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added dependencies and build files (loosely inspired by Sebastian Dorda's love-native-android)
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// UpdateAction.h
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#ifndef __UPDATE_ACTION_H
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#define __UPDATE_ACTION_H
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namespace NUpdateArchive {
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namespace NPairState
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{
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const int kNumValues = 7;
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enum EEnum
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{
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kNotMasked = 0,
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kOnlyInArchive,
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kOnlyOnDisk,
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kNewInArchive,
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kOldInArchive,
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kSameFiles,
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kUnknowNewerFiles
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};
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}
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namespace NPairAction
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{
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enum EEnum
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{
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kIgnore = 0,
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kCopy,
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kCompress,
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kCompressAsAnti
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};
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}
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struct CActionSet
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{
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NPairAction::EEnum StateActions[NPairState::kNumValues];
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bool NeedScanning() const
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{
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int i;
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for (i = 0; i < NPairState::kNumValues; i++)
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if (StateActions[i] == NPairAction::kCompress)
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return true;
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for (i = 1; i < NPairState::kNumValues; i++)
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if (StateActions[i] != NPairAction::kIgnore)
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return true;
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return false;
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}
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};
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extern const CActionSet kAddActionSet;
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extern const CActionSet kUpdateActionSet;
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extern const CActionSet kFreshActionSet;
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extern const CActionSet kSynchronizeActionSet;
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extern const CActionSet kDeleteActionSet;
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};
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#endif
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