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added dependencies and build files (loosely inspired by Sebastian Dorda's love-native-android)
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// 7zUpdate.h
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#ifndef __7Z_UPDATE_H
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#define __7Z_UPDATE_H
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#include "7zIn.h"
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#include "7zOut.h"
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#include "7zCompressionMode.h"
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#include "../IArchive.h"
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namespace NArchive {
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namespace N7z {
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struct CUpdateItem
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{
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bool NewData;
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bool NewProperties;
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int IndexInArchive;
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int IndexInClient;
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UInt32 Attributes;
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FILETIME CreationTime;
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FILETIME LastWriteTime;
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FILETIME LastAccessTime;
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UInt64 Size;
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UString Name;
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bool IsAnti;
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bool IsDirectory;
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bool IsCreationTimeDefined;
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bool IsLastWriteTimeDefined;
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bool IsLastAccessTimeDefined;
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bool AttributesAreDefined;
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bool HasStream() const
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{ return !IsDirectory && !IsAnti && Size != 0; }
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CUpdateItem():
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IsAnti(false),
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AttributesAreDefined(false),
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IsCreationTimeDefined(false),
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IsLastWriteTimeDefined(false),
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IsLastAccessTimeDefined(false)
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{}
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void SetDirectoryStatusFromAttributes()
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{ IsDirectory = ((Attributes & FILE_ATTRIBUTE_DIRECTORY) != 0); };
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int GetExtensionPos() const;
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UString GetExtension() const;
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};
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struct CUpdateOptions
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{
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const CCompressionMethodMode *Method;
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const CCompressionMethodMode *HeaderMethod;
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bool UseFilters;
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bool MaxFilter;
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CHeaderOptions HeaderOptions;
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UInt64 NumSolidFiles;
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UInt64 NumSolidBytes;
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bool SolidExtension;
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bool RemoveSfxBlock;
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bool VolumeMode;
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};
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HRESULT Update(
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DECL_EXTERNAL_CODECS_LOC_VARS
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IInStream *inStream,
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const CArchiveDatabaseEx *database,
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const CObjectVector<CUpdateItem> &updateItems,
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ISequentialOutStream *seqOutStream,
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IArchiveUpdateCallback *updateCallback,
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const CUpdateOptions &options);
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}}
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#endif
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