mirror of
https://github.com/love2d/love-android.git
synced 2026-08-12 08:31:04 +02:00
Merge https://bitbucket.org/cigumo/love-android-sdl2/branch/master into setSource_mount_order
This commit is contained in:
@@ -233,57 +233,29 @@ bool Filesystem::setSource(const char *source)
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if (!love::android::createStorageDirectories())
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SDL_Log("Error creating storage directories!");
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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bool archive_loaded = false;
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new_search_path = love::android::getSelectedGameFile();
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// try to load the game that was sent to LÖVE via a Intent
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archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
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if (!archive_loaded)
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// try mounting first, if that fails, load to memory and mount
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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// try to load the game in the assets/ folder
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archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
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}
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if (archive_loaded)
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{
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if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
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// PHYSFS cannot yet mount a zip file inside an .apk
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SDL_Log("Mounting %s did not work. Loading to memory.",
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new_search_path.c_str());
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char* game_archive_ptr = NULL;
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size_t game_archive_size = 0;
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if (!love::android::loadGameArchiveToMemory(
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new_search_path.c_str(), &game_archive_ptr,
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&game_archive_size))
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{
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SDL_Log("Mounting of in-memory game archive failed!");
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love::android::freeGameArchiveMemory(game_archive_ptr);
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SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
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return false;
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}
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}
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else
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{
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// try to load the game in the directory that was sent to LÖVE via an
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// Intent ...
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std::string game_path = std::string(love::android::getSelectedGameFile());
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if (game_path == "")
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if (!PHYSFS_mountMemory(
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game_archive_ptr, game_archive_size,
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love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
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{
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// ... or fall back to the game at /sdcard/lovegame
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game_path = "/sdcard/lovegame/";
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}
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SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
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if (sdcard_main)
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{
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new_search_path = game_path;
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sdcard_main->close(sdcard_main);
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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SDL_Log("mounting of %s failed", new_search_path.c_str());
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return false;
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}
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}
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else
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{
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// Neither assets/game.love or /sdcard/lovegame was mounted
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// sucessfully, therefore simply fail.
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SDL_Log("Failure mounting in-memory archive.");
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love::android::freeGameArchiveMemory(game_archive_ptr);
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return false;
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}
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}
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@@ -2,9 +2,11 @@ package org.love2d.android;
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import org.libsdl.app.SDLActivity;
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import java.util.Arrays;
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import java.util.List;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.File;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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@@ -39,7 +41,7 @@ public class GameActivity extends SDLActivity {
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private static Context context;
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private static Vibrator vibrator = null;
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private static boolean immersiveActive = false;
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private static boolean mustCacheArchive = false;
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@Override
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protected String[] getLibraries() {
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return new String[] {
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@@ -76,14 +78,13 @@ public class GameActivity extends SDLActivity {
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handleIntent (intent);
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resetNative();
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startNative();
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};
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}
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protected void handleIntent (Intent intent) {
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Uri game = intent.getData();
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if (game != null) {
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if (game.getScheme().equals ("file")) {
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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// If we were given the path of a main.lua then use its
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// directory. Otherwise use full path.
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List<String> path_segments = game.getPathSegments();
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@@ -93,12 +94,36 @@ public class GameActivity extends SDLActivity {
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gamePath = game.getPath();
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}
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} else {
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copyGameToCache (game);
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// if archive exists, copy it to the cache
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copyGameToCache (game);
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return;
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}
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Log.d("GameActivity", "new gamePath: " + gamePath);
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} else {
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boolean archiveExists = false;
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try {
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List<String> assets = Arrays.asList(getAssets().list(""));
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archiveExists = assets.contains("game.love");
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} catch (Exception e) {
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Log.d("GameActivity", "could not list application assets:" + e.getMessage());
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}
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if (archiveExists) {
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String df = this.getCacheDir().getPath()+"/game.love";
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if (mustCacheArchive && copyAssetFile("game.love",df))
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gamePath = df;
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else
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gamePath = "game.love";
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} else {
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File ext = Environment.getExternalStorageDirectory();
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if ((new File(ext,"/lovegame/main.lua")).exists()) {
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gamePath = ext.getPath() + "/lovegame/";
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}
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}
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Log.d("GameActivity", "new gamePath: " + gamePath);
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}
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};
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}
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@Override
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protected void onDestroy() {
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@@ -198,7 +223,56 @@ public class GameActivity extends SDLActivity {
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i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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context.startActivity(i);
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}
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boolean copyAssetFile(String fileName, String destF)
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{
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boolean success = false;
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// open streams
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BufferedOutputStream bos = null;
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try {
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bos = new BufferedOutputStream(new FileOutputStream(destF, false));
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} catch (IOException e) {
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Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
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}
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InputStream ins = null;
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try {
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ins = getAssets().open(fileName);
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} catch (IOException e) {
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Log.d("GameActivity", "Could not open game file:" + e.getMessage());
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}
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// copy
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int bytes_written = 0;
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if (ins != null && bos != null) {
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int chunk_read = 0;
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try {
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byte[] buf = new byte[8192];
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chunk_read = ins.read(buf);
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do {
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bos.write(buf, 0, chunk_read);
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bytes_written += chunk_read;
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chunk_read = ins.read(buf);
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} while(chunk_read != -1);
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed:" + e.getMessage());
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}
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}
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// close streams
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try {
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if (ins != null) ins.close();
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if (bos != null) bos.close();
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success = true;
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} catch (IOException e) {
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Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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}
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Log.d("GameActivity", "Copied " + fileName + " to " + destF
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+ ". Wrote:" + bytes_written + " bytes");
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return success;
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}
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void copyGameToCache (Uri sourceuri)
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{
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String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
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