Applied piernov's multitouch patch (Thanks!)

This commit is contained in:
fysx
2013-12-31 00:48:58 +01:00
parent 117360dd73
commit 7c96c99f2b
2 changed files with 30 additions and 0 deletions
+21
View File
@@ -193,6 +193,27 @@ Message *Event::convert(const SDL_Event &e) const
arg3->release();
}
break;
case SDL_FINGERDOWN:
case SDL_FINGERUP:
arg1 = new Variant((double) e.tfinger.x);
arg2 = new Variant((double) e.tfinger.y);
arg3 = new Variant((double) e.tfinger.fingerId);
msg = new Message((e.type == SDL_FINGERDOWN) ?
"fingerpressed" : "fingerreleased",
arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
break;
case SDL_FINGERMOTION:
arg1 = new Variant((double) e.tfinger.x);
arg2 = new Variant((double) e.tfinger.y);
arg3 = new Variant((double) e.tfinger.fingerId);
msg = new Message("fingermotion", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
+9
View File
@@ -170,6 +170,15 @@ function love.createhandlers()
mousereleased = function (x,y,b)
if love.mousereleased then return love.mousereleased(x,y,b) end
end,
fingerpressed = function (x,y,b)
if love.fingerpressed then return love.fingerpressed(x,y,b) end
end,
fingerreleased = function (x,y,b)
if love.fingerreleased then return love.fingerreleased(x,y,b) end
end,
fingermotion = function (x,y,b)
if love.fingermotion then return love.fingermotion(x,y,b) end
end,
joystickpressed = function (j,b)
if love.joystickpressed then return love.joystickpressed(j,b) end
end,