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added dependencies and build files (loosely inspired by Sebastian Dorda's love-native-android)
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/*
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fbmngplay - fb console MNG player.
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(c) 2001 by Stefan Reinauer, <stepan :at: suse.de>
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This program is based on mngplay, part of libmng, written and (C) by
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Ralph Giles <giles :at: ashlu.bc.ca>
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This program my be redistributed under the terms of the
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GNU General Public Licence, version 2, or at your preference,
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any later version.
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*/
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#ifndef __HOOKS_H
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#define __HOOKS_H
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#include "fbmngplay.h"
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extern mngstuff *mng;
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extern inline void mdelay(unsigned long msec);
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extern mng_ptr mngalloc(mng_uint32 size);
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extern void mngfree(mng_ptr p, mng_uint32 size);
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extern mng_bool mngopenstream(mng_handle mng);
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extern mng_bool mngclosestream(mng_handle mng);
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extern mng_bool mngreadstream( mng_handle mng, mng_ptr buffer, mng_uint32 size, mng_uint32 * bytesread);
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extern mng_bool mngprocessheader( mng_handle mng, mng_uint32 width, mng_uint32 height);
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extern mng_ptr mnggetcanvasline(mng_handle mng, mng_uint32 line);
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extern mng_uint32 mnggetticks(mng_handle mng);
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extern mng_bool mngrefresh(mng_handle mng, mng_uint32 x, mng_uint32 y, mng_uint32 w, mng_uint32 h);
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extern mng_bool mngsettimer(mng_handle mng, mng_uint32 msecs);
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extern mng_bool mngerror(mng_handle mng, mng_int32 code, mng_int8 severity,
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mng_chunkid chunktype, mng_uint32 chunkseq,
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mng_int32 extra1, mng_int32 extra2, mng_pchar text);
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extern int mngquit(mng_handle mng);
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extern void cleanup(void);
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extern void restore_area(void);
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#endif
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