mirror of
https://github.com/love2d/love-android.git
synced 2026-08-19 20:20:25 +02:00
added dependencies and build files (loosely inspired by Sebastian Dorda's love-native-android)
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// ImageLib Sources
|
||||
// Copyright (C) 2000-2009 by Denton Woods
|
||||
// Last modified: 02/16/2009
|
||||
//
|
||||
// Filename: src-IL/src/il_texture.c
|
||||
//
|
||||
// Description: Reads from a Medieval II: Total War (by Creative Assembly)
|
||||
// Texture (.texture) file.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "il_internal.h"
|
||||
#ifndef IL_NO_TEXTURE
|
||||
|
||||
|
||||
//! Reads a TEXTURE file
|
||||
ILboolean ilLoadTexture(ILconst_string FileName)
|
||||
{
|
||||
ILHANDLE TextureFile;
|
||||
ILboolean bTexture = IL_FALSE;
|
||||
|
||||
TextureFile = iopenr(FileName);
|
||||
if (TextureFile == NULL) {
|
||||
ilSetError(IL_COULD_NOT_OPEN_FILE);
|
||||
return bTexture;
|
||||
}
|
||||
|
||||
bTexture = ilLoadTextureF(TextureFile);
|
||||
icloser(TextureFile);
|
||||
|
||||
return bTexture;
|
||||
}
|
||||
|
||||
|
||||
//! Reads an already-opened TEXTURE file
|
||||
ILboolean ilLoadTextureF(ILHANDLE File)
|
||||
{
|
||||
ILuint FirstPos;
|
||||
ILboolean bRet;
|
||||
|
||||
iSetInputFile(File);
|
||||
FirstPos = itell();
|
||||
// From http://forums.totalwar.org/vb/showthread.php?t=70886, all that needs to be done
|
||||
// is to strip out the first 48 bytes, and then it is DDS data.
|
||||
iseek(48, IL_SEEK_CUR);
|
||||
bRet = ilLoadDdsF(File);
|
||||
iseek(FirstPos, IL_SEEK_SET);
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
|
||||
//! Reads from a memory "lump" that contains a TEXTURE
|
||||
ILboolean ilLoadTextureL(const void *Lump, ILuint Size)
|
||||
{
|
||||
iSetInputLump(Lump, Size);
|
||||
// From http://forums.totalwar.org/vb/showthread.php?t=70886, all that needs to be done
|
||||
// is to strip out the first 48 bytes, and then it is DDS data.
|
||||
iseek(48, IL_SEEK_CUR);
|
||||
return ilLoadDdsL(Lump, Size);
|
||||
}
|
||||
|
||||
#endif//IL_NO_TEXTURE
|
||||
|
||||
Reference in New Issue
Block a user