This commit is contained in:
Martin Felis
2018-01-22 13:28:18 +01:00
2 changed files with 98 additions and 52 deletions
@@ -233,57 +233,29 @@ bool Filesystem::setSource(const char *source)
if (!love::android::createStorageDirectories())
SDL_Log("Error creating storage directories!");
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
bool archive_loaded = false;
new_search_path = love::android::getSelectedGameFile();
// try to load the game that was sent to LÖVE via a Intent
archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
if (!archive_loaded)
// try mounting first, if that fails, load to memory and mount
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
// try to load the game in the assets/ folder
archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
}
if (archive_loaded)
{
if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
// PHYSFS cannot yet mount a zip file inside an .apk
SDL_Log("Mounting %s did not work. Loading to memory.",
new_search_path.c_str());
char* game_archive_ptr = NULL;
size_t game_archive_size = 0;
if (!love::android::loadGameArchiveToMemory(
new_search_path.c_str(), &game_archive_ptr,
&game_archive_size))
{
SDL_Log("Mounting of in-memory game archive failed!");
love::android::freeGameArchiveMemory(game_archive_ptr);
SDL_Log("Failure memory loading archive %s", new_search_path.c_str());
return false;
}
}
else
{
// try to load the game in the directory that was sent to LÖVE via an
// Intent ...
std::string game_path = std::string(love::android::getSelectedGameFile());
if (game_path == "")
if (!PHYSFS_mountMemory(
game_archive_ptr, game_archive_size,
love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
{
// ... or fall back to the game at /sdcard/lovegame
game_path = "/sdcard/lovegame/";
}
SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
if (sdcard_main)
{
new_search_path = game_path;
sdcard_main->close(sdcard_main);
if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
{
SDL_Log("mounting of %s failed", new_search_path.c_str());
return false;
}
}
else
{
// Neither assets/game.love or /sdcard/lovegame was mounted
// sucessfully, therefore simply fail.
SDL_Log("Failure mounting in-memory archive.");
love::android::freeGameArchiveMemory(game_archive_ptr);
return false;
}
}