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trying to load game from apk
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@@ -4,6 +4,9 @@ import java.util.Arrays;
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import android.app.*;
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import android.content.*;
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import android.content.pm.ApplicationInfo;
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import android.content.pm.PackageManager;
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import android.content.pm.PackageManager.NameNotFoundException;
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import android.view.*;
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import android.view.inputmethod.BaseInputConnection;
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import android.view.inputmethod.EditorInfo;
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@@ -231,7 +234,7 @@ public class SDLActivity extends Activity {
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}
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// C functions we call
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public static native void nativeInit();
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public static native void nativeInit(String apkPath);
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public static native void nativeLowMemory();
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public static native void nativeQuit();
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public static native void nativePause();
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@@ -413,10 +416,17 @@ public class SDLActivity extends Activity {
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Simple nativeInit() runnable
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*/
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class SDLMain implements Runnable {
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public String path;
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public SDLMain (String path) {
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this.path = path;
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}
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@Override
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public void run() {
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// Runs SDL_main()
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SDLActivity.nativeInit();
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Log.v("Java", "calling with arg " + this.path);
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SDLActivity.nativeInit(this.path);
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//Log.v("SDL", "SDL thread terminated");
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}
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@@ -544,7 +554,19 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// This is the entry point to the C app.
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// Start up the C app thread and enable sensor input for the first time
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SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
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String apkFilePath = null;
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ApplicationInfo appInfo = null;
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Context context = getContext();
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PackageManager packMgmr = context.getPackageManager();
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try {
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appInfo = packMgmr.getApplicationInfo("org.love2d.android", 0);
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} catch (NameNotFoundException e) {
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e.printStackTrace();
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throw new RuntimeException("Unable to locate assets, aborting...");
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}
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apkFilePath = appInfo.sourceDir;
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SDLActivity.mSDLThread = new Thread(new SDLMain(apkFilePath), "SDLThread");
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enableSensor(Sensor.TYPE_ACCELEROMETER, true);
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SDLActivity.mSDLThread.start();
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}
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