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added dependencies and build files (loosely inspired by Sebastian Dorda's love-native-android)
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@@ -0,0 +1,50 @@
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// Windows/Error.h
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#include "StdAfx.h"
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#include "Windows/Error.h"
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#ifndef _UNICODE
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#include "Common/StringConvert.h"
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#endif
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#ifndef _UNICODE
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extern bool g_IsNT;
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#endif
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namespace NWindows {
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namespace NError {
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bool MyFormatMessage(DWORD messageID, CSysString &message)
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{
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LPVOID msgBuf;
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if(::FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,messageID, 0, (LPTSTR) &msgBuf,0, NULL) == 0)
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return false;
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message = (LPCTSTR)msgBuf;
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::LocalFree(msgBuf);
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return true;
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}
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#ifndef _UNICODE
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bool MyFormatMessage(DWORD messageID, UString &message)
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{
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if (g_IsNT)
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{
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LPVOID msgBuf;
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if(::FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, messageID, 0, (LPWSTR) &msgBuf, 0, NULL) == 0)
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return false;
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message = (LPCWSTR)msgBuf;
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::LocalFree(msgBuf);
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return true;
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}
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CSysString messageSys;
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bool result = MyFormatMessage(messageID, messageSys);
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message = GetUnicodeString(messageSys);
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return result;
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}
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#endif
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}}
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