mirror of
https://github.com/love2d/love-android.git
synced 2026-08-17 19:24:07 +02:00
updated from love-android
This commit is contained in:
@@ -78,7 +78,7 @@ Module::~Module()
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void Module::registerInstance(Module *instance)
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{
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if (instance == nullptr)
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throw Exception("Module instance is NULL");
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throw Exception("Module instance is null");
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std::string name(instance->getName());
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@@ -22,7 +22,6 @@
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#define LOVE_MODULE_H
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// LOVE
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#include "runtime.h"
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#include "Exception.h"
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#include "Object.h"
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@@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -31,6 +31,7 @@
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#include "common/Module.h"
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#include "common/config.h"
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#include "common/int.h"
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#include "common/runtime.h"
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#include "filesystem/FileData.h"
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#include "File.h"
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@@ -268,14 +268,30 @@ void Graphics::clear()
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void Graphics::present()
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{
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// Make sure we don't have a canvas active.
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Canvas *c = Canvas::current;
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Canvas::bindDefaultCanvas();
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if (GLAD_EXT_discard_framebuffer)
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{
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GLenum attachments[] = {GL_STENCIL_EXT, GL_DEPTH_EXT};
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if (gl.getDefaultFBO() != 0)
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{
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// A non-zero FBO needs different attachment enums.
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attachments[0] = GL_STENCIL_ATTACHMENT;
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attachments[1] = GL_DEPTH_ATTACHMENT;
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}
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// Hint for the driver that it doesn't need to save these buffers.
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GLenum attachments[] = {GL_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT};
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glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments);
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}
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currentWindow->swapBuffers();
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// Restore the currently active canvas, if there is one.
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if (c != nullptr)
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c->startGrab(c->getAttachedCanvases());
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}
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int Graphics::getWidth() const
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@@ -305,19 +321,16 @@ void Graphics::setScissor()
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glDisable(GL_SCISSOR_TEST);
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}
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int Graphics::getScissor(lua_State *L) const
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bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
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{
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if (glIsEnabled(GL_SCISSOR_TEST) == GL_FALSE)
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return 0;
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OpenGL::Viewport scissor = gl.getScissor();
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lua_pushinteger(L, scissor.x);
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lua_pushinteger(L, scissor.y);
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lua_pushinteger(L, scissor.w);
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lua_pushinteger(L, scissor.h);
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x = scissor.x;
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y = scissor.y;
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width = scissor.w;
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height = scissor.h;
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return 4;
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return glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE;
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}
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void Graphics::defineStencil()
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@@ -348,7 +361,7 @@ void Graphics::discardStencil()
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glDisable(GL_STENCIL_TEST);
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}
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int Graphics::getMaxImageSize() const
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int Graphics::getMaxTextureSize() const
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{
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return gl.getMaxTextureSize();
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}
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@@ -163,10 +163,10 @@ public:
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void setScissor();
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/**
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* This native Lua function gets the current scissor box in the order of:
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* x, y, width, height
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**/
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int getScissor(lua_State *L) const;
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* Gets the current scissor box.
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* @return Whether the scissor is enabled.
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*/
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bool getScissor(int &x, int &y, int &width, int &height) const;
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/**
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* Enables the stencil buffer and set stencil function to fill it
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@@ -187,10 +187,9 @@ public:
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void discardStencil();
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/**
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* Gets the maximum supported width or height of Images and Canvases on this
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* system.
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* Gets the maximum supported width or height of Textures on this system.
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**/
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int getMaxImageSize() const;
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int getMaxTextureSize() const;
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/**
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* Creates an Image object with padding and/or optimization.
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@@ -117,7 +117,9 @@ const void *VertexArray::getPointer(size_t offset) const
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// VBO
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VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
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: VertexBuffer(size, target, usage, backing)
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// FIXME:
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// ES2 can't do glGetBufferSubData.
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: VertexBuffer(size, target, usage, GLAD_ES_VERSION_2_0 ? BACKING_FULL : backing)
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, vbo(0)
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, memory_map(0)
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, is_dirty(false)
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@@ -125,11 +127,6 @@ VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
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if (!(GLAD_ARB_vertex_buffer_object || GLAD_VERSION_1_5 || GLAD_ES_VERSION_2_0))
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throw love::Exception("Not supported");
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// FIXME:
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// ES2 can't do glGetBufferSubData.
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if (GLAD_ES_VERSION_2_0)
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backing = BACKING_FULL;
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if (getMemoryBacking() == BACKING_FULL)
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memory_map = malloc(getSize());
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@@ -104,7 +104,16 @@ int w_setScissor(lua_State *L)
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int w_getScissor(lua_State *L)
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{
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return instance->getScissor(L);
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int x, y, w, h;
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if (!instance->getScissor(x, y, w, h))
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return 0;
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, w);
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lua_pushinteger(L, h);
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return 4;
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}
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static int setStencil(lua_State *L, bool invert)
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@@ -135,9 +144,9 @@ int w_setInvertedStencil(lua_State *L)
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return setStencil(L, true);
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}
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int w_getMaxImageSize(lua_State *L)
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int w_getMaxTextureSize(lua_State *L)
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{
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lua_pushinteger(L, instance->getMaxImageSize());
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lua_pushinteger(L, instance->getMaxTextureSize());
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return 1;
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}
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@@ -1369,7 +1378,7 @@ static const luaL_Reg functions[] =
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{ "getPointSize", w_getPointSize },
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{ "getPointStyle", w_getPointStyle },
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{ "getMaxPointSize", w_getMaxPointSize },
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{ "getMaxImageSize", w_getMaxImageSize },
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{ "getMaxTextureSize", w_getMaxTextureSize },
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{ "newScreenshot", w_newScreenshot },
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{ "setCanvas", w_setCanvas },
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{ "getCanvas", w_getCanvas },
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@@ -1413,6 +1422,9 @@ static const luaL_Reg functions[] =
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{ "shear", w_shear },
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{ "origin", w_origin },
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// Deprecated since 0.9.1.
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{ "getMaxImageSize", w_getMaxTextureSize },
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{ 0, 0 }
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};
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@@ -50,7 +50,7 @@ int w_setScissor(lua_State *L);
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int w_getScissor(lua_State *L);
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int w_setStencil(lua_State *L);
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int w_setInvertedStencil(lua_State *L);
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int w_getMaxImageSize(lua_State *L);
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int w_getMaxTextureSize(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newQuad(lua_State *L);
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int w_newFont(lua_State *L);
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@@ -23,6 +23,7 @@
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// LOVE
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#include "common/config.h"
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#include "common/runtime.h"
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#include "JoystickModule.h"
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namespace love
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@@ -22,6 +22,7 @@
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#define LOVE_KEYBOARD_WRAP_KEYBOARD_H
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// LOVE
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#include "common/runtime.h"
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#include "Keyboard.h"
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namespace love
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@@ -22,6 +22,7 @@
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#define LOVE_TIMER_WRAP_TIMER_H
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// LOVE
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#include "common/runtime.h"
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#include "Timer.h"
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namespace love
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