diff --git a/AndroidManifest.xml b/AndroidManifest.xml
index 8cc92484..6a3d22e7 100644
--- a/AndroidManifest.xml
+++ b/AndroidManifest.xml
@@ -24,6 +24,19 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/jni/love/src/common/android.cpp b/jni/love/src/common/android.cpp
index 8c7adcbe..3412069f 100644
--- a/jni/love/src/common/android.cpp
+++ b/jni/love/src/common/android.cpp
@@ -52,6 +52,30 @@ double getScreenScale()
return result;
}
+const char* getSelectedGameFile()
+{
+ static const char *path;
+
+ if (!path) {
+ JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+ jclass activity = env->FindClass("org/love2d/android/GameLauncher");
+
+ jmethodID getGamePath = env->GetStaticMethodID(activity, "getGamePath", "()Ljava/lang/String;");
+ jstring gamePath = (jstring) env->CallStaticObjectMethod(activity, getGamePath);
+ const char *utf = env->GetStringUTFChars(gamePath, 0);
+ if (utf)
+ {
+ path = SDL_strdup(utf);
+ env->ReleaseStringUTFChars(gamePath, utf);
+ }
+
+ env->DeleteLocalRef (gamePath);
+ env->DeleteLocalRef (activity);
+ }
+
+ return path;
+}
+
} // android
} // love
diff --git a/jni/love/src/common/android.h b/jni/love/src/common/android.h
index 9a81d194..6e8fd5f1 100644
--- a/jni/love/src/common/android.h
+++ b/jni/love/src/common/android.h
@@ -36,6 +36,11 @@ namespace android
**/
double getScreenScale();
+/**
+ * Gets the selected love file in the device filesystem.
+ **/
+const char* getSelectedGameFile();
+
} // android
} // love
diff --git a/jni/love/src/modules/filesystem/physfs/Filesystem.cpp b/jni/love/src/modules/filesystem/physfs/Filesystem.cpp
index c0a39020..dec3fedc 100644
--- a/jni/love/src/modules/filesystem/physfs/Filesystem.cpp
+++ b/jni/love/src/modules/filesystem/physfs/Filesystem.cpp
@@ -35,6 +35,7 @@
#include
#include
#include
+#include "common/android.h"
#endif
namespace
@@ -65,18 +66,18 @@ namespace
delete[] game_love_data;
}
- bool androidMountAssetGame () {
- SDL_Log ("Trying to mount assets/game.love");
- SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
+ bool androidMountGame (const char *filename) {
+ SDL_Log ("Trying to mount %s", filename);
+ SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
if (!asset_game_file) {
- SDL_Log ("Could not find assets/game.love");
+ SDL_Log ("Could not find %s", filename);
return false;
}
Sint64 file_size = asset_game_file->size(asset_game_file);
if (file_size == 0) {
- SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
+ SDL_Log ("Could not find valid %s. File has zero size.", filename);
return false;
}
@@ -106,6 +107,14 @@ namespace
return result;
}
+ bool androidMountAssetGame () {
+ return androidMountGame ("game.love");
+ }
+
+ bool androidMountSelectedGame () {
+ return androidMountGame (love::android::getSelectedGameFile());
+ }
+
bool androidDirectoryExists(const char* path) {
SDL_Log ("Checking directory exists for %s", path);
struct stat s;
@@ -289,7 +298,7 @@ bool Filesystem::setSource(const char *source)
SDL_Log ("Error creating storage directories!");
}
- if (!androidMountAssetGame()) {
+ if (!androidMountSelectedGame() && !androidMountAssetGame()) {
SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
if (sdcard_main) {
@@ -306,7 +315,7 @@ bool Filesystem::setSource(const char *source)
// sucessfully, therefore simply fail.
return false;
}
- }
+ }
#else
// Add the directory.
if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
diff --git a/src/org/love2d/android/GameLauncher.java b/src/org/love2d/android/GameLauncher.java
new file mode 100644
index 00000000..e8f06a00
--- /dev/null
+++ b/src/org/love2d/android/GameLauncher.java
@@ -0,0 +1,24 @@
+package org.love2d.android;
+
+import android.net.Uri;
+import android.os.Bundle;
+import android.util.Log;
+
+public class GameLauncher extends GameActivity {
+
+ private static String gamePath;
+
+ @Override
+ protected void onCreate(Bundle bundle) {
+ Uri game = this.getIntent().getData();
+ if (game != null) {
+ gamePath = game.getPath();
+ Log.d("GameLauncher", "Selected the file: " + gamePath);
+ }
+ super.onCreate(bundle);
+ }
+
+ public static String getGamePath() {
+ return gamePath;
+ }
+}