
, args(vargs)
{
for (auto it = args.begin(); it != args.end(); ++it)
{
if ((*it) != nullptr)
(*it)->retain();
}
}
Message::~Message()
{
for (auto it = args.begin(); it != args.end(); ++it)
{
if ((*it) != nullptr)
(*it)->release();
}
}
int Message::toLua(lua_State *L)
{
luax_pushstring(L, name);
for (auto it = args.begin(); it != args.end(); ++it)
for (const Object::StrongRef<Variant> &v : args)
{
if ((*it) != nullptr)
(*it)->toLua(L);
if (v.get() != nullptr)
v->toLua(L);
else
lua_pushnil(L);
}
@@ -66,7 +56,7 @@ int Message::toLua(lua_State *L)
Message *Message::fromLua(lua_State *L, int n)
{
std::string name = luax_checkstring(L, n);
std::vector<Variant *> vargs;
std::vector<Object::StrongRef<Variant>> vargs;
int count = lua_gettop(L) - n;
n++;
@@ -78,17 +68,14 @@ Message *Message::fromLua(lua_State *L, int n)
vargs.push_back(Variant::fromLua(L, n+i));
if (!vargs.back())
if (!vargs.back().get())
{
for (auto it = vargs.begin(); it != vargs.end(); ++it)
{
if ((*it) != nullptr)
(*it)->release();
}
vargs.clear();
luaL_error(L, "Argument %d can't be stored safely\nExpected boolean, number, string or userdata.", n+i);
return nullptr;
}
vargs.back()->release(); // fromLua gave a +1 ref.
}
return new Message(name, vargs);
+5 -2
View File
@@ -43,7 +43,7 @@ class Message : public Object
{
public:
Message(const std::string &name, const std::vector<Variant *> &vargs = std::vector<Variant *>());
Message(const std::string &name, const std::vector<Object::StrongRef<Variant>> &vargs = std::vector<Object::StrongRef<Variant>>());
~Message();
int toLua(lua_State *L);
@@ -52,7 +52,7 @@ public:
private:
std::string name;
std::vector<Variant *> args;
std::vector<Object::StrongRef<Variant>> args;
}; // Message
@@ -63,6 +63,9 @@ public:
Event();
virtual ~Event();
// Implements Module.
virtual ModuleType getModuleType() const { return M_EVENT; }
void push(Message *msg);
bool poll(Message *&msg);
virtual void clear();
+23 -22
View File
@@ -44,10 +44,9 @@ namespace sdl
// we want them in pixel coordinates (may be different with high-DPI enabled.)
static void windowToPixelCoords(int *x, int *y)
{
#ifndef LOVE_ANDROID
double scale = 1.0;
window::Window *window = (window::Window *) Module::findInstance("love.window.");
window::Window *window = Module::getInstance<window::Window>(Module::M_WINDOW);
if (window != nullptr)
scale = window->getPixelScale();
@@ -56,7 +55,6 @@ static void windowToPixelCoords(int *x, int *y)
if (y != nullptr)
*y = int(double(*y) * scale);
#endif
}
// SDL's event watch callbacks trigger when the event is actually posted inside
@@ -64,7 +62,7 @@ static void windowToPixelCoords(int *x, int *y)
// handling inside the function which triggered them on some backends.
static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
{
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
switch (event->type)
{
@@ -151,7 +149,7 @@ Message *Event::convert(const SDL_Event &e) const
{
Message *msg = nullptr;
std::vector<Variant *> vargs;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
love::keyboard::Keyboard *kb = nullptr;
@@ -167,7 +165,7 @@ Message *Event::convert(const SDL_Event &e) const
case SDL_KEYDOWN:
if (e.key.repeat)
{
kb = (love::keyboard::Keyboard *) Module::findInstance("love.keyboard.");
kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
if (kb && !kb->hasKeyRepeat())
break;
}
@@ -301,10 +299,11 @@ Message *Event::convert(const SDL_Event &e) const
break;
}
for (auto it = vargs.begin(); it != vargs.end(); ++it)
for (const StrongRef<Variant> &v : vargs)
{
if ((*it) != nullptr)
(*it)->release();
// We gave +1 refs to the StrongRef list, so we should release them.
if (v.get() != nullptr)
v->release();
}
return msg;
@@ -312,13 +311,13 @@ Message *Event::convert(const SDL_Event &e) const
Message *Event::convertJoystickEvent(const SDL_Event &e) const
{
joystick::JoystickModule *joymodule = (joystick::JoystickModule *) Module::findInstance("love.joystick.");
joystick::JoystickModule *joymodule = Module::getInstance<joystick::JoystickModule>(Module::M_JOYSTICK);
if (!joymodule)
return nullptr;
Message *msg = nullptr;
std::vector<Variant *> vargs;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
Proxy proxy;
@@ -431,10 +430,11 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
break;
}
for (auto it = vargs.begin(); it != vargs.end(); ++it)
for (const StrongRef<Variant> &v : vargs)
{
if ((*it) != nullptr)
(*it)->release();
// We gave +1 refs to the StrongRef list, so we should release them.
if (v.get() != nullptr)
v->release();
}
return msg;
@@ -444,7 +444,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
{
Message *msg = nullptr;
std::vector<Variant *> vargs;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
window::Window *win = nullptr;
@@ -476,7 +476,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
msg = new Message("visible", vargs);
break;
case SDL_WINDOWEVENT_RESIZED:
win = (window::Window *) Module::findInstance("love.window.");
win = Module::getInstance<window::Window>(Module::M_WINDOW);
if (win)
{
int px_w = e.window.data1;
@@ -491,7 +491,7 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
win->onWindowResize(e.window.data1, e.window.data2);
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx)
gfx->setViewportSize(px_w, px_h);
@@ -505,14 +505,14 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
#ifdef LOVE_ANDROID
case SDL_WINDOWEVENT_MINIMIZED:
{
audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio.");
audio::Audio *audio = (audio::Audio *) Module::getInstance("love.audio.");
if (audio)
audio->pause();
}
break;
case SDL_WINDOWEVENT_RESTORED:
{
audio::Audio *audio = (audio::Audio *) Module::findInstance("love.audio.");
audio::Audio *audio = (audio::Audio *) Module::getInstance("love.audio.");
if (audio)
audio->resume();
}
@@ -520,10 +520,11 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
#endif
}
for (auto it = vargs.begin(); it != vargs.end(); ++it)
for (const StrongRef<Variant> &v : vargs)
{
if ((*it) != nullptr)
(*it)->release();
// We gave +1 refs to the StrongRef list, so we should release them.
if (v.get() != nullptr)
v->release();
}
return msg;
+10 -9
View File
@@ -33,13 +33,13 @@ namespace event
namespace sdl
{
static Event *instance = nullptr;
#define instance() (Module::getInstance<Event>(Module::M_EVENT))
static int poll_i(lua_State *L)
{
Message *m = nullptr;
while (instance->poll(m))
while (instance()->poll(m))
{
int args = m->toLua(L);
m->release();
@@ -52,7 +52,7 @@ static int poll_i(lua_State *L)
int w_pump(lua_State *)
{
instance->pump();
instance()->pump();
return 0;
}
@@ -66,7 +66,7 @@ int w_wait(lua_State *L)
{
Message *m = nullptr;
if ((m = instance->wait()))
if ((m = instance()->wait()))
{
int args = m->toLua(L);
m->release();
@@ -86,7 +86,7 @@ int w_push(lua_State *L)
if (!success)
return 1;
instance->push(m);
instance()->push(m);
m->release();
return 1;
@@ -94,14 +94,14 @@ int w_push(lua_State *L)
int w_clear(lua_State *)
{
instance->clear();
instance()->clear();
return 0;
}
int w_quit(lua_State *L)
{
Message *m = new Message("quit");
instance->push(m);
instance()->push(m);
m->release();
luax_pushboolean(L, true);
return 1;
@@ -121,9 +121,10 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_event(lua_State *L)
{
if (instance == 0)
Event *instance = instance();
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new Event();)
luax_catchexcept(L, [&](){ instance = new Event(); });
}
else
instance->retain();
@@ -31,11 +31,12 @@ namespace love
{
namespace filesystem
{
namespace physfs
{
extern bool hack_setupWriteDirectory();
namespace physfs
{
File::File(const std::string &filename)
: filename(filename)
, file(0)
@@ -68,23 +69,36 @@ bool File::open(Mode mode)
if (file != 0)
return false;
this->mode = mode;
PHYSFS_getLastError(); // Clear the error buffer.
PHYSFS_File *handle = nullptr;
switch (mode)
{
case READ:
file = PHYSFS_openRead(filename.c_str());
handle = PHYSFS_openRead(filename.c_str());
break;
case APPEND:
file = PHYSFS_openAppend(filename.c_str());
handle = PHYSFS_openAppend(filename.c_str());
break;
case WRITE:
file = PHYSFS_openWrite(filename.c_str());
handle = PHYSFS_openWrite(filename.c_str());
break;
default:
break;
}
if (handle == nullptr)
{
const char *err = PHYSFS_getLastError();
if (err == nullptr)
err = "unknown error";
throw love::Exception("Could not open file %s (%s)", filename.c_str(), err);
}
file = handle;
this->mode = mode;
if (file != 0 && !setBuffer(bufferMode, bufferSize))
{
// Revert to buffer defaults if we don't successfully set the buffer.
@@ -21,6 +21,7 @@
#include "common/config.h"
#include <iostream>
#include <sstream>
#include "common/utf8.h"
#include "common/b64.h"
@@ -165,6 +166,22 @@ namespace
return true;
}
#endif
std::string normalize(const std::string &input)
{
std::stringstream out;
bool seenSep = false, isSep = false;
for (size_t i = 0; i < input.size(); ++i)
{
isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
if (!isSep || !seenSep)
out << input[i];
seenSep = isSep;
}
return out.str();
}
}
namespace love
@@ -239,6 +256,8 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
else
save_path_full += save_path_relative;
save_path_full = normalize(save_path_full);
#ifdef LOVE_ANDROID
if (save_identity == "")
save_identity = "unnamed";
@@ -532,40 +551,33 @@ const char *Filesystem::getWorkingDirectory()
std::string Filesystem::getUserDirectory()
{
return std::string(PHYSFS_getUserDir());
static std::string userDir = normalize(PHYSFS_getUserDir());
return userDir;
}
std::string Filesystem::getAppdataDirectory()
{
#ifdef LOVE_WINDOWS
if (appdata.empty())
{
#ifdef LOVE_WINDOWS
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
}
return appdata;
#elif defined(LOVE_MACOSX)
if (appdata.empty())
{
std::string udir = getUserDirectory();
udir.append("/Library/Application Support");
appdata = udir;
}
return appdata;
appdata = normalize(udir);
#elif defined(LOVE_LINUX)
if (appdata.empty())
{
char *xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = std::string(getUserDirectory()) + "/.local/share/";
appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
else
appdata = xdgdatahome;
#else
appdata = getUserDirectory();
#endif
}
return appdata;
#else
return getUserDirectory();
#endif
}
@@ -828,6 +840,21 @@ int64 Filesystem::getSize(const char *filename) const
return size;
}
void Filesystem::setSymlinksEnabled(bool enable)
{
PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
}
bool Filesystem::areSymlinksEnabled() const
{
return PHYSFS_symbolicLinksPermitted() != 0;
}
bool Filesystem::isSymlink(const char *filename) const
{
return PHYSFS_isSymbolicLink(filename) != 0;
}
} // physfs
} // filesystem
} // love
@@ -80,6 +80,8 @@ public:
Filesystem();
virtual ~Filesystem();
// Implements Module.
virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
const char *getName() const;
void init(const char *arg0);
@@ -245,6 +247,22 @@ public:
**/
int64 getSize(const char *filename) const;
/**
* Enable or disable symbolic link support in love.filesystem.
**/
void setSymlinksEnabled(bool enable);
/**
* Gets whether symbolic link support is enabled.
**/
bool areSymlinksEnabled() const;
/**
* Gets whether a filepath is actually a symlink.
* Always returns false if symlinks are not enabled.
**/
bool isSymlink(const char *filename) const;
/**
* Text file line-reading iterator function used and
* pushed on the Lua stack by love.filesystem.lines
@@ -0,0 +1,327 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_File.h"
#include "physfs/Filesystem.h"
#include "common/Data.h"
#include "common/Exception.h"
#include "common/int.h"
namespace love
{
namespace filesystem
{
int luax_ioError(lua_State *L, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
lua_pushnil(L);
lua_pushvfstring(L, fmt, args);
va_end(args);
return 2;
}
File *luax_checkfile(lua_State *L, int idx)
{
return luax_checktype<File>(L, idx, "File", FILESYSTEM_FILE_T);
}
int w_File_getSize(lua_State *L)
{
File *t = luax_checkfile(L, 1);
int64 size = -1;
try
{
size = t->getSize();
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
// Push nil on failure or if size does not fit into a double precision floating-point number.
if (size == -1)
return luax_ioError(L, "Could not determine file size.");
else if (size >= 0x20000000000000LL)
return luax_ioError(L, "Size is too large.");
lua_pushnumber(L, (lua_Number) size);
return 1;
}
int w_File_open(lua_State *L)
{
File *file = luax_checkfile(L, 1);
const char *str = luaL_checkstring(L, 2);
File::Mode mode;
if (!File::getConstant(str, mode))
return luaL_error(L, "Incorrect file open mode: %s", str);
try
{
luax_pushboolean(L, file->open(mode));
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
return 1;
}
int w_File_close(lua_State *L)
{
File *file = luax_checkfile(L, 1);
luax_pushboolean(L, file->close());
return 1;
}
int w_File_isOpen(lua_State *L)
{
File *file = luax_checkfile(L, 1);
luax_pushboolean(L, file->isOpen());
return 1;
}
int w_File_read(lua_State *L)
{
File *file = luax_checkfile(L, 1);
Data *d = 0;
int64 size = (int64)luaL_optnumber(L, 2, File::ALL);
try
{
d = file->read(size);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushlstring(L, (const char *) d->getData(), d->getSize());
lua_pushnumber(L, d->getSize());
d->release();
return 2;
}
int w_File_write(lua_State *L)
{
File *file = luax_checkfile(L, 1);
bool result = false;
if (lua_isstring(L, 2))
{
try
{
size_t datasize = 0;
const char *data = lua_tolstring(L, 2, &datasize);
if (!lua_isnoneornil(L, 3))
datasize = luaL_checkinteger(L, 3);
result = file->write(data, datasize);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
}
else if (luax_istype(L, 2, DATA_T))
{
try
{
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
result = file->write(data, luaL_optinteger(L, 3, data->getSize()));
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
}
else
{
return luaL_argerror(L, 2, "string or data expected");
}
luax_pushboolean(L, result);
return 1;
}
int w_File_flush(lua_State *L)
{
File *file = luax_checkfile(L, 1);
bool success = false;
try
{
success = file->flush();
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushboolean(L, success);
return 1;
}
int w_File_eof(lua_State *L)
{
File *file = luax_checkfile(L, 1);
luax_pushboolean(L, file->eof());
return 1;
}
int w_File_tell(lua_State *L)
{
File *file = luax_checkfile(L, 1);
int64 pos = file->tell();
// Push nil on failure or if pos does not fit into a double precision floating-point number.
if (pos == -1)
return luax_ioError(L, "Invalid position.");
else if (pos >= 0x20000000000000LL)
return luax_ioError(L, "Number is too large.");
else
lua_pushnumber(L, (lua_Number)pos);
return 1;
}
int w_File_seek(lua_State *L)
{
File *file = luax_checkfile(L, 1);
lua_Number pos = luaL_checknumber(L, 2);
// Push false on negative and precision-problematic numbers.
// Better fail than seek to an unknown position.
if (pos < 0.0 || pos >= 9007199254740992.0)
luax_pushboolean(L, false);
else
luax_pushboolean(L, file->seek((uint64)pos));
return 1;
}
int w_File_lines(lua_State *L)
{
File *file = luax_checkfile(L, 1);
lua_pushnumber(L, 0); // File position.
luax_pushboolean(L, file->getMode() != File::CLOSED); // Save current file mode.
if (file->getMode() != File::READ)
{
if (file->getMode() != File::CLOSED)
file->close();
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
if (!success)
return luaL_error(L, "Could not open file.");
}
lua_pushcclosure(L, physfs::Filesystem::lines_i, 3);
return 1;
}
int w_File_setBuffer(lua_State *L)
{
File *file = luax_checkfile(L, 1);
const char *str = luaL_checkstring(L, 2);
int64 size = (int64) luaL_optnumber(L, 3, 0.0);
File::BufferMode bufmode;
if (!File::getConstant(str, bufmode))
return luaL_error(L, "Incorrect file buffer mode: %s", str);
bool success = false;
try
{
success = file->setBuffer(bufmode, size);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushboolean(L, success);
return 1;
}
int w_File_getBuffer(lua_State *L)
{
File *file = luax_checkfile(L, 1);
int64 size = 0;
File::BufferMode bufmode = file->getBuffer(size);
const char *str = 0;
if (!File::getConstant(bufmode, str))
return luax_ioError(L, "Unknown file buffer mode.");
lua_pushstring(L, str);
lua_pushnumber(L, (lua_Number) size);
return 2;
}
int w_File_getMode(lua_State *L)
{
File *file = luax_checkfile(L, 1);
File::Mode mode = file->getMode();
const char *str = 0;
if (!File::getConstant(mode, str))
return luax_ioError(L, "Unknown file mode.");
lua_pushstring(L, str);
return 1;
}
static const luaL_Reg functions[] =
{
{ "getSize", w_File_getSize },
{ "open", w_File_open },
{ "close", w_File_close },
{ "isOpen", w_File_isOpen },
{ "read", w_File_read },
{ "write", w_File_write },
{ "flush", w_File_flush },
{ "eof", w_File_eof },
{ "tell", w_File_tell },
{ "seek", w_File_seek },
{ "lines", w_File_lines },
{ "setBuffer", w_File_setBuffer },
{ "getBuffer", w_File_getBuffer },
{ "getMode", w_File_getMode },
{ 0, 0 }
};
extern "C" int luaopen_file(lua_State *L)
{
return luax_register_type(L, "File", functions);
}
} // filesystem
} // love
@@ -0,0 +1,56 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_WRAP_FILE_H
#define LOVE_FILESYSTEM_WRAP_FILE_H
// LOVE
#include "common/runtime.h"
#include "File.h"
namespace love
{
namespace filesystem
{
// Does not use lua_error, so it's safe to call in exception handling code.
int luax_ioError(lua_State *L, const char *fmt, ...);
File *luax_checkfile(lua_State *L, int idx);
int w_File_getSize(lua_State *L);
int w_File_open(lua_State *L);
int w_File_close(lua_State *L);
int w_File_isOpen(lua_State *L);
int w_File_read(lua_State *L);
int w_File_write(lua_State *L);
int w_File_flush(lua_State *L);
int w_File_eof(lua_State *L);
int w_File_tell(lua_State *L);
int w_File_seek(lua_State *L);
int w_File_lines(lua_State *L);
int w_File_setBuffer(lua_State *L);
int w_File_getBuffer(lua_State *L);
int w_File_getMode(lua_State *L);
extern "C" int luaopen_file(lua_State *L);
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_WRAP_FILE_H
@@ -0,0 +1,68 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_FileData.h"
#include "common/wrap_Data.h"
namespace love
{
namespace filesystem
{
FileData *luax_checkfiledata(lua_State *L, int idx)
{
return luax_checktype<FileData>(L, idx, "FileData", FILESYSTEM_FILE_DATA_T);
}
int w_FileData_getFilename(lua_State *L)
{
FileData *t = luax_checkfiledata(L, 1);
lua_pushstring(L, t->getFilename().c_str());
return 1;
}
int w_FileData_getExtension(lua_State *L)
{
FileData *t = luax_checkfiledata(L, 1);
lua_pushstring(L, t->getExtension().c_str());
return 1;
}
static const luaL_Reg w_FileData_functions[] =
{
// Data
{ "getString", w_Data_getString },
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
{ "getFilename", w_FileData_getFilename },
{ "getExtension", w_FileData_getExtension },
{ 0, 0 }
};
extern "C" int luaopen_filedata(lua_State *L)
{
return luax_register_type(L, "FileData", w_FileData_functions);
}
} // filesystem
} // love
@@ -0,0 +1,41 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_WRAP_FILE_DATA_H
#define LOVE_FILESYSTEM_WRAP_FILE_DATA_H
// LOVE
#include "common/runtime.h"
#include "FileData.h"
namespace love
{
namespace filesystem
{
FileData *luax_checkfiledata(lua_State *L, int idx);
int w_FileData_getFilename(lua_State *L);
int w_FileData_getExtension(lua_State *L);
extern "C" int luaopen_filedata(lua_State *L);
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_WRAP_FILE_DATA_H
@@ -0,0 +1,713 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
#include "wrap_File.h"
#include "wrap_FileData.h"
#include "physfs/Filesystem.h"
// SDL
#include <SDL_loadso.h>
namespace love
{
namespace filesystem
{
#define instance() (Module::getInstance<physfs::Filesystem>(Module::M_FILESYSTEM))
bool hack_setupWriteDirectory()
{
if (instance() != 0)
return instance()->setupWriteDirectory();
return false;
}
int w_init(lua_State *L)
{
const char *arg0 = luaL_checkstring(L, 1);
luax_catchexcept(L, [&](){ instance()->init(arg0); });
return 0;
}
int w_setFused(lua_State *L)
{
// no error checking needed, everything, even nothing
// can be converted to a boolean
instance()->setFused(luax_toboolean(L, 1));
return 0;
}
int w_isFused(lua_State *L)
{
luax_pushboolean(L, instance()->isFused());
return 1;
}
int w_setIdentity(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
bool append = luax_optboolean(L, 2, false);
if (!instance()->setIdentity(arg, append))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int w_getIdentity(lua_State *L)
{
lua_pushstring(L, instance()->getIdentity());
return 1;
}
int w_setSource(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
if (!instance()->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int w_getSource(lua_State *L)
{
lua_pushstring(L, instance()->getSource());
return 1;
}
int w_mount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
const char *mountpoint = luaL_checkstring(L, 2);
bool append = luax_optboolean(L, 3, false);
luax_pushboolean(L, instance()->mount(archive, mountpoint, append));
return 1;
}
int w_unmount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->unmount(archive));
return 1;
}
int w_newFile(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
const char *str = 0;
File::Mode mode = File::CLOSED;
if (lua_isstring(L, 2))
{
str = luaL_checkstring(L, 2);
if (!File::getConstant(str, mode))
return luaL_error(L, "Incorrect file open mode: %s", str);
}
File *t = instance()->newFile(filename);
if (mode != File::CLOSED)
{
try
{
if (!t->open(mode))
throw love::Exception("Could not open file.");
}
catch (love::Exception &e)
{
t->release();
return luax_ioError(L, "%s", e.what());
}
}
luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
t->release();
return 1;
}
FileData *luax_getfiledata(lua_State *L, int idx)
{
FileData *data = nullptr;
File *file = nullptr;
if (lua_isstring(L, idx))
{
const char *filename = luaL_checkstring(L, idx);
file = instance()->newFile(filename);
}
else if (luax_istype(L, idx, FILESYSTEM_FILE_T))
{
file = luax_checkfile(L, idx);
file->retain();
}
else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_T))
{
data = luax_checkfiledata(L, idx);
data->retain();
}
if (!data && !file)
{
luaL_argerror(L, idx, "filename, File, or FileData expected");
return nullptr; // Never reached.
}
if (file)
{
luax_catchexcept(L,
[&]() { data = file->read(); },
[&]() { file->release(); }
);
}
return data;
}
int w_newFileData(lua_State *L)
{
// Single argument: treat as filepath or File.
if (lua_gettop(L) == 1)
{
// We don't use luax_getfiledata because we want to use an ioError.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Get FileData from the File.
if (luax_istype(L, 1, FILESYSTEM_FILE_T))
{
File *file = luax_checkfile(L, 1);
FileData *data = 0;
try
{
data = file->read();
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
data->release();
return 1;
}
else
return luaL_argerror(L, 1, "filename or File expected");
}
size_t length = 0;
const char *str = luaL_checklstring(L, 1, &length);
const char *filename = luaL_checkstring(L, 2);
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
FileData::Decoder decoder = FileData::FILE;
if (decstr && !FileData::getConstant(decstr, decoder))
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
FileData *t = 0;
switch (decoder)
{
case FileData::FILE:
t = instance()->newFileData((void *)str, (int)length, filename);
break;
case FileData::BASE64:
t = instance()->newFileData(str, filename);
break;
default:
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
}
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
t->release();
return 1;
}
int w_getWorkingDirectory(lua_State *L)
{
lua_pushstring(L, instance()->getWorkingDirectory());
return 1;
}
int w_getUserDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getUserDirectory());
return 1;
}
int w_getAppdataDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getAppdataDirectory());
return 1;
}
int w_getSaveDirectory(lua_State *L)
{
lua_pushstring(L, instance()->getSaveDirectory());
return 1;
}
int w_getSourceBaseDirectory(lua_State *L)
{
luax_pushstring(L, instance()->getSourceBaseDirectory());
return 1;
}
int w_exists(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->exists(arg));
return 1;
}
int w_isDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isDirectory(arg));
return 1;
}
int w_isFile(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isFile(arg));
return 1;
}
int w_createDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->createDirectory(arg));
return 1;
}
int w_remove(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->remove(arg));
return 1;
}
int w_read(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
Data *data = 0;
try
{
data = instance()->read(filename, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
if (data == 0)
return luax_ioError(L, "File could not be read.");
// Push the string.
lua_pushlstring(L, (const char *) data->getData(), data->getSize());
// Push the size.
lua_pushinteger(L, data->getSize());
// Lua has a copy now, so we can free it.
data->release();
return 2;
}
static int w_write_or_append(lua_State *L, File::Mode mode)
{
const char *filename = luaL_checkstring(L, 1);
const char *input = 0;
size_t len = 0;
if (luax_istype(L, 2, DATA_T))
{
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
input = (const char *) data->getData();
len = data->getSize();
}
else if (lua_isstring(L, 2))
input = lua_tolstring(L, 2, &len);
else
return luaL_argerror(L, 2, "string or Data expected");
// Get how much we should write. Length of string default.
len = luaL_optinteger(L, 3, len);
try
{
if (mode == File::APPEND)
instance()->append(filename, (const void *) input, len);
else
instance()->write(filename, (const void *) input, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushboolean(L, true);
return 1;
}
int w_write(lua_State *L)
{
return w_write_or_append(L, File::WRITE);
}
int w_append(lua_State *L)
{
return w_write_or_append(L, File::APPEND);
}
int w_getDirectoryItems(lua_State *L)
{
return instance()->getDirectoryItems(L);
}
int w_lines(lua_State *L)
{
File *file;
if (lua_isstring(L, 1))
{
file = instance()->newFile(lua_tostring(L, 1));
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
if (!success)
{
file->release();
return luaL_error(L, "Could not open file.");
}
luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
file->release();
}
else
return luaL_argerror(L, 1, "expected filename.");
lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
return 1;
}
int w_load(lua_State *L)
{
std::string filename = std::string(luaL_checkstring(L, 1));
Data *data = 0;
try
{
data = instance()->read(filename.c_str());
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
data->release();
// Load the chunk, but don't run it.
switch (status)
{
case LUA_ERRMEM:
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
case LUA_ERRSYNTAX:
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
default: // success
return 1;
}
}
int w_getLastModified(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 time = 0;
try
{
time = instance()->getLastModified(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushnumber(L, static_cast<lua_Number>(time));
return 1;
}
int w_getSize(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 size = -1;
try
{
size = instance()->getSize(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
// Error on failure or if size does not fit into a double precision floating-point number.
if (size == -1)
return luax_ioError(L, "Could not determine file size.");
else if (size >= 0x20000000000000LL)
return luax_ioError(L, "Size too large to fit into a Lua number!");
lua_pushnumber(L, (lua_Number) size);
return 1;
}
int w_setSymlinksEnabled(lua_State *L)
{
instance()->setSymlinksEnabled(luax_toboolean(L, 1));
return 0;
}
int w_areSymlinksEnabled(lua_State *L)
{
luax_pushboolean(L, instance()->areSymlinksEnabled());
return 1;
}
int w_isSymlink(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->isSymlink(filename));
return 1;
}
int loader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tmp(filename);
tmp += ".lua";
int size = tmp.size();
for (int i=0; i<size-4; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Check whether file exists.
if (instance()->exists(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return w_load(L);
}
tmp = filename;
size = tmp.size();
for (int i=0; i<size; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
if (instance()->isDirectory(tmp.c_str()))
{
tmp += "/init.lua";
if (instance()->exists(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return w_load(L);
}
}
std::string errstr = "\n\tno file '%s' in LOVE game directories.";
errstr += errstr;
lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
return 1;
}
inline const char *library_extension()
{
#ifdef LOVE_WINDOWS
return ".dll";
#else
return ".so";
#endif
}
int extloader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tokenized_name(filename);
std::string tokenized_function(filename);
for (unsigned int i = 0; i < tokenized_name.size(); i++)
{
if (tokenized_name[i] == '.')
{
tokenized_name[i] = '/';
tokenized_function[i] = '_';
}
}
tokenized_name += library_extension();
void *handle = nullptr;
// If the game is fused, try looking for the DLL in the game's read paths.
if (instance()->isFused())
{
try
{
std::string dir = instance()->getRealDirectory(tokenized_name.c_str());
// We don't want to look in the game's source, because it can be a
// zip sometimes and a folder other times.
if (dir.find(instance()->getSource()) == std::string::npos)
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
}
catch (love::Exception &)
{
// Nothing...
}
}
if (!handle)
{
std::string path = std::string(instance()->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
handle = SDL_LoadObject(path.c_str());
}
if (!handle)
{
lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
return 1;
}
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
if (!func)
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
if (!func)
{
SDL_UnloadObject(handle);
lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
return 1;
}
lua_pushcfunction(L, (lua_CFunction) func);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "init", w_init },
{ "setFused", w_setFused },
{ "isFused", w_isFused },
{ "setIdentity", w_setIdentity },
{ "getIdentity", w_getIdentity },
{ "setSource", w_setSource },
{ "getSource", w_getSource },
{ "mount", w_mount },
{ "unmount", w_unmount },
{ "newFile", w_newFile },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
{ "exists", w_exists },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "createDirectory", w_createDirectory },
{ "remove", w_remove },
{ "read", w_read },
{ "write", w_write },
{ "append", w_append },
{ "getDirectoryItems", w_getDirectoryItems },
{ "lines", w_lines },
{ "load", w_load },
{ "getLastModified", w_getLastModified },
{ "getSize", w_getSize },
{ "setSymlinksEnabled", w_setSymlinksEnabled },
{ "areSymlinksEnabled", w_areSymlinksEnabled },
{ "isSymlink", w_isSymlink },
{ "newFileData", w_newFileData },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_file,
luaopen_filedata,
0
};
extern "C" int luaopen_love_filesystem(lua_State *L)
{
physfs::Filesystem *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
}
else
instance->retain();
// The love loaders should be tried after package.preload.
love::luax_register_searcher(L, loader, 2);
love::luax_register_searcher(L, extloader, 3);
WrappedModule w;
w.module = instance;
w.name = "filesystem";
w.flags = MODULE_FILESYSTEM_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // filesystem
} // love
@@ -0,0 +1,84 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
#define LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
// LOVE
#include "common/runtime.h"
#include "FileData.h"
namespace love
{
namespace filesystem
{
/**
* Gets FileData at the specified index. If the index contains a filepath or
* a File object, the FileData will be created from that.
* Note that this function retains the FileData object (possibly by creating it),
* so a matching release() is required!
* May trigger a Lua error.
**/
FileData *luax_getfiledata(lua_State *L, int idx);
bool hack_setupWriteDirectory();
int w_init(lua_State *L);
int w_setFused(lua_State *L);
int w_isFused(lua_State *L);
int w_setIdentity(lua_State *L);
int w_getIdentity(lua_State *L);
int w_setSource(lua_State *L);
int w_getSource(lua_State *L);
int w_mount(lua_State *L);
int w_unmount(lua_State *L);
int w_newFile(lua_State *L);
int w_newFileData(lua_State *L);
int w_getWorkingDirectory(lua_State *L);
int w_getUserDirectory(lua_State *L);
int w_getAppdataDirectory(lua_State *L);
int w_getSaveDirectory(lua_State *L);
int w_getSourceBaseDirectory(lua_State *L);
int w_exists(lua_State *L);
int w_isDirectory(lua_State *L);
int w_isFile(lua_State *L);
int w_createDirectory(lua_State *L);
int w_remove(lua_State *L);
int w_open(lua_State *L);
int w_close(lua_State *L);
int w_read(lua_State *L);
int w_write(lua_State *L);
int w_append(lua_State *L);
int w_getDirectoryItems(lua_State *L);
int w_lines(lua_State *L);
int w_load(lua_State *L);
int w_getLastModified(lua_State *L);
int w_getSize(lua_State *L);
int w_setSymlinksEnabled(lua_State *L);
int w_areSymlinksEnabled(lua_State *L);
int w_isSymlink(lua_State *L);
int loader(lua_State *L);
int extloader(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State *L);
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
+5
View File
@@ -40,6 +40,11 @@ class Font : public Module
public:
virtual ~Font() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_FONT; }
virtual Rasterizer *newRasterizer(Data *data, int size) = 0;
virtual Rasterizer *newRasterizer(love::image::ImageData *data, const std::string &glyphs) = 0;
virtual Rasterizer *newRasterizer(love::image::ImageData *data, uint32 *glyphs, int length) = 0;
@@ -39,13 +39,11 @@ ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, i
, glyphs(glyphs)
, numglyphs(numglyphs)
{
imageData->retain();
load();
}
ImageRasterizer::~ImageRasterizer()
{
imageData->release();
}
int ImageRasterizer::getLineHeight() const
+1 -1
View File
@@ -53,7 +53,7 @@ private:
void load();
// The image data
love::image::ImageData *imageData;
Object::StrongRef<love::image::ImageData> imageData;
// The glyphs in the font
uint32 *glyphs;
@@ -51,14 +51,11 @@ TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
metrics.ascent = s.ascender >> 6;
metrics.descent = s.descender >> 6;
metrics.height = s.height >> 6;
data->retain();
}
TrueTypeRasterizer::~TrueTypeRasterizer()
{
FT_Done_Face(face);
data->release();
}
int TrueTypeRasterizer::getLineHeight() const
@@ -58,7 +58,7 @@ private:
FT_Face face;
// File data
Data *data;
Object::StrongRef<Data> data;
}; // FreetypeRasterizer
} // freetype
@@ -25,6 +25,8 @@
#include "font/wrap_GlyphData.h"
#include "font/wrap_Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "TrueTypeRasterizer.h"
namespace love
@@ -34,55 +36,55 @@ namespace font
namespace freetype
{
static Font *instance = 0;
#define instance() (Module::getInstance<Font>(Module::M_FONT))
int w_newRasterizer(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
Rasterizer *t = nullptr;
Rasterizer *t = 0;
EXCEPT_GUARD(
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
const char *g = luaL_checkstring(L, 2);
std::string glyphs(g);
t = instance->newRasterizer(d, glyphs);
}
else if (luax_istype(L, 1, DATA_T))
{
Data *d = luax_checkdata(L, 1);
int size = luaL_checkint(L, 2);
t = instance->newRasterizer(d, size);
}
)
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
const char *g = luaL_checkstring(L, 2);
std::string glyphs(g);
luax_catchexcept(L, [&](){ t = instance()->newRasterizer(d, glyphs); });
}
else if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
love::filesystem::FileData *d = love::filesystem::luax_getfiledata(L, 1);
int size = luaL_checkint(L, 2);
luax_catchexcept(L,
[&]() { t = instance()->newRasterizer(d, size); },
[&]() { d->release(); }
);
}
else
return luaL_argerror(L, 1, "expected ImageData, filename, or FileData");
luax_pushtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
t->release();
return 1;
}
int w_newGlyphData(lua_State *L)
{
Rasterizer *r = luax_checkrasterizer(L, 1);
GlyphData *t = 0;
GlyphData *t = nullptr;
// newGlyphData accepts a unicode character or a codepoint number.
if (lua_type(L, 2) == LUA_TSTRING)
{
std::string glyph = luax_checkstring(L, 2);
EXCEPT_GUARD(t = instance->newGlyphData(r, glyph);)
luax_catchexcept(L, [&](){ t = instance()->newGlyphData(r, glyph); });
}
else
{
uint32 g = (uint32) luaL_checknumber(L, 2);
t = instance->newGlyphData(r, g);
t = instance()->newGlyphData(r, g);
}
luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, t);
t->release();
return 1;
}
@@ -103,9 +105,10 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_font(lua_State *L)
{
if (instance == 0)
Font *instance = instance();
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new Font();)
luax_catchexcept(L, [&](){ instance = new Font(); });
}
else
instance->retain();
+1 -1
View File
@@ -64,7 +64,7 @@ int w_GlyphData_getGlyphString(lua_State *L)
{
GlyphData *t = luax_checkglyphdata(L, 1);
EXCEPT_GUARD(luax_pushstring(L, t->getGlyphString());)
luax_catchexcept(L, [&](){ luax_pushstring(L, t->getGlyphString()); });
return 1;
}
@@ -72,7 +72,7 @@ int w_Rasterizer_getGlyphData(lua_State *L)
Rasterizer *t = luax_checkrasterizer(L, 1);
GlyphData *g = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
// getGlyphData accepts a unicode character or a codepoint number.
if (lua_type(L, 2) == LUA_TSTRING)
{
@@ -84,9 +84,10 @@ int w_Rasterizer_getGlyphData(lua_State *L)
uint32 glyph = (uint32) luaL_checknumber(L, 2);
g = t->getGlyphData(glyph);
}
)
});
luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, g);
g->release();
return 1;
}
@@ -106,7 +107,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
int count = lua_gettop(L) - 1;
count = count < 1 ? 1 : count;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
for (int i = 2; i < count + 2; i++)
{
if (lua_type(L, i) == LUA_TSTRING)
@@ -117,7 +118,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
if (!hasglyph)
break;
}
)
});
luax_pushboolean(L, hasglyph);
return 1;
+19 -1
View File
@@ -109,6 +109,16 @@ bool Graphics::getConstant(SystemLimit in, const char *&out)
return systemLimits.find(in, out);
}
bool Graphics::getConstant(const char *in, StackType &out)
{
return stackTypes.find(in, out);
}
bool Graphics::getConstant(StackType in, const char *&out)
{
return stackTypes.find(in, out);
}
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
{
{ "line", Graphics::DRAW_LINE },
@@ -178,7 +188,6 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
{ "bc5", Graphics::SUPPORT_BC5 },
{ "etc1", Graphics::SUPPORT_ETC1 },
{ "pvrtc1", Graphics::SUPPORT_PVRTC1 },
{ "instancing", Graphics::SUPPORT_INSTANCING },
{ "srgb", Graphics::SUPPORT_SRGB },
};
@@ -190,9 +199,18 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
{"canvasmsaa", Graphics::LIMIT_CANVAS_MSAA},
};
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
{
{"all", Graphics::STACK_ALL},
{"transform", Graphics::STACK_TRANSFORM},
};
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
} // graphics
} // love
+36 -18
View File
@@ -25,6 +25,9 @@
#include "common/Module.h"
#include "common/StringMap.h"
// C++
#include <string>
namespace love
{
namespace graphics
@@ -36,14 +39,14 @@ public:
enum DrawMode
{
DRAW_LINE = 1,
DRAW_LINE,
DRAW_FILL,
DRAW_MAX_ENUM
};
enum AlignMode
{
ALIGN_LEFT = 1,
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_JUSTIFY,
@@ -52,7 +55,7 @@ public:
enum BlendMode
{
BLEND_ALPHA = 1,
BLEND_ALPHA,
BLEND_ADDITIVE,
BLEND_SUBTRACTIVE,
BLEND_MULTIPLICATIVE,
@@ -64,14 +67,14 @@ public:
enum LineStyle
{
LINE_ROUGH = 1,
LINE_ROUGH,
LINE_SMOOTH,
LINE_MAX_ENUM
};
enum LineJoin
{
LINE_JOIN_NONE = 1,
LINE_JOIN_NONE,
LINE_JOIN_MITER,
LINE_JOIN_BEVEL,
LINE_JOIN_MAX_ENUM
@@ -79,14 +82,14 @@ public:
enum PointStyle
{
POINT_ROUGH = 1,
POINT_ROUGH,
POINT_SMOOTH,
POINT_MAX_ENUM
};
enum Support
{
SUPPORT_CANVAS = 1,
SUPPORT_CANVAS,
SUPPORT_HDR_CANVAS,
SUPPORT_MULTI_CANVAS,
SUPPORT_SHADER,
@@ -97,7 +100,6 @@ public:
SUPPORT_BC5,
SUPPORT_ETC1,
SUPPORT_PVRTC1,
SUPPORT_INSTANCING,
SUPPORT_SRGB,
SUPPORT_MAX_ENUM
};
@@ -109,26 +111,36 @@ public:
RENDERER_MAX_ENUM
};
enum RendererInfo
{
RENDERER_INFO_NAME = 1,
RENDERER_INFO_VERSION,
RENDERER_INFO_VENDOR,
RENDERER_INFO_DEVICE,
RENDERER_INFO_MAX_ENUM
};
enum SystemLimit
{
LIMIT_POINT_SIZE,
LIMIT_TEXTURE_SIZE,
LIMIT_MULTI_CANVAS,
LIMIT_CANVAS_FSAA,
LIMIT_CANVAS_FSAA, // For backward-compatibility. TODO: remove!
LIMIT_CANVAS_MSAA,
LIMIT_MAX_ENUM
};
enum StackType
{
STACK_ALL,
STACK_TRANSFORM,
STACK_MAX_ENUM
};
struct RendererInfo
{
std::string name;
std::string version;
std::string vendor;
std::string device;
};
virtual ~Graphics();
// Implements Module.
virtual ModuleType getModuleType() const { return M_GRAPHICS; }
/**
* Sets the current graphics display viewport dimensions.
**/
@@ -185,6 +197,9 @@ public:
static bool getConstant(const char *in, SystemLimit &out);
static bool getConstant(SystemLimit in, const char *&out);
static bool getConstant(const char *in, StackType &out);
static bool getConstant(StackType in, const char *&out);
private:
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
@@ -211,6 +226,9 @@ private:
static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
}; // Graphics
} // graphics
+1 -1
View File
@@ -96,7 +96,7 @@ public:
virtual void setFilter(const Filter &f) = 0;
virtual const Filter &getFilter() const;
virtual void setWrap(const Wrap &w) = 0;
virtual bool setWrap(const Wrap &w) = 0;
virtual const Wrap &getWrap() const;
virtual const Vertex *getVertices() const;
+62 -64
View File
@@ -451,15 +451,15 @@ static void getStrategy()
}
}
Canvas::Canvas(int width, int height, Format format, int fsaa)
Canvas::Canvas(int width, int height, Format format, int msaa)
: fbo(0)
, resolve_fbo(0)
, texture(0)
, fsaa_buffer(0)
, msaa_buffer(0)
, depth_stencil(0)
, format(format)
, fsaa_samples(fsaa)
, fsaa_dirty(false)
, msaa_samples(msaa)
, msaa_dirty(false)
{
this->width = width;
this->height = height;
@@ -501,7 +501,7 @@ Canvas::~Canvas()
unloadVolatile();
}
bool Canvas::createFSAAFBO(GLenum internalformat)
bool Canvas::createMSAAFBO(GLenum internalformat)
{
// Create our FBO without a texture.
status = strategy->createFBO(fbo, 0);
@@ -516,7 +516,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
}
// Create and attach the MSAA buffer for our FBO.
if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
status = GL_FRAMEBUFFER_COMPLETE;
else
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
@@ -528,10 +528,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
if (status != GL_FRAMEBUFFER_COMPLETE)
{
// Clean up.
strategy->deleteFBO(fbo, 0, fsaa_buffer);
strategy->deleteFBO(fbo, 0, msaa_buffer);
strategy->deleteFBO(resolve_fbo, 0, 0);
fbo = fsaa_buffer = resolve_fbo = 0;
fsaa_samples = 0;
fbo = msaa_buffer = resolve_fbo = 0;
msaa_samples = 0;
}
if (current != this)
@@ -543,7 +543,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
bool Canvas::loadVolatile()
{
fbo = depth_stencil = texture = 0;
resolve_fbo = fsaa_buffer = 0;
resolve_fbo = msaa_buffer = 0;
status = GL_FRAMEBUFFER_COMPLETE;
// glTexImage2D is guaranteed to error in this case.
@@ -597,16 +597,16 @@ bool Canvas::loadVolatile()
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
}
if (fsaa_samples > max_samples)
fsaa_samples = max_samples;
if (msaa_samples > max_samples)
msaa_samples = max_samples;
// Try to create a FSAA FBO if requested.
bool fsaasuccess = false;
if (fsaa_samples > 1)
fsaasuccess = createFSAAFBO(internalformat);
// Try to create a MSAA FBO if requested.
bool msaasuccess = false;
if (msaa_samples > 1)
msaasuccess = createMSAAFBO(internalformat);
// On failure (or no requested FSAA), fall back to a regular FBO.
if (!fsaasuccess)
// On failure (or no requested MSAA), fall back to a regular FBO.
if (!msaasuccess)
status = strategy->createFBO(fbo, texture);
if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -614,31 +614,28 @@ bool Canvas::loadVolatile()
clear(Color(0, 0, 0, 0));
fsaa_dirty = (fsaa_buffer != 0);
msaa_dirty = (msaa_buffer != 0);
return true;
}
void Canvas::unloadVolatile()
{
strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
strategy->deleteFBO(resolve_fbo, 0, 0);
gl.deleteTexture(texture);
fbo = depth_stencil = texture = 0;
resolve_fbo = fsaa_buffer = 0;
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
resolve_fbo = msaa_buffer = 0;
attachedCanvases.clear();
}
void Canvas::drawv(const Matrix &t, const Vertex *v)
{
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
OpenGL::TempTransform transform(gl);
transform.get() *= t;
gl.prepareDraw();
@@ -656,8 +653,6 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
postdraw();
gl.matrices.transform.pop();
}
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
@@ -684,11 +679,24 @@ void Canvas::setFilter(const Texture::Filter &f)
gl.setTextureFilter(filter);
}
void Canvas::setWrap(const Texture::Wrap &w)
bool Canvas::setWrap(const Texture::Wrap &w)
{
bool success = true;
wrap = w;
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
success = false;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
wrap.s = wrap.t = WRAP_CLAMP;
}
gl.bindTexture(texture);
gl.setTextureWrap(wrap);
return success;
}
GLuint Canvas::getGLTexture() const
@@ -727,8 +735,8 @@ void Canvas::setupGrab()
strategy->bindFBO(fbo);
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
// Set up orthographic view (no depth)
gl.matrices.projection.push(Matrix::ortho(0.0, width, 0.0, height));
// Set up the projection matrix
gl.matrices.projection.push_back(Matrix::ortho(0.0, width, 0.0, height));
// Make sure the correct sRGB setting is used when drawing to the canvas.
if (GLAD_VERSION_1_1 || GLAD_EXT_sRGB_write_control)
@@ -739,8 +747,8 @@ void Canvas::setupGrab()
glDisable(GL_FRAMEBUFFER_SRGB);
}
if (fsaa_buffer != 0)
fsaa_dirty = true;
if (msaa_buffer != 0)
msaa_dirty = true;
}
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
@@ -757,8 +765,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
if (fsaa_samples != 0)
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
if (msaa_samples != 0)
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
}
for (size_t i = 0; i < canvases.size(); i++)
@@ -769,8 +777,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
if (canvases[i]->getTextureFormat() != format)
throw love::Exception("All canvas arguments must have the same texture format.");
if (canvases[i]->getFSAA() != 0)
throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
if (canvases[i]->getMSAA() != 0)
throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
if (!canvaseschanged && canvases[i] != attachedCanvases[i])
canvaseschanged = true;
@@ -785,11 +793,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
// Attach the canvas textures to the active FBO and set up MRTs.
strategy->setAttachments(canvases);
for (size_t i = 0; i < canvases.size(); i++)
canvases[i]->retain();
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
// We want to avoid reference cycles, so we don't retain the attached
// Canvases here. The code in Graphics::setCanvas retains them.
attachedCanvases = canvases;
}
@@ -804,10 +809,6 @@ void Canvas::startGrab()
// make sure the FBO is only using a single canvas
strategy->setAttachments();
// release any previously attached canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
@@ -824,6 +825,8 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments);
}
gl.matrices.projection.pop_back();
if (switchingToOtherCanvas)
{
if (GLAD_VERSION_1_1 || GLAD_EXT_sRGB_write_control)
@@ -847,8 +850,6 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
glEnable(GL_FRAMEBUFFER_SRGB);
}
}
gl.matrices.projection.pop();
}
void Canvas::clear(Color c)
@@ -902,8 +903,8 @@ void Canvas::clear(Color c)
if (current != this)
strategy->bindFBO(previous);
if (fsaa_buffer != 0)
fsaa_dirty = true;
if (msaa_buffer != 0)
msaa_dirty = true;
}
bool Canvas::checkCreateStencil()
@@ -915,7 +916,7 @@ bool Canvas::checkCreateStencil()
if (current != this)
strategy->bindFBO(fbo);
bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
if (current && current != this)
strategy->bindFBO(current->fbo);
@@ -934,9 +935,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
GLubyte *pixels = new GLubyte[size];
// Our texture is attached to 'resolve_fbo' when we use MSAA.
if (fsaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
if (msaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (fsaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
else if (msaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
else
strategy->bindFBO(fbo);
@@ -955,12 +956,15 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
{
if (x < 0 || x >= width || y < 0 || y >= width)
throw love::Exception("Attempt to get out-of-range pixel (%d,%d)!", x, y);
resolveMSAA();
// Our texture is attached to 'resolve_fbo' when we use MSAA.
if (fsaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
if (msaa_samples > 1 && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (fsaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
else if (msaa_samples > 1 && GLAD_EXT_framebuffer_multisample)
glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
else if (current != this)
strategy->bindFBO(fbo);
@@ -975,10 +979,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
bool Canvas::resolveMSAA()
{
if (resolve_fbo == 0 || fsaa_buffer == 0)
if (resolve_fbo == 0 || msaa_buffer == 0)
return false;
if (!fsaa_dirty)
if (!msaa_dirty)
return true;
GLuint previous = 0;
@@ -1006,7 +1010,7 @@ bool Canvas::resolveMSAA()
strategy->bindFBO(previous);
if (current != this)
fsaa_dirty = false;
msaa_dirty = false;
return true;
}
@@ -1203,12 +1207,6 @@ bool Canvas::isFormatSupported(Canvas::Format format)
return supported;
}
void Canvas::bindDefaultCanvas()
{
if (current != nullptr)
current->stopGrab();
}
bool Canvas::getConstant(const char *in, Format &out)
{
return formats.find(in, out);
@@ -57,7 +57,7 @@ public:
FORMAT_MAX_ENUM
};
Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
virtual ~Canvas();
// Implements Volatile.
@@ -70,7 +70,7 @@ public:
// Implements Texture.
virtual void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
virtual void setFilter(const Texture::Filter &f);
virtual void setWrap(const Texture::Wrap &w);
virtual bool setWrap(const Texture::Wrap &w);
virtual GLuint getGLTexture() const;
virtual void predraw();
@@ -108,9 +108,9 @@ public:
return format;
}
inline int getFSAA() const
inline int getMSAA() const
{
return fsaa_samples;
return msaa_samples;
}
bool resolveMSAA();
@@ -120,7 +120,6 @@ public:
static bool isFormatSupported(Format format);
static Canvas *current;
static void bindDefaultCanvas();
// The viewport dimensions of the system (default) framebuffer.
static OpenGL::Viewport systemViewport;
@@ -133,7 +132,7 @@ public:
private:
bool createFSAAFBO(GLenum internalformat);
bool createMSAAFBO(GLenum internalformat);
static Format getSizedFormat(Format format);
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
@@ -142,7 +141,7 @@ private:
GLuint resolve_fbo;
GLuint texture;
GLuint fsaa_buffer;
GLuint msaa_buffer;
GLuint depth_stencil;
Format format;
@@ -151,8 +150,8 @@ private:
std::vector<Canvas *> attachedCanvases;
int fsaa_samples;
bool fsaa_dirty;
int msaa_samples;
bool msaa_dirty;
void setupGrab();
void drawv(const Matrix &t, const Vertex *v);
@@ -90,14 +90,11 @@ Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
}
delete gd;
rasterizer->retain();
}
Font::~Font()
{
delete indexBuffer;
rasterizer->release();
unloadVolatile();
}
@@ -385,11 +382,11 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
indexBuffer = newIndexBuffer;
}
gl.matrices.transform.push(gl.matrices.transform.top());
Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
gl.matrices.transform.top() *= t;
OpenGL::TempTransform transform(gl);
transform.get() *= t;
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
@@ -430,8 +427,6 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.matrices.transform.pop();
}
int Font::getWidth(const std::string &str)
+2 -2
View File
@@ -143,7 +143,7 @@ private:
enum FontType
{
FONT_TRUETYPE = 1,
FONT_TRUETYPE,
FONT_IMAGE,
FONT_UNKNOWN
};
@@ -184,7 +184,7 @@ private:
Glyph *addGlyph(uint32 glyph);
Glyph *findGlyph(uint32 glyph);
love::font::Rasterizer *rasterizer;
Object::StrongRef<love::font::Rasterizer> rasterizer;
VertexIndex *indexBuffer;
File diff suppressed because it is too large Load Diff
+70 -60
View File
@@ -57,48 +57,7 @@ namespace opengl
// During display mode changing, certain
// variables about the OpenGL context are
// lost.
struct DisplayState
{
// Colors.
Color color;
Color backgroundColor;
// Blend mode.
Graphics::BlendMode blendMode;
// Line.
Graphics::LineStyle lineStyle;
Graphics::LineJoin lineJoin;
// Point.
float pointSize;
Graphics::PointStyle pointStyle;
// Scissor.
bool scissor;
OpenGL::Viewport scissorBox;
// Color mask.
bool colorMask[4];
bool wireframe;
// Default values.
DisplayState()
{
color.set(255,255,255,255);
backgroundColor.set(0, 0, 0, 255);
blendMode = Graphics::BLEND_ALPHA;
lineStyle = Graphics::LINE_SMOOTH;
lineJoin = Graphics::LINE_JOIN_MITER;
pointSize = 1.0f;
pointStyle = Graphics::POINT_SMOOTH;
scissor = false;
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
wireframe = false;
}
};
class Graphics : public love::graphics::Graphics
{
@@ -110,10 +69,6 @@ public:
// Implements Module.
const char *getName() const;
DisplayState saveState();
void restoreState(const DisplayState &s);
virtual void setViewportSize(int width, int height);
virtual bool setMode(int width, int height, bool &sRGB);
virtual void unSetMode();
@@ -211,7 +166,7 @@ public:
ParticleSystem *newParticleSystem(Texture *texture, int size);
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
Shader *newShader(const Shader::ShaderSources &sources);
@@ -249,10 +204,22 @@ public:
**/
Font *getFont() const;
void setShader(Shader *shader);
void setShader();
Shader *getShader() const;
void setCanvas(Canvas *canvas);
void setCanvas(const std::vector<Canvas *> &canvases);
void setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases);
void setCanvas();
std::vector<Canvas *> getCanvas() const;
/**
* Sets the enabled color components when rendering.
**/
void setColorMask(bool r, bool g, bool b, bool a);
void setColorMask(const bool mask[4]);
/**
* Gets the current color mask.
@@ -447,20 +414,25 @@ public:
love::image::ImageData *newScreenshot(love::image::Image *image, bool copyAlpha = true);
/**
* Returns a string containing system-dependent renderer information.
* Returned string can vary greatly between systems! Do not rely on it for
* Returns system-dependent renderer information.
* Returned string s can vary greatly between systems! Do not rely on it for
* anything!
* @param infotype The type of information to return.
**/
std::string getRendererInfo(Graphics::RendererInfo infotype) const;
RendererInfo getRendererInfo() const;
/**
* Gets the system-dependent numeric limit for the specified parameter.
**/
double getSystemLimit(SystemLimit limittype) const;
void push();
/**
* Gets whether a graphics feature is supported on this system.
**/
bool isSupported(Support feature) const;
void push(StackType type = STACK_TRANSFORM);
void pop();
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
@@ -469,16 +441,51 @@ public:
private:
Font *currentFont;
struct DisplayState
{
// Colors.
Color color;
Color backgroundColor;
// Blend mode.
BlendMode blendMode;
// Line.
float lineWidth;
LineStyle lineStyle;
LineJoin lineJoin;
// Point.
float pointSize;
PointStyle pointStyle;
// Scissor.
bool scissor;
OpenGL::Viewport scissorBox;
Object::StrongRef<Font> font;
Object::StrongRef<Shader> shader;
std::vector<Object::StrongRef<Canvas>> canvases;
// Color mask.
bool colorMask[4];
bool wireframe;
DisplayState();
DisplayState(const DisplayState &other);
~DisplayState();
DisplayState &operator = (const DisplayState &other);
};
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
love::window::Window *currentWindow;
std::vector<double> pixel_size_stack; // stores current size of a pixel (needed for line drawing)
LineStyle lineStyle;
LineJoin lineJoin;
float lineWidth;
size_t matrixLimit;
bool colorMask[4];
bool wireframe;
int width;
int height;
@@ -487,7 +494,10 @@ private:
bool activeStencil;
DisplayState savedState;
std::vector<DisplayState> states;
std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
static const size_t MAX_USER_STACK_DEPTH = 64;
}; // Graphics
+42 -29
View File
@@ -50,8 +50,6 @@ Image::Image(love::image::ImageData *data, Format format)
{
width = data->getWidth();
height = data->getHeight();
data->retain();
preload();
}
@@ -69,28 +67,22 @@ Image::Image(love::image::CompressedData *cdata, Format format)
{
width = cdata->getWidth(0);
height = cdata->getHeight(0);
cdata->retain();
preload();
}
Image::~Image()
{
if (data != nullptr)
data->release();
if (cdata != nullptr)
cdata->release();
unload();
}
love::image::ImageData *Image::getImageData() const
{
return data;
return data.get();
}
love::image::CompressedData *Image::getCompressedData() const
{
return cdata;
return cdata.get();
}
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
@@ -140,7 +132,11 @@ GLuint Image::getGLTexture() const
void Image::uploadCompressedMipmaps()
{
if (!isCompressed() || !cdata || !hasCompressedTextureSupport(cdata->getFormat()))
if (!isCompressed() || !cdata.get() || !hasCompressedTextureSupport(cdata->getFormat()))
return;
// NPOT textures don't support mipmapping without full NPOT support.
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
return;
bind();
@@ -175,7 +171,7 @@ void Image::uploadCompressedMipmaps()
void Image::createMipmaps()
{
// Only valid for Images created with ImageData.
if (!data || isCompressed())
if (!data.get() || isCompressed())
return;
if (!hasMipmapSupport())
@@ -222,6 +218,7 @@ void Image::createMipmaps()
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
}
}
@@ -230,9 +227,9 @@ void Image::checkMipmapsCreated()
if (mipmapsCreated || filter.mipmap == FILTER_NONE || usingDefaultTexture)
return;
if (isCompressed() && cdata && hasCompressedTextureSupport(cdata->getFormat()))
if (isCompressed() && cdata.get() && hasCompressedTextureSupport(cdata->getFormat()))
uploadCompressedMipmaps();
else if (data)
else if (data.get())
createMipmaps();
else
return;
@@ -251,17 +248,35 @@ void Image::setFilter(const Texture::Filter &f)
filter.min = filter.mag = FILTER_NEAREST;
}
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
{
// If we only have limited NPOT support then mipmapping isn't supported.
filter.mipmap = FILTER_NONE;
}
bind();
gl.setTextureFilter(filter);
checkMipmapsCreated();
}
void Image::setWrap(const Texture::Wrap &w)
bool Image::setWrap(const Texture::Wrap &w)
{
bool success = true;
wrap = w;
if (hasLimitedNpot() && (width != next_p2(width) || height != next_p2(height)))
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
success = false;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
wrap.s = wrap.t = WRAP_CLAMP;
}
bind();
gl.setTextureWrap(w);
return success;
}
void Image::setMipmapSharpness(float sharpness)
@@ -333,7 +348,7 @@ bool Image::loadVolatile()
if (format == FORMAT_SRGB && !hasSRGBSupport())
throw love::Exception("sRGB images are not supported on this system.");
if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getFormat()))
if (isCompressed() && cdata.get() && !hasCompressedTextureSupport(cdata->getFormat()))
{
const char *str;
if (image::CompressedData::getConstant(cdata->getFormat(), str))
@@ -351,8 +366,8 @@ bool Image::loadVolatile()
glGenTextures(1, &texture);
gl.bindTexture(texture);
filter.anisotropy = gl.setTextureFilter(filter);
gl.setTextureWrap(wrap);
setFilter(filter);
setWrap(wrap);
setMipmapSharpness(mipmapSharpness);
paddedWidth = width;
@@ -374,7 +389,7 @@ bool Image::loadVolatile()
// Mutex lock will potentially cover texture loading and mipmap creation.
love::thread::EmptyLock lock;
if (data)
if (data.get())
lock.setLock(data->getMutex());
while (glGetError() != GL_NO_ERROR); // Clear errors.
@@ -397,13 +412,13 @@ bool Image::loadVolatile()
void Image::uploadTexturePadded()
{
if (isCompressed() && cdata)
if (isCompressed() && cdata.get())
{
// Padded textures don't really work if they're compressed...
throw love::Exception("Cannot create image: "
"compressed NPOT images are not supported on this system.");
}
else if (data)
else if (data.get())
{
GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
glTexImage2D(GL_TEXTURE_2D,
@@ -429,7 +444,7 @@ void Image::uploadTexturePadded()
void Image::uploadTexture()
{
if (isCompressed() && cdata)
if (isCompressed() && cdata.get())
{
GLenum format = getCompressedFormat(cdata->getFormat());
glCompressedTexImage2D(GL_TEXTURE_2D,
@@ -441,7 +456,7 @@ void Image::uploadTexture()
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
else if (data.get())
{
GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
glTexImage2D(GL_TEXTURE_2D,
@@ -483,7 +498,7 @@ bool Image::refresh()
bind();
if (data && !isCompressed())
if (data.get() && !isCompressed())
lock.setLock(data->getMutex());
while (glGetError() != GL_NO_ERROR); // Clear errors.
@@ -525,10 +540,10 @@ void Image::uploadDefaultTexture()
void Image::drawv(const Matrix &t, const Vertex *v)
{
predraw();
OpenGL::TempTransform transform(gl);
transform.get() *= t;
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
predraw();
gl.prepareDraw();
@@ -543,8 +558,6 @@ void Image::drawv(const Matrix &t, const Vertex *v)
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.disableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.matrices.transform.pop();
postdraw();
}
+3 -3
View File
@@ -102,7 +102,7 @@ public:
virtual GLuint getGLTexture() const;
virtual void setFilter(const Texture::Filter &f);
virtual void setWrap(const Texture::Wrap &w);
virtual bool setWrap(const Texture::Wrap &w);
void setMipmapSharpness(float sharpness);
float getMipmapSharpness() const;
@@ -155,11 +155,11 @@ private:
// The ImageData from which the texture is created. May be null if
// Compressed image data was used to create the texture.
love::image::ImageData *data;
Object::StrongRef<love::image::ImageData> data;
// Or the Compressed Image Data from which the texture is created. May be
// null if raw ImageData was used to create the texture.
love::image::CompressedData *cdata;
Object::StrongRef<love::image::CompressedData> cdata;
// Real dimensions of the texture, if it was auto-padded to POT size.
int paddedWidth, paddedHeight;
+37 -67
View File
@@ -39,7 +39,6 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(verts.size()))
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
@@ -175,20 +174,7 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
GLenum datatype = getGLDataTypeFromMax(vertex_count);
// Calculate the size in bytes of the index buffer data.
size_t size = map.size();
switch (datatype)
{
case GL_UNSIGNED_BYTE:
size *= sizeof(uint8);
break;
case GL_UNSIGNED_SHORT:
size *= sizeof(uint16);
break;
case GL_UNSIGNED_INT:
default:
size *= sizeof(uint32);
break;
}
size_t size = map.size() * getGLDataTypeSize(datatype);
if (ibo && size > ibo->getSize())
{
@@ -232,10 +218,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
* Copies index data from a mapped buffer to a vector.
**/
template <typename T>
static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
static void copyFromIndexBuffer(void *buffer, size_t count, std::vector<uint32> &indices)
{
T *elems = (T *) buffer;
for (size_t i = 0; i < maxval; i++)
for (size_t i = 0; i < count; i++)
indices.push_back((uint32) elems[i]);
}
@@ -256,14 +242,14 @@ void Mesh::getVertexMap(std::vector<uint32> &map) const
switch (element_data_type)
{
case GL_UNSIGNED_BYTE:
copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
copyFromIndexBuffer<uint8>(buffer, element_count, map);
break;
case GL_UNSIGNED_SHORT:
copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
copyFromIndexBuffer<uint16>(buffer, element_count, map);
break;
case GL_UNSIGNED_INT:
default:
copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
copyFromIndexBuffer<uint32>(buffer, element_count, map);
break;
}
}
@@ -273,37 +259,19 @@ size_t Mesh::getVertexMapCount() const
return element_count;
}
void Mesh::setInstanceCount(int count)
{
instance_count = std::max(count, 1);
}
int Mesh::getInstanceCount() const
{
return instance_count;
}
void Mesh::setTexture(Texture *tex)
{
tex->retain();
if (texture)
texture->release();
texture = tex;
texture.set(tex);
}
void Mesh::setTexture()
{
if (texture)
texture->release();
texture = nullptr;
texture.set(nullptr);
}
Texture *Mesh::getTexture() const
{
return texture;
return texture.get();
}
void Mesh::setDrawMode(Mesh::DrawMode mode)
@@ -355,7 +323,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
if (vertex_count == 0)
return;
if (texture)
if (texture.get())
texture->predraw();
else
gl.bindTexture(gl.getDefaultTexture());
@@ -363,8 +331,8 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
Matrix m;
m.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= m;
OpenGL::TempTransform transform(gl);
transform.get() *= m;
VertexBuffer::Bind vbo_bind(*vbo);
@@ -398,35 +366,29 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
int max = element_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) element_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
const void *indices = ibo->getPointer(min * sizeof(uint32));
GLenum type = element_data_type;
const void *indices = ibo->getPointer(min * getGLDataTypeSize(type));
if (instance_count > 1)
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
else
glDrawElements(mode, max - min + 1, type, indices);
glDrawElements(mode, max - min + 1, type, indices);
}
else
{
int max = vertex_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
// Normal non-indexed drawing (no custom vertex map.)
if (instance_count > 1)
gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
else
glDrawArrays(mode, min, max - min + 1);
glDrawArrays(mode, min, max - min + 1);
}
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
@@ -439,9 +401,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
gl.setColor(gl.getColor());
}
gl.matrices.transform.pop();
if (texture)
if (texture.get())
texture->postdraw();
}
@@ -454,24 +414,34 @@ GLenum Mesh::getGLDrawMode(DrawMode mode) const
case DRAW_MODE_STRIP:
return GL_TRIANGLE_STRIP;
case DRAW_MODE_TRIANGLES:
default:
return GL_TRIANGLES;
case DRAW_MODE_POINTS:
return GL_POINTS;
default:
break;
}
return GL_TRIANGLES;
}
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
{
if (maxvalue > LOVE_UINT16_MAX)
return GL_UNSIGNED_INT;
else if (maxvalue > LOVE_UINT8_MAX)
return GL_UNSIGNED_SHORT;
else
return GL_UNSIGNED_BYTE;
return GL_UNSIGNED_SHORT;
}
size_t Mesh::getGLDataTypeSize(GLenum datatype) const
{
switch (datatype)
{
case GL_UNSIGNED_BYTE:
return sizeof(uint8);
case GL_UNSIGNED_SHORT:
return sizeof(uint16);
case GL_UNSIGNED_INT:
return sizeof(uint32);
default:
return 0;
}
}
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
+2 -12
View File
@@ -119,15 +119,6 @@ public:
**/
size_t getVertexMapCount() const;
/**
* Sets the number of instances of this Mesh to draw (uses hardware
* instancing when possible.)
* A custom vertex shader is necessary in order to introduce differences
* in each instance.
**/
void setInstanceCount(int count);
int getInstanceCount() const;
/**
* Sets the texture used when drawing the Mesh.
**/
@@ -171,6 +162,7 @@ private:
GLenum getGLDrawMode(DrawMode mode) const;
GLenum getGLDataTypeFromMax(size_t maxvalue) const;
size_t getGLDataTypeSize(GLenum datatype) const;
// Vertex buffer.
VertexBuffer *vbo;
@@ -181,14 +173,12 @@ private:
size_t element_count;
GLenum element_data_type;
int instance_count;
DrawMode draw_mode;
int range_min;
int range_max;
Texture *texture;
Object::StrongRef<Texture> texture;
// Whether the per-vertex colors are used when drawing.
bool colors_enabled;
+54 -16
View File
@@ -28,6 +28,7 @@
// C++
#include <algorithm>
#include <limits>
// C
#include <cstring>
@@ -47,6 +48,8 @@ OpenGL::OpenGL()
, vendor(VENDOR_UNKNOWN)
, state()
{
matrices.transform.reserve(10);
matrices.projection.reserve(2);
}
bool OpenGL::initContext()
@@ -135,6 +138,14 @@ bool OpenGL::initContext()
state.lastPseudoInstanceID = -1;
// Invalidate the cached matrices by setting some elements to NaN.
float nan = std::numeric_limits<float>::quiet_NaN();
state.lastProjectionMatrix.setTranslation(nan, nan);
state.lastTransformMatrix.setTranslation(nan, nan);
if (GLAD_VERSION_1_1)
glMatrixMode(GL_MODELVIEW);
contextInitialized = true;
return true;
}
@@ -234,14 +245,11 @@ void OpenGL::initMaxValues()
void OpenGL::initMatrices()
{
while (matrices.transform.size() > 0)
matrices.transform.pop();
matrices.transform.clear();
matrices.projection.clear();
while (matrices.projection.size() > 0)
matrices.projection.pop();
matrices.transform.push(Matrix());
matrices.projection.push(Matrix());
matrices.transform.push_back(Matrix());
matrices.projection.push_back(Matrix());
}
void OpenGL::createDefaultTexture()
@@ -268,10 +276,25 @@ void OpenGL::createDefaultTexture()
bindTexture(curtexture);
}
void OpenGL::pushTransform()
{
matrices.transform.push_back(matrices.transform.back());
}
void OpenGL::popTransform()
{
matrices.transform.pop_back();
}
Matrix &OpenGL::getTransform()
{
return matrices.transform.back();
}
void OpenGL::prepareDraw()
{
const Matrix &transform = matrices.transform.top();
const Matrix &proj = matrices.projection.top();
const Matrix &transform = matrices.transform.back();
const Matrix &proj = matrices.projection.back();
Shader *shader = Shader::current;
@@ -292,11 +315,10 @@ void OpenGL::prepareDraw()
// We need to make sure antialiased Canvases are properly resolved
// before sampling from their textures in a shader.
// This is kind of a big hack. :(
const std::map<std::string, Object *> &r = shader->getBoundRetainables();
for (auto it = r.begin(); it != r.end(); ++it)
for (auto &r : shader->getBoundRetainables())
{
// Even bigger hack! D:
Canvas *canvas = dynamic_cast<Canvas *>(it->second);
Canvas *canvas = dynamic_cast<Canvas *>(r.second);
if (canvas != nullptr)
canvas->resolveMSAA();
}
@@ -315,10 +337,26 @@ void OpenGL::prepareDraw()
}
else if (GLAD_VERSION_1_0)
{
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj.getElements());
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(transform.getElements());
const float *lastproj = state.lastProjectionMatrix.getElements();
// We only need to re-upload the projection matrix if it's changed.
if (memcmp(proj.getElements(), lastproj, sizeof(float) * 16) != 0)
{
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj.getElements());
glMatrixMode(GL_MODELVIEW);
state.lastProjectionMatrix = proj;
}
const float *lastxform = state.lastTransformMatrix.getElements();
// Same with the transform matrix.
if (memcmp(transform.getElements(), lastxform, sizeof(float) * 16) != 0)
{
glLoadMatrixf(transform.getElements());
state.lastTransformMatrix = transform;
}
}
}
+35 -3
View File
@@ -21,6 +21,8 @@
#ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H
#define LOVE_GRAPHICS_OPENGL_OPENGL_H
#include <stddef.h>
// LOVE
#include "graphics/Color.h"
#include "graphics/Texture.h"
@@ -115,13 +117,36 @@ public:
GLenum func;
};
// Transformation matrix stacks.
struct
{
std::stack<Matrix> transform;
std::stack<Matrix> projection;
std::vector<Matrix> transform;
std::vector<Matrix> projection;
} matrices;
class TempTransform
{
public:
TempTransform(OpenGL &gl)
: gl(gl)
{
gl.pushTransform();
}
~TempTransform()
{
gl.popTransform();
}
Matrix &get()
{
return gl.getTransform();
}
private:
OpenGL &gl;
};
OpenGL();
virtual ~OpenGL() {}
@@ -138,6 +163,10 @@ public:
**/
void deInitContext();
void pushTransform();
void popTransform();
Matrix &getTransform();
/**
* Set up necessary state (matrices etc.) for drawing. This *must* be called
* directly before GL draws.
@@ -360,6 +389,9 @@ private:
// The last ID value used for pseudo-instancing.
int lastPseudoInstanceID;
Matrix lastProjectionMatrix;
Matrix lastTransformMatrix;
} state;
}; // OpenGL
@@ -103,7 +103,6 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
sizes.push_back(1.0f);
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
setBufferSize(size);
texture->retain();
}
ParticleSystem::ParticleSystem(const ParticleSystem &p)
@@ -147,19 +146,14 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
, offsetX(p.offsetX)
, offsetY(p.offsetY)
, colors(p.colors)
, quads(p.quads)
, relativeRotation(p.relativeRotation)
{
setBufferSize(maxParticles);
if (texture != nullptr)
texture->retain();
}
ParticleSystem::~ParticleSystem()
{
if (texture != nullptr)
texture->release();
deleteBuffers();
}
@@ -315,6 +309,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
p->angle += atan2f(p->velocity.y, p->velocity.x);
p->color = colors[0];
p->quadIndex = 0;
}
void ParticleSystem::insertTop(Particle *p)
@@ -423,19 +419,14 @@ ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
return pNext;
}
void ParticleSystem::setTexture(Texture *texture)
void ParticleSystem::setTexture(Texture *tex)
{
Object::AutoRelease imagerelease(this->texture);
this->texture = texture;
if (texture)
texture->retain();
texture.set(tex);
}
Texture *ParticleSystem::getTexture() const
{
return texture;
return texture.get();
}
void ParticleSystem::setInsertMode(InsertMode mode)
@@ -731,6 +722,33 @@ std::vector<Color> ParticleSystem::getColor() const
return ncolors;
}
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
{
std::vector<StrongRef<Quad>> quadlist;
quadlist.reserve(newQuads.size());
for (Quad *q : newQuads)
quadlist.push_back(q);
quads = quadlist;
}
void ParticleSystem::setQuads()
{
quads.clear();
}
std::vector<Quad *> ParticleSystem::getQuads() const
{
std::vector<Quad *> quadlist;
quadlist.reserve(quads.size());
for (const Object::StrongRef<Quad> &q : quads)
quadlist.push_back(q.get());
return quadlist;
}
void ParticleSystem::setRelativeRotation(bool enable)
{
relativeRotation = enable;
@@ -815,7 +833,7 @@ bool ParticleSystem::isFull() const
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
uint32 pCount = getCount();
if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
return;
Color curcolor = gl.getColor();
@@ -823,16 +841,21 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
OpenGL::TempTransform transform(gl);
transform.get() *= t;
const Vertex *textureVerts = texture->getVertices();
Vertex *pVerts = particleVerts;
Particle *p = pHead;
bool useQuads = !quads.empty();
// set the vertex data for each particle (transformation, texcoords, color)
while (p)
{
if (useQuads)
textureVerts = quads[p->quadIndex]->getVertices();
// particle vertices are image vertices transformed by particle information
t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
t.transform(pVerts, textureVerts, 4);
@@ -876,8 +899,6 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
texture->postdraw();
gl.matrices.transform.pop();
gl.setColor(curcolor);
}
@@ -961,6 +982,15 @@ void ParticleSystem::update(float dt)
s -= (float)i; // 0 <= s <= 1
p->color = colors[i] * (1.0f - s) + colors[k] * s;
// Update the quad index.
k = quads.size();
if (k > 0)
{
s = t * (float) k; // [0:numquads-1] (clamped below)
i = (s > 0.0f) ? (size_t) s : 0;
p->quadIndex = (i < k) ? i : k - 1;
}
// Next particle.
p = p->next;
}
@@ -28,6 +28,7 @@
#include "graphics/Drawable.h"
#include "graphics/Color.h"
#include "VertexBuffer.h"
#include "graphics/Quad.h"
#include "Texture.h"
// STL
@@ -422,6 +423,17 @@ public:
**/
std::vector<Color> getColor() const;
/**
* Sets a list of Quads to use for particles over their lifetime.
**/
void setQuads(const std::vector<Quad *> &newQuads);
void setQuads();
/**
* Gets the Quads used when drawing the particles.
**/
std::vector<Quad *> getQuads() const;
/**
* sets whether particle angles & rotations are relative to their velocities.
**/
@@ -532,6 +544,8 @@ protected:
float spinEnd;
Colorf color;
int quadIndex;
};
// Pointer to the beginning of the allocated memory.
@@ -553,7 +567,7 @@ protected:
VertexIndex *ibo;
// The texture to be drawn.
Texture *texture;
Object::StrongRef<Texture> texture;
// Whether the particle emitter is active.
bool active;
@@ -629,6 +643,9 @@ protected:
// Color.
std::vector<Colorf> colors;
// Quads.
std::vector<Object::StrongRef<Quad>> quads;
bool relativeRotation;
void createBuffers(size_t size);
@@ -18,14 +18,14 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <algorithm>
// LOVE
#include "Polyline.h"
// OpenGL
#include "OpenGL.h"
#include <algorithm>
// treat adjacent segments with angles between their directions <5 degree as straight
static const float LINES_PARALLEL_EPS = 0.05f;
@@ -36,6 +36,16 @@ namespace graphics
namespace opengl
{
Polyline::Polyline(GLenum mode, bool quadindices)
: vertices(nullptr)
, overdraw(nullptr)
, vertex_count(0)
, overdraw_vertex_count(0)
, draw_mode(mode)
, use_quad_indices(quadindices)
{
}
void Polyline::render(const float *coords, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw)
{
static std::vector<Vector> anchors;
@@ -327,13 +337,43 @@ Polyline::~Polyline()
void Polyline::draw()
{
GLushort *indices = nullptr;
if (use_quad_indices)
{
size_t numindices = (vertex_count / 4) * 6;
if (overdraw)
numindices = std::max(numindices, (overdraw_vertex_count / 4) * 6);
indices = new GLushort[numindices];
// Fill the index array to make the draw call render 2 triangles from
// a 4-vertex quad.
for (size_t i = 0; i < numindices / 6; i++)
{
// First triangle: vertices 0-1-2.
indices[i * 6 + 0] = GLushort(i * 4 + 0);
indices[i * 6 + 1] = GLushort(i * 4 + 1);
indices[i * 6 + 2] = GLushort(i * 4 + 2);
// Second triangle: vertices 0-2-3.
indices[i * 6 + 3] = GLushort(i * 4 + 0);
indices[i * 6 + 4] = GLushort(i * 4 + 2);
indices[i * 6 + 5] = GLushort(i * 4 + 3);
}
}
gl.prepareDraw();
// draw the core line
gl.bindTexture(gl.getDefaultTexture());
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, (GLvoid *) vertices);
glDrawArrays(draw_mode, 0, vertex_count);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, vertices);
if (use_quad_indices)
glDrawElements(draw_mode, (vertex_count / 4) * 6, GL_UNSIGNED_SHORT, indices);
else
glDrawArrays(draw_mode, 0, vertex_count);
if (overdraw)
{
@@ -344,10 +384,13 @@ void Polyline::draw()
gl.enableVertexAttribArray(OpenGL::ATTRIB_COLOR);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, (GLvoid *) overdraw);
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, 0, (GLvoid *) colors);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, 0, overdraw);
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, 0, colors);
glDrawArrays(draw_mode, 0, overdraw_vertex_count);
if (use_quad_indices)
glDrawElements(draw_mode, (overdraw_vertex_count / 4) * 6, GL_UNSIGNED_SHORT, indices);
else
glDrawArrays(draw_mode, 0, overdraw_vertex_count);
gl.disableVertexAttribArray(OpenGL::ATTRIB_COLOR);
gl.setColor(c);
@@ -356,6 +399,8 @@ void Polyline::draw()
}
gl.disableVertexAttribArray(OpenGL::ATTRIB_POS);
delete[] indices;
}
void Polyline::fill_color_array(Color *colors, const Color &c)
@@ -24,6 +24,7 @@
#include <vector>
// LOVE
#include "common/config.h"
#include "common/Vector.h"
// OpenGL
@@ -43,13 +44,8 @@ namespace opengl
class Polyline
{
public:
Polyline(GLenum mode = GL_TRIANGLE_STRIP)
: vertices(NULL)
, overdraw(NULL)
, vertex_count(0)
, overdraw_vertex_count(0)
, draw_mode(mode)
{}
Polyline(GLenum mode = GL_TRIANGLE_STRIP, bool quadindices = false);
virtual ~Polyline();
/**
@@ -90,6 +86,7 @@ protected:
size_t vertex_count;
size_t overdraw_vertex_count;
GLenum draw_mode;
bool use_quad_indices;
}; // Polyline
@@ -102,8 +99,8 @@ class NoneJoinPolyline : public Polyline
{
public:
NoneJoinPolyline()
// TODO: replace GL_QUADS (indexed triangles?)
: Polyline(GL_QUADS)
// Draw quads using GL_TRIANGLES and a vertex index array.
: Polyline(GL_TRIANGLES, true)
{}
void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
+18 -19
View File
@@ -100,8 +100,8 @@ Shader::~Shader()
if (current == this)
detach();
for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
it->second->release();
for (const auto &retainable : boundRetainables)
retainable.second->release();
boundRetainables.clear();
@@ -181,9 +181,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
if (program == 0)
throw love::Exception("Cannot create shader program object.");
std::vector<GLuint>::const_iterator it;
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glAttachShader(program, *it);
for (GLuint id : shaderids)
glAttachShader(program, id);
// Bind generic vertex attribute indices to names in the shader.
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
@@ -208,8 +207,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
glLinkProgram(program);
// flag shaders for auto-deletion when the program object is deleted.
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glDeleteShader(*it);
for (GLuint id : shaderids)
glDeleteShader(id);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
@@ -272,6 +271,10 @@ void Shader::mapActiveUniforms()
bool Shader::loadVolatile()
{
// Creating the shader will invalidate the uniforms that rely on these.
lastCanvas = (Canvas *) -1;
lastViewport = OpenGL::Viewport();
// zero out active texture list
activeTexUnits.clear();
activeTexUnits.insert(activeTexUnits.begin(), maxTexUnits, 0);
@@ -282,10 +285,9 @@ bool Shader::loadVolatile()
std::vector<GLuint> shaderids;
ShaderSources::const_iterator source;
for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
for (const auto &source : shaderSources)
{
GLuint shaderid = compileCode(source->first, source->second);
GLuint shaderid = compileCode(source.first, source.second);
shaderids.push_back(shaderid);
}
@@ -294,7 +296,7 @@ bool Shader::loadVolatile()
{
ShaderSources &defaults = defaultCode[Graphics::RENDERER_OPENGLES];
source = shaderSources.find(TYPE_VERTEX);
ShaderSources::const_iterator source = shaderSources.find(TYPE_VERTEX);
if (source == shaderSources.end())
shaderids.push_back(compileCode(TYPE_VERTEX, defaults[TYPE_VERTEX]));
@@ -325,6 +327,7 @@ bool Shader::loadVolatile()
// make sure glUseProgram gets called.
current = nullptr;
attach();
checkSetScreenParams();
}
return true;
@@ -385,11 +388,10 @@ std::string Shader::getWarnings() const
const char *typestr;
// Get the individual shader stage warnings
std::map<ShaderType, std::string>::const_iterator it;
for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
for (const auto &warning : shaderWarnings)
{
if (typeNames.find(it->first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
if (typeNames.find(warning.first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + warning.second;
}
warnings += getProgramWarnings();
@@ -403,12 +405,9 @@ void Shader::attach(bool temporary)
if (oldshader != this)
{
glUseProgram(program);
current = this;
current->retain();
if (oldshader != nullptr)
oldshader->release();
// retain/release happens in Graphics::setShader.
}
if (!temporary)
@@ -46,8 +46,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
, size(size)
, next(0)
, color(0)
, array_buf(0)
, element_buf(0)
, array_buf(nullptr)
, element_buf(nullptr)
, buffer_used_offset(0)
, buffer_used_size(0)
{
if (size <= 0)
throw love::Exception("Invalid SpriteBatch size.");
@@ -86,14 +88,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
delete element_buf;
throw love::Exception("Out of memory.");
}
texture->retain();
}
SpriteBatch::~SpriteBatch()
{
texture->release();
delete color;
delete array_buf;
delete element_buf;
@@ -160,31 +158,22 @@ void SpriteBatch::clear()
next = 0;
}
void *SpriteBatch::lock()
void SpriteBatch::flush()
{
VertexBuffer::Bind bind(*array_buf);
array_buf->unmap(buffer_used_offset, buffer_used_size);
return array_buf->map();
}
void SpriteBatch::unlock()
{
VertexBuffer::Bind bind(*array_buf);
array_buf->unmap();
buffer_used_offset = buffer_used_size = 0;
}
void SpriteBatch::setTexture(Texture *newtexture)
{
Object::AutoRelease imagerelease(texture);
newtexture->retain();
texture = newtexture;
texture.set(newtexture);
}
Texture *SpriteBatch::getTexture()
{
return texture;
return texture.get();
}
void SpriteBatch::setColor(const Color &color)
@@ -220,33 +209,31 @@ void SpriteBatch::setBufferSize(int newsize)
return;
// Map (lock) the old VertexBuffer to get a pointer to its data.
void *old_data = lock();
void *old_data = nullptr;
{
VertexBuffer::Bind bind(*array_buf);
old_data = array_buf->map();
}
size_t vertex_size = sizeof(Vertex) * 4 * newsize;
VertexBuffer *new_array_buf = 0;
VertexIndex *new_element_buf = 0;
void *new_data = 0;
VertexBuffer *new_array_buf = nullptr;
VertexIndex *new_element_buf = nullptr;
try
{
new_array_buf = VertexBuffer::Create(vertex_size, array_buf->getTarget(), array_buf->getUsage());
new_element_buf = new VertexIndex(newsize);
// VBO::map can throw an exception. Also we want to scope the bind.
VertexBuffer::Bind bind(*new_array_buf);
new_data = new_array_buf->map();
}
catch (love::Exception &)
{
delete new_array_buf;
delete new_element_buf;
unlock();
throw;
}
// Copy as much of the old data into the new VertexBuffer as can fit.
memcpy(new_data, old_data, sizeof(Vertex) * 4 * std::min(newsize, size));
new_array_buf->fill(0, sizeof(Vertex) * 4 * std::min(newsize, size), old_data);
// We don't need to unmap the old VertexBuffer since we're deleting it.
delete array_buf;
@@ -258,8 +245,8 @@ void SpriteBatch::setBufferSize(int newsize)
next = std::min(next, newsize);
// But we should unmap (unlock) the new one!
unlock();
// The new VertexBuffer isn't mapped, so we should reset these variables.
buffer_used_offset = buffer_used_size = 0;
}
int SpriteBatch::getBufferSize() const
@@ -269,29 +256,27 @@ int SpriteBatch::getBufferSize() const
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
const size_t vertex_offset = offsetof(Vertex, x);
const size_t pos_offset = offsetof(Vertex, x);
const size_t texel_offset = offsetof(Vertex, s);
const size_t color_offset = offsetof(Vertex, r);
if (next == 0)
return;
Matrix t;
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
gl.matrices.transform.push(gl.matrices.transform.top());
gl.matrices.transform.top() *= t;
OpenGL::TempTransform transform(gl);
transform.get() *= t;
texture->predraw();
VertexBuffer::Bind array_bind(*array_buf);
VertexBuffer::Bind element_bind(*element_buf->getVertexBuffer());
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(vertex_offset));
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
array_buf->unmap(buffer_used_offset, buffer_used_size);
buffer_used_offset = buffer_used_size = 0;
Color curcolor = gl.getColor();
@@ -302,6 +287,12 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
gl.setVertexAttribArray(OpenGL::ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, sizeof(Vertex), array_buf->getPointer(color_offset));
}
gl.enableVertexAttribArray(OpenGL::ATTRIB_POS);
gl.setVertexAttribArray(OpenGL::ATTRIB_POS, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(pos_offset));
gl.enableVertexAttribArray(OpenGL::ATTRIB_TEXCOORD);
gl.setVertexAttribArray(OpenGL::ATTRIB_TEXCOORD, 2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
gl.prepareDraw();
glDrawElements(GL_TRIANGLES, element_buf->getIndexCount(next), element_buf->getType(), element_buf->getPointer(0));
@@ -315,15 +306,22 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
}
texture->postdraw();
gl.matrices.transform.pop();
}
void SpriteBatch::addv(const Vertex *v, int index)
{
static const int sprite_size = 4 * sizeof(Vertex); // bytecount
static const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
VertexBuffer::Bind bind(*array_buf);
// Always keep the VBO mapped when adding data for now (it'll be unmapped
// on draw.)
array_buf->map();
array_buf->fill(index * sprite_size, sprite_size, v);
buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
}
void SpriteBatch::setColorv(Vertex *v, const Color &color)
@@ -52,7 +52,7 @@ public:
enum UsageHint
{
USAGE_DYNAMIC = 1,
USAGE_DYNAMIC,
USAGE_STATIC,
USAGE_STREAM,
USAGE_MAX_ENUM
@@ -65,8 +65,7 @@ public:
int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
void clear();
void *lock();
void unlock();
void flush();
void setTexture(Texture *newtexture);
Texture *getTexture();
@@ -127,7 +126,7 @@ private:
*/
void setColorv(Vertex *v, const Color &color);
Texture *texture;
Object::StrongRef<Texture> texture;
// Max number of sprites in the batch.
int size;
@@ -142,6 +141,10 @@ private:
VertexBuffer *array_buf;
VertexIndex *element_buf;
// The portion of the vertex buffer that's been modified while mapped.
size_t buffer_used_offset;
size_t buffer_used_size;
static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
@@ -55,6 +55,14 @@ public:
**/
virtual void postdraw() {}
/**
* Unextended OpenGL ES 2 doesn't support non-clamp wrap modes or mipmapping
* with non-power-of-two textures.
**/
static bool hasLimitedNpot()
{
return GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot);
}
}; // Texture
@@ -21,7 +21,6 @@
#include "VertexBuffer.h"
#include "common/Exception.h"
#include "common/config.h"
#include <cstdlib>
#include <cstring>
@@ -89,7 +88,7 @@ void *VertexArray::map()
return buf;
}
void VertexArray::unmap()
void VertexArray::unmap(size_t /*usedOffset*/, size_t /*usedSize*/)
{
is_mapped = false;
}
@@ -121,7 +120,7 @@ VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
// ES2 can't do glGetBufferSubData.
: VertexBuffer(size, target, usage, GLAD_ES_VERSION_2_0 ? BACKING_FULL : backing)
, vbo(0)
, memory_map(0)
, memory_map(nullptr)
, is_dirty(false)
{
if (!(GLAD_ARB_vertex_buffer_object || GLAD_VERSION_1_5 || GLAD_ES_VERSION_2_0))
@@ -133,7 +132,7 @@ VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
backing = BACKING_FULL;
if (getMemoryBacking() == BACKING_FULL)
memory_map = malloc(getSize());
memory_map = (char *) malloc(getSize());
bool ok = load(false);
@@ -160,7 +159,7 @@ void *VBO::map()
if (!memory_map)
{
memory_map = malloc(getSize());
memory_map = (char * ) malloc(getSize());
if (!memory_map)
throw love::Exception("Out of memory (oh the humanity!)");
}
@@ -176,11 +175,28 @@ void *VBO::map()
return memory_map;
}
void VBO::unmap()
void VBO::unmapStatic(size_t offset, size_t size)
{
// Upload the mapped data to the buffer.
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
}
void VBO::unmapStream()
{
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
glBufferData(getTarget(), (GLsizeiptr) getSize(), nullptr, getUsage());
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
}
void VBO::unmap(size_t usedOffset, size_t usedSize)
{
if (!is_mapped)
return;
usedOffset = std::min(usedOffset, getSize());
usedSize = std::min(usedSize, getSize() - usedOffset);
// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
// bound here.
if (!is_bound)
@@ -189,17 +205,23 @@ void VBO::unmap()
is_bound = true;
}
if (getUsage() == GL_STATIC_DRAW)
switch (getUsage())
{
// Upload the mapped data to the buffer.
glBufferSubData(getTarget(), 0, (GLsizeiptr) getSize(), memory_map);
}
else
{
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
glBufferData(getTarget(), (GLsizeiptr) getSize(), NULL, getUsage());
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
case GL_STATIC_DRAW:
unmapStatic(usedOffset, usedSize);
break;
case GL_STREAM_DRAW:
unmapStream();
break;
case GL_DYNAMIC_DRAW:
default:
// It's probably more efficient to treat it like a streaming buffer if
// more than a third of its contents have been modified during the map().
if (usedSize >= getSize() / 3)
unmapStream();
else
unmapStatic(usedOffset, usedSize);
break;
}
is_mapped = false;
@@ -225,31 +247,11 @@ void VBO::unbind()
void VBO::fill(size_t offset, size_t size, const void *data)
{
if (is_mapped || getMemoryBacking() == BACKING_FULL)
memcpy(static_cast<char *>(memory_map) + offset, data, size);
memcpy(memory_map + offset, data, size);
if (!is_mapped)
{
// Not all systems have access to some faster paths...
if (GLAD_APPLE_flush_buffer_range)
{
void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
if (mapdata)
{
// We specified in VBO::load that we'll do manual flushing.
// Now we tell the driver it only needs to deal with the data
// we changed.
memcpy(static_cast<char *>(mapdata) + offset, data, size);
glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
}
glUnmapBuffer(getTarget());
}
else
{
// Fall back to a possibly slower SubData (more chance of syncing.)
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
}
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
if (getMemoryBacking() != BACKING_FULL)
is_dirty = true;
@@ -278,17 +280,11 @@ bool VBO::load(bool restore)
VertexBuffer::Bind bind(*this);
// Copy the old buffer only if 'restore' was requested.
const GLvoid *src = restore ? memory_map : 0;
const GLvoid *src = restore ? memory_map : nullptr;
while (GL_NO_ERROR != glGetError())
/* clear error messages */;
// We don't want to flush the entire buffer when we just modify a small
// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
// ourselves when we can.
if (GLAD_APPLE_flush_buffer_range)
glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
// Note that if 'src' is '0', no data will be copied.
glBufferData(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
GLenum err = glGetError();
@@ -302,13 +298,11 @@ void VBO::unload(bool save)
if (save && getMemoryBacking() == BACKING_PARTIAL)
{
VertexBuffer::Bind bind(*this);
bool mapped = is_mapped;
map(); // saves buffer content to memory_map.
is_mapped = mapped;
}
is_mapped = false;
glDeleteBuffers(1, &vbo);
vbo = 0;
}
@@ -23,11 +23,15 @@
#define LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H
// LOVE
#include "common/config.h"
#include "graphics/Volatile.h"
// OpenGL
#include "OpenGL.h"
// C
#include <stddef.h>
namespace love
{
namespace graphics
@@ -152,8 +156,12 @@ public:
* when used to draw elements.
*
* The VertexBuffer must be bound to use this function.
*
* @param usedOffset The offset into the mapped buffer indicating the
* sub-range of data modified. Optional.
* @param usedSize The size of the sub-range of modified data. Optional.
*/
virtual void unmap() = 0;
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1) = 0;
/**
* Bind the VertexBuffer to its specified target.
@@ -294,7 +302,7 @@ public:
// Implements VertexBuffer.
virtual void *map();
virtual void unmap();
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
virtual void bind();
virtual void unbind();
virtual void fill(size_t offset, size_t size, const void *data);
@@ -328,7 +336,7 @@ public:
// Implements VertexBuffer.
virtual void *map();
virtual void unmap();
virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
virtual void bind();
virtual void unbind();
virtual void fill(size_t offset, size_t size, const void *data);
@@ -355,12 +363,15 @@ private:
*/
void unload(bool save);
void unmapStatic(size_t offset, size_t size);
void unmapStream();
// The VBO identifier. Assigned by OpenGL.
GLuint vbo;
// A pointer to mapped memory. Will be inialized on the first
// call to map().
void *memory_map;
char *memory_map;
// Set if the buffer was modified while operating on gpu memory
// and needs to be synchronized.
@@ -19,6 +19,7 @@
**/
#include "wrap_Canvas.h"
#include "Graphics.h"
namespace love
{
@@ -37,18 +38,26 @@ int w_Canvas_renderTo(lua_State *L)
Canvas *canvas = luax_checkcanvas(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
// Save the current Canvas so we can restore it when we're done.
Canvas *oldcanvas = Canvas::current;
Graphics *graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
EXCEPT_GUARD(canvas->startGrab();)
if (graphics)
{
// Save the current Canvas so we can restore it when we're done.
std::vector<Canvas *> oldcanvases = graphics->getCanvas();
lua_settop(L, 2); // make sure the function is on top of the stack
lua_call(L, 0, 0);
for (Canvas *c : oldcanvases)
c->retain();
if (oldcanvas != nullptr)
oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
else
Canvas::bindDefaultCanvas();
luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
lua_settop(L, 2); // make sure the function is on top of the stack
lua_call(L, 0, 0);
graphics->setCanvas(oldcanvases);
for (Canvas *c : oldcanvases)
c->release();
}
return 0;
}
@@ -59,6 +68,7 @@ int w_Canvas_getImageData(lua_State *L)
love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
love::image::ImageData *img = canvas->getImageData(image);
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, img);
img->release();
return 1;
}
@@ -69,7 +79,7 @@ int w_Canvas_getPixel(lua_State * L)
int y = luaL_checkint(L, 3);
unsigned char c[4];
EXCEPT_GUARD(canvas->getPixel(c, x, y);)
luax_catchexcept(L, [&](){ canvas->getPixel(c, x, y); });
lua_pushnumber(L, c[0]);
lua_pushnumber(L, c[1]);
@@ -122,10 +132,10 @@ int w_Canvas_getFormat(lua_State *L)
return 1;
}
int w_Canvas_getFSAA(lua_State *L)
int w_Canvas_getMSAA(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
lua_pushinteger(L, canvas->getFSAA());
lua_pushinteger(L, canvas->getMSAA());
return 1;
}
@@ -145,10 +155,14 @@ static const luaL_Reg functions[] =
{ "getPixel", w_Canvas_getPixel },
{ "clear", w_Canvas_clear },
{ "getFormat", w_Canvas_getFormat },
{ "getFSAA", w_Canvas_getFSAA },
{ "getMSAA", w_Canvas_getMSAA },
// Deprecated since 0.9.1.
{ "getType", w_Canvas_getFormat },
// Deprecated since 0.9.2.
{ "getFSAA", w_Canvas_getMSAA },
{ 0, 0 }
};
@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
int w_Canvas_getPixel(lua_State * L);
int w_Canvas_clear(lua_State *L);
int w_Canvas_getFormat(lua_State *L);
int w_Canvas_getFSAA(lua_State *L);
int w_Canvas_getMSAA(lua_State *L);
extern "C" int luaopen_canvas(lua_State *L);
} // opengl
@@ -45,7 +45,7 @@ int w_Font_getWidth(lua_State *L)
Font *t = luax_checkfont(L, 1);
const char *str = luaL_checkstring(L, 2);
EXCEPT_GUARD(lua_pushinteger(L, t->getWidth(str));)
luax_catchexcept(L, [&](){ lua_pushinteger(L, t->getWidth(str)); });
return 1;
}
@@ -56,10 +56,10 @@ int w_Font_getWrap(lua_State *L)
float wrap = (float) luaL_checknumber(L, 3);
int max_width = 0, numlines = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
std::vector<std::string> lines = t->getWrap(str, wrap, &max_width);
numlines = lines.size();
)
});
lua_pushinteger(L, max_width);
lua_pushinteger(L, numlines);
@@ -96,7 +96,7 @@ int w_Font_setFilter(lua_State *L)
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
return 0;
}
@@ -143,7 +143,7 @@ int w_Font_hasGlyphs(lua_State *L)
int count = lua_gettop(L) - 1;
count = count < 1 ? 1 : count;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
for (int i = 2; i < count + 2; i++)
{
if (lua_type(L, i) == LUA_TSTRING)
@@ -154,7 +154,7 @@ int w_Font_hasGlyphs(lua_State *L)
if (!hasglyph)
break;
}
)
});
luax_pushboolean(L, hasglyph);
return 1;
File diff suppressed because it is too large Load Diff
@@ -95,7 +95,8 @@ int w_setShader(lua_State *L);
int w_getShader(lua_State *L);
int w_setDefaultShaderCode(lua_State *L);
int w_isSupported(lua_State *L);
int w_hasCanvasFormat(lua_State *L);
int w_getCanvasFormats(lua_State *L);
int w_getCompressedImageFormats(lua_State *L);
int w_getRendererInfo(lua_State *L);
int w_getSystemLimit(lua_State *L);
int w_draw(lua_State *L);
@@ -47,7 +47,7 @@ int w_Image_setMipmapFilter(lua_State *L)
return luaL_error(L, "Invalid filter mode: %s", mipmapstr);
}
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
float sharpness = (float) luaL_optnumber(L, 3, 0);
t->setMipmapSharpness(sharpness);
@@ -81,7 +81,7 @@ int w_Image_isCompressed(lua_State *L)
int w_Image_refresh(lua_State *L)
{
Image *i = luax_checkimage(L, 1);
EXCEPT_GUARD(i->refresh();)
luax_catchexcept(L, [&](){ i->refresh(); });
return 0;
}
@@ -93,10 +93,7 @@ int w_Image_getData(lua_State *L)
{
love::image::CompressedData *t = i->getCompressedData();
if (t)
{
t->retain();
luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
}
else
lua_pushnil(L);
}
@@ -104,10 +101,7 @@ int w_Image_getData(lua_State *L)
{
love::image::ImageData *t = i->getImageData();
if (t)
{
t->retain();
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
}
else
lua_pushnil(L);
}
@@ -74,7 +74,7 @@ int w_Mesh_setVertex(lua_State *L)
v.a = luaL_optinteger(L, 10, 255);
}
EXCEPT_GUARD(t->setVertex(i, v);)
luax_catchexcept(L, [&](){ t->setVertex(i, v); });
return 0;
}
@@ -84,7 +84,7 @@ int w_Mesh_getVertex(lua_State *L)
size_t i = (size_t) (luaL_checkinteger(L, 2) - 1);
Vertex v;
EXCEPT_GUARD(v = t->getVertex(i);)
luax_catchexcept(L, [&](){ v = t->getVertex(i); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
@@ -134,7 +134,7 @@ int w_Mesh_setVertices(lua_State *L)
vertices.push_back(v);
}
EXCEPT_GUARD(t->setVertices(vertices);)
luax_catchexcept(L, [&](){ t->setVertices(vertices); });
return 0;
}
@@ -216,7 +216,7 @@ int w_Mesh_setVertexMap(lua_State *L)
vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
}
EXCEPT_GUARD(t->setVertexMap(vertexmap);)
luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
return 0;
}
@@ -225,7 +225,7 @@ int w_Mesh_getVertexMap(lua_State *L)
Mesh *t = luax_checkmesh(L, 1);
std::vector<uint32> vertex_map;
EXCEPT_GUARD(t->getVertexMap(vertex_map);)
luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); });
size_t element_count = vertex_map.size();
@@ -240,20 +240,6 @@ int w_Mesh_getVertexMap(lua_State *L)
return 1;
}
int w_Mesh_setInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
t->setInstanceCount(luaL_checkint(L, 2));
return 0;
}
int w_Mesh_getInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
lua_pushinteger(L, t->getInstanceCount());
return 1;
}
int w_Mesh_setTexture(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
@@ -277,18 +263,13 @@ int w_Mesh_getTexture(lua_State *L)
if (tex == nullptr)
return 0;
tex->retain();
// FIXME: big hack right here.
if (typeid(*tex) == typeid(Image))
luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
else if (typeid(*tex) == typeid(Canvas))
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
else
{
tex->release();
return luaL_error(L, "Unable to determine texture type.");
}
return 1;
}
@@ -329,7 +310,7 @@ int w_Mesh_setDrawRange(lua_State *L)
{
int rangemin = luaL_checkint(L, 2) - 1;
int rangemax = luaL_checkint(L, 3) - 1;
EXCEPT_GUARD(t->setDrawRange(rangemin, rangemax);)
luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
}
return 0;
@@ -374,12 +355,6 @@ static const luaL_Reg functions[] =
{ "getVertexCount", w_Mesh_getVertexCount },
{ "setVertexMap", w_Mesh_setVertexMap },
{ "getVertexMap", w_Mesh_getVertexMap },
// Disabled for now, since implementation is incomplete and might change
// if/when VertexBuffers / custom vertex attributes are added.
// { "setInstanceCount", w_Mesh_setInstanceCount },
// { "getInstanceCount", w_Mesh_getInstanceCount },
{ "setTexture", w_Mesh_setTexture },
{ "getTexture", w_Mesh_getTexture },
{ "setDrawMode", w_Mesh_setDrawMode },
@@ -41,8 +41,6 @@ int w_Mesh_getVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);
int w_Mesh_setInstanceCount(lua_State *L);
int w_Mesh_getInstanceCount(lua_State *L);
int w_Mesh_setTexture(lua_State *L);
int w_Mesh_getTexture(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);
@@ -49,9 +49,10 @@ int w_ParticleSystem_clone(lua_State *L)
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem *clone = nullptr;
EXCEPT_GUARD(clone = t->clone();)
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
clone->release();
return 1;
}
@@ -67,7 +68,6 @@ int w_ParticleSystem_getTexture(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
Texture *tex = t->getTexture();
tex->retain();
// FIXME: big hack right here.
if (typeid(*tex) == typeid(Image))
@@ -75,10 +75,7 @@ int w_ParticleSystem_getTexture(lua_State *L)
else if (typeid(*tex) == typeid(Canvas))
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
else
{
tex->release();
return luaL_error(L, "Unable to determine texture type.");
}
return 1;
}
@@ -90,7 +87,7 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid buffer size");
EXCEPT_GUARD(t->setBufferSize((uint32) arg1);)
luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
return 0;
}
@@ -128,7 +125,7 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float) luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setEmissionRate(arg1);)
luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
return 0;
}
@@ -569,6 +566,52 @@ int w_ParticleSystem_getColors(lua_State *L)
return colors.size();
}
int w_ParticleSystem_setQuads(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
std::vector<Quad *> quads;
if (lua_istable(L, 2))
{
for (size_t i = 1; i <= lua_objlen(L, 2); i++)
{
lua_rawgeti(L, 2, i);
Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
quads.push_back(q);
lua_pop(L, 1);
}
}
else
{
for (int i = 2; i <= lua_gettop(L); i++)
{
Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
quads.push_back(q);
}
}
t->setQuads(quads);
return 0;
}
int w_ParticleSystem_getQuads(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
const std::vector<Quad *> quads = t->getQuads();
lua_createtable(L, (int) quads.size(), 0);
for (size_t i = 0; i < quads.size(); i++)
{
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int w_ParticleSystem_setRelativeRotation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -699,6 +742,8 @@ static const luaL_Reg functions[] =
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
{ "setColors", w_ParticleSystem_setColors },
{ "getColors", w_ParticleSystem_getColors },
{ "setQuads", w_ParticleSystem_setQuads },
{ "getQuads", w_ParticleSystem_getQuads },
{ "setOffset", w_ParticleSystem_setOffset },
{ "getOffset", w_ParticleSystem_getOffset },
{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
@@ -75,6 +75,8 @@ int w_ParticleSystem_setSpinVariation(lua_State *L);
int w_ParticleSystem_getSpinVariation(lua_State *L);
int w_ParticleSystem_setColors(lua_State *L);
int w_ParticleSystem_getColors(lua_State *L);
int w_ParticleSystem_setQuads(lua_State *L);
int w_ParticleSystem_getQuads(lua_State *L);
int w_ParticleSystem_setOffset(lua_State *L);
int w_ParticleSystem_getOffset(lua_State *L);
int w_ParticleSystem_setRelativeRotation(lua_State *L);
@@ -232,22 +232,10 @@ int w_Shader_sendMatrix(lua_State *L)
lua_pop(L, 1 + dimension);
}
bool should_error = false;
try
{
shader->sendMatrix(name, dimension, values, count);
}
catch(love::Exception &e)
{
should_error = true;
lua_pushstring(L, e.what());
}
delete[] values;
if (should_error)
return luaL_error(L, "%s", lua_tostring(L, -1));
luax_catchexcept(L,
[&]() { shader->sendMatrix(name, dimension, values, count); },
[&]() { delete[] values; }
);
return 0;
}
@@ -258,7 +246,7 @@ int w_Shader_sendTexture(lua_State *L)
const char *name = luaL_checkstring(L, 2);
Texture *texture = luax_checktexture(L, 3);
EXCEPT_GUARD(shader->sendTexture(name, texture);)
luax_catchexcept(L, [&](){ shader->sendTexture(name, texture); });
return 0;
}
@@ -64,12 +64,12 @@ int w_SpriteBatch_add(lua_State *L)
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
int id = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (quad)
id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
else
id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
)
});
lua_pushinteger(L, id);
return 1;
@@ -101,12 +101,12 @@ int w_SpriteBatch_set(lua_State *L)
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (quad)
t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
else
t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
)
});
return 0;
}
@@ -118,17 +118,16 @@ int w_SpriteBatch_clear(lua_State *L)
return 0;
}
int w_SpriteBatch_bind(lua_State *L)
int w_SpriteBatch_bind(lua_State* /*L*/)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
EXCEPT_GUARD(t->lock();)
// No-op (deprecated.)
return 0;
}
int w_SpriteBatch_unbind(lua_State *L)
int w_SpriteBatch_flush(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
t->unlock();
t->flush();
return 0;
}
@@ -144,7 +143,6 @@ int w_SpriteBatch_getTexture(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
Texture *tex = t->getTexture();
tex->retain();
// FIXME: big hack right here.
if (typeid(*tex) == typeid(Image))
@@ -152,10 +150,7 @@ int w_SpriteBatch_getTexture(lua_State *L)
else if (typeid(*tex) == typeid(Canvas))
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
else
{
tex->release();
return luaL_error(L, "Unable to determine texture type.");
}
return 1;
}
@@ -223,7 +218,7 @@ int w_SpriteBatch_setBufferSize(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
int size = luaL_checkint(L, 2);
EXCEPT_GUARD(t->setBufferSize(size);)
luax_catchexcept(L, [&]() {t->setBufferSize(size); });
return 0;
}
@@ -239,8 +234,7 @@ static const luaL_Reg functions[] =
{ "add", w_SpriteBatch_add },
{ "set", w_SpriteBatch_set },
{ "clear", w_SpriteBatch_clear },
{ "bind", w_SpriteBatch_bind },
{ "unbind", w_SpriteBatch_unbind },
{ "flush", w_SpriteBatch_flush },
{ "setTexture", w_SpriteBatch_setTexture },
{ "getTexture", w_SpriteBatch_getTexture },
{ "setColor", w_SpriteBatch_setColor },
@@ -252,6 +246,11 @@ static const luaL_Reg functions[] =
// Deprecated since 0.9.1.
{ "setImage", w_SpriteBatch_setTexture },
{ "getImage", w_SpriteBatch_getTexture },
// Deprecated since 0.9.2.
{ "bind", w_SpriteBatch_bind },
{ "unbind", w_SpriteBatch_flush },
{ 0, 0 }
};
@@ -38,7 +38,7 @@ int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_setg(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_bind(lua_State *L);
int w_SpriteBatch_unbind(lua_State *L);
int w_SpriteBatch_flush(lua_State *L);
int w_SpriteBatch_setTexture(lua_State *L);
int w_SpriteBatch_getTexture(lua_State *L);
int w_SpriteBatch_setColor(lua_State *L);
@@ -69,7 +69,7 @@ int w_Texture_setFilter(lua_State *L)
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
return 0;
}
@@ -105,8 +105,8 @@ int w_Texture_setWrap(lua_State *L)
if (!Texture::getConstant(tstr, w.t))
return luaL_error(L, "Invalid wrap mode, %s", tstr);
t->setWrap(w);
return 0;
luax_pushboolean(L, t->setWrap(w));
return 1;
}
int w_Texture_getWrap(lua_State *L)
@@ -87,7 +87,7 @@ CompressedData::Format CompressedData::getFormat() const
void CompressedData::checkMipmapLevelExists(int miplevel) const
{
if (miplevel < 0 || miplevel >= (int) dataImages.size())
throw love::Exception("Mipmap level %d does not exist", miplevel);
throw love::Exception("Mipmap level %d does not exist", miplevel + 1);
}
bool CompressedData::getConstant(const char *in, CompressedData::Format &out)
+3 -3
View File
@@ -44,11 +44,11 @@ class Image : public Module
{
public:
/**
* Destructor.
**/
virtual ~Image() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_IMAGE; }
/**
* Creates new ImageData from FileData.
* @param data The FileData containing the encoded image data.
+1 -1
View File
@@ -49,7 +49,7 @@ public:
enum Format
{
FORMAT_TGA = 1,
FORMAT_TGA,
FORMAT_BMP,
FORMAT_JPG,
FORMAT_PNG,
@@ -20,6 +20,8 @@
#include "DevilHandler.h"
#ifndef LOVE_NO_DEVIL
// LOVE
#include "common/Exception.h"
#include "common/math.h"
@@ -226,3 +228,5 @@ DevilHandler::EncodedImage DevilHandler::encode(const DecodedImage &img, ImageDa
} // magpie
} // image
} // love
#endif // LOVE_NO_DEVIL
@@ -22,6 +22,10 @@
#define LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
// LOVE
#include "common/config.h"
#ifndef LOVE_NO_DEVIL
#include "filesystem/FileData.h"
#include "FormatHandler.h"
#include "thread/threads.h"
@@ -61,4 +65,6 @@ private:
} // image
} // love
#endif // !LOVE_NO_DEVIL
#endif // LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
@@ -57,6 +57,11 @@ FormatHandler::EncodedImage FormatHandler::encode(const DecodedImage& /*img*/, I
throw love::Exception("Image encoding is not implemented for this format backend.");
}
void FormatHandler::free(unsigned char *mem)
{
delete[] mem;
}
} // magpie
} // image
} // love
@@ -93,6 +93,11 @@ public:
**/
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
/**
* Frees memory allocated by the format handler.
**/
virtual void free(unsigned char *mem);
}; // FormatHandler
} // magpie
@@ -23,6 +23,9 @@
#include "ImageData.h"
#include "CompressedData.h"
#include "PNGHandler.h"
#include "STBHandler.h"
#include "JPEGHandler.h"
#include "DevilHandler.h"
#include "ddsHandler.h"
@@ -39,7 +42,16 @@ namespace magpie
Image::Image()
{
formatHandlers.push_back(new PNGHandler);
formatHandlers.push_back(new STBHandler);
#ifdef LOVE_TURBO_JPEG
formatHandlers.push_back(new JPEGHandler);
#endif
#ifndef LOVE_NO_DEVIL
formatHandlers.push_back(new DevilHandler);
#endif
compressedFormatHandlers.push_back(new DDSHandler);
compressedFormatHandlers.push_back(new PVRHandler);
+59 -33
View File
@@ -30,18 +30,20 @@ namespace magpie
ImageData::ImageData(std::list<FormatHandler *> formats, love::filesystem::FileData *data)
: formatHandlers(formats)
, decodeHandler(nullptr)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
for (FormatHandler *handler : formatHandlers)
handler->retain();
decode(data);
}
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
: formatHandlers(formats)
, decodeHandler(nullptr)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
for (FormatHandler *handler : formatHandlers)
handler->retain();
this->width = width;
this->height = height;
@@ -54,9 +56,10 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height, void *data, bool own)
: formatHandlers(formats)
, decodeHandler(nullptr)
{
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->retain();
for (FormatHandler *handler : formatHandlers)
handler->retain();
this->width = width;
this->height = height;
@@ -69,10 +72,13 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height,
ImageData::~ImageData()
{
delete[] data;
if (decodeHandler)
decodeHandler->free(data);
else
delete[] data;
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
(*it)->release();
for (FormatHandler *handler : formatHandlers)
handler->release();
}
void ImageData::create(int width, int height, void *data)
@@ -88,23 +94,32 @@ void ImageData::create(int width, int height, void *data)
if (data)
memcpy(this->data, data, width*height*sizeof(pixel));
decodeHandler = nullptr;
}
void ImageData::decode(love::filesystem::FileData *data)
{
FormatHandler *decoder = nullptr;
FormatHandler::DecodedImage decodedimage;
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
for (FormatHandler *handler : formatHandlers)
{
if ((*it)->canDecode(data))
if (handler->canDecode(data))
{
decodedimage = (*it)->decode(data);
decoder = handler;
break;
}
}
if (decoder)
decodedimage = decoder->decode(data);
if (decodedimage.data == nullptr)
throw love::Exception("Could not decode image: unrecognized format.");
{
const char *ext = data->getExtension().c_str();
throw love::Exception("Could not decode to ImageData: unrecognized format (%s)", ext);
}
// The decoder *must* output a 32 bits-per-pixel image.
if (decodedimage.size != decodedimage.width*decodedimage.height*sizeof(pixel))
@@ -113,39 +128,50 @@ void ImageData::decode(love::filesystem::FileData *data)
throw love::Exception("Could not convert image!");
}
if (this->data)
// Clean up any old data.
if (decodeHandler)
decodeHandler->free(this->data);
else
delete[] this->data;
this->width = decodedimage.width;
this->height = decodedimage.height;
this->data = decodedimage.data;
decodeHandler = decoder;
}
void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
{
FormatHandler *encoder = nullptr;
FormatHandler::EncodedImage encodedimage;
FormatHandler::DecodedImage rawimage;
rawimage.width = width;
rawimage.height = height;
rawimage.size = width*height*sizeof(pixel);
rawimage.data = data;
for (FormatHandler *handler : formatHandlers)
{
// We only need to lock this mutex when actually encoding the ImageData.
thread::Lock lock(mutex);
FormatHandler::DecodedImage rawimage;
rawimage.width = width;
rawimage.height = height;
rawimage.size = width*height*sizeof(pixel);
rawimage.data = data;
for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
if (handler->canEncode(format))
{
if ((*it)->canEncode(format))
{
encodedimage = (*it)->encode(rawimage, format);
break;
}
encoder = handler;
break;
}
}
if (encodedimage.data == nullptr)
throw love::Exception("Image format has no suitable encoder.");
if (encoder != nullptr)
{
thread::Lock lock(mutex);
encodedimage = encoder->encode(rawimage, format);
}
if (encoder == nullptr || encodedimage.data == nullptr)
{
const char *fname = "unknown";
getConstant(format, fname);
throw love::Exception("no suitable image encoder for %s format.", fname);
}
try
@@ -156,11 +182,11 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
}
catch (love::Exception &)
{
delete[] encodedimage.data;
encoder->free(encodedimage.data);
throw;
}
delete[] encodedimage.data;
encoder->free(encodedimage.data);
}
} // magpie
@@ -59,6 +59,10 @@ private:
// Image format handlers we can use for decoding and encoding.
std::list<FormatHandler *> formatHandlers;
// The format handler that was used to decode the ImageData. We need to know
// this so we can properly delete memory allocated by the decoder.
FormatHandler *decodeHandler;
}; // ImageData
} // magpie
@@ -0,0 +1,166 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "JPEGHandler.h"
#ifdef LOVE_TURBO_JPEG
#include "common/Exception.h"
#include "common/math.h"
namespace love
{
namespace image
{
namespace magpie
{
JPEGHandler::JPEGHandler()
{
mutex = love::thread::newMutex();
decompressor = tjInitDecompress();
compressor = tjInitCompress();
}
JPEGHandler::~JPEGHandler()
{
delete mutex;
if (decompressor)
tjDestroy(decompressor);
if (compressor)
tjDestroy(compressor);
}
bool JPEGHandler::canDecode(love::filesystem::FileData *data)
{
if (!decompressor)
return false;
int w, h, subsamp;
int status = tjDecompressHeader2(decompressor,
(unsigned char *) data->getData(),
data->getSize(),
&w, &h, &subsamp);
return (status == 0);
}
bool JPEGHandler::canEncode(ImageData::Format format)
{
if (!compressor)
return false;
return format == ImageData::FORMAT_JPG;
}
FormatHandler::DecodedImage JPEGHandler::decode(love::filesystem::FileData *data)
{
if (!decompressor)
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
DecodedImage img;
unsigned char *jpegdata = (unsigned char *) data->getData();
love::thread::Lock lock(mutex);
int unused;
int status = tjDecompressHeader2(decompressor,
jpegdata, data->getSize(),
&img.width, &img.height,
&unused);
if (status < 0)
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
img.size = img.width * img.height * sizeof(pixel);
try
{
img.data = new unsigned char[img.size];
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
status = tjDecompress2(decompressor,
jpegdata, data->getSize(),
img.data, 0, 0, 0, TJPF_RGBA, 0);
if (status < 0)
{
delete[] img.data;
throw love::Exception("Could not decode jpeg image: %s", tjGetErrorStr());
}
return img;
}
FormatHandler::EncodedImage JPEGHandler::encode(const DecodedImage &img, ImageData::Format format)
{
if (!canEncode(format))
throw love::Exception("JPEG encoder cannot encode specified format.");
EncodedImage encodedimage;
love::thread::Lock lock(mutex);
unsigned long tjsize = tjBufSize(img.width, img.height, TJSAMP_444);
try
{
// We want to allocate the memory ourselves instead of letting
// TurboJPEG do it, so we can safely use delete[] in ImageData.cpp.
encodedimage.data = new unsigned char[tjsize];
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
unsigned long jpegSize = tjsize;
int status = tjCompress2(compressor,
img.data,
img.width, 0, img.height,
TJPF_RGBA,
&encodedimage.data, &jpegSize,
TJSAMP_444, COMPRESS_QUALITY, TJFLAG_NOREALLOC);
if (status < 0)
{
delete[] encodedimage.data;
throw love::Exception("Could not encode jpeg image: %s", tjGetErrorStr());
}
encodedimage.size = jpegSize;
return encodedimage;
}
} // magpie
} // image
} // love
#endif // LOVE_TURBO_JPEG
@@ -0,0 +1,81 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
#define LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
// LOVE
#include "common/config.h"
#ifdef LOVE_TURBO_JPEG
#include "FormatHandler.h"
#include "thread/threads.h"
// libjpeg-turbo
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <jpeg-turbo/turbojpeg.h>
#else
#include <turbojpeg.h>
#endif
namespace love
{
namespace image
{
namespace magpie
{
/**
* Interface between ImageData and TurboJPEG.
**/
class JPEGHandler : public FormatHandler
{
public:
// Implements FormatHandler.
JPEGHandler();
virtual ~JPEGHandler();
virtual bool canDecode(love::filesystem::FileData *data);
virtual bool canEncode(ImageData::Format format);
virtual DecodedImage decode(love::filesystem::FileData *data);
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
private:
Mutex *mutex;
tjhandle decompressor;
tjhandle compressor;
static const int COMPRESS_QUALITY = 90;
}; // JPEGHandler
} // magpie
} // image
} // love
#endif // LOVE_TURBO_JPEG
#endif // LOVE_IMAGE_MAGPIE_JPEG_HANDLER_H
@@ -0,0 +1,216 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "PNGHandler.h"
// LOVE
#include "common/Exception.h"
#include "common/math.h"
// LodePNG
#include "lodepng/lodepng.h"
// zlib
#include <zlib.h>
// C++
#include <algorithm>
namespace love
{
namespace image
{
namespace magpie
{
// Custom PNG decompression function for LodePNG, using zlib.
static unsigned zlibDecompress(unsigned char **out, size_t *outsize, const unsigned char *in,
size_t insize, const LodePNGDecompressSettings* /*settings*/)
{
int status = Z_OK;
uLongf outdataSize = insize;
size_t sizeMultiplier = 0;
unsigned char *outdata = nullptr;
while (true)
{
// Enough size to hold the decompressed data, hopefully.
outdataSize = insize << (++sizeMultiplier);
try
{
outdata = new unsigned char[outdataSize];
}
catch (std::bad_alloc &)
{
return 83; // "Memory allocation failed" error code for LodePNG.
}
// Use zlib to decompress the PNG data.
status = uncompress(outdata, &outdataSize, in, insize);
// If the out buffer was big enough, break out of the loop.
if (status != Z_BUF_ERROR)
break;
// Otherwise delete the out buffer and try again with a larger size...
delete[] outdata;
outdata = nullptr;
}
if (status != Z_OK)
{
delete[] outdata;
return 10000; // "Unknown error code" for LodePNG.
}
if (out != nullptr)
*out = outdata;
if (outsize != nullptr)
*outsize = outdataSize;
return 0; // Success.
}
// Custom PNG compression function for LodePNG, using zlib.
static unsigned zlibCompress(unsigned char **out, size_t *outsize, const unsigned char *in,
size_t insize, const LodePNGCompressSettings* /*settings*/)
{
// Get the maximum compressed size of the data.
uLongf outdataSize = compressBound(insize);
unsigned char *outdata = nullptr;
try
{
outdata = new unsigned char[outdataSize];
}
catch (std::bad_alloc &)
{
return 83; // "Memory allocation failed" error code for LodePNG.
}
// Use zlib to compress the PNG data.
int status = compress(outdata, &outdataSize, in, insize);
if (status != Z_OK)
{
delete[] outdata;
return 10000; // "Unknown error code" for LodePNG.
}
if (out != nullptr)
*out = outdata;
if (outsize != nullptr)
*outsize = (size_t) outdataSize;
return 0; // Success.
}
bool PNGHandler::canDecode(love::filesystem::FileData *data)
{
unsigned int width = 0, height = 0;
unsigned char *indata = (unsigned char *) data->getData();
size_t insize = data->getSize();
lodepng::State state;
unsigned status = lodepng_inspect(&width, &height, &state, indata, insize);
return status == 0 && width > 0 && height > 0;
}
bool PNGHandler::canEncode(ImageData::Format format)
{
return format == ImageData::FORMAT_PNG;
}
PNGHandler::DecodedImage PNGHandler::decode(love::filesystem::FileData *fdata)
{
unsigned int width = 0, height = 0;
unsigned char *indata = (unsigned char *) fdata->getData();
size_t insize = fdata->getSize();
DecodedImage img;
lodepng::State state;
state.info_raw.colortype = LCT_RGBA;
state.info_raw.bitdepth = 8;
state.decoder.zlibsettings.custom_zlib = zlibDecompress;
unsigned status = lodepng_decode(&img.data, &width, &height,
&state, indata, insize);
if (status != 0)
{
const char *err = lodepng_error_text(status);
throw love::Exception("Could not decode PNG image (%s)", err);
}
img.width = (int) width;
img.height = (int) height;
img.size = width * height * 4;
return img;
}
PNGHandler::EncodedImage PNGHandler::encode(const DecodedImage &img, ImageData::Format format)
{
if (format != ImageData::FORMAT_PNG)
throw love::Exception("PNG encoder cannot encode to non-PNG format.");
EncodedImage encimg;
lodepng::State state;
state.info_raw.colortype = LCT_RGBA;
state.info_raw.bitdepth = 8;
// TODO: support plain RGB (24-bit) encoding in the future?
state.info_png.color.colortype = LCT_RGBA;
state.info_png.color.bitdepth = 8;
state.encoder.zlibsettings.custom_zlib = zlibCompress;
unsigned status = lodepng_encode(&encimg.data, &encimg.size,
img.data, img.width, img.height, &state);
if (status != 0)
{
const char *err = lodepng_error_text(status);
throw love::Exception("Could not encode PNG image (%s)", err);
}
return encimg;
}
void PNGHandler::free(unsigned char *mem)
{
// LodePNG uses malloc, realloc, and free.
if (mem)
::free(mem);
}
} // magpie
} // image
} // love
@@ -0,0 +1,57 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
#define LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
// LOVE
#include "FormatHandler.h"
namespace love
{
namespace image
{
namespace magpie
{
/**
* Interface between ImageData and LodePNG.
**/
class PNGHandler : public FormatHandler
{
public:
// Implements FormatHandler.
virtual bool canDecode(love::filesystem::FileData *data);
virtual bool canEncode(ImageData::Format format);
virtual DecodedImage decode(love::filesystem::FileData *data);
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
virtual void free(unsigned char *mem);
}; // PNGHandler
} // magpie
} // image
} // love
#endif // LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
@@ -0,0 +1,149 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "STBHandler.h"
static void loveSTBAssert(bool test, const char *teststr)
{
if (!test)
throw love::Exception("Could not decode image (stb_image assertion '%s' failed)", teststr);
}
// stb_image
#define STBI_NO_HDR
#define STBI_NO_STDIO
#define STB_IMAGE_IMPLEMENTATION
#define STBI_ASSERT(A) loveSTBAssert((A), #A)
#include "libraries/stb/stb_image.h"
// C
#include <cstdlib>
namespace love
{
namespace image
{
namespace magpie
{
bool STBHandler::canDecode(love::filesystem::FileData *data)
{
stbi__context s = {};
stbi__start_mem(&s, (const stbi_uc *) data->getData(), (int) data->getSize());
// These are internal stb_image functions, but we can still use them!
return stbi__bmp_test(&s) || stbi__tga_test(&s);
}
bool STBHandler::canEncode(ImageData::Format format)
{
return format == ImageData::FORMAT_TGA;
}
FormatHandler::DecodedImage STBHandler::decode(love::filesystem::FileData *data)
{
DecodedImage img;
int comp = 0;
img.data = stbi_load_from_memory((const stbi_uc *) data->getData(),
(int) data->getSize(),
&img.width, &img.height,
&comp, 4);
if (img.data == nullptr || img.width <= 0 || img.height <= 0)
throw love::Exception("Could not decode TGA or BMP image.");
img.size = img.width * img.height * 4;
return img;
}
FormatHandler::EncodedImage STBHandler::encode(const DecodedImage &img, ImageData::Format format)
{
if (!canEncode(format))
throw love::Exception("Invalid format.");
// We don't actually use stb_image for encoding, but this code is small
// enough that it might as well stay here.
EncodedImage encimg;
const size_t headerlen = 18;
const size_t bpp = 4;
encimg.size = (img.width * img.height * bpp) + headerlen;
// We need to use malloc because we use stb_image_free (which uses free())
// as our custom free() function, which is called by the ImageData after
// encode() is complete.
// stb_image's source code is compiled with this source, so calling malloc()
// directly is fine.
encimg.data = (unsigned char *) malloc(encimg.size);
if (encimg.data == nullptr)
throw love::Exception("Out of memory.");
// here's the header for the Targa file format.
encimg.data[0] = 0; // ID field size
encimg.data[1] = 0; // colormap type
encimg.data[2] = 2; // image type
encimg.data[3] = encimg.data[4] = 0; // colormap start
encimg.data[5] = encimg.data[6] = 0; // colormap length
encimg.data[7] = 32; // colormap bits
encimg.data[8] = encimg.data[9] = 0; // x origin
encimg.data[10] = encimg.data[11] = 0; // y origin
// Targa is little endian, so:
encimg.data[12] = img.width & 255; // least significant byte of width
encimg.data[13] = img.width >> 8; // most significant byte of width
encimg.data[14] = img.height & 255; // least significant byte of height
encimg.data[15] = img.height >> 8; // most significant byte of height
encimg.data[16] = bpp * 8; // bits per pixel
encimg.data[17] = 0x20; // descriptor bits (flip bits: 0x10 horizontal, 0x20 vertical)
// header done. write the pixel data to TGA:
memcpy(encimg.data + headerlen, img.data, img.width * img.height * bpp);
// convert the pixels from RGBA to BGRA.
pixel *encodedpixels = (pixel *) (encimg.data + headerlen);
for (int y = 0; y < img.height; y++)
{
for (int x = 0; x < img.width; x++)
{
unsigned char r = encodedpixels[y * img.width + x].r;
unsigned char b = encodedpixels[y * img.width + x].b;
encodedpixels[y * img.width + x].r = b;
encodedpixels[y * img.width + x].b = r;
}
}
return encimg;
}
void STBHandler::free(unsigned char *mem)
{
// The STB decoder gave memory allocated directly by stb_image to the
// ImageData, so we use stb_image_free to delete it.
stbi_image_free(mem);
}
} // magpie
} // image
} // love
@@ -0,0 +1,61 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IMAGE_MAGPIE_STB_HANDLER_H
#define LOVE_IMAGE_MAGPIE_STB_HANDLER_H
#include "FormatHandler.h"
namespace love
{
namespace image
{
namespace magpie
{
/**
* Interface between ImageData and the stb_image library, for decoding TGA and
* BMP images.
*
* We could use stb_image to decode PNG and JPEG as well, but performance and
* comprehensive format support is lacking compared to some alternatives, plus
* stb_image_write doesn't have JPEG support.
**/
class STBHandler : public FormatHandler
{
public:
// Implements FormatHandler.
virtual bool canDecode(love::filesystem::FileData *data);
virtual bool canEncode(ImageData::Format format);
virtual DecodedImage decode(love::filesystem::FileData *data);
virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
virtual void free(unsigned char *mem);
}; // STBHandler
} // magpie
} // image
} // love
#endif // LOVE_IMAGE_MAGPIE_STB_HANDLER_H
@@ -37,7 +37,7 @@ int w_CompressedData_getWidth(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int width = 0;
EXCEPT_GUARD(width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);)
luax_catchexcept(L, [&](){ width = t->getWidth(miplevel - 1); });
lua_pushinteger(L, width);
return 1;
@@ -49,7 +49,7 @@ int w_CompressedData_getHeight(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int height = 0;
EXCEPT_GUARD(height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);)
luax_catchexcept(L, [&](){ height = t->getHeight(miplevel - 1); });
lua_pushinteger(L, height);
return 1;
@@ -61,10 +61,11 @@ int w_CompressedData_getDimensions(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int width = 0, height = 0;
EXCEPT_GUARD(
width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
)
luax_catchexcept(L, [&]()
{
width = t->getWidth(miplevel - 1);
height = t->getHeight(miplevel - 1);
});
lua_pushinteger(L, width);
lua_pushinteger(L, height);
+26 -28
View File
@@ -25,12 +25,14 @@
#include "magpie/Image.h"
#include "filesystem/wrap_Filesystem.h"
namespace love
{
namespace image
{
static Image *instance = 0;
#define instance() (Module::getInstance<Image>(Module::M_IMAGE))
int w_newImageData(lua_State *L)
{
@@ -42,53 +44,48 @@ int w_newImageData(lua_State *L)
if (w <= 0 || h <= 0)
return luaL_error(L, "Invalid image size.");
ImageData *t = 0;
EXCEPT_GUARD(t = instance->newImageData(w, h);)
ImageData *t = nullptr;
luax_catchexcept(L, [&](){ t = instance()->newImageData(w, h); });
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
t->release();
return 1;
}
// Case 2: File(Data).
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
ImageData *t = 0;
EXCEPT_GUARD(t = instance->newImageData(data);)
ImageData *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance()->newImageData(data); },
[&]() { data->release(); }
);
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
t->release();
return 1;
}
int w_newCompressedData(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
CompressedData *t = 0;
EXCEPT_GUARD(t = instance->newCompressedData(data);)
CompressedData *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance()->newCompressedData(data); },
[&]() { data->release(); }
);
luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
t->release();
return 1;
}
int w_isCompressed(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
bool compressed = false;
EXCEPT_GUARD(compressed = instance->isCompressed(data);)
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
bool compressed = instance()->isCompressed(data);
data->release();
luax_pushboolean(L, compressed);
return 1;
@@ -112,9 +109,10 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_image(lua_State *L)
{
if (instance == 0)
Image *instance = instance();
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::image::magpie::Image();)
luax_catchexcept(L, [&](){ instance = new love::image::magpie::Image(); });
}
else
instance->retain();
@@ -62,7 +62,7 @@ int w_ImageData_getPixel(lua_State *L)
int y = luaL_checkint(L, 3);
pixel c;
EXCEPT_GUARD(c = t->getPixel(x, y);)
luax_catchexcept(L, [&](){ c = t->getPixel(x, y); });
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
@@ -98,7 +98,7 @@ int w_ImageData_setPixel(lua_State *L)
c.a = (unsigned char)luaL_optinteger(L, 7, 255);
}
EXCEPT_GUARD(t->setPixel(x, y, c);)
luax_catchexcept(L, [&](){ t->setPixel(x, y, c); });
return 0;
}
@@ -261,7 +261,7 @@ int w_ImageData_encode(lua_State *L)
return luaL_error(L, "Invalid image format '%s'.", fmt);
}
EXCEPT_GUARD(t->encode(file, format);)
luax_catchexcept(L, [&](){ t->encode(file, format); });
return 0;
}
@@ -36,6 +36,9 @@ public:
virtual ~JoystickModule() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_JOYSTICK; }
/**
* Adds a connected Joystick device and opens it for use.
* Returns NULL if the Joystick could not be added.
@@ -85,6 +88,20 @@ public:
**/
virtual Joystick::JoystickInput getGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput) = 0;
/**
* Loads a newline-separated list of virtual Gamepad mapping strings for
* multiple joysticks at a time. The mapping strings must have been
* generated with saveGamepadMappings, via Steam, or some other tool which
* generates SDL GameController mappings.
**/
virtual void loadGamepadMappings(const std::string &mappings) = 0;
/**
* Gets a newline-separated list of virtual Gamepad mapping strings for
* all used or modified Joysticks which are identified as Gamepads.
**/
virtual std::string saveGamepadMappings() = 0;
}; // JoystickModule
} // joystick
@@ -191,12 +191,14 @@ bool Joystick::isDown(const std::vector<int> &buttonlist) const
if (!isConnected())
return false;
int num = getButtonCount();
int numbuttons = getButtonCount();
for (size_t i = 0; i < buttonlist.size(); i++)
for (int button : buttonlist)
{
int button = buttonlist[i];
if (button >= 0 && button < num && SDL_JoystickGetButton(joyhandle, button) == 1)
if (button < 0 || button >= numbuttons)
continue;
if (SDL_JoystickGetButton(joyhandle, button) == 1)
return true;
}
@@ -244,9 +246,9 @@ bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const
SDL_GameControllerButton sdlbutton;
for (size_t i = 0; i < blist.size(); i++)
for (GamepadButton button : blist)
{
if (!getConstant(blist[i], sdlbutton))
if (!getConstant(button, sdlbutton))
continue;
if (SDL_GameControllerGetButton(controller, sdlbutton) == 1)
@@ -57,10 +57,10 @@ JoystickModule::JoystickModule()
JoystickModule::~JoystickModule()
{
// Close any open Joysticks.
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
for (auto stick : joysticks)
{
(*it)->close();
(*it)->release();
stick->close();
stick->release();
}
if (SDL_WasInit(SDL_INIT_HAPTIC) != 0)
@@ -101,10 +101,10 @@ int JoystickModule::getJoystickCount() const
love::joystick::Joystick *JoystickModule::getJoystickFromID(int instanceid)
{
for (size_t i = 0; i < activeSticks.size(); i++)
for (auto stick : activeSticks)
{
if (instanceid == activeSticks[i]->getInstanceID())
return activeSticks[i];
if (stick->getInstanceID() == instanceid)
return stick;
}
return nullptr;
@@ -119,12 +119,12 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
joystick::Joystick *joystick = 0;
bool reused = false;
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
for (auto stick : joysticks)
{
// Try to re-use a disconnected Joystick with the same GUID.
if (!(*it)->isConnected() && (*it)->getGUID() == guidstr)
if (!stick->isConnected() && stick->getGUID() == guidstr)
{
joystick = *it;
joystick = stick;
reused = true;
break;
}
@@ -144,9 +144,9 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
// Make sure multiple instances of the same physical joystick aren't added
// to the active list.
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
for (auto activestick : activeSticks)
{
if (joystick->getHandle() == (*it)->getHandle())
if (joystick->getHandle() == activestick->getHandle())
{
joystick->close();
@@ -157,10 +157,13 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
joystick->release();
}
return *it;
return activestick;
}
}
if (joystick->isGamepad())
recentGamepadGUIDs[joystick->getGUID()] = true;
activeSticks.push_back(joystick);
return joystick;
}
@@ -257,6 +260,9 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
// 1 == added, 0 == updated, -1 == error.
int status = SDL_GameControllerAddMapping(mapstr.c_str());
if (status != -1)
recentGamepadGUIDs[guid] = true;
// FIXME: massive hack until missing APIs are added to SDL 2:
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
if (status == 1)
@@ -427,22 +433,23 @@ void JoystickModule::checkGamepads(const std::string &guid) const
if (guid.compare(getDeviceGUID(d_index)) != 0)
continue;
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
for (auto stick : activeSticks)
{
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
if (stick->isGamepad() || guid.compare(stick->getGUID()) != 0)
continue;
// Big hack time: open the index as a game controller and compare
// the underlying joystick handle to the active stick's.
SDL_GameController *ctrl = SDL_GameControllerOpen(d_index);
if (ctrl == nullptr)
SDL_GameController *controller = SDL_GameControllerOpen(d_index);
if (controller == nullptr)
continue;
SDL_Joystick *stick = SDL_GameControllerGetJoystick(ctrl);
if (stick == (SDL_Joystick *) (*it)->getHandle())
(*it)->openGamepad(d_index);
SDL_Joystick *sdlstick = SDL_GameControllerGetJoystick(controller);
if (sdlstick == (SDL_Joystick *) stick->getHandle())
stick->openGamepad(d_index);
SDL_GameControllerClose(ctrl);
// GameController objects are reference-counted in SDL.
SDL_GameControllerClose(controller);
}
}
}
@@ -462,6 +469,80 @@ std::string JoystickModule::getDeviceGUID(int deviceindex) const
return std::string(guidstr);
}
void JoystickModule::loadGamepadMappings(const std::string &mappings)
{
// TODO: We should use SDL_GameControllerAddMappingsFromRW. We're
// duplicating its functionality for now because it was added after
// SDL 2.0.0's release, and we want runtime compat with 2.0.0 on Linux...
std::stringstream ss(mappings);
std::string mapping;
bool success = false;
// The mappings string contains newline-separated mappings.
while (std::getline(ss, mapping))
{
if (mapping.empty())
continue;
// Strip out and compare any "platform:XYZ," in the mapping.
size_t pstartpos = mapping.find("platform:");
if (pstartpos != std::string::npos)
{
pstartpos += strlen("platform:");
size_t pendpos = mapping.find_first_of(',', pstartpos);
std::string platform = mapping.substr(pstartpos, pendpos - pstartpos);
if (platform.compare(SDL_GetPlatform()) != 0)
continue;
pstartpos -= strlen("platform:");
mapping.erase(pstartpos, pendpos - pstartpos + 1);
}
if (SDL_GameControllerAddMapping(mapping.c_str()) != -1)
{
success = true;
std::string guid = mapping.substr(0, mapping.find_first_of(','));
recentGamepadGUIDs[guid] = true;
// FIXME: massive hack until missing APIs are added to SDL 2:
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
checkGamepads(guid);
}
}
if (!success)
throw love::Exception("Invalid gamepad mappings.");
}
std::string JoystickModule::saveGamepadMappings()
{
std::string mappings;
for (const auto &g : recentGamepadGUIDs)
{
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(g.first.c_str());
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
if (sdlmapping == nullptr)
continue;
std::string mapping = sdlmapping;
SDL_free(sdlmapping);
if (mapping.find_last_of(',') != mapping.length() - 1)
mapping += ",";
// Matches SDL_GameControllerAddMappingsFromRW.
mapping += "platform:" + std::string(SDL_GetPlatform()) + ",\n";
mappings += mapping;
}
return mappings;
}
} // sdl
} // joystick
} // love
@@ -28,6 +28,7 @@
#include <string>
#include <vector>
#include <list>
#include <map>
namespace love
{
@@ -56,6 +57,8 @@ public:
bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput);
void loadGamepadMappings(const std::string &mappings);
std::string saveGamepadMappings();
private:
@@ -74,6 +77,10 @@ private:
// Persistent list of all Joysticks which have been connected at some point.
std::list<Joystick *> joysticks;
// Persistent map indicating GUIDs for Gamepads which have been connected or
// modified at some point.
std::map<std::string, bool> recentGamepadGUIDs;
}; // JoystickModule
} // sdl
@@ -0,0 +1,262 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Joystick.h"
#include "wrap_JoystickModule.h"
#include <vector>
namespace love
{
namespace joystick
{
Joystick *luax_checkjoystick(lua_State *L, int idx)
{
return luax_checktype<Joystick>(L, idx, "Joystick", JOYSTICK_JOYSTICK_T);
}
int w_Joystick_isConnected(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushboolean(L, j->isConnected());
return 1;
}
int w_Joystick_getName(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
lua_pushstring(L, j->getName());
return 1;
}
int w_Joystick_getID(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
// IDs are 1-based in Lua.
lua_pushinteger(L, j->getID() + 1);
int instanceid = j->getInstanceID();
if (instanceid >= 0)
lua_pushinteger(L, instanceid + 1);
else
lua_pushnil(L);
return 2;
}
int w_Joystick_getGUID(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushstring(L, j->getGUID());
return 1;
}
int w_Joystick_getAxisCount(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
lua_pushinteger(L, j->getAxisCount());
return 1;
}
int w_Joystick_getButtonCount(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
lua_pushinteger(L, j->getButtonCount());
return 1;
}
int w_Joystick_getHatCount(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
lua_pushinteger(L, j->getHatCount());
return 1;
}
int w_Joystick_getAxis(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
int axisindex = luaL_checkint(L, 2) - 1;
lua_pushnumber(L, j->getAxis(axisindex));
return 1;
}
int w_Joystick_getAxes(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
std::vector<float> axes = j->getAxes();
for (size_t i = 0; i < axes.size(); i++)
lua_pushnumber(L, axes[i]);
return (int) axes.size();
}
int w_Joystick_getHat(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
int hatindex = luaL_checkint(L, 2) - 1;
Joystick::Hat h = j->getHat(hatindex);
const char *direction = "";
Joystick::getConstant(h, direction);
lua_pushstring(L, direction);
return 1;
}
int w_Joystick_isDown(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luaL_checkinteger(L, 2);
std::vector<int> buttons;
for (int i = 2; i <= lua_gettop(L); i++)
buttons.push_back(luaL_checkint(L, i) - 1);
luax_pushboolean(L, j->isDown(buttons));
return 1;
}
int w_Joystick_isGamepad(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushboolean(L, j->isGamepad());
return 1;
}
int w_Joystick_getGamepadAxis(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
const char *str = luaL_checkstring(L, 2);
Joystick::GamepadAxis axis;
if (!joystick::Joystick::getConstant(str, axis))
return luaL_error(L, "Invalid gamepad axis: %s", str);
lua_pushnumber(L, j->getGamepadAxis(axis));
return 1;
}
int w_Joystick_isGamepadDown(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
std::vector<Joystick::GamepadButton> buttons;
buttons.reserve(lua_gettop(L) - 1);
luaL_checkstring(L, 2);
for (int i = 2; i <= lua_gettop(L); i++)
{
const char *str = luaL_checkstring(L, i);
Joystick::GamepadButton button;
if (!joystick::Joystick::getConstant(str, button))
return luaL_error(L, "Invalid gamepad button: %s", str);
buttons.push_back(button);
}
luax_pushboolean(L, j->isGamepadDown(buttons));
return 1;
}
int w_Joystick_isVibrationSupported(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushboolean(L, j->isVibrationSupported());
return 1;
}
int w_Joystick_setVibration(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
bool success = false;
if (lua_isnoneornil(L, 2))
{
// Disable joystick vibration if no argument is given.
success = j->setVibration();
}
else
{
float left = (float) luaL_checknumber(L, 2);
float right = (float) luaL_optnumber(L, 3, left);
float duration = (float) luaL_optnumber(L, 4, -1.0); // -1 is infinite.
success = j->setVibration(left, right, duration);
}
luax_pushboolean(L, success);
return 1;
}
int w_Joystick_getVibration(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
float left, right;
j->getVibration(left, right);
lua_pushnumber(L, left);
lua_pushnumber(L, right);
return 2;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "isConnected", w_Joystick_isConnected },
{ "getName", w_Joystick_getName },
{ "getID", w_Joystick_getID },
{ "getGUID", w_Joystick_getGUID },
{ "getAxisCount", w_Joystick_getAxisCount },
{ "getButtonCount", w_Joystick_getButtonCount },
{ "getHatCount", w_Joystick_getHatCount },
{ "getAxis", w_Joystick_getAxis },
{ "getAxes", w_Joystick_getAxes },
{ "getHat", w_Joystick_getHat },
{ "isDown", w_Joystick_isDown },
{ "isGamepad", w_Joystick_isGamepad },
{ "getGamepadAxis", w_Joystick_getGamepadAxis },
{ "isGamepadDown", w_Joystick_isGamepadDown },
{ "isVibrationSupported", w_Joystick_isVibrationSupported },
{ "setVibration", w_Joystick_setVibration },
{ "getVibration", w_Joystick_getVibration },
// From wrap_JoystickModule.
{ "getConnectedIndex", w_getIndex },
{ "getGamepadMapping", w_getGamepadMapping },
{ 0, 0 },
};
extern "C" int luaopen_joystick(lua_State *L)
{
return luax_register_type(L, "Joystick", functions);
}
} // joystick
} // love
@@ -0,0 +1,57 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_H
#define LOVE_JOYSTICK_WRAP_JOYSTICK_H
// LOVE
#include "common/config.h"
#include "Joystick.h"
#include "common/runtime.h"
namespace love
{
namespace joystick
{
Joystick *luax_checkjoystick(lua_State *L, int idx);
int w_Joystick_isConnected(lua_State *L);
int w_Joystick_getName(lua_State *L);
int w_Joystick_getID(lua_State *L);
int w_Joystick_getGUID(lua_State *L);
int w_Joystick_getAxisCount(lua_State *L);
int w_Joystick_getButtonCount(lua_State *L);
int w_Joystick_getHatCount(lua_State *L);
int w_Joystick_getAxis(lua_State *L);
int w_Joystick_getAxes(lua_State *L);
int w_Joystick_getHat(lua_State *L);
int w_Joystick_isDown(lua_State *L);
int w_Joystick_isGamepad(lua_State *L);
int w_Joystick_getGamepadAxis(lua_State *L);
int w_Joystick_isGamepadDown(lua_State *L);
int w_Joystick_isVibrationSupported(lua_State *L);
int w_Joystick_setVibration(lua_State *L);
int w_Joystick_getVibration(lua_State *L);
extern "C" int luaopen_joystick(lua_State *L);
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
@@ -0,0 +1,261 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_JoystickModule.h"
#include "wrap_Joystick.h"
#include "filesystem/wrap_Filesystem.h"
#include "sdl/JoystickModule.h"
namespace love
{
namespace joystick
{
#define instance() (Module::getInstance<JoystickModule>(Module::M_JOYSTICK))
int w_getJoysticks(lua_State *L)
{
int stickcount = instance()->getJoystickCount();
lua_createtable(L, stickcount, 0);
for (int i = 0; i < stickcount; i++)
{
Joystick *stick = instance()->getJoystick(i);
luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int w_getIndex(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
int index = instance()->getIndex(j);
if (index >= 0)
lua_pushinteger(L, index + 1);
else
lua_pushnil(L);
return 1;
}
int w_getJoystickCount(lua_State *L)
{
lua_pushinteger(L, instance()->getJoystickCount());
return 1;
}
int w_setGamepadMapping(lua_State *L)
{
// Only accept a GUID string. We don't accept a Joystick object because
// the gamepad mapping applies to all joysticks with the same GUID (e.g. all
// Xbox 360 controllers on the system), rather than individual objects.
const char *guid = luaL_checkstring(L, 1);
const char *gpbindstr = luaL_checkstring(L, 2);
Joystick::GamepadInput gpinput;
if (Joystick::getConstant(gpbindstr, gpinput.axis))
gpinput.type = Joystick::INPUT_TYPE_AXIS;
else if (Joystick::getConstant(gpbindstr, gpinput.button))
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
else
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
const char *jinputtypestr = luaL_checkstring(L, 3);
Joystick::JoystickInput jinput;
if (!Joystick::getConstant(jinputtypestr, jinput.type))
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
const char *hatstr;
switch (jinput.type)
{
case Joystick::INPUT_TYPE_AXIS:
jinput.axis = luaL_checkint(L, 4) - 1;
break;
case Joystick::INPUT_TYPE_BUTTON:
jinput.button = luaL_checkint(L, 4) - 1;
break;
case Joystick::INPUT_TYPE_HAT:
// Hats need both a hat index and a hat value.
jinput.hat.index = luaL_checkint(L, 4) - 1;
hatstr = luaL_checkstring(L, 5);
if (!Joystick::getConstant(hatstr, jinput.hat.value))
return luaL_error(L, "Invalid joystick hat: %s", hatstr);
break;
default:
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
}
bool success = false;
luax_catchexcept(L, [&](){ success = instance()->setGamepadMapping(guid, gpinput, jinput); });
luax_pushboolean(L, success);
return 1;
}
int w_getGamepadMapping(lua_State *L)
{
std::string guid;
// Accept either a GUID string or a Joystick object. This way we can re-use
// the function for Joystick:getGamepadMapping.
if (lua_type(L, 1) == LUA_TSTRING)
guid = luax_checkstring(L, 1);
else
{
Joystick *stick = luax_checkjoystick(L, 1);
guid = stick->getGUID();
}
const char *gpbindstr = luaL_checkstring(L, 2);
Joystick::GamepadInput gpinput;
if (Joystick::getConstant(gpbindstr, gpinput.axis))
gpinput.type = Joystick::INPUT_TYPE_AXIS;
else if (Joystick::getConstant(gpbindstr, gpinput.button))
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
else
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
Joystick::JoystickInput jinput;
jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
luax_catchexcept(L, [&](){ jinput = instance()->getGamepadMapping(guid, gpinput); });
if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
return 0;
const char *inputtypestr;
if (!Joystick::getConstant(jinput.type, inputtypestr))
return luaL_error(L, "Unknown joystick input type.");
lua_pushstring(L, inputtypestr);
const char *hatstr;
switch (jinput.type)
{
case Joystick::INPUT_TYPE_AXIS:
lua_pushinteger(L, jinput.axis + 1);
return 2;
case Joystick::INPUT_TYPE_BUTTON:
lua_pushinteger(L, jinput.button + 1);
return 2;
case Joystick::INPUT_TYPE_HAT:
lua_pushinteger(L, jinput.hat.index + 1);
if (Joystick::getConstant(jinput.hat.value, hatstr))
{
lua_pushstring(L, hatstr);
return 3;
}
else
return luaL_error(L, "Unknown joystick hat.");
default:
break; // ?
}
return 1;
}
int w_loadGamepadMappings(lua_State *L)
{
lua_pushvalue(L, 1);
luax_convobj(L, -1, "filesystem", "isFile");
bool isfile = luax_toboolean(L, -1);
lua_pop(L, 1);
std::string mappings;
if (isfile)
{
love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1);
mappings = std::string((const char *) fd->getData(), fd->getSize());
fd->release();
}
else
mappings = luax_checkstring(L, 1);
luax_catchexcept(L, [&](){ instance()->loadGamepadMappings(mappings); });
return 0;
}
int w_saveGamepadMappings(lua_State *L)
{
lua_settop(L, 1);
std::string mappings = instance()->saveGamepadMappings();
// Optionally write the mappings string to a file.
if (!lua_isnoneornil(L, 1))
{
luax_pushstring(L, mappings);
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "filesystem", "write");
lua_pop(L, 1); // Pop the return value.
}
// Return the actual string even if we also wrote it to a file.
luax_pushstring(L, mappings);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "getJoysticks", w_getJoysticks },
{ "getJoystickCount", w_getJoystickCount },
{ "setGamepadMapping", w_setGamepadMapping },
{ "getGamepadMapping", w_getGamepadMapping },
{ "loadGamepadMappings", w_loadGamepadMappings },
{ "saveGamepadMappings", w_saveGamepadMappings },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_joystick,
0,
};
extern "C" int luaopen_love_joystick(lua_State *L)
{
JoystickModule *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); });
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "joystick";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // joystick
} // love
@@ -0,0 +1,46 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
#define LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
// LOVE
#include "common/config.h"
#include "common/runtime.h"
#include "JoystickModule.h"
namespace love
{
namespace joystick
{
int w_getJoysticks(lua_State *L);
int w_getIndex(lua_State *L);
int w_getJoystickCount(lua_State *L);
int w_setGamepadMapping(lua_State *L);
int w_getGamepadMapping(lua_State *L);
int w_loadGamepadMappings(lua_State *L);
int w_saveGamepadMappings(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
} // joystick
} // love
#endif // LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
+15
View File
@@ -247,6 +247,9 @@ public:
virtual ~Keyboard() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_KEYBOARD; }
/**
* Sets whether repeat keypress events should be sent if a key is held down.
* Does not affect text input events.
@@ -272,11 +275,23 @@ public:
**/
virtual void setTextInput(bool enable) = 0;
/**
* Sets whether text input events should be received, and sets the
* rectangle used for on-screen keyboards.
**/
virtual void setTextInput(bool enable, int x, int y, int w, int h) = 0;
/**
* Gets whether text input events are enabled.
**/
virtual bool hasTextInput() const = 0;
/**
* Gets whether the system can display an on-screen keyboard when text input
* events are enabled.
**/
virtual bool hasScreenKeyboard() const = 0;
static bool getConstant(const char *in, Key &out);
static bool getConstant(Key in, const char *&out);
@@ -71,11 +71,24 @@ void Keyboard::setTextInput(bool enable)
SDL_StopTextInput();
}
void Keyboard::setTextInput(bool enable, int x, int y, int w, int h)
{
setTextInput(enable);
SDL_Rect textrect = {x, y, w, h};
SDL_SetTextInputRect(&textrect);
}
bool Keyboard::hasTextInput() const
{
return SDL_IsTextInputActive();
}
bool Keyboard::hasScreenKeyboard() const
{
return SDL_HasScreenKeyboardSupport();
}
std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
{
std::map<Keyboard::Key, SDL_Keycode> k;
@@ -52,7 +52,9 @@ public:
bool isDown(Key *keylist) const;
void setTextInput(bool enable);
void setTextInput(bool enable, int x, int y, int w, int h);
bool hasTextInput() const;
bool hasScreenKeyboard() const;
private:
@@ -29,17 +29,17 @@ namespace love
namespace keyboard
{
static Keyboard *instance = nullptr;
#define instance() (Module::getInstance<Keyboard>(Module::M_KEYBOARD))
int w_setKeyRepeat(lua_State *L)
{
instance->setKeyRepeat(luax_toboolean(L, 1));
instance()->setKeyRepeat(luax_toboolean(L, 1));
return 0;
}
int w_hasKeyRepeat(lua_State *L)
{
luax_pushboolean(L, instance->hasKeyRepeat());
luax_pushboolean(L, instance()->hasKeyRepeat());
return 1;
}
@@ -57,20 +57,38 @@ int w_isDown(lua_State *L)
}
keylist[counter] = Keyboard::KEY_MAX_ENUM;
luax_pushboolean(L, instance->isDown(keylist));
luax_pushboolean(L, instance()->isDown(keylist));
delete[] keylist;
return 1;
}
int w_setTextInput(lua_State *L)
{
instance->setTextInput(luax_toboolean(L, 1));
bool enable = luax_toboolean(L, 1);
if (lua_gettop(L) <= 1)
instance()->setTextInput(enable);
else
{
int x = (int) luaL_checkinteger(L, 2);
int y = (int) luaL_checkinteger(L, 3);
int w = (int) luaL_checkinteger(L, 4);
int h = (int) luaL_checkinteger(L, 5);
instance()->setTextInput(enable, x, y, w, h);
}
return 0;
}
int w_hasTextInput(lua_State *L)
{
luax_pushboolean(L, instance->hasTextInput());
luax_pushboolean(L, instance()->hasTextInput());
return 1;
}
int w_hasScreenKeyboard(lua_State *L)
{
luax_pushboolean(L, instance()->hasScreenKeyboard());
return 1;
}
@@ -81,15 +99,17 @@ static const luaL_Reg functions[] =
{ "hasKeyRepeat", w_hasKeyRepeat },
{ "setTextInput", w_setTextInput },
{ "hasTextInput", w_hasTextInput },
{ "hasScreenKeyboard", w_hasScreenKeyboard },
{ "isDown", w_isDown },
{ 0, 0 }
};
extern "C" int luaopen_love_keyboard(lua_State *L)
{
Keyboard *instance = instance();
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
}
else
instance->retain();
@@ -35,6 +35,7 @@ int w_hasKeyRepeat(lua_State *L);
int w_isDown(lua_State *L);
int w_setTextInput(lua_State *L);
int w_hasTextInput(lua_State *L);
int w_hasScreenKeyboard(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State *L);
} // keyboard
+24
View File
@@ -36,6 +36,10 @@
#include <fstream>
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
#include <SDL_hints.h>
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
// Libraries.
#ifdef LOVE_ENABLE_LUASOCKET
# include "libraries/luasocket/luasocket.h"
@@ -166,6 +170,10 @@ static const luaL_Reg modules[] = {
int w__openConsole(lua_State *L);
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int w__setAccelerometerAsJoystick(lua_State *L);
#endif
const char *love_version()
{
return love::VERSION;
@@ -208,6 +216,11 @@ int luaopen_love(lua_State * L)
lua_setfield(L, -2, "_openConsole");
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
lua_pushcfunction(L, w__setAccelerometerAsJoystick);
lua_setfield(L, -2, "_setAccelerometerAsJoystick");
#endif
lua_newtable(L);
for (int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
@@ -294,6 +307,17 @@ int w__openConsole(lua_State *L)
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int w__setAccelerometerAsJoystick(lua_State *L)
{
bool enable = lua_toboolean(L, 1);
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
return 0;
}
#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
int luaopen_love_boot(lua_State *L)
{
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
+6
View File
@@ -115,6 +115,12 @@ public:
**/
BezierCurve *newBezierCurve(const std::vector<Vector> &points);
// Implements Module.
virtual ModuleType getModuleType() const
{
return M_MATH;
}
virtual const char *getName() const
{
return "love.math";

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