Updated SDL to version 2.0.5
@@ -0,0 +1,5 @@
|
||||
repo: 74212992fb0868a6929180cd74dd67e38507340a
|
||||
node: aa058c87737b9bf9f87b187d68b648428daa3830
|
||||
branch: default
|
||||
latesttag: release-2.0.3
|
||||
latesttagdistance: 348
|
||||
@@ -0,0 +1,123 @@
|
||||
syntax:glob
|
||||
aclocal.m4
|
||||
autom4te*
|
||||
config.cache
|
||||
config.log
|
||||
config.status
|
||||
Makefile
|
||||
sdl-config
|
||||
SDL2.spec
|
||||
build
|
||||
|
||||
# for Xcode
|
||||
*.orig
|
||||
*.swp
|
||||
*.tmp
|
||||
*.rej
|
||||
*~
|
||||
*.o
|
||||
*.mode1*
|
||||
*.model*
|
||||
*.perspective*
|
||||
*.perspective*
|
||||
*.pbxuser
|
||||
(^|/)build($|/)
|
||||
.DS_Store
|
||||
Xcode/SDL/SDL.xcodeproj/xcuserdata
|
||||
Xcode/SDL/SDL.xcodeproj/project.xcworkspace
|
||||
Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
|
||||
Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
|
||||
Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
|
||||
Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
|
||||
Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
|
||||
Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
|
||||
|
||||
# for Visual C++
|
||||
Debug
|
||||
Release
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||
VisualC/tests/testgamecontroller/axis.bmp
|
||||
VisualC/tests/testgamecontroller/button.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
||||
VisualC/tests/testoverlay2/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite2/icon.bmp
|
||||
VisualC/visualtest/icon.bmp
|
||||
VisualC/visualtest/testquit.actions
|
||||
VisualC/visualtest/testquit.config
|
||||
VisualC/visualtest/testquit.exe
|
||||
VisualC/visualtest/testquit.parameters
|
||||
VisualC/visualtest/testsprite2.exe
|
||||
VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
|
||||
sdl.pc
|
||||
test/autom4te*
|
||||
test/config.cache
|
||||
test/config.log
|
||||
test/config.status
|
||||
test/Makefile
|
||||
test/SDL2.dll
|
||||
test/checkkeys
|
||||
test/loopwave
|
||||
test/loopwavequeue
|
||||
test/testatomic
|
||||
test/testaudioinfo
|
||||
test/testautomation
|
||||
test/testdraw2
|
||||
test/testerror
|
||||
test/testfile
|
||||
test/testgamecontroller
|
||||
test/testgesture
|
||||
test/testgl2
|
||||
test/testgles
|
||||
test/testhaptic
|
||||
test/testhittesting
|
||||
test/testiconv
|
||||
test/testime
|
||||
test/testintersections
|
||||
test/testjoystick
|
||||
test/testkeys
|
||||
test/testloadso
|
||||
test/testlock
|
||||
test/testmessage
|
||||
test/testmultiaudio
|
||||
test/testnative
|
||||
test/testoverlay2
|
||||
test/testplatform
|
||||
test/testpower
|
||||
test/testfilesystem
|
||||
test/testrelative
|
||||
test/testrendercopyex
|
||||
test/testrendertarget
|
||||
test/testresample
|
||||
test/testrumble
|
||||
test/testscale
|
||||
test/testsem
|
||||
test/testshader
|
||||
test/testshape
|
||||
test/testsprite2
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testthread
|
||||
test/testtimer
|
||||
test/testver
|
||||
test/testwm2
|
||||
test/torturethread
|
||||
test/*.exe
|
||||
test/*.dSYM
|
||||
buildbot
|
||||
test/buildbot
|
||||
@@ -0,0 +1,30 @@
|
||||
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
|
||||
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
|
||||
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
|
||||
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
|
||||
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
|
||||
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
|
||||
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
|
||||
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
|
||||
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
|
||||
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
|
||||
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
|
||||
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
|
||||
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
|
||||
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
|
||||
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
|
||||
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
|
||||
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
|
||||
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
|
||||
@@ -0,0 +1,69 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL shared library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL2
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
@@ -0,0 +1,16 @@
|
||||
|
||||
Bugs are now managed in the SDL bug tracker, here:
|
||||
|
||||
https://bugzilla.libsdl.org/
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help on the SDL mailing list. Subscription information:
|
||||
|
||||
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
||||
bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
Simple DirectMedia Layer CREDITS
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
* Cliff Matthews, for giving me a reason to start this project. :)
|
||||
-- Executor rocks! *grin*
|
||||
|
||||
* Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||
|
||||
* Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
||||
|
||||
* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
||||
|
||||
* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
||||
|
||||
* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
||||
|
||||
* Alfred Reynolds for the game controller API and general (in)sanity
|
||||
|
||||
* Jørgen Tjernø for numerous magical Mac OS X fixes.
|
||||
|
||||
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
|
||||
* Julian Winter for the SDL 2.0 website.
|
||||
|
||||
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||
|
||||
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||
|
||||
* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
||||
|
||||
* Jim Grandpre for his work on multi-touch and gesture recognition during
|
||||
the Google Summer of Code 2010.
|
||||
|
||||
* Edgar "bobbens" Simo for his force feedback API development during the
|
||||
Google Summer of Code 2008.
|
||||
|
||||
* Aaron Wishnick for his work on audio resampling and pitch shifting during
|
||||
the Google Summer of Code 2008.
|
||||
|
||||
* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
||||
Google Summer of Code 2008.
|
||||
|
||||
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
||||
|
||||
* Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
And a big hand to everyone else who has contributed over the years.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
|
||||
To compile and install SDL:
|
||||
|
||||
1. Windows with Visual Studio:
|
||||
* Read VisualC.html
|
||||
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Mac OS X with Xcode:
|
||||
* Read docs/README-macosx.md
|
||||
|
||||
Mac OS X from the command line:
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Linux and other UNIX systems:
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Android:
|
||||
* Read docs/README-android.md
|
||||
|
||||
iOS:
|
||||
* Read docs/README-ios.md
|
||||
|
||||
Using Cmake:
|
||||
* Read docs/README-cmake.md
|
||||
|
||||
2. Look at the example programs in ./test, and check out the online
|
||||
documentation at http://wiki.libsdl.org/
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
||||
@@ -0,0 +1,244 @@
|
||||
# Makefile to build and install the SDL library
|
||||
|
||||
top_builddir = .
|
||||
srcdir = @srcdir@
|
||||
objects = build
|
||||
gen = gen
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
bindir = @bindir@
|
||||
libdir = @libdir@
|
||||
includedir = @includedir@
|
||||
datarootdir = @datarootdir@
|
||||
datadir = @datadir@
|
||||
auxdir = @ac_aux_dir@
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL2-@SDL_VERSION@
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
@SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
CC = @CC@
|
||||
INCLUDE = @INCLUDE@
|
||||
CFLAGS = @BUILD_CFLAGS@
|
||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||
LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
WINDRES = @WINDRES@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
GEN_HEADERS = @GEN_HEADERS@
|
||||
GEN_OBJECTS = @GEN_OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDL2main.a
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
SDLTEST_TARGET = libSDL2_test.a
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
RUN_CMD_AR = @echo " AR " $@;
|
||||
RUN_CMD_CC = @echo " CC " $@;
|
||||
RUN_CMD_CXX = @echo " CXX " $@;
|
||||
RUN_CMD_LTLINK = @echo " LTLINK" $@;
|
||||
RUN_CMD_RANLIB = @echo " RANLIB" $@;
|
||||
RUN_CMD_GEN = @echo " GEN " $@;
|
||||
LIBTOOL += --quiet
|
||||
endif
|
||||
|
||||
HDRS = \
|
||||
SDL.h \
|
||||
SDL_assert.h \
|
||||
SDL_atomic.h \
|
||||
SDL_audio.h \
|
||||
SDL_bits.h \
|
||||
SDL_blendmode.h \
|
||||
SDL_clipboard.h \
|
||||
SDL_cpuinfo.h \
|
||||
SDL_egl.h \
|
||||
SDL_endian.h \
|
||||
SDL_error.h \
|
||||
SDL_events.h \
|
||||
SDL_filesystem.h \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_haptic.h \
|
||||
SDL_hints.h \
|
||||
SDL_joystick.h \
|
||||
SDL_keyboard.h \
|
||||
SDL_keycode.h \
|
||||
SDL_loadso.h \
|
||||
SDL_log.h \
|
||||
SDL_main.h \
|
||||
SDL_messagebox.h \
|
||||
SDL_mouse.h \
|
||||
SDL_mutex.h \
|
||||
SDL_name.h \
|
||||
SDL_opengl.h \
|
||||
SDL_opengl_glext.h \
|
||||
SDL_opengles.h \
|
||||
SDL_opengles2_gl2ext.h \
|
||||
SDL_opengles2_gl2.h \
|
||||
SDL_opengles2_gl2platform.h \
|
||||
SDL_opengles2.h \
|
||||
SDL_opengles2_khrplatform.h \
|
||||
SDL_pixels.h \
|
||||
SDL_platform.h \
|
||||
SDL_power.h \
|
||||
SDL_quit.h \
|
||||
SDL_rect.h \
|
||||
SDL_render.h \
|
||||
SDL_rwops.h \
|
||||
SDL_scancode.h \
|
||||
SDL_shape.h \
|
||||
SDL_stdinc.h \
|
||||
SDL_surface.h \
|
||||
SDL_system.h \
|
||||
SDL_syswm.h \
|
||||
SDL_thread.h \
|
||||
SDL_timer.h \
|
||||
SDL_touch.h \
|
||||
SDL_types.h \
|
||||
SDL_version.h \
|
||||
SDL_video.h \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.in
|
||||
@echo "Warning, configure.in is out of date"
|
||||
#(cd $(srcdir) && sh autogen.sh && sh configure)
|
||||
@sleep 3
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
|
||||
Makefile.in:;
|
||||
|
||||
$(objects):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $@
|
||||
|
||||
update-revision:
|
||||
$(SHELL) $(auxdir)/updaterev.sh
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_RANLIB)$(RANLIB) $@
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_RANLIB)$(RANLIB) $@
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
|
||||
install-hdrs: update-revision
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
if test -f include/SDL_revision.h; then \
|
||||
$(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
else \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
fi
|
||||
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl2-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL2
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
rm -rf $(gen)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile Makefile.rules sdl2-config
|
||||
rm -f config.status config.cache config.log libtool
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
find $(srcdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
dist $(distfile):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
|
||||
(cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -)
|
||||
tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -)
|
||||
find $(distdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
(cd $(distdir); build-scripts/updaterev.sh)
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
rpm: $(distfile)
|
||||
rpmbuild -ta $?
|
||||
@@ -0,0 +1,42 @@
|
||||
# Makefile to build the SDL library
|
||||
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
TARGET = libSDL.a
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
src/audio/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/cpuinfo/*.c \
|
||||
src/events/*.c \
|
||||
src/file/*.c \
|
||||
src/haptic/*.c \
|
||||
src/haptic/dummy/*.c \
|
||||
src/joystick/*.c \
|
||||
src/joystick/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
src/power/*.c \
|
||||
src/filesystem/dummy/*.c \
|
||||
src/render/*.c \
|
||||
src/render/software/*.c \
|
||||
src/stdlib/*.c \
|
||||
src/thread/*.c \
|
||||
src/thread/generic/*.c \
|
||||
src/timer/*.c \
|
||||
src/timer/dummy/*.c \
|
||||
src/video/*.c \
|
||||
src/video/dummy/*.c \
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
||||
@@ -0,0 +1,37 @@
|
||||
# Makefile to build the pandora SDL library
|
||||
|
||||
AR = arm-none-linux-gnueabi-ar
|
||||
RANLIB = arm-none-linux-gnueabi-ranlib
|
||||
CC = arm-none-linux-gnueabi-gcc
|
||||
CXX = arm-none-linux-gnueabi-g++
|
||||
STRIP = arm-none-linux-gnueabi-strip
|
||||
|
||||
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
|
||||
|
||||
TARGET = libSDL.a
|
||||
|
||||
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
|
||||
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
|
||||
./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
|
||||
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
|
||||
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
|
||||
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
|
||||
./src/atomic/*.c ./src/filesystem/unix/*.c \
|
||||
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
|
||||
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(CONFIG_H) $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
||||
@@ -0,0 +1,93 @@
|
||||
TARGET_LIB = libSDL2.a
|
||||
OBJS= src/SDL.o \
|
||||
src/SDL_assert.o \
|
||||
src/SDL_error.o \
|
||||
src/SDL_hints.o \
|
||||
src/SDL_log.o \
|
||||
src/atomic/SDL_atomic.o \
|
||||
src/atomic/SDL_spinlock.o \
|
||||
src/audio/SDL_audio.o \
|
||||
src/audio/SDL_audiocvt.o \
|
||||
src/audio/SDL_audiodev.o \
|
||||
src/audio/SDL_audiotypecvt.o \
|
||||
src/audio/SDL_mixer.o \
|
||||
src/audio/SDL_wave.o \
|
||||
src/audio/psp/SDL_pspaudio.o \
|
||||
src/cpuinfo/SDL_cpuinfo.o \
|
||||
src/events/SDL_clipboardevents.o \
|
||||
src/events/SDL_dropevents.o \
|
||||
src/events/SDL_events.o \
|
||||
src/events/SDL_gesture.o \
|
||||
src/events/SDL_keyboard.o \
|
||||
src/events/SDL_mouse.o \
|
||||
src/events/SDL_quit.o \
|
||||
src/events/SDL_touch.o \
|
||||
src/events/SDL_windowevents.o \
|
||||
src/file/SDL_rwops.o \
|
||||
src/haptic/SDL_haptic.o \
|
||||
src/haptic/dummy/SDL_syshaptic.o \
|
||||
src/joystick/SDL_joystick.o \
|
||||
src/joystick/SDL_gamecontroller.o \
|
||||
src/joystick/psp/SDL_sysjoystick.o \
|
||||
src/power/SDL_power.o \
|
||||
src/power/psp/SDL_syspower.o \
|
||||
src/filesystem/dummy/SDL_sysfilesystem.o \
|
||||
src/render/SDL_render.o \
|
||||
src/render/SDL_yuv_sw.o \
|
||||
src/render/psp/SDL_render_psp.o \
|
||||
src/render/software/SDL_blendfillrect.o \
|
||||
src/render/software/SDL_blendline.o \
|
||||
src/render/software/SDL_blendpoint.o \
|
||||
src/render/software/SDL_drawline.o \
|
||||
src/render/software/SDL_drawpoint.o \
|
||||
src/render/software/SDL_render_sw.o \
|
||||
src/render/software/SDL_rotate.o \
|
||||
src/stdlib/SDL_getenv.o \
|
||||
src/stdlib/SDL_iconv.o \
|
||||
src/stdlib/SDL_malloc.o \
|
||||
src/stdlib/SDL_qsort.o \
|
||||
src/stdlib/SDL_stdlib.o \
|
||||
src/stdlib/SDL_string.o \
|
||||
src/thread/SDL_thread.o \
|
||||
src/thread/generic/SDL_systls.o \
|
||||
src/thread/psp/SDL_syssem.o \
|
||||
src/thread/psp/SDL_systhread.o \
|
||||
src/thread/psp/SDL_sysmutex.o \
|
||||
src/thread/psp/SDL_syscond.o \
|
||||
src/timer/SDL_timer.o \
|
||||
src/timer/psp/SDL_systimer.o \
|
||||
src/video/SDL_RLEaccel.o \
|
||||
src/video/SDL_blit.o \
|
||||
src/video/SDL_blit_0.o \
|
||||
src/video/SDL_blit_1.o \
|
||||
src/video/SDL_blit_A.o \
|
||||
src/video/SDL_blit_N.o \
|
||||
src/video/SDL_blit_auto.o \
|
||||
src/video/SDL_blit_copy.o \
|
||||
src/video/SDL_blit_slow.o \
|
||||
src/video/SDL_bmp.o \
|
||||
src/video/SDL_clipboard.o \
|
||||
src/video/SDL_fillrect.o \
|
||||
src/video/SDL_pixels.o \
|
||||
src/video/SDL_rect.o \
|
||||
src/video/SDL_stretch.o \
|
||||
src/video/SDL_surface.o \
|
||||
src/video/SDL_video.o \
|
||||
src/video/psp/SDL_pspevents.o \
|
||||
src/video/psp/SDL_pspvideo.o \
|
||||
src/video/psp/SDL_pspgl.o \
|
||||
src/video/psp/SDL_pspmouse.o \
|
||||
|
||||
INCDIR = ./include
|
||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
|
||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
|
||||
ASFLAGS = $(CFLAGS)
|
||||
|
||||
LIBDIR =
|
||||
LIBS = -lGL -lGLU -lglut -lz \
|
||||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
|
||||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
|
||||
|
||||
PSPSDK=$(shell psp-config --pspsdk-path)
|
||||
include $(PSPSDK)/lib/build.mak
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
# Makefile to build the pandora SDL library
|
||||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
|
||||
|
||||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
|
||||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
|
||||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
|
||||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
|
||||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
|
||||
|
||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
|
||||
|
||||
TARGET_STATIC = libSDL2.a
|
||||
TARGET_SHARED = libSDL2.so
|
||||
|
||||
SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
|
||||
./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
|
||||
./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
|
||||
./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
|
||||
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
|
||||
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
|
||||
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
|
||||
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
|
||||
|
||||
$(TARGET_STATIC): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(TARGET_SHARED):
|
||||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
|
||||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
|
||||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
|
||||
|
||||
config_copy:
|
||||
cp include/SDL_config_wiz.h include/SDL_config.h
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
|
||||
|
||||
install:
|
||||
mkdir -p $(WIZSDK)/lib
|
||||
mkdir -p $(WIZSDK)/include/SDL2
|
||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
|
||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
|
||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
|
||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_STATIC) ../../toolchain/libs
|
||||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
|
||||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
|
||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
||||
|
||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
|
||||
cp -f include/*.h $(WIZSDK)/include/SDL2/
|
||||
cp -f include/*.h ../../toolchain/include/SDL2/
|
||||
@@ -0,0 +1,13 @@
|
||||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
|
||||
(SDL)
|
||||
|
||||
Version 2.0
|
||||
|
||||
---
|
||||
http://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||
emulators, and popular games including Valve's award winning catalog
|
||||
and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with README.md
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
@@ -0,0 +1,118 @@
|
||||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL2
|
||||
Version: @SDL_VERSION@
|
||||
Release: 2
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
License: zlib
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL2-2.0.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
%define __soext so
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name} = %{version}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%ifos linux
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
|
||||
%else
|
||||
%configure
|
||||
%endif
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
%ifos linux
|
||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \
|
||||
bindir=$RPM_BUILD_ROOT%{_bindir} \
|
||||
libdir=$RPM_BUILD_ROOT%{_libdir} \
|
||||
includedir=$RPM_BUILD_ROOT%{_includedir} \
|
||||
datadir=$RPM_BUILD_ROOT%{_datadir} \
|
||||
mandir=$RPM_BUILD_ROOT%{_mandir}
|
||||
%else
|
||||
%makeinstall
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
%{__defattr}
|
||||
%doc docs/README*.md
|
||||
%{_bindir}/*-config
|
||||
%{_libdir}/lib*.a
|
||||
%{_libdir}/lib*.la
|
||||
%{_libdir}/lib*.%{__soext}
|
||||
%{_includedir}/*/*.h
|
||||
%{_libdir}/pkgconfig/*
|
||||
%{_datadir}/aclocal/*
|
||||
|
||||
%changelog
|
||||
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org>
|
||||
- Fixed README paths.
|
||||
|
||||
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
|
||||
- Fixed changelog date issue and docs filenames
|
||||
|
||||
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
|
||||
- Updated for SDL 2.0
|
||||
|
||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
|
||||
- Removed support for Darwin, due to build problems on ps2linux
|
||||
|
||||
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
|
||||
- Added support for Darwin, updated spec file
|
||||
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
||||
@@ -0,0 +1,10 @@
|
||||
Future work roadmap:
|
||||
* http://wiki.libsdl.org/moin.cgi/Roadmap
|
||||
|
||||
* Check 1.2 revisions:
|
||||
3554 - Need to resolve semantics for locking keys on different platforms
|
||||
4874 - Do we want screen rotation? At what level?
|
||||
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
|
||||
4865 - See if this is still needed (mouse coordinate clamping)
|
||||
4866 - See if this is still needed (blocking window repositioning)
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<H1>
|
||||
Using SDL with Microsoft Visual C++
|
||||
</H1>
|
||||
<H3>
|
||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
||||
James Turk</A>
|
||||
</H3>
|
||||
<p>
|
||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
|
||||
</p>
|
||||
<H3>
|
||||
Building SDL
|
||||
</H3>
|
||||
<P>
|
||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
|
||||
</P>
|
||||
<P>
|
||||
There are different solution files for the various
|
||||
versions of the IDE. Please use the appropriate version
|
||||
2008, 2010, 2012 or 2013.
|
||||
</P>
|
||||
<P>
|
||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
||||
</P>
|
||||
<P>
|
||||
This is done by right clicking on each project in turn (Projects are listed in
|
||||
the Workspace panel in the FileView tab), and selecting "Build".
|
||||
</P>
|
||||
<P>
|
||||
You may get a few warnings, but you should not get any errors. You do have to
|
||||
have at least the DirectX 9 SDK installed, however. The latest
|
||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, we will refer to the following .lib and .dll files that have just been
|
||||
generated:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
<li> SDL2.lib</li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
|
||||
</P>
|
||||
<H3>
|
||||
Creating a Project with SDL
|
||||
</H3>
|
||||
<P>
|
||||
Create a project as a Win32 Application.
|
||||
</P>
|
||||
<P>
|
||||
Create a C++ file for your project.
|
||||
</P>
|
||||
<P>
|
||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
||||
tab|Code Generation|Runtime Library </CODE>.
|
||||
</P>
|
||||
<P>
|
||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
||||
.
|
||||
<br>
|
||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
||||
add the include and library directories to the list that VC7 keeps. Do this by
|
||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
|
||||
c:\SDL\ add c:\SDL\include). Proceed to change the
|
||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
||||
</P>
|
||||
<P>
|
||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
||||
within the main SDL directory (the one that this HTML file located within).
|
||||
</P>
|
||||
<P>
|
||||
Now we're going to use the files that we had created earlier in the Build SDL
|
||||
step.
|
||||
</P>
|
||||
<P>
|
||||
Copy the following files into your Project directory:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
</ul>
|
||||
<P>
|
||||
Add the following files to your project (It is not necessary to copy them to
|
||||
your project directory):
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.lib </li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
(To add them to your project, right click on your project, and select "Add
|
||||
files to project")
|
||||
</P>
|
||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
||||
Line and type the names of the libraries to link with in the "Additional
|
||||
Options:" box. Note: This must be done for each build
|
||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
||||
<H3>
|
||||
SDL 101, First Day of Class
|
||||
</H3>
|
||||
<P>
|
||||
Now create the basic body of your project. The body of your program should take
|
||||
the following form:
|
||||
<PRE><CODE>
|
||||
#include "SDL.h"
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
// Body of the program goes here.
|
||||
return 0;
|
||||
}
|
||||
</CODE></PRE>
|
||||
<P></P>
|
||||
<H3>
|
||||
That's it!
|
||||
</H3>
|
||||
<P>
|
||||
I hope that this document has helped you get through the most difficult part of
|
||||
using the SDL: installing it. Suggestions for improvements to this document
|
||||
should be sent to the writers of this document.
|
||||
</P>
|
||||
<P>
|
||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
||||
</P>
|
||||
<P>
|
||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
||||
Sam Lantinga</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, it was converted to HTML and expanded into the document that you see
|
||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
||||
</P>
|
||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
||||
</P>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,262 @@
|
||||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.5:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Implemented audio capture support for some platforms
|
||||
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
|
||||
* Added events for dragging and dropping text
|
||||
* Added events for dragging and dropping multiple items
|
||||
* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
|
||||
* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
|
||||
* Added SDL_GetHintBoolean() to get the boolean value of a hint
|
||||
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
|
||||
* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
|
||||
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
|
||||
* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
|
||||
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
|
||||
* Added SDL_SetWindowResizable() to change whether a window is resizable
|
||||
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
|
||||
* Added SDL_SetWindowModalFor() to set a window as modal for another window
|
||||
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
|
||||
* Fixed flipped images when reading back from target textures when using the OpenGL renderer
|
||||
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
|
||||
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
|
||||
|
||||
Windows:
|
||||
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
|
||||
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
|
||||
* Fixed XBox controller triggers automatically being pulled at startup
|
||||
* The first icon from the executable is used as the default window icon at runtime
|
||||
* Fixed SDL log messages being printed twice if SDL was built with C library support
|
||||
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
|
||||
|
||||
Mac OS X:
|
||||
* Fixed selecting the dummy video driver
|
||||
* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
|
||||
* Fixed mouse wheel events on Mac OS X 10.12
|
||||
* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
|
||||
|
||||
Linux:
|
||||
* Added support for the Fcitx IME
|
||||
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
|
||||
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
|
||||
* Added initial support for touchscreens on Raspberry Pi
|
||||
|
||||
OpenBSD:
|
||||
* SDL_GetBasePath() is now implemented on OpenBSD
|
||||
|
||||
iOS:
|
||||
* Added support for dynamically loaded objects on iOS 8 and newer
|
||||
|
||||
tvOS:
|
||||
* Added support for Apple TV
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
|
||||
Android:
|
||||
* Fixed SDL not resizing window when Android screen resolution changes
|
||||
* Corrected the joystick Z axis reporting for the accelerometer
|
||||
|
||||
Emscripten (running in a web browser):
|
||||
* Many bug fixes and improvements
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.4:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
|
||||
* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
|
||||
* Added an API to queue audio instead of using the audio callback:
|
||||
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
|
||||
* Added events for audio device hot plug support:
|
||||
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
|
||||
* Added SDL_PointInRect()
|
||||
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
|
||||
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
|
||||
* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
|
||||
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
|
||||
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
|
||||
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
|
||||
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
|
||||
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
|
||||
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
|
||||
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
|
||||
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
|
||||
* Added a Vivante video driver that is used on various SoC platforms
|
||||
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
|
||||
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
|
||||
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
|
||||
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
|
||||
* Improved support for WAV and BMP files with unusual chunks in them
|
||||
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
|
||||
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
|
||||
* Added SDL_GetDisplayDPI() to get the DPI information for a display
|
||||
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
|
||||
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
|
||||
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
|
||||
|
||||
Windows:
|
||||
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
|
||||
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
|
||||
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
|
||||
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
|
||||
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
|
||||
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
|
||||
* SDL_SysWMinfo now contains the window HDC
|
||||
* Added support for Unicode command line options
|
||||
* Prevent beeping when Alt-key combos are pressed
|
||||
* SDL_SetTextInputRect() re-positions the OS-rendered IME
|
||||
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
|
||||
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated)
|
||||
|
||||
Mac OS X:
|
||||
* Implemented drag-and-drop support
|
||||
* Improved joystick hot-plug detection
|
||||
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
|
||||
* Fixed relative mouse mode when the application loses/regains focus
|
||||
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
|
||||
* Fixed the refresh rate of display modes
|
||||
* SDL_SysWMInfo is now ARC-compatible
|
||||
* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process
|
||||
|
||||
Linux:
|
||||
* Enabled building with Mir and Wayland support by default.
|
||||
* Added IBus IME support
|
||||
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
|
||||
* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow()
|
||||
* Added support for multiple audio devices when using Pulseaudio
|
||||
* Fixed duplicate mouse events when using relative mouse motion
|
||||
|
||||
iOS:
|
||||
* Added support for iOS 8
|
||||
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
|
||||
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
|
||||
* Added native resolution support for the iPhone 6 Plus
|
||||
* Added support for MFi game controllers
|
||||
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
|
||||
* Added sRGB OpenGL ES context support on iOS 7+
|
||||
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
|
||||
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
|
||||
* Fixed various rotation and orientation issues
|
||||
* Fixed memory leaks
|
||||
|
||||
Android:
|
||||
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
|
||||
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
|
||||
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
|
||||
* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox()
|
||||
|
||||
Raspberry Pi:
|
||||
* Added support for the Raspberry Pi 2
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.3:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Mac OS X:
|
||||
* Fixed creating an OpenGL context by default on Mac OS X 10.6
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.2:
|
||||
---------------------------------------------------------------------------
|
||||
General:
|
||||
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
||||
* Added an API to load a database of game controller mappings from a file:
|
||||
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
||||
* Added game controller mappings for the PS4 and OUYA controllers
|
||||
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
||||
* Added SDL_DetachThread()
|
||||
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
||||
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
||||
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
||||
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
||||
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
||||
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
||||
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
|
||||
* testgl2 does not need to link with libGL anymore
|
||||
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
||||
* Added controllermap test program to visually map a game controller
|
||||
|
||||
Windows:
|
||||
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
|
||||
the driver or emulated through ANGLE)
|
||||
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
|
||||
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
|
||||
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
|
||||
|
||||
Mac OS X:
|
||||
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
|
||||
|
||||
Linux:
|
||||
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
|
||||
Android:
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
support won't be available).
|
||||
* Hotplugging support for joysticks
|
||||
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.1:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added an API to get common filesystem paths in SDL_filesystem.h:
|
||||
SDL_GetBasePath(), SDL_GetPrefPath()
|
||||
* Added an API to do optimized YV12 and IYUV texture updates:
|
||||
SDL_UpdateYUVTexture()
|
||||
* Added an API to get the amount of RAM on the system:
|
||||
SDL_GetSystemRAM()
|
||||
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
|
||||
SDL_TICKS_PASSED()
|
||||
* Dramatically improved OpenGL ES 2.0 rendering performance
|
||||
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
|
||||
Windows:
|
||||
* Created a static library configuration for the Visual Studio 2010 project
|
||||
* Added a hint to create the Direct3D device with support for multi-threading:
|
||||
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
||||
* Added a function to get the D3D9 adapter index for a display:
|
||||
SDL_Direct3D9GetAdapterIndex()
|
||||
* Added a function to get the D3D9 device for a D3D9 renderer:
|
||||
SDL_RenderGetD3D9Device()
|
||||
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
|
||||
* Fixed crash when using two XInput controllers at the same time
|
||||
* Fixed detecting a mixture of XInput and DirectInput controllers
|
||||
* Fixed clearing a D3D render target larger than the window
|
||||
* Improved support for format specifiers in SDL_snprintf()
|
||||
|
||||
Mac OS X:
|
||||
* Added support for retina displays:
|
||||
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
|
||||
* Fixed mouse warping in fullscreen mode
|
||||
* Right mouse click is emulated by holding the Ctrl key while left clicking
|
||||
|
||||
Linux:
|
||||
* Fixed float audio support with the PulseAudio driver
|
||||
* Fixed missing line endpoints in the OpenGL renderer on some drivers
|
||||
* X11 symbols are no longer defined to avoid collisions when linking statically
|
||||
|
||||
iOS:
|
||||
* Fixed status bar visibility on iOS 7
|
||||
* Flipped the accelerometer Y axis to match expected values
|
||||
|
||||
Android:
|
||||
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
|
||||
* Moved EGL initialization to native code
|
||||
* Fixed the accelerometer axis rotation relative to the device rotation
|
||||
* Fixed race conditions when handling the EGL context on pause/resume
|
||||
* Touch devices are available for enumeration immediately after init
|
||||
|
||||
Raspberry Pi:
|
||||
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
|
||||
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,43 @@
|
||||
==============================================================================
|
||||
About the iPhone OS Demo Applications
|
||||
==============================================================================
|
||||
|
||||
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
|
||||
|
||||
Common files:
|
||||
|
||||
common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers.
|
||||
|
||||
Rectangles (rectangles.c):
|
||||
|
||||
Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos.
|
||||
|
||||
Happy (happy.c):
|
||||
|
||||
Loads the classic happy-face bitmap and draws a large number of happy faces bouncing around the screen. Shows how you can load a bitmap into an SDL_Texture.
|
||||
|
||||
Accelerometer (accelerometer.c):
|
||||
|
||||
Uses the iPhone's accelerometer as a joystick device to move a spaceship around the screen. Note the use of the macro SDL_IPHONE_MAX_GFORCE (normally defined in SDL_config_iphoneos.h) which converts between the Sint16 number returned by SDL_JoystickGetAxis, and the floating point units of g-force reported natively by the iPhone.
|
||||
|
||||
Touch (touch.c):
|
||||
|
||||
Acts as a finger-paint type program. Demonstrates how you can use SDL mouse input to accept touch input from the iPhone. If SDL for iPhone is compiled with multitouch as multiple mouse emulation (SDL_IPHONE_MULTIPLE_MICE in SDL_config_iphoneos.h) then the program will accept multiple finger inputs simultaneously.
|
||||
|
||||
Mixer (mixer.c):
|
||||
|
||||
Displays several rectangular buttons which can be used as a virtual drumkit. Demonstrates how you can play .wav sounds in SDL and how you can use SDL_MixAudioFormat to build a software mixer that can play multiple sounds at once.
|
||||
|
||||
Keyboard (keyboard.c):
|
||||
|
||||
Loads a bitmap font and let's the user type words, numbers, and symbols using the iPhone's virtual keyboard. The iPhone's onscreen keyboard visibility is toggled when the user taps the screen. If the user types ':)' a happy face is displayed. Demonstrates how to use functions added to the iPhone implementation of SDL to toggle keyboard onscreen visibility.
|
||||
|
||||
Fireworks (fireworks.c):
|
||||
|
||||
Displays a fireworks show. When you tap the iPhone's screen, fireworks fly from the bottom of the screen and explode at the point that you tapped. Demonstrates how you can use SDL on iPhone to build an OpenGL ES based application. Shows you how you can use SDL_LoadBMP to load a bmp image and convert it to an OpenGL ES texture. Of lesser importance, shows how you can use OpenGL ES point sprites to build an efficient particle system.
|
||||
|
||||
==============================================================================
|
||||
Building and Running the demos
|
||||
==============================================================================
|
||||
|
||||
Before building the demos you must first build SDL as a static library for BOTH the iPhone Simulator and the iPhone itself. See the iPhone SDL main README file for directions on how to do this. Once this is done, simply launch XCode, select the target you'd like to build, select the active SDK (simulator or device), and then build and go.
|
||||
|
After Width: | Height: | Size: 44 KiB |
@@ -0,0 +1,258 @@
|
||||
__ _ _
|
||||
/ _| | | | |
|
||||
| |_ ___ _ __ | |_ _ __ __ _ ___| | __
|
||||
| _/ _ \| '_ \| __| '_ \ / _` |/ __| |/ /
|
||||
| || (_) | | | | |_| |_) | (_| | (__| <
|
||||
|_| \___/|_| |_|\__| .__/ \__,_|\___|_|\_\
|
||||
| |
|
||||
|_|
|
||||
----------------------------------------------------------------------
|
||||
Product : font-pack.zip
|
||||
Website : http://www.spicypixel.net
|
||||
Author : Marc Russell
|
||||
Released: 16th January 2008
|
||||
----------------------------------------------------------------------
|
||||
|
||||
What is this?
|
||||
-------------
|
||||
font-pack is a package of free art assets to be used under the terms of this document. It is available to game developers and hobbyists alike.
|
||||
|
||||
Contents
|
||||
--------
|
||||
The contents of the font-pack ZIP file include 20 bitmap fonts
|
||||
|
||||
Usage License & Restrictions
|
||||
----------------------------
|
||||
font-pack is distributed under the "Common Public License Version 1.0."
|
||||
The terms of which are given below. If you do not understand the terms of the license please refer to a solicitor. It should however, be relatively clear how this package can be used.
|
||||
|
||||
THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS COMMON
|
||||
PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION OF
|
||||
THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
|
||||
|
||||
1. DEFINITIONS
|
||||
|
||||
"Contribution" means:
|
||||
|
||||
a) in the case of the initial Contributor, the initial code and
|
||||
documentation distributed under this Agreement, and
|
||||
|
||||
b) in the case of each subsequent Contributor:
|
||||
|
||||
i) changes to the Program, and
|
||||
|
||||
ii) additions to the Program;
|
||||
|
||||
where such changes and/or additions to the Program originate from
|
||||
and are distributed by that particular Contributor. A Contribution
|
||||
'originates' from a Contributor if it was added to the Program by
|
||||
such Contributor itself or anyone acting on such Contributor's
|
||||
behalf. Contributions do not include additions to the Program which:
|
||||
(i) are separate modules of software distributed in conjunction with
|
||||
the Program under their own license agreement, and (ii) are not
|
||||
derivative works of the Program.
|
||||
|
||||
"Contributor" means any person or entity that distributes the Program.
|
||||
|
||||
"Licensed Patents " mean patent claims licensable by a Contributor which
|
||||
are necessarily infringed by the use or sale of its Contribution alone
|
||||
or when combined with the Program.
|
||||
|
||||
"Program" means the Contributions distributed in accordance with this
|
||||
Agreement.
|
||||
|
||||
"Recipient" means anyone who receives the Program under this Agreement,
|
||||
including all Contributors.
|
||||
|
||||
2. GRANT OF RIGHTS
|
||||
|
||||
a) Subject to the terms of this Agreement, each Contributor hereby
|
||||
grants Recipient a non-exclusive, worldwide, royalty-free copyright
|
||||
license to reproduce, prepare derivative works of, publicly display,
|
||||
publicly perform, distribute and sublicense the Contribution of such
|
||||
Contributor, if any, and such derivative works, in source code and
|
||||
object code form.
|
||||
|
||||
b) Subject to the terms of this Agreement, each Contributor hereby
|
||||
grants Recipient a non-exclusive, worldwide, royalty-free patent
|
||||
license under Licensed Patents to make, use, sell, offer to sell,
|
||||
import and otherwise transfer the Contribution of such Contributor,
|
||||
if any, in source code and object code form. This patent license
|
||||
shall apply to the combination of the Contribution and the Program
|
||||
if, at the time the Contribution is added by the Contributor, such
|
||||
addition of the Contribution causes such combination to be covered
|
||||
by the Licensed Patents. The patent license shall not apply to any
|
||||
other combinations which include the Contribution. No hardware per
|
||||
se is licensed hereunder.
|
||||
|
||||
c) Recipient understands that although each Contributor grants the
|
||||
licenses to its Contributions set forth herein, no assurances are
|
||||
provided by any Contributor that the Program does not infringe the
|
||||
patent or other intellectual property rights of any other entity.
|
||||
Each Contributor disclaims any liability to Recipient for claims
|
||||
brought by any other entity based on infringement of intellectual
|
||||
property rights or otherwise. As a condition to exercising the
|
||||
rights and licenses granted hereunder, each Recipient hereby assumes
|
||||
sole responsibility to secure any other intellectual property rights
|
||||
needed, if any. For example, if a third party patent license is
|
||||
required to allow Recipient to distribute the Program, it is
|
||||
Recipient's responsibility to acquire that license before
|
||||
distributing the Program.
|
||||
|
||||
d) Each Contributor represents that to its knowledge it has
|
||||
sufficient copyright rights in its Contribution, if any, to grant
|
||||
the copyright license set forth in this Agreement.
|
||||
|
||||
3. REQUIREMENTS
|
||||
|
||||
A Contributor may choose to distribute the Program in object code form
|
||||
under its own license agreement, provided that:
|
||||
|
||||
a) it complies with the terms and conditions of this Agreement; and
|
||||
|
||||
b) its license agreement:
|
||||
|
||||
i) effectively disclaims on behalf of all Contributors all
|
||||
warranties and conditions, express and implied, including warranties
|
||||
or conditions of title and non-infringement, and implied warranties
|
||||
or conditions of merchantability and fitness for a particular
|
||||
purpose;
|
||||
|
||||
ii) effectively excludes on behalf of all Contributors all liability
|
||||
for damages, including direct, indirect, special, incidental and
|
||||
consequential damages, such as lost profits;
|
||||
|
||||
iii) states that any provisions which differ from this Agreement are
|
||||
offered by that Contributor alone and not by any other party; and
|
||||
|
||||
iv) states that source code for the Program is available from such
|
||||
Contributor, and informs licensees how to obtain it in a reasonable
|
||||
manner on or through a medium customarily used for software
|
||||
exchange.
|
||||
|
||||
When the Program is made available in source code form:
|
||||
|
||||
a) it must be made available under this Agreement; and
|
||||
|
||||
b) a copy of this Agreement must be included with each copy of the
|
||||
Program.
|
||||
|
||||
Contributors may not remove or alter any copyright notices contained
|
||||
within the Program.
|
||||
|
||||
Each Contributor must identify itself as the originator of its
|
||||
Contribution, if any, in a manner that reasonably allows subsequent
|
||||
Recipients to identify the originator of the Contribution.
|
||||
|
||||
4. COMMERCIAL DISTRIBUTION
|
||||
|
||||
Commercial distributors of software may accept certain responsibilities
|
||||
with respect to end users, business partners and the like. While this
|
||||
license is intended to facilitate the commercial use of the Program, the
|
||||
Contributor who includes the Program in a commercial product offering
|
||||
should do so in a manner which does not create potential liability for
|
||||
other Contributors. Therefore, if a Contributor includes the Program in
|
||||
a commercial product offering, such Contributor ("Commercial
|
||||
Contributor") hereby agrees to defend and indemnify every other
|
||||
Contributor ("Indemnified Contributor") against any losses, damages and
|
||||
costs (collectively "Losses") arising from claims, lawsuits and other
|
||||
legal actions brought by a third party against the Indemnified
|
||||
Contributor to the extent caused by the acts or omissions of such
|
||||
Commercial Contributor in connection with its distribution of the
|
||||
Program in a commercial product offering. The obligations in this
|
||||
section do not apply to any claims or Losses relating to any actual or
|
||||
alleged intellectual property infringement. In order to qualify, an
|
||||
Indemnified Contributor must: a) promptly notify the Commercial
|
||||
Contributor in writing of such claim, and b) allow the Commercial
|
||||
Contributor to control, and cooperate with the Commercial Contributor
|
||||
in, the defense and any related settlement negotiations. The Indemnified
|
||||
Contributor may participate in any such claim at its own expense.
|
||||
|
||||
For example, a Contributor might include the Program in a commercial
|
||||
product offering, Product X. That Contributor is then a Commercial
|
||||
Contributor. If that Commercial Contributor then makes performance
|
||||
claims, or offers warranties related to Product X, those performance
|
||||
claims and warranties are such Commercial Contributor's responsibility
|
||||
alone. Under this section, the Commercial Contributor would have to
|
||||
defend claims against the other Contributors related to those
|
||||
performance claims and warranties, and if a court requires any other
|
||||
Contributor to pay any damages as a result, the Commercial Contributor
|
||||
must pay those damages.
|
||||
|
||||
5. NO WARRANTY
|
||||
|
||||
EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, THE PROGRAM IS PROVIDED
|
||||
ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
|
||||
EITHER EXPRESS OR IMPLIED INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES
|
||||
OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR
|
||||
A PARTICULAR PURPOSE. Each Recipient is solely responsible for
|
||||
determining the appropriateness of using and distributing the Program
|
||||
and assumes all risks associated with its exercise of rights under this
|
||||
Agreement, including but not limited to the risks and costs of program
|
||||
errors, compliance with applicable laws, damage to or loss of data,
|
||||
programs or equipment, and unavailability or interruption of operations.
|
||||
|
||||
6. DISCLAIMER OF LIABILITY
|
||||
|
||||
EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, NEITHER RECIPIENT NOR
|
||||
ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING
|
||||
WITHOUT LIMITATION LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OR
|
||||
DISTRIBUTION OF THE PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED
|
||||
HEREUNDER, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
7. GENERAL
|
||||
|
||||
If any provision of this Agreement is invalid or unenforceable under
|
||||
applicable law, it shall not affect the validity or enforceability of
|
||||
the remainder of the terms of this Agreement, and without further action
|
||||
by the parties hereto, such provision shall be reformed to the minimum
|
||||
extent necessary to make such provision valid and enforceable.
|
||||
|
||||
If Recipient institutes patent litigation against a Contributor with
|
||||
respect to a patent applicable to software (including a cross-claim or
|
||||
counterclaim in a lawsuit), then any patent licenses granted by that
|
||||
Contributor to such Recipient under this Agreement shall terminate as of
|
||||
the date such litigation is filed. In addition, if Recipient institutes
|
||||
patent litigation against any entity (including a cross-claim or
|
||||
counterclaim in a lawsuit) alleging that the Program itself (excluding
|
||||
combinations of the Program with other software or hardware) infringes
|
||||
such Recipient's patent(s), then such Recipient's rights granted under
|
||||
Section 2(b) shall terminate as of the date such litigation is filed.
|
||||
|
||||
All Recipient's rights under this Agreement shall terminate if it fails
|
||||
to comply with any of the material terms or conditions of this Agreement
|
||||
and does not cure such failure in a reasonable period of time after
|
||||
becoming aware of such noncompliance. If all Recipient's rights under
|
||||
this Agreement terminate, Recipient agrees to cease use and distribution
|
||||
of the Program as soon as reasonably practicable. However, Recipient's
|
||||
obligations under this Agreement and any licenses granted by Recipient
|
||||
relating to the Program shall continue and survive.
|
||||
|
||||
Everyone is permitted to copy and distribute copies of this Agreement,
|
||||
but in order to avoid inconsistency the Agreement is copyrighted and may
|
||||
only be modified in the following manner. The Agreement Steward reserves
|
||||
the right to publish new versions (including revisions) of this
|
||||
Agreement from time to time. No one other than the Agreement Steward has
|
||||
the right to modify this Agreement. IBM is the initial Agreement
|
||||
Steward. IBM may assign the responsibility to serve as the Agreement
|
||||
Steward to a suitable separate entity. Each new version of the Agreement
|
||||
will be given a distinguishing version number. The Program (including
|
||||
Contributions) may always be distributed subject to the version of the
|
||||
Agreement under which it was received. In addition, after a new version
|
||||
of the Agreement is published, Contributor may elect to distribute the
|
||||
Program (including its Contributions) under the new version. Except as
|
||||
expressly stated in Sections 2(a) and 2(b) above, Recipient receives no
|
||||
rights or licenses to the intellectual property of any Contributor under
|
||||
this Agreement, whether expressly, by implication, estoppel or
|
||||
otherwise. All rights in the Program not expressly granted under this
|
||||
Agreement are reserved.
|
||||
|
||||
This Agreement is governed by the laws of the State of New York and the
|
||||
intellectual property laws of the United States of America. No party to
|
||||
this Agreement will bring a legal action under this Agreement more than
|
||||
one year after the cause of action arose. Each party waives its rights
|
||||
to a jury trial in any resulting litigation.
|
||||
|
||||
|
After Width: | Height: | Size: 578 B |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 450 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,226 @@
|
||||
/*
|
||||
* accelerometer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "math.h"
|
||||
#include "common.h"
|
||||
|
||||
#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */
|
||||
#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
|
||||
#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
|
||||
|
||||
/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
|
||||
#ifndef SDL_IPHONE_MAX_GFORCE
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0f
|
||||
#endif
|
||||
|
||||
static SDL_Joystick *accelerometer; /* used for controlling the ship */
|
||||
|
||||
static struct
|
||||
{
|
||||
float x, y; /* position of ship */
|
||||
float vx, vy; /* velocity of ship (in pixels per millesecond) */
|
||||
SDL_Rect rect; /* (drawn) position and size of ship */
|
||||
} shipData;
|
||||
|
||||
static SDL_Texture *ship = 0; /* texture for spaceship */
|
||||
static SDL_Texture *space = 0; /* texture for space (background */
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
{
|
||||
double deltaMilliseconds = deltaTime * 1000;
|
||||
float speed;
|
||||
|
||||
/* get joystick (accelerometer) axis values and normalize them */
|
||||
float ax = SDL_JoystickGetAxis(accelerometer, 0);
|
||||
float ay = SDL_JoystickGetAxis(accelerometer, 1);
|
||||
|
||||
/* ship screen constraints */
|
||||
Uint32 minx = 0.0f;
|
||||
Uint32 maxx = w - shipData.rect.w;
|
||||
Uint32 miny = 0.0f;
|
||||
Uint32 maxy = h - shipData.rect.h;
|
||||
|
||||
#define SINT16_MAX ((float)(0x7FFF))
|
||||
|
||||
/* update velocity from accelerometer
|
||||
the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
|
||||
SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer
|
||||
*/
|
||||
shipData.vx +=
|
||||
ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||
deltaMilliseconds;
|
||||
shipData.vy +=
|
||||
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||
deltaMilliseconds;
|
||||
|
||||
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||
|
||||
if (speed > 0) {
|
||||
/* compensate for friction */
|
||||
float dirx = shipData.vx / speed; /* normalized x velocity */
|
||||
float diry = shipData.vy / speed; /* normalized y velocity */
|
||||
|
||||
/* update velocity due to friction */
|
||||
if (speed - FRICTION * deltaMilliseconds > 0) {
|
||||
/* apply friction */
|
||||
shipData.vx -= dirx * FRICTION * deltaMilliseconds;
|
||||
shipData.vy -= diry * FRICTION * deltaMilliseconds;
|
||||
} else {
|
||||
/* applying friction would MORE than stop the ship, so just stop the ship */
|
||||
shipData.vx = 0.0f;
|
||||
shipData.vy = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
/* update ship location */
|
||||
shipData.x += shipData.vx * deltaMilliseconds;
|
||||
shipData.y += shipData.vy * deltaMilliseconds;
|
||||
|
||||
if (shipData.x > maxx) {
|
||||
shipData.x = maxx;
|
||||
shipData.vx = -shipData.vx * DAMPING;
|
||||
} else if (shipData.x < minx) {
|
||||
shipData.x = minx;
|
||||
shipData.vx = -shipData.vx * DAMPING;
|
||||
}
|
||||
if (shipData.y > maxy) {
|
||||
shipData.y = maxy;
|
||||
shipData.vy = -shipData.vy * DAMPING;
|
||||
} else if (shipData.y < miny) {
|
||||
shipData.y = miny;
|
||||
shipData.vy = -shipData.vy * DAMPING;
|
||||
}
|
||||
|
||||
/* draw the background */
|
||||
SDL_RenderCopy(renderer, space, NULL, NULL);
|
||||
|
||||
/* draw the ship */
|
||||
shipData.rect.x = shipData.x;
|
||||
shipData.rect.y = shipData.y;
|
||||
|
||||
SDL_RenderCopy(renderer, ship, NULL, &shipData.rect);
|
||||
|
||||
/* update screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
initializeTextures(SDL_Renderer *renderer)
|
||||
{
|
||||
|
||||
SDL_Surface *bmp_surface;
|
||||
|
||||
/* load the ship */
|
||||
bmp_surface = SDL_LoadBMP("ship.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not ship.bmp");
|
||||
}
|
||||
/* set blue to transparent on the ship */
|
||||
SDL_SetColorKey(bmp_surface, 1,
|
||||
SDL_MapRGB(bmp_surface->format, 0, 0, 255));
|
||||
|
||||
/* create ship texture from surface */
|
||||
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (ship == 0) {
|
||||
fatalError("could not create ship texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
|
||||
|
||||
/* set the width and height of the ship from the surface dimensions */
|
||||
shipData.rect.w = bmp_surface->w;
|
||||
shipData.rect.h = bmp_surface->h;
|
||||
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
|
||||
/* load the space background */
|
||||
bmp_surface = SDL_LoadBMP("space.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load space.bmp");
|
||||
}
|
||||
/* create space texture from surface */
|
||||
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (space == 0) {
|
||||
fatalError("could not create space texture");
|
||||
}
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
int done; /* should we clean up and exit? */
|
||||
int w, h;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
SDL_RenderSetLogicalSize(renderer, w, h);
|
||||
|
||||
/* print out some info about joysticks and try to open accelerometer for use */
|
||||
printf("There are %d joysticks available\n", SDL_NumJoysticks());
|
||||
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
|
||||
accelerometer = SDL_JoystickOpen(0);
|
||||
if (accelerometer == NULL) {
|
||||
fatalError("Could not open joystick (accelerometer)");
|
||||
}
|
||||
printf("joystick number of axis = %d\n",
|
||||
SDL_JoystickNumAxes(accelerometer));
|
||||
printf("joystick number of hats = %d\n",
|
||||
SDL_JoystickNumHats(accelerometer));
|
||||
printf("joystick number of balls = %d\n",
|
||||
SDL_JoystickNumBalls(accelerometer));
|
||||
printf("joystick number of buttons = %d\n",
|
||||
SDL_JoystickNumButtons(accelerometer));
|
||||
|
||||
/* load graphics */
|
||||
initializeTextures(renderer);
|
||||
|
||||
/* setup ship */
|
||||
shipData.x = (w - shipData.rect.w) / 2;
|
||||
shipData.y = (h - shipData.rect.h) / 2;
|
||||
shipData.vx = 0.0f;
|
||||
shipData.vy = 0.0f;
|
||||
|
||||
done = 0;
|
||||
/* enter main loop */
|
||||
while (!done) {
|
||||
double deltaTime = updateDeltaTime();
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer, w, h, deltaTime);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* delete textures */
|
||||
SDL_DestroyTexture(ship);
|
||||
SDL_DestroyTexture(space);
|
||||
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* common.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "SDL.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
/*
|
||||
Produces a random int x, min <= x <= max
|
||||
following a uniform distribution
|
||||
*/
|
||||
int
|
||||
randomInt(int min, int max)
|
||||
{
|
||||
return min + rand() % (max - min + 1);
|
||||
}
|
||||
|
||||
/*
|
||||
Produces a random float x, min <= x <= max
|
||||
following a uniform distribution
|
||||
*/
|
||||
float
|
||||
randomFloat(float min, float max)
|
||||
{
|
||||
return rand() / (float) RAND_MAX *(max - min) + min;
|
||||
}
|
||||
|
||||
void
|
||||
fatalError(const char *string)
|
||||
{
|
||||
printf("%s: %s\n", string, SDL_GetError());
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static Uint64 prevTime = 0;
|
||||
|
||||
double
|
||||
updateDeltaTime()
|
||||
{
|
||||
Uint64 curTime;
|
||||
double deltaTime;
|
||||
|
||||
if (prevTime == 0) {
|
||||
prevTime = SDL_GetPerformanceCounter();
|
||||
}
|
||||
|
||||
curTime = SDL_GetPerformanceCounter();
|
||||
deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency();
|
||||
prevTime = curTime;
|
||||
|
||||
return deltaTime;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
/*
|
||||
* common.h
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
extern int randomInt(int min, int max);
|
||||
extern float randomFloat(float min, float max);
|
||||
extern void fatalError(const char *string);
|
||||
extern double updateDeltaTime();
|
||||
@@ -0,0 +1,477 @@
|
||||
/*
|
||||
* fireworks.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_opengles.h"
|
||||
#include "common.h"
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */
|
||||
#define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */
|
||||
#define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */
|
||||
|
||||
static GLuint particleTextureID; /* OpenGL particle texture id */
|
||||
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
|
||||
static float pointSizeScale;
|
||||
/*
|
||||
used to describe what type of particle a given struct particle is.
|
||||
emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
|
||||
trail - shoots off, following emitter particle
|
||||
dust - radiates outwards from emitter explosion
|
||||
*/
|
||||
enum particleType
|
||||
{
|
||||
emitter = 0,
|
||||
trail,
|
||||
dust
|
||||
};
|
||||
/*
|
||||
struct particle is used to describe each particle displayed on screen
|
||||
*/
|
||||
struct particle
|
||||
{
|
||||
GLfloat x; /* x position of particle */
|
||||
GLfloat y; /* y position of particle */
|
||||
GLubyte color[4]; /* rgba color of particle */
|
||||
GLfloat size; /* size of particle in pixels */
|
||||
GLfloat xvel; /* x velocity of particle in pixels per milesecond */
|
||||
GLfloat yvel; /* y velocity of particle in pixels per millescond */
|
||||
int isActive; /* if not active, then particle is overwritten */
|
||||
enum particleType type; /* see enum particleType */
|
||||
} particles[MAX_PARTICLES]; /* this array holds all our particles */
|
||||
|
||||
static int num_active_particles; /* how many members of the particle array are actually being drawn / animated? */
|
||||
static int screen_w, screen_h;
|
||||
|
||||
/* function declarations */
|
||||
void spawnTrailFromEmitter(struct particle *emitter);
|
||||
void spawnEmitterParticle(GLfloat x, GLfloat y);
|
||||
void explodeEmitter(struct particle *emitter);
|
||||
void initializeParticles(void);
|
||||
void initializeTexture();
|
||||
int nextPowerOfTwo(int x);
|
||||
void drawParticles();
|
||||
void stepParticles(double deltaTime);
|
||||
|
||||
/* helper function (used in texture loading)
|
||||
returns next power of two greater than or equal to x
|
||||
*/
|
||||
int
|
||||
nextPowerOfTwo(int x)
|
||||
{
|
||||
int val = 1;
|
||||
while (val < x) {
|
||||
val *= 2;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
/*
|
||||
steps each active particle by timestep deltaTime
|
||||
*/
|
||||
void
|
||||
stepParticles(double deltaTime)
|
||||
{
|
||||
float deltaMilliseconds = deltaTime * 1000;
|
||||
int i;
|
||||
struct particle *slot = particles;
|
||||
struct particle *curr = particles;
|
||||
for (i = 0; i < num_active_particles; i++) {
|
||||
/* is the particle actually active, or is it marked for deletion? */
|
||||
if (curr->isActive) {
|
||||
/* is the particle off the screen? */
|
||||
if (curr->y > screen_h)
|
||||
curr->isActive = 0;
|
||||
else if (curr->y < 0)
|
||||
curr->isActive = 0;
|
||||
if (curr->x > screen_w)
|
||||
curr->isActive = 0;
|
||||
else if (curr->x < 0)
|
||||
curr->isActive = 0;
|
||||
|
||||
/* step velocity, then step position */
|
||||
curr->yvel += ACCEL * deltaMilliseconds;
|
||||
curr->xvel += 0.0f;
|
||||
curr->y += curr->yvel * deltaMilliseconds;
|
||||
curr->x += curr->xvel * deltaMilliseconds;
|
||||
|
||||
/* particle behavior */
|
||||
if (curr->type == emitter) {
|
||||
/* if we're an emitter, spawn a trail */
|
||||
spawnTrailFromEmitter(curr);
|
||||
/* if we've reached our peak, explode */
|
||||
if (curr->yvel > 0.0) {
|
||||
explodeEmitter(curr);
|
||||
}
|
||||
} else {
|
||||
float speed =
|
||||
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
||||
/* if wind resistance is not powerful enough to stop us completely,
|
||||
then apply winde resistance, otherwise just stop us completely */
|
||||
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
|
||||
float normx = curr->xvel / speed;
|
||||
float normy = curr->yvel / speed;
|
||||
curr->xvel -=
|
||||
normx * WIND_RESISTANCE * deltaMilliseconds;
|
||||
curr->yvel -=
|
||||
normy * WIND_RESISTANCE * deltaMilliseconds;
|
||||
} else {
|
||||
curr->xvel = curr->yvel = 0; /* stop particle */
|
||||
}
|
||||
|
||||
if (curr->color[3] <= deltaMilliseconds * 0.1275f) {
|
||||
/* if this next step will cause us to fade out completely
|
||||
then just mark for deletion */
|
||||
curr->isActive = 0;
|
||||
} else {
|
||||
/* otherwise, let's fade a bit more */
|
||||
curr->color[3] -= deltaMilliseconds * 0.1275f;
|
||||
}
|
||||
|
||||
/* if we're a dust particle, shrink our size */
|
||||
if (curr->type == dust)
|
||||
curr->size -= deltaMilliseconds * 0.010f;
|
||||
|
||||
}
|
||||
|
||||
/* if we're still active, pack ourselves in the array next
|
||||
to the last active guy (pack the array tightly) */
|
||||
if (curr->isActive)
|
||||
*(slot++) = *curr;
|
||||
} /* endif (curr->isActive) */
|
||||
curr++;
|
||||
}
|
||||
/* the number of active particles is computed as the difference between
|
||||
old number of active particles, where slot points, and the
|
||||
new size of the array, where particles points */
|
||||
num_active_particles = (int) (slot - particles);
|
||||
}
|
||||
|
||||
/*
|
||||
This draws all the particles shown on screen
|
||||
*/
|
||||
void
|
||||
drawParticles()
|
||||
{
|
||||
|
||||
/* draw the background */
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
/* set up the position and color pointers */
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(struct particle), particles);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(struct particle),
|
||||
particles[0].color);
|
||||
|
||||
if (pointSizeExtensionSupported) {
|
||||
/* pass in our array of point sizes */
|
||||
glPointSizePointerOES(GL_FLOAT, sizeof(struct particle),
|
||||
&(particles[0].size));
|
||||
}
|
||||
|
||||
/* draw our particles! */
|
||||
glDrawArrays(GL_POINTS, 0, num_active_particles);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
This causes an emitter to explode in a circular bloom of dust particles
|
||||
*/
|
||||
void
|
||||
explodeEmitter(struct particle *emitter)
|
||||
{
|
||||
/* first off, we're done with this particle, so turn active off */
|
||||
emitter->isActive = 0;
|
||||
int i;
|
||||
for (i = 0; i < 200; i++) {
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
|
||||
/* come up with a random angle and speed for new particle */
|
||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||
float exponent = 3.0f;
|
||||
float speed = randomFloat(0.00, powf(0.17, exponent));
|
||||
speed = powf(speed, 1.0f / exponent);
|
||||
|
||||
/* select the particle at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
||||
/* set the particles properties */
|
||||
p->xvel = speed * cos(theta);
|
||||
p->yvel = speed * sin(theta);
|
||||
p->x = emitter->x + emitter->xvel;
|
||||
p->y = emitter->y + emitter->yvel;
|
||||
p->isActive = 1;
|
||||
p->type = dust;
|
||||
p->size = 15 * pointSizeScale;
|
||||
/* inherit emitter's color */
|
||||
p->color[0] = emitter->color[0];
|
||||
p->color[1] = emitter->color[1];
|
||||
p->color[2] = emitter->color[2];
|
||||
p->color[3] = 255;
|
||||
/* our array has expanded at the end */
|
||||
num_active_particles++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
This spawns a trail particle from an emitter
|
||||
*/
|
||||
void
|
||||
spawnTrailFromEmitter(struct particle *emitter)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
|
||||
/* select the particle at the slot at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
||||
/* set position and velocity to roughly that of the emitter */
|
||||
p->x = emitter->x + randomFloat(-3.0, 3.0);
|
||||
p->y = emitter->y + emitter->size / 2.0f;
|
||||
p->xvel = emitter->xvel + randomFloat(-0.005, 0.005);
|
||||
p->yvel = emitter->yvel + 0.1;
|
||||
|
||||
/* set the color to a random-ish orangy type color */
|
||||
p->color[0] = (0.8f + randomFloat(-0.1, 0.0)) * 255;
|
||||
p->color[1] = (0.4f + randomFloat(-0.1, 0.1)) * 255;
|
||||
p->color[2] = (0.0f + randomFloat(0.0, 0.2)) * 255;
|
||||
p->color[3] = (0.7f) * 255;
|
||||
|
||||
/* set other attributes */
|
||||
p->size = 10 * pointSizeScale;
|
||||
p->type = trail;
|
||||
p->isActive = 1;
|
||||
|
||||
/* our array has expanded at the end */
|
||||
num_active_particles++;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
spawns a new emitter particle at the bottom of the screen
|
||||
destined for the point (x,y).
|
||||
*/
|
||||
void
|
||||
spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
|
||||
/* find particle at endpoint of array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
||||
/* set the color randomly */
|
||||
switch (rand() % 4) {
|
||||
case 0:
|
||||
p->color[0] = 255;
|
||||
p->color[1] = 100;
|
||||
p->color[2] = 100;
|
||||
break;
|
||||
case 1:
|
||||
p->color[0] = 100;
|
||||
p->color[1] = 255;
|
||||
p->color[2] = 100;
|
||||
break;
|
||||
case 2:
|
||||
p->color[0] = 100;
|
||||
p->color[1] = 100;
|
||||
p->color[2] = 255;
|
||||
break;
|
||||
case 3:
|
||||
p->color[0] = 255;
|
||||
p->color[1] = 150;
|
||||
p->color[2] = 50;
|
||||
break;
|
||||
}
|
||||
p->color[3] = 255;
|
||||
/* set position to (x, screen_h) */
|
||||
p->x = x;
|
||||
p->y = screen_h;
|
||||
/* set velocity so that terminal point is (x,y) */
|
||||
p->xvel = 0;
|
||||
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
|
||||
/* set other attributes */
|
||||
p->size = 10 * pointSizeScale;
|
||||
p->type = emitter;
|
||||
p->isActive = 1;
|
||||
/* our array has expanded at the end */
|
||||
num_active_particles++;
|
||||
}
|
||||
|
||||
/* just sets the endpoint of the particle array to element zero */
|
||||
void
|
||||
initializeParticles(void)
|
||||
{
|
||||
num_active_particles = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
loads the particle texture
|
||||
*/
|
||||
void
|
||||
initializeTexture()
|
||||
{
|
||||
|
||||
int bpp; /* texture bits per pixel */
|
||||
Uint32 Rmask, Gmask, Bmask, Amask; /* masks for pixel format passed into OpenGL */
|
||||
SDL_Surface *bmp_surface; /* the bmp is loaded here */
|
||||
SDL_Surface *bmp_surface_rgba8888; /* this serves as a destination to convert the BMP
|
||||
to format passed into OpenGL */
|
||||
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
|
||||
/* Grab info about format that will be passed into OpenGL */
|
||||
SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &Rmask, &Gmask,
|
||||
&Bmask, &Amask);
|
||||
/* Create surface that will hold pixels passed into OpenGL */
|
||||
bmp_surface_rgba8888 =
|
||||
SDL_CreateRGBSurface(0, bmp_surface->w, bmp_surface->h, bpp, Rmask,
|
||||
Gmask, Bmask, Amask);
|
||||
/* Blit to this surface, effectively converting the format */
|
||||
SDL_BlitSurface(bmp_surface, NULL, bmp_surface_rgba8888, NULL);
|
||||
|
||||
glGenTextures(1, &particleTextureID);
|
||||
glBindTexture(GL_TEXTURE_2D, particleTextureID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
nextPowerOfTwo(bmp_surface->w),
|
||||
nextPowerOfTwo(bmp_surface->h),
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
/* this is where we actually pass in the pixel data */
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bmp_surface->w, bmp_surface->h, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, bmp_surface_rgba8888->pixels);
|
||||
|
||||
/* free bmp surface and converted bmp surface */
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
SDL_FreeSurface(bmp_surface_rgba8888);
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_GLContext context;
|
||||
int drawableW, drawableH;
|
||||
Uint32 startFrame; /* time frame began to process */
|
||||
Uint32 endFrame; /* time frame ended processing */
|
||||
Uint32 delay; /* time to pause waiting to draw next frame */
|
||||
int done; /* should we clean up and exit? */
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
/* seed the random number generator */
|
||||
srand(time(NULL));
|
||||
/*
|
||||
request some OpenGL parameters
|
||||
that may speed drawing
|
||||
*/
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
/* The window size and drawable size may be different when highdpi is enabled,
|
||||
* due to the increased pixel density of the drawable. */
|
||||
SDL_GetWindowSize(window, &screen_w, &screen_h);
|
||||
SDL_GL_GetDrawableSize(window, &drawableW, &drawableH);
|
||||
|
||||
/* In OpenGL, point sizes are always in pixels. We don't want them looking
|
||||
* tiny on a retina screen. */
|
||||
pointSizeScale = (float) drawableH / (float) screen_h;
|
||||
|
||||
/* load the particle texture */
|
||||
initializeTexture();
|
||||
|
||||
/* check if GL_POINT_SIZE_ARRAY_OES is supported
|
||||
this is used to give each particle its own size
|
||||
*/
|
||||
pointSizeExtensionSupported =
|
||||
SDL_GL_ExtensionSupported("GL_OES_point_size_array");
|
||||
|
||||
/* set up some OpenGL state */
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glViewport(0, 0, drawableW, drawableH);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrthof((GLfloat) 0,
|
||||
(GLfloat) screen_w,
|
||||
(GLfloat) screen_h,
|
||||
(GLfloat) 0, 0.0, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glEnable(GL_POINT_SPRITE_OES);
|
||||
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, 1);
|
||||
|
||||
if (pointSizeExtensionSupported) {
|
||||
/* we use this to set the sizes of all the particles */
|
||||
glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
|
||||
} else {
|
||||
/* if extension not available then all particles have size 10 */
|
||||
glPointSize(10 * pointSizeScale);
|
||||
}
|
||||
|
||||
done = 0;
|
||||
/* enter main loop */
|
||||
while (!done) {
|
||||
SDL_Event event;
|
||||
double deltaTime = updateDeltaTime();
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
if (event.type == SDL_MOUSEBUTTONDOWN) {
|
||||
int x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
spawnEmitterParticle(x, y);
|
||||
}
|
||||
}
|
||||
stepParticles(deltaTime);
|
||||
drawParticles();
|
||||
SDL_GL_SwapWindow(window);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* delete textures */
|
||||
glDeleteTextures(1, &particleTextureID);
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
/*
|
||||
* happy.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "common.h"
|
||||
|
||||
#define NUM_HAPPY_FACES 100 /* number of faces to draw */
|
||||
#define HAPPY_FACE_SIZE 32 /* width and height of happyface */
|
||||
|
||||
static SDL_Texture *texture = 0; /* reference to texture holding happyface */
|
||||
|
||||
static struct
|
||||
{
|
||||
float x, y; /* position of happyface */
|
||||
float xvel, yvel; /* velocity of happyface */
|
||||
} faces[NUM_HAPPY_FACES];
|
||||
|
||||
/*
|
||||
Sets initial positions and velocities of happyfaces
|
||||
units of velocity are pixels per millesecond
|
||||
*/
|
||||
void
|
||||
initializeHappyFaces(SDL_Renderer *renderer)
|
||||
{
|
||||
int i;
|
||||
int w;
|
||||
int h;
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
|
||||
for (i = 0; i < NUM_HAPPY_FACES; i++) {
|
||||
faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE);
|
||||
faces[i].y = randomFloat(0.0f, h - HAPPY_FACE_SIZE);
|
||||
faces[i].xvel = randomFloat(-60.0f, 60.0f);
|
||||
faces[i].yvel = randomFloat(-60.0f, 60.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer, double deltaTime)
|
||||
{
|
||||
int i;
|
||||
SDL_Rect srcRect;
|
||||
SDL_Rect dstRect;
|
||||
int w;
|
||||
int h;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
|
||||
/* setup boundaries for happyface bouncing */
|
||||
int maxx = w - HAPPY_FACE_SIZE;
|
||||
int maxy = h - HAPPY_FACE_SIZE;
|
||||
int minx = 0;
|
||||
int miny = 0;
|
||||
|
||||
/* setup rects for drawing */
|
||||
srcRect.x = 0;
|
||||
srcRect.y = 0;
|
||||
srcRect.w = HAPPY_FACE_SIZE;
|
||||
srcRect.h = HAPPY_FACE_SIZE;
|
||||
dstRect.w = HAPPY_FACE_SIZE;
|
||||
dstRect.h = HAPPY_FACE_SIZE;
|
||||
|
||||
/* fill background in with black */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/*
|
||||
loop through all the happy faces:
|
||||
- update position
|
||||
- update velocity (if boundary is hit)
|
||||
- draw
|
||||
*/
|
||||
for (i = 0; i < NUM_HAPPY_FACES; i++) {
|
||||
faces[i].x += faces[i].xvel * deltaTime;
|
||||
faces[i].y += faces[i].yvel * deltaTime;
|
||||
if (faces[i].x > maxx) {
|
||||
faces[i].x = maxx;
|
||||
faces[i].xvel = -faces[i].xvel;
|
||||
} else if (faces[i].y > maxy) {
|
||||
faces[i].y = maxy;
|
||||
faces[i].yvel = -faces[i].yvel;
|
||||
}
|
||||
if (faces[i].x < minx) {
|
||||
faces[i].x = minx;
|
||||
faces[i].xvel = -faces[i].xvel;
|
||||
} else if (faces[i].y < miny) {
|
||||
faces[i].y = miny;
|
||||
faces[i].yvel = -faces[i].yvel;
|
||||
}
|
||||
dstRect.x = faces[i].x;
|
||||
dstRect.y = faces[i].y;
|
||||
SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
|
||||
}
|
||||
/* update screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
loads the happyface graphic into a texture
|
||||
*/
|
||||
void
|
||||
initializeTexture(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Surface *bmp_surface;
|
||||
/* load the bmp */
|
||||
bmp_surface = SDL_LoadBMP("icon.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load bmp");
|
||||
}
|
||||
/* set white to transparent on the happyface */
|
||||
SDL_SetColorKey(bmp_surface, 1,
|
||||
SDL_MapRGB(bmp_surface->format, 255, 255, 255));
|
||||
|
||||
/* convert RGBA surface to texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (texture == 0) {
|
||||
fatalError("could not create texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
|
||||
/* free up allocated memory */
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
|
||||
/* The specified window size doesn't matter - except for its aspect ratio,
|
||||
* which determines whether the window is in portrait or landscape on iOS
|
||||
* (if SDL_WINDOW_RESIZABLE isn't specified). */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
|
||||
initializeTexture(renderer);
|
||||
initializeHappyFaces(renderer);
|
||||
|
||||
|
||||
/* main loop */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
SDL_Event event;
|
||||
double deltaTime = updateDeltaTime();
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
|
||||
render(renderer, deltaTime);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* cleanup */
|
||||
SDL_DestroyTexture(texture);
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
/*
|
||||
* keyboard.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "common.h"
|
||||
|
||||
#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
|
||||
#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
|
||||
|
||||
static SDL_Texture *texture; /* texture where we'll hold our font */
|
||||
|
||||
/* function declarations */
|
||||
void cleanup(void);
|
||||
void drawBlank(int x, int y);
|
||||
|
||||
static SDL_Renderer *renderer;
|
||||
static int numChars = 0; /* number of characters we've typed so far */
|
||||
static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */
|
||||
static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
|
||||
|
||||
/* this structure maps a scancode to an index in our bitmap font.
|
||||
it also contains data about under which modifiers the mapping is valid
|
||||
(for example, we don't want shift + 1 to produce the character '1',
|
||||
but rather the character '!')
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
SDL_Scancode scancode; /* scancode of the key we want to map */
|
||||
int allow_no_mod; /* is the map valid if the key has no modifiers? */
|
||||
SDL_Keymod mod; /* what modifiers are allowed for the mapping */
|
||||
int index; /* what index in the font does the scancode map to */
|
||||
} fontMapping;
|
||||
|
||||
#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */
|
||||
|
||||
/* Below is the table that defines the mapping between scancodes and modifiers to indices in the
|
||||
bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map
|
||||
the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A),
|
||||
The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the
|
||||
mapping is also valid if the user is holding shift.
|
||||
*/
|
||||
fontMapping map[TABLE_SIZE] = {
|
||||
|
||||
{SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */
|
||||
{SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */
|
||||
{SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */
|
||||
{SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */
|
||||
{SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */
|
||||
{SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */
|
||||
{SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */
|
||||
{SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */
|
||||
{SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */
|
||||
{SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */
|
||||
{SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */
|
||||
{SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */
|
||||
{SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */
|
||||
{SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */
|
||||
{SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */
|
||||
{SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */
|
||||
{SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */
|
||||
{SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */
|
||||
{SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */
|
||||
{SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */
|
||||
{SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */
|
||||
{SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */
|
||||
{SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */
|
||||
{SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */
|
||||
{SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */
|
||||
{SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */
|
||||
{SDL_SCANCODE_0, 1, 0, 16}, /* 0 */
|
||||
{SDL_SCANCODE_1, 1, 0, 17}, /* 1 */
|
||||
{SDL_SCANCODE_2, 1, 0, 18}, /* 2 */
|
||||
{SDL_SCANCODE_3, 1, 0, 19}, /* 3 */
|
||||
{SDL_SCANCODE_4, 1, 0, 20}, /* 4 */
|
||||
{SDL_SCANCODE_5, 1, 0, 21}, /* 5 */
|
||||
{SDL_SCANCODE_6, 1, 0, 22}, /* 6 */
|
||||
{SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
|
||||
{SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
|
||||
{SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
|
||||
{SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */
|
||||
{SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
|
||||
{SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
|
||||
{SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
|
||||
{SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */
|
||||
{SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */
|
||||
{SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */
|
||||
{SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */
|
||||
{SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */
|
||||
{SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */
|
||||
{SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */
|
||||
{SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */
|
||||
{SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
This function maps an SDL_KeySym to an index in the bitmap font.
|
||||
It does so by scanning through the font mapping table one entry
|
||||
at a time.
|
||||
|
||||
If a match is found (scancode and allowed modifiers), the proper
|
||||
index is returned.
|
||||
|
||||
If there is no entry for the key, -1 is returned
|
||||
*/
|
||||
int
|
||||
keyToIndex(SDL_Keysym key)
|
||||
{
|
||||
int i, index = -1;
|
||||
for (i = 0; i < TABLE_SIZE; i++) {
|
||||
fontMapping compare = map[i];
|
||||
if (key.scancode == compare.scancode) {
|
||||
/* if this entry is valid with no key mod and we have no keymod, or if
|
||||
the key's modifiers are allowed modifiers for that mapping */
|
||||
if ((compare.allow_no_mod && key.mod == 0)
|
||||
|| (key.mod & compare.mod)) {
|
||||
index = compare.index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
/*
|
||||
This function returns and x,y position for a given character number.
|
||||
It is used for positioning each character of text
|
||||
*/
|
||||
void
|
||||
getPositionForCharNumber(int n, int *x, int *y)
|
||||
{
|
||||
int renderW, renderH;
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
int x_padding = 16; /* padding space on left and right side of screen */
|
||||
int y_padding = 32; /* padding space at top of screen */
|
||||
/* figure out the number of characters that can fit horizontally across the screen */
|
||||
int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN;
|
||||
int line_separation = 5; /* pixels between each line */
|
||||
*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
|
||||
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
|
||||
y_padding;
|
||||
}
|
||||
|
||||
void
|
||||
drawIndex(int index)
|
||||
{
|
||||
int x, y;
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
SDL_Rect srcRect =
|
||||
{ GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
|
||||
SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
|
||||
drawBlank(x, y);
|
||||
SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
|
||||
}
|
||||
|
||||
/* draws the cursor icon at the current end position of the text */
|
||||
void
|
||||
drawCursor(void)
|
||||
{
|
||||
drawIndex(29); /* cursor is at index 29 in the bitmap font */
|
||||
}
|
||||
|
||||
/* paints over a glyph sized region with the background color
|
||||
in effect it erases the area
|
||||
*/
|
||||
void
|
||||
drawBlank(int x, int y)
|
||||
{
|
||||
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
|
||||
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
}
|
||||
|
||||
/* moves backwards one character, erasing the last one put down */
|
||||
void
|
||||
backspace(void)
|
||||
{
|
||||
int x, y;
|
||||
if (numChars > 0) {
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
drawBlank(x, y);
|
||||
numChars--;
|
||||
getPositionForCharNumber(numChars, &x, &y);
|
||||
drawBlank(x, y);
|
||||
drawCursor();
|
||||
}
|
||||
}
|
||||
|
||||
/* this function loads our font into an SDL_Texture and returns the SDL_Texture */
|
||||
SDL_Texture*
|
||||
loadFont(void)
|
||||
{
|
||||
|
||||
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
|
||||
|
||||
if (!surface) {
|
||||
printf("Error loading bitmap: %s\n", SDL_GetError());
|
||||
return 0;
|
||||
} else {
|
||||
/* set the transparent color for the bitmap font (hot pink) */
|
||||
SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
|
||||
/* now we convert the surface to our desired pixel format */
|
||||
int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */
|
||||
Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */
|
||||
int bpp; /* bits per pixel for desired format */
|
||||
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
|
||||
&Amask);
|
||||
SDL_Surface *converted =
|
||||
SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
|
||||
Bmask, Amask);
|
||||
SDL_BlitSurface(surface, NULL, converted, NULL);
|
||||
/* create our texture */
|
||||
texture =
|
||||
SDL_CreateTextureFromSurface(renderer, converted);
|
||||
if (texture == 0) {
|
||||
printf("texture creation failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
/* set blend mode for our texture */
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_FreeSurface(converted);
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int index; /* index of last key we pushed in the bitmap font */
|
||||
SDL_Window *window;
|
||||
SDL_Event event; /* last event received */
|
||||
SDL_Keymod mod; /* key modifiers of last key we pushed */
|
||||
SDL_Scancode scancode; /* scancode of last key we pushed */
|
||||
int width;
|
||||
int height;
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
printf("Error initializing SDL: %s", SDL_GetError());
|
||||
}
|
||||
/* create window */
|
||||
window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
/* create renderer */
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
|
||||
/* load up our font */
|
||||
loadFont();
|
||||
|
||||
/* draw the background, we'll just paint over it */
|
||||
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
|
||||
SDL_RenderFillRect(renderer, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
int done = 0;
|
||||
/* loop till we get SDL_Quit */
|
||||
while (!done && SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
index = keyToIndex(event.key.keysym);
|
||||
scancode = event.key.keysym.scancode;
|
||||
mod = event.key.keysym.mod;
|
||||
if (scancode == SDL_SCANCODE_DELETE) {
|
||||
/* if user hit delete, delete the last character */
|
||||
backspace();
|
||||
lastCharWasColon = 0;
|
||||
} else if (lastCharWasColon && scancode == SDL_SCANCODE_0
|
||||
&& (mod & KMOD_SHIFT)) {
|
||||
/* if our last key was a colon and this one is a close paren, the make a hoppy face */
|
||||
backspace();
|
||||
drawIndex(32); /* index for happy face */
|
||||
numChars++;
|
||||
drawCursor();
|
||||
lastCharWasColon = 0;
|
||||
} else if (index != -1) {
|
||||
/* if we aren't doing a happy face, then just draw the normal character */
|
||||
drawIndex(index);
|
||||
numChars++;
|
||||
drawCursor();
|
||||
lastCharWasColon =
|
||||
(event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
|
||||
&& (event.key.keysym.mod & KMOD_SHIFT));
|
||||
}
|
||||
/* check if the key was a colon */
|
||||
/* draw our updates to the screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
/* mouse up toggles onscreen keyboard visibility */
|
||||
if (SDL_IsTextInputActive()) {
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* clean up after ourselves like a good kiddy */
|
||||
void
|
||||
cleanup(void)
|
||||
{
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_Quit();
|
||||
}
|
||||
@@ -0,0 +1,344 @@
|
||||
/*
|
||||
* mixer.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "common.h"
|
||||
|
||||
#define NUM_CHANNELS 8 /* max number of sounds we can play at once */
|
||||
#define NUM_DRUMS 4 /* number of drums in our set */
|
||||
|
||||
static struct
|
||||
{
|
||||
SDL_Rect rect; /* where the button is drawn */
|
||||
SDL_Color upColor; /* color when button is not active */
|
||||
SDL_Color downColor; /* color when button is active */
|
||||
int isPressed; /* is the button being pressed ? */
|
||||
int touchIndex; /* what mouse (touch) index pressed the button ? */
|
||||
} buttons[NUM_DRUMS];
|
||||
|
||||
struct sound
|
||||
{
|
||||
Uint8 *buffer; /* audio buffer for sound file */
|
||||
Uint32 length; /* length of the buffer (in bytes) */
|
||||
};
|
||||
|
||||
/* this array holds the audio for the drum noises */
|
||||
static struct sound drums[NUM_DRUMS];
|
||||
|
||||
/* function declarations */
|
||||
void handleMouseButtonDown(SDL_Event * event);
|
||||
void handleMouseButtonUp(SDL_Event * event);
|
||||
int playSound(struct sound *);
|
||||
void initializeButtons(SDL_Renderer *);
|
||||
void audioCallback(void *userdata, Uint8 * stream, int len);
|
||||
void loadSound(const char *file, struct sound *s);
|
||||
|
||||
struct
|
||||
{
|
||||
/* channel array holds information about currently playing sounds */
|
||||
struct
|
||||
{
|
||||
Uint8 *position; /* what is the current position in the buffer of this sound ? */
|
||||
Uint32 remaining; /* how many bytes remaining before we're done playing the sound ? */
|
||||
Uint32 timestamp; /* when did this sound start playing ? */
|
||||
} channels[NUM_CHANNELS];
|
||||
SDL_AudioSpec outputSpec; /* what audio format are we using for output? */
|
||||
int numSoundsPlaying; /* how many sounds are currently playing */
|
||||
} mixer;
|
||||
|
||||
/* sets up the buttons (color, position, state) */
|
||||
void
|
||||
initializeButtons(SDL_Renderer *renderer)
|
||||
{
|
||||
int i;
|
||||
int spacing = 10; /* gap between drum buttons */
|
||||
SDL_Rect buttonRect; /* keeps track of where to position drum */
|
||||
SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */
|
||||
SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */
|
||||
int renderW, renderH;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
buttonRect.x = spacing;
|
||||
buttonRect.y = spacing;
|
||||
buttonRect.w = renderW - 2 * spacing;
|
||||
buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
|
||||
|
||||
/* setup each button */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
|
||||
buttons[i].rect = buttonRect;
|
||||
buttons[i].isPressed = 0;
|
||||
buttons[i].upColor = upColor;
|
||||
buttons[i].downColor = downColor;
|
||||
|
||||
buttonRect.y += spacing + buttonRect.h; /* setup y coordinate for next drum */
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
loads a wav file (stored in 'file'), converts it to the mixer's output format,
|
||||
and stores the resulting buffer and length in the sound structure
|
||||
*/
|
||||
void
|
||||
loadSound(const char *file, struct sound *s)
|
||||
{
|
||||
SDL_AudioSpec spec; /* the audio format of the .wav file */
|
||||
SDL_AudioCVT cvt; /* used to convert .wav to output format when formats differ */
|
||||
int result;
|
||||
if (SDL_LoadWAV(file, &spec, &s->buffer, &s->length) == NULL) {
|
||||
fatalError("could not load .wav");
|
||||
}
|
||||
/* build the audio converter */
|
||||
result = SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
|
||||
mixer.outputSpec.format,
|
||||
mixer.outputSpec.channels,
|
||||
mixer.outputSpec.freq);
|
||||
if (result == -1) {
|
||||
fatalError("could not build audio CVT");
|
||||
} else if (result != 0) {
|
||||
/*
|
||||
this happens when the .wav format differs from the output format.
|
||||
we convert the .wav buffer here
|
||||
*/
|
||||
cvt.buf = (Uint8 *) SDL_malloc(s->length * cvt.len_mult); /* allocate conversion buffer */
|
||||
cvt.len = s->length; /* set conversion buffer length */
|
||||
SDL_memcpy(cvt.buf, s->buffer, s->length); /* copy sound to conversion buffer */
|
||||
if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
|
||||
fatalError("could not convert .wav");
|
||||
}
|
||||
SDL_free(s->buffer); /* free the original (unconverted) buffer */
|
||||
s->buffer = cvt.buf; /* point sound buffer to converted buffer */
|
||||
s->length = cvt.len_cvt; /* set sound buffer's new length */
|
||||
}
|
||||
}
|
||||
|
||||
/* called from main event loop */
|
||||
void
|
||||
handleMouseButtonDown(SDL_Event * event)
|
||||
{
|
||||
|
||||
int x, y, mouseIndex, i, drumIndex;
|
||||
|
||||
mouseIndex = 0;
|
||||
drumIndex = -1;
|
||||
|
||||
SDL_GetMouseState(&x, &y);
|
||||
/* check if we hit any of the drum buttons */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
if (x >= buttons[i].rect.x
|
||||
&& x < buttons[i].rect.x + buttons[i].rect.w
|
||||
&& y >= buttons[i].rect.y
|
||||
&& y < buttons[i].rect.y + buttons[i].rect.h) {
|
||||
drumIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (drumIndex != -1) {
|
||||
/* if we hit a button */
|
||||
buttons[drumIndex].touchIndex = mouseIndex;
|
||||
buttons[drumIndex].isPressed = 1;
|
||||
playSound(&drums[drumIndex]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* called from main event loop */
|
||||
void
|
||||
handleMouseButtonUp(SDL_Event * event)
|
||||
{
|
||||
int i;
|
||||
int mouseIndex = 0;
|
||||
/* check if this should cause any of the buttons to become unpressed */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
if (buttons[i].touchIndex == mouseIndex) {
|
||||
buttons[i].isPressed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* draws buttons to screen */
|
||||
void
|
||||
render(SDL_Renderer *renderer)
|
||||
{
|
||||
int i;
|
||||
SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
|
||||
SDL_RenderClear(renderer); /* draw background (gray) */
|
||||
/* draw the drum buttons */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
SDL_Color color =
|
||||
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
|
||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
|
||||
SDL_RenderFillRect(renderer, &buttons[i].rect);
|
||||
}
|
||||
/* update the screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
/*
|
||||
finds a sound channel in the mixer for a sound
|
||||
and sets it up to start playing
|
||||
*/
|
||||
int
|
||||
playSound(struct sound *s)
|
||||
{
|
||||
/*
|
||||
find an empty channel to play on.
|
||||
if no channel is available, use oldest channel
|
||||
*/
|
||||
int i;
|
||||
int selected_channel = -1;
|
||||
int oldest_channel = 0;
|
||||
|
||||
if (mixer.numSoundsPlaying == 0) {
|
||||
/* we're playing a sound now, so start audio callback back up */
|
||||
SDL_PauseAudio(0);
|
||||
}
|
||||
|
||||
/* find a sound channel to play the sound on */
|
||||
for (i = 0; i < NUM_CHANNELS; i++) {
|
||||
if (mixer.channels[i].position == NULL) {
|
||||
/* if no sound on this channel, select it */
|
||||
selected_channel = i;
|
||||
break;
|
||||
}
|
||||
/* if this channel's sound is older than the oldest so far, set it to oldest */
|
||||
if (mixer.channels[i].timestamp <
|
||||
mixer.channels[oldest_channel].timestamp)
|
||||
oldest_channel = i;
|
||||
}
|
||||
|
||||
/* no empty channels, take the oldest one */
|
||||
if (selected_channel == -1)
|
||||
selected_channel = oldest_channel;
|
||||
else
|
||||
mixer.numSoundsPlaying++;
|
||||
|
||||
/* point channel data to wav data */
|
||||
mixer.channels[selected_channel].position = s->buffer;
|
||||
mixer.channels[selected_channel].remaining = s->length;
|
||||
mixer.channels[selected_channel].timestamp = SDL_GetTicks();
|
||||
|
||||
return selected_channel;
|
||||
}
|
||||
|
||||
/*
|
||||
Called from SDL's audio system. Supplies sound input with data by mixing together all
|
||||
currently playing sound effects.
|
||||
*/
|
||||
void
|
||||
audioCallback(void *userdata, Uint8 * stream, int len)
|
||||
{
|
||||
int i;
|
||||
int copy_amt;
|
||||
SDL_memset(stream, mixer.outputSpec.silence, len); /* initialize buffer to silence */
|
||||
/* for each channel, mix in whatever is playing on that channel */
|
||||
for (i = 0; i < NUM_CHANNELS; i++) {
|
||||
if (mixer.channels[i].position == NULL) {
|
||||
/* if no sound is playing on this channel */
|
||||
continue; /* nothing to do for this channel */
|
||||
}
|
||||
|
||||
/* copy len bytes to the buffer, unless we have fewer than len bytes remaining */
|
||||
copy_amt =
|
||||
mixer.channels[i].remaining <
|
||||
len ? mixer.channels[i].remaining : len;
|
||||
|
||||
/* mix this sound effect with the output */
|
||||
SDL_MixAudioFormat(stream, mixer.channels[i].position,
|
||||
mixer.outputSpec.format, copy_amt, 150);
|
||||
|
||||
/* update buffer position in sound effect and the number of bytes left */
|
||||
mixer.channels[i].position += copy_amt;
|
||||
mixer.channels[i].remaining -= copy_amt;
|
||||
|
||||
/* did we finish playing the sound effect ? */
|
||||
if (mixer.channels[i].remaining == 0) {
|
||||
mixer.channels[i].position = NULL; /* indicates no sound playing on channel anymore */
|
||||
mixer.numSoundsPlaying--;
|
||||
if (mixer.numSoundsPlaying == 0) {
|
||||
/* if no sounds left playing, pause audio callback */
|
||||
SDL_PauseAudio(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int done; /* has user tried to quit ? */
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Event event;
|
||||
int i;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
||||
fatalError("could not initialize SDL");
|
||||
}
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &width, &height);
|
||||
SDL_RenderSetLogicalSize(renderer, width, height);
|
||||
|
||||
/* initialize the mixer */
|
||||
SDL_memset(&mixer, 0, sizeof(mixer));
|
||||
/* setup output format */
|
||||
mixer.outputSpec.freq = 44100;
|
||||
mixer.outputSpec.format = AUDIO_S16LSB;
|
||||
mixer.outputSpec.channels = 2;
|
||||
mixer.outputSpec.samples = 256;
|
||||
mixer.outputSpec.callback = audioCallback;
|
||||
mixer.outputSpec.userdata = NULL;
|
||||
|
||||
/* open audio for output */
|
||||
if (SDL_OpenAudio(&mixer.outputSpec, NULL) != 0) {
|
||||
fatalError("Opening audio failed");
|
||||
}
|
||||
|
||||
/* load our drum noises */
|
||||
loadSound("ds_kick_big_amb.wav", &drums[3]);
|
||||
loadSound("ds_brush_snare.wav", &drums[2]);
|
||||
loadSound("ds_loose_skin_mute.wav", &drums[1]);
|
||||
loadSound("ds_china.wav", &drums[0]);
|
||||
|
||||
/* setup positions, colors, and state of buttons */
|
||||
initializeButtons(renderer);
|
||||
|
||||
/* enter main loop */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
handleMouseButtonDown(&event);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
handleMouseButtonUp(&event);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
render(renderer); /* draw buttons */
|
||||
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* cleanup code, let's free up those sound buffers */
|
||||
for (i = 0; i < NUM_DRUMS; i++) {
|
||||
SDL_free(drums[i].buffer);
|
||||
}
|
||||
/* let SDL do its exit code */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* rectangles.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include <time.h>
|
||||
#include "common.h"
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer)
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
int renderW;
|
||||
int renderH;
|
||||
|
||||
SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
|
||||
|
||||
/* Come up with a random rectangle */
|
||||
SDL_Rect rect;
|
||||
rect.w = randomInt(64, 128);
|
||||
rect.h = randomInt(64, 128);
|
||||
rect.x = randomInt(0, renderW);
|
||||
rect.y = randomInt(0, renderH);
|
||||
|
||||
/* Come up with a random color */
|
||||
r = randomInt(50, 255);
|
||||
g = randomInt(50, 255);
|
||||
b = randomInt(50, 255);
|
||||
|
||||
/* Fill the rectangle in the color */
|
||||
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
|
||||
/* update screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
SDL_Event event;
|
||||
int windowW;
|
||||
int windowH;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
|
||||
/* seed random number generator */
|
||||
srand(time(NULL));
|
||||
|
||||
/* create window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == 0) {
|
||||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
if (!renderer) {
|
||||
fatalError("Could not create renderer");
|
||||
}
|
||||
|
||||
SDL_GetWindowSize(window, &windowW, &windowH);
|
||||
SDL_RenderSetLogicalSize(renderer, windowW, windowH);
|
||||
|
||||
/* Fill screen with black */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Enter render loop, waiting for user to quit */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* touch.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include "math.h"
|
||||
#include "common.h"
|
||||
|
||||
#define BRUSH_SIZE 32 /* width and height of the brush */
|
||||
#define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */
|
||||
|
||||
static SDL_Texture *brush = 0; /* texture for the brush */
|
||||
|
||||
/*
|
||||
draws a line from (startx, starty) to (startx + dx, starty + dy)
|
||||
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
|
||||
*/
|
||||
void
|
||||
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
||||
{
|
||||
|
||||
float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
|
||||
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
|
||||
float dx_prime = dx / iterations; /* x-shift per iteration */
|
||||
float dy_prime = dy / iterations; /* y-shift per iteration */
|
||||
SDL_Rect dstRect; /* rect to draw brush sprite into */
|
||||
float x;
|
||||
float y;
|
||||
int i;
|
||||
|
||||
dstRect.w = BRUSH_SIZE;
|
||||
dstRect.h = BRUSH_SIZE;
|
||||
|
||||
/* setup x and y for the location of the first sprite */
|
||||
x = startx - BRUSH_SIZE / 2.0f;
|
||||
y = starty - BRUSH_SIZE / 2.0f;
|
||||
|
||||
/* draw a series of blots to form the line */
|
||||
for (i = 0; i < iterations; i++) {
|
||||
dstRect.x = x;
|
||||
dstRect.y = y;
|
||||
/* shift x and y for next sprite location */
|
||||
x += dx_prime;
|
||||
y += dy_prime;
|
||||
/* draw brush blot */
|
||||
SDL_RenderCopy(renderer, brush, NULL, &dstRect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
loads the brush texture
|
||||
*/
|
||||
void
|
||||
initializeTexture(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Surface *bmp_surface;
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
brush =
|
||||
SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
if (brush == 0) {
|
||||
fatalError("could not create brush texture");
|
||||
}
|
||||
/* additive blending -- laying strokes on top of eachother makes them brighter */
|
||||
SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD);
|
||||
/* set brush color (red) */
|
||||
SDL_SetTextureColorMod(brush, 255, 100, 100);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
int x, y, dx, dy; /* mouse location */
|
||||
Uint8 state; /* mouse (touch) state */
|
||||
SDL_Event event;
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
int done; /* does user want to quit? */
|
||||
int w, h;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fatalError("Could not initialize SDL");
|
||||
}
|
||||
|
||||
/* create main window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
SDL_RenderSetLogicalSize(renderer, w, h);
|
||||
|
||||
/* load brush texture */
|
||||
initializeTexture(renderer);
|
||||
|
||||
/* fill canvass initially with all black */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
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||||
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|
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|
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/* cleanup */
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||||
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||||
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||||
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/* End PBXNativeTarget section */
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knownRegions = (
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||||
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1D6058900D05DD3D006BFB54 /* ___PROJECTNAME___ */,
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
LIBRARY_SEARCH_PATHS = "$(inherited)";
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||||
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||||
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||||
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||||
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||||
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||||
C01FCF4F08A954540054247B /* Debug */ = {
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buildSettings = {
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||||
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|
||||
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|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_CFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
C01FCF5008A954540054247B /* Release */ = {
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||||
isa = XCBuildConfiguration;
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||||
buildSettings = {
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||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
GCC_C_LANGUAGE_STANDARD = c99;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
OTHER_CFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
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||||
1D6058960D05DD3E006BFB54 /* Build configuration list for PBXNativeTarget "___PROJECTNAME___" */ = {
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||||
isa = XCConfigurationList;
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||||
buildConfigurations = (
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||||
1D6058940D05DD3E006BFB54 /* Debug */,
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||||
1D6058950D05DD3E006BFB54 /* Release */,
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||||
defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Release;
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};
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||||
C01FCF4E08A954540054247B /* Build configuration list for PBXProject "___PROJECTNAME___" */ = {
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||||
isa = XCConfigurationList;
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||||
buildConfigurations = (
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C01FCF4F08A954540054247B /* Debug */,
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||||
C01FCF5008A954540054247B /* Release */,
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||||
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||||
defaultConfigurationIsVisible = 0;
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||||
defaultConfigurationName = Release;
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||||
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||||
/* End XCConfigurationList section */
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||||
};
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||||
rootObject = 29B97313FDCFA39411CA2CEA /* Project object */;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:___PROJECTNAME___.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
* rectangles.c
|
||||
* written by Holmes Futrell
|
||||
* use however you want
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
#include <time.h>
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 480
|
||||
|
||||
int
|
||||
randomInt(int min, int max)
|
||||
{
|
||||
return min + rand() % (max - min + 1);
|
||||
}
|
||||
|
||||
void
|
||||
render(SDL_Renderer *renderer)
|
||||
{
|
||||
|
||||
Uint8 r, g, b;
|
||||
|
||||
/* Clear the screen */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Come up with a random rectangle */
|
||||
SDL_Rect rect;
|
||||
rect.w = randomInt(64, 128);
|
||||
rect.h = randomInt(64, 128);
|
||||
rect.x = randomInt(0, SCREEN_WIDTH);
|
||||
rect.y = randomInt(0, SCREEN_HEIGHT);
|
||||
|
||||
/* Come up with a random color */
|
||||
r = randomInt(50, 255);
|
||||
g = randomInt(50, 255);
|
||||
b = randomInt(50, 255);
|
||||
SDL_SetRenderDrawColor(renderer, r, g, b, 255);
|
||||
|
||||
/* Fill the rectangle in the color */
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
|
||||
/* update screen */
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
int done;
|
||||
SDL_Event event;
|
||||
|
||||
/* initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
printf("Could not initialize SDL\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* seed random number generator */
|
||||
srand(time(NULL));
|
||||
|
||||
/* create window and renderer */
|
||||
window =
|
||||
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||
SDL_WINDOW_OPENGL);
|
||||
if (!window) {
|
||||
printf("Could not initialize Window\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
if (!renderer) {
|
||||
printf("Could not create renderer\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Enter render loop, waiting for user to quit */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
}
|
||||
render(renderer);
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
/* shutdown SDL */
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,11 @@
|
||||
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
|
||||
|
||||
testthread:
|
||||
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
|
||||
|
||||
testlock:
|
||||
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
|
||||
|
||||
testsprite2:
|
||||
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>http://www.libsdl.org</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Simple DirectMedia Layer</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.5</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.5</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,15 @@
|
||||
Title SDL 2.0.0
|
||||
Version 1
|
||||
Description SDL Library for Mac OS X (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
Diskname (null)
|
||||
DeleteWarning
|
||||
NeedsAuthorization NO
|
||||
DisableStop NO
|
||||
UseUserMask NO
|
||||
Application NO
|
||||
Relocatable YES
|
||||
Required NO
|
||||
InstallOnly NO
|
||||
RequiresReboot NO
|
||||
InstallFat NO
|
||||
@@ -0,0 +1,43 @@
|
||||
#!/bin/sh
|
||||
|
||||
# WARNING: You may have to run Clean in Xcode after changing CODE_SIGN_IDENTITY!
|
||||
|
||||
# Verify that $CODE_SIGN_IDENTITY is set
|
||||
if [ -z "$CODE_SIGN_IDENTITY" ] ; then
|
||||
echo "CODE_SIGN_IDENTITY needs to be non-empty for codesigning frameworks!"
|
||||
|
||||
if [ "$CONFIGURATION" = "Release" ] ; then
|
||||
exit 1
|
||||
else
|
||||
# Codesigning is optional for non-release builds.
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
FRAMEWORK_DIR="${TARGET_BUILD_DIR}"
|
||||
|
||||
# Loop through all frameworks
|
||||
FRAMEWORKS=`find "${FRAMEWORK_DIR}" -type d -name "*.framework" | sort -r`
|
||||
RESULT=$?
|
||||
if [[ $RESULT != 0 ]] ; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for FRAMEWORK in $FRAMEWORKS;
|
||||
do
|
||||
if [[ "$CONFIGURATION" = "Release" ]]; then
|
||||
echo "Stripping '${FRAMEWORK}'"
|
||||
NAME=$(basename "${FRAMEWORK}" .framework)
|
||||
xcrun strip -x "${FRAMEWORK}/${NAME}"
|
||||
RESULT=$?
|
||||
if [[ $RESULT != 0 ]] ; then
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
echo "Signing '${FRAMEWORK}'"
|
||||
codesign -f -v -s "${CODE_SIGN_IDENTITY}" "${FRAMEWORK}"
|
||||
RESULT=$?
|
||||
if [[ $RESULT != 0 ]] ; then
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
@@ -0,0 +1,32 @@
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform
|
||||
library designed to make it easy to write multi-media software,
|
||||
such as games and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://zlib.net/zlib_license.html
|
||||
|
||||
|
||||
This packages contains the SDL framework for OS X.
|
||||
Conforming with Apple guidelines, this framework
|
||||
contains both the SDL runtime component and development header files.
|
||||
|
||||
|
||||
To Install:
|
||||
Copy the SDL2.framework to /Library/Frameworks
|
||||
|
||||
You may alternatively install it in <Your home directory>/Library/Frameworks
|
||||
if your access privileges are not high enough.
|
||||
|
||||
|
||||
Additional References:
|
||||
|
||||
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
|
||||
available at:
|
||||
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
|
||||
Though these are OpenSceneGraph centric, the same exact concepts apply to
|
||||
SDL, thus the videos are recommended for everybody getting started with
|
||||
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
|
||||
doesn't have any PlugIns to worry about.)
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Viewer</string>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Alternate</string>
|
||||
<key>LSItemContentTypes</key>
|
||||
<array>
|
||||
<string>public.data</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.libsdl.test-dropfile</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,14 @@
|
||||
AC_DEFUN([AC_CHECK_DEFINE],[dnl
|
||||
AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1,
|
||||
AC_EGREP_CPP([YES_IS_DEFINED], [
|
||||
#include <$2>
|
||||
#ifdef $1
|
||||
YES_IS_DEFINED
|
||||
#endif
|
||||
], ac_cv_define_$1=yes, ac_cv_define_$1=no)
|
||||
)
|
||||
if test "$ac_cv_define_$1" = "yes" ; then
|
||||
AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
|
||||
fi
|
||||
])dnl
|
||||
AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
|
||||
@@ -0,0 +1,145 @@
|
||||
##############################################################################
|
||||
dnl Configure Paths for Alsa
|
||||
dnl Some modifications by Richard Boulton <richard-alsa@tartarus.org>
|
||||
dnl Christopher Lansdown <lansdoct@cs.alfred.edu>
|
||||
dnl Jaroslav Kysela <perex@suse.cz>
|
||||
dnl Last modification: alsa.m4,v 1.23 2004/01/16 18:14:22 tiwai Exp
|
||||
dnl AM_PATH_ALSA([MINIMUM-VERSION [, ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for libasound, and define ALSA_CFLAGS and ALSA_LIBS as appropriate.
|
||||
dnl enables arguments --with-alsa-prefix=
|
||||
dnl --with-alsa-enc-prefix=
|
||||
dnl --disable-alsatest
|
||||
dnl
|
||||
dnl For backwards compatibility, if ACTION_IF_NOT_FOUND is not specified,
|
||||
dnl and the alsa libraries are not found, a fatal AC_MSG_ERROR() will result.
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_ALSA],
|
||||
[dnl Save the original CFLAGS, LDFLAGS, and LIBS
|
||||
alsa_save_CFLAGS="$CFLAGS"
|
||||
alsa_save_LDFLAGS="$LDFLAGS"
|
||||
alsa_save_LIBS="$LIBS"
|
||||
alsa_found=yes
|
||||
|
||||
dnl
|
||||
dnl Get the cflags and libraries for alsa
|
||||
dnl
|
||||
AC_ARG_WITH(alsa-prefix,
|
||||
[ --with-alsa-prefix=PFX Prefix where Alsa library is installed(optional)],
|
||||
[alsa_prefix="$withval"], [alsa_prefix=""])
|
||||
|
||||
AC_ARG_WITH(alsa-inc-prefix,
|
||||
[ --with-alsa-inc-prefix=PFX Prefix where include libraries are (optional)],
|
||||
[alsa_inc_prefix="$withval"], [alsa_inc_prefix=""])
|
||||
|
||||
dnl FIXME: this is not yet implemented
|
||||
AC_ARG_ENABLE(alsatest,
|
||||
[ --disable-alsatest Do not try to compile and run a test Alsa program],
|
||||
[enable_alsatest="$enableval"],
|
||||
[enable_alsatest=yes])
|
||||
|
||||
dnl Add any special include directories
|
||||
AC_MSG_CHECKING(for ALSA CFLAGS)
|
||||
if test "$alsa_inc_prefix" != "" ; then
|
||||
ALSA_CFLAGS="$ALSA_CFLAGS -I$alsa_inc_prefix"
|
||||
CFLAGS="$CFLAGS -I$alsa_inc_prefix"
|
||||
fi
|
||||
AC_MSG_RESULT($ALSA_CFLAGS)
|
||||
|
||||
dnl add any special lib dirs
|
||||
AC_MSG_CHECKING(for ALSA LDFLAGS)
|
||||
if test "$alsa_prefix" != "" ; then
|
||||
ALSA_LIBS="$ALSA_LIBS -L$alsa_prefix"
|
||||
LDFLAGS="$LDFLAGS $ALSA_LIBS"
|
||||
fi
|
||||
|
||||
dnl add the alsa library
|
||||
ALSA_LIBS="$ALSA_LIBS -lasound -lm -ldl -lpthread"
|
||||
LIBS=`echo $LIBS | sed 's/-lm//'`
|
||||
LIBS=`echo $LIBS | sed 's/-ldl//'`
|
||||
LIBS=`echo $LIBS | sed 's/-lpthread//'`
|
||||
LIBS=`echo $LIBS | sed 's/ //'`
|
||||
LIBS="$ALSA_LIBS $LIBS"
|
||||
AC_MSG_RESULT($ALSA_LIBS)
|
||||
|
||||
dnl Check for a working version of libasound that is of the right version.
|
||||
min_alsa_version=ifelse([$1], ,0.1.1,$1)
|
||||
AC_MSG_CHECKING(for libasound headers version >= $min_alsa_version)
|
||||
no_alsa=""
|
||||
alsa_min_major_version=`echo $min_alsa_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
alsa_min_minor_version=`echo $min_alsa_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
alsa_min_micro_version=`echo $min_alsa_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
AC_LANG_SAVE
|
||||
AC_LANG_C
|
||||
AC_TRY_COMPILE([
|
||||
#include <alsa/asoundlib.h>
|
||||
], [
|
||||
/* ensure backward compatibility */
|
||||
#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
|
||||
#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
|
||||
#endif
|
||||
#if !defined(SND_LIB_MINOR) && defined(SOUNDLIB_VERSION_MINOR)
|
||||
#define SND_LIB_MINOR SOUNDLIB_VERSION_MINOR
|
||||
#endif
|
||||
#if !defined(SND_LIB_SUBMINOR) && defined(SOUNDLIB_VERSION_SUBMINOR)
|
||||
#define SND_LIB_SUBMINOR SOUNDLIB_VERSION_SUBMINOR
|
||||
#endif
|
||||
|
||||
# if(SND_LIB_MAJOR > $alsa_min_major_version)
|
||||
exit(0);
|
||||
# else
|
||||
# if(SND_LIB_MAJOR < $alsa_min_major_version)
|
||||
# error not present
|
||||
# endif
|
||||
|
||||
# if(SND_LIB_MINOR > $alsa_min_minor_version)
|
||||
exit(0);
|
||||
# else
|
||||
# if(SND_LIB_MINOR < $alsa_min_minor_version)
|
||||
# error not present
|
||||
# endif
|
||||
|
||||
# if(SND_LIB_SUBMINOR < $alsa_min_micro_version)
|
||||
# error not present
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
exit(0);
|
||||
],
|
||||
[AC_MSG_RESULT(found.)],
|
||||
[AC_MSG_RESULT(not present.)
|
||||
ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
|
||||
alsa_found=no]
|
||||
)
|
||||
AC_LANG_RESTORE
|
||||
|
||||
dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
|
||||
if test "x$enable_alsatest" = "xyes"; then
|
||||
AC_CHECK_LIB([asound], [snd_ctl_open],,
|
||||
[ifelse([$3], , [AC_MSG_ERROR(No linkable libasound was found.)])
|
||||
alsa_found=no]
|
||||
)
|
||||
fi
|
||||
|
||||
if test "x$alsa_found" = "xyes" ; then
|
||||
ifelse([$2], , :, [$2])
|
||||
LIBS=`echo $LIBS | sed 's/-lasound//g'`
|
||||
LIBS=`echo $LIBS | sed 's/ //'`
|
||||
LIBS="-lasound $LIBS"
|
||||
fi
|
||||
if test "x$alsa_found" = "xno" ; then
|
||||
ifelse([$3], , :, [$3])
|
||||
CFLAGS="$alsa_save_CFLAGS"
|
||||
LDFLAGS="$alsa_save_LDFLAGS"
|
||||
LIBS="$alsa_save_LIBS"
|
||||
ALSA_CFLAGS=""
|
||||
ALSA_LIBS=""
|
||||
fi
|
||||
|
||||
dnl That should be it. Now just export out symbols:
|
||||
AC_SUBST(ALSA_CFLAGS)
|
||||
AC_SUBST(ALSA_LIBS)
|
||||
])
|
||||
@@ -0,0 +1,76 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_CHECK_COMPILER_FLAGS(FLAGS, [ACTION-SUCCESS], [ACTION-FAILURE])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Check whether the given compiler FLAGS work with the current language's
|
||||
# compiler, or whether they give an error. (Warnings, however, are
|
||||
# ignored.)
|
||||
#
|
||||
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
|
||||
# success/failure.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2009 Steven G. Johnson <stevenj@alum.mit.edu>
|
||||
# Copyright (c) 2009 Matteo Frigo
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 9
|
||||
|
||||
AC_DEFUN([AX_CHECK_COMPILER_FLAGS],
|
||||
[AC_PREREQ(2.59) dnl for _AC_LANG_PREFIX
|
||||
AC_MSG_CHECKING([whether _AC_LANG compiler accepts $1])
|
||||
dnl Some hackery here since AC_CACHE_VAL can't handle a non-literal varname:
|
||||
AS_LITERAL_IF([$1],
|
||||
[AC_CACHE_VAL(AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1]), [
|
||||
ax_save_FLAGS=$[]_AC_LANG_PREFIX[]FLAGS
|
||||
_AC_LANG_PREFIX[]FLAGS="$1"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
|
||||
AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=yes,
|
||||
AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=no)
|
||||
_AC_LANG_PREFIX[]FLAGS=$ax_save_FLAGS])],
|
||||
[ax_save_FLAGS=$[]_AC_LANG_PREFIX[]FLAGS
|
||||
_AC_LANG_PREFIX[]FLAGS="$1"
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
|
||||
eval AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=yes,
|
||||
eval AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])=no)
|
||||
_AC_LANG_PREFIX[]FLAGS=$ax_save_FLAGS])
|
||||
eval ax_check_compiler_flags=$AS_TR_SH(ax_cv_[]_AC_LANG_ABBREV[]_flags_[$1])
|
||||
AC_MSG_RESULT($ax_check_compiler_flags)
|
||||
if test "x$ax_check_compiler_flags" = xyes; then
|
||||
m4_default([$2], :)
|
||||
else
|
||||
m4_default([$3], :)
|
||||
fi
|
||||
])dnl AX_CHECK_COMPILER_FLAGS
|
||||
@@ -0,0 +1,215 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_GCC_ARCHFLAG([PORTABLE?], [ACTION-SUCCESS], [ACTION-FAILURE])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# This macro tries to guess the "native" arch corresponding to the target
|
||||
# architecture for use with gcc's -march=arch or -mtune=arch flags. If
|
||||
# found, the cache variable $ax_cv_gcc_archflag is set to this flag and
|
||||
# ACTION-SUCCESS is executed; otherwise $ax_cv_gcc_archflag is is set to
|
||||
# "unknown" and ACTION-FAILURE is executed. The default ACTION-SUCCESS is
|
||||
# to add $ax_cv_gcc_archflag to the end of $CFLAGS.
|
||||
#
|
||||
# PORTABLE? should be either [yes] (default) or [no]. In the former case,
|
||||
# the flag is set to -mtune (or equivalent) so that the architecture is
|
||||
# only used for tuning, but the instruction set used is still portable. In
|
||||
# the latter case, the flag is set to -march (or equivalent) so that
|
||||
# architecture-specific instructions are enabled.
|
||||
#
|
||||
# The user can specify --with-gcc-arch=<arch> in order to override the
|
||||
# macro's choice of architecture, or --without-gcc-arch to disable this.
|
||||
#
|
||||
# When cross-compiling, or if $CC is not gcc, then ACTION-FAILURE is
|
||||
# called unless the user specified --with-gcc-arch manually.
|
||||
#
|
||||
# Requires macros: AX_CHECK_COMPILER_FLAGS, AX_GCC_X86_CPUID
|
||||
#
|
||||
# (The main emphasis here is on recent CPUs, on the principle that doing
|
||||
# high-performance computing on old hardware is uncommon.)
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Steven G. Johnson <stevenj@alum.mit.edu>
|
||||
# Copyright (c) 2008 Matteo Frigo
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 8
|
||||
|
||||
AC_DEFUN([AX_GCC_ARCHFLAG],
|
||||
[AC_REQUIRE([AC_PROG_CC])
|
||||
AC_REQUIRE([AC_CANONICAL_HOST])
|
||||
|
||||
AC_ARG_WITH(gcc-arch, [AS_HELP_STRING([--with-gcc-arch=<arch>], [use architecture <arch> for gcc -march/-mtune, instead of guessing])],
|
||||
ax_gcc_arch=$withval, ax_gcc_arch=yes)
|
||||
|
||||
AC_MSG_CHECKING([for gcc architecture flag])
|
||||
AC_MSG_RESULT([])
|
||||
AC_CACHE_VAL(ax_cv_gcc_archflag,
|
||||
[
|
||||
ax_cv_gcc_archflag="unknown"
|
||||
|
||||
if test "$GCC" = yes; then
|
||||
|
||||
if test "x$ax_gcc_arch" = xyes; then
|
||||
ax_gcc_arch=""
|
||||
if test "$cross_compiling" = no; then
|
||||
case $host_cpu in
|
||||
i[[3456]]86*|x86_64*) # use cpuid codes, in part from x86info-1.7 by D. Jones
|
||||
AX_GCC_X86_CPUID(0)
|
||||
AX_GCC_X86_CPUID(1)
|
||||
case $ax_cv_gcc_x86_cpuid_0 in
|
||||
*:756e6547:*:*) # Intel
|
||||
case $ax_cv_gcc_x86_cpuid_1 in
|
||||
*5[[48]]?:*:*:*) ax_gcc_arch="pentium-mmx pentium" ;;
|
||||
*5??:*:*:*) ax_gcc_arch=pentium ;;
|
||||
*6[[3456]]?:*:*:*) ax_gcc_arch="pentium2 pentiumpro" ;;
|
||||
*6a?:*[[01]]:*:*) ax_gcc_arch="pentium2 pentiumpro" ;;
|
||||
*6a?:*[[234]]:*:*) ax_gcc_arch="pentium3 pentiumpro" ;;
|
||||
*6[[9d]]?:*:*:*) ax_gcc_arch="pentium-m pentium3 pentiumpro" ;;
|
||||
*6[[78b]]?:*:*:*) ax_gcc_arch="pentium3 pentiumpro" ;;
|
||||
*6??:*:*:*) ax_gcc_arch=pentiumpro ;;
|
||||
*f3[[347]]:*:*:*|*f4[1347]:*:*:*)
|
||||
case $host_cpu in
|
||||
x86_64*) ax_gcc_arch="nocona pentium4 pentiumpro" ;;
|
||||
*) ax_gcc_arch="prescott pentium4 pentiumpro" ;;
|
||||
esac ;;
|
||||
*f??:*:*:*) ax_gcc_arch="pentium4 pentiumpro";;
|
||||
esac ;;
|
||||
*:68747541:*:*) # AMD
|
||||
case $ax_cv_gcc_x86_cpuid_1 in
|
||||
*5[[67]]?:*:*:*) ax_gcc_arch=k6 ;;
|
||||
*5[[8d]]?:*:*:*) ax_gcc_arch="k6-2 k6" ;;
|
||||
*5[[9]]?:*:*:*) ax_gcc_arch="k6-3 k6" ;;
|
||||
*60?:*:*:*) ax_gcc_arch=k7 ;;
|
||||
*6[[12]]?:*:*:*) ax_gcc_arch="athlon k7" ;;
|
||||
*6[[34]]?:*:*:*) ax_gcc_arch="athlon-tbird k7" ;;
|
||||
*67?:*:*:*) ax_gcc_arch="athlon-4 athlon k7" ;;
|
||||
*6[[68a]]?:*:*:*)
|
||||
AX_GCC_X86_CPUID(0x80000006) # L2 cache size
|
||||
case $ax_cv_gcc_x86_cpuid_0x80000006 in
|
||||
*:*:*[[1-9a-f]]??????:*) # (L2 = ecx >> 16) >= 256
|
||||
ax_gcc_arch="athlon-xp athlon-4 athlon k7" ;;
|
||||
*) ax_gcc_arch="athlon-4 athlon k7" ;;
|
||||
esac ;;
|
||||
*f[[4cef8b]]?:*:*:*) ax_gcc_arch="athlon64 k8" ;;
|
||||
*f5?:*:*:*) ax_gcc_arch="opteron k8" ;;
|
||||
*f7?:*:*:*) ax_gcc_arch="athlon-fx opteron k8" ;;
|
||||
*f??:*:*:*) ax_gcc_arch="k8" ;;
|
||||
esac ;;
|
||||
*:746e6543:*:*) # IDT
|
||||
case $ax_cv_gcc_x86_cpuid_1 in
|
||||
*54?:*:*:*) ax_gcc_arch=winchip-c6 ;;
|
||||
*58?:*:*:*) ax_gcc_arch=winchip2 ;;
|
||||
*6[[78]]?:*:*:*) ax_gcc_arch=c3 ;;
|
||||
*69?:*:*:*) ax_gcc_arch="c3-2 c3" ;;
|
||||
esac ;;
|
||||
esac
|
||||
if test x"$ax_gcc_arch" = x; then # fallback
|
||||
case $host_cpu in
|
||||
i586*) ax_gcc_arch=pentium ;;
|
||||
i686*) ax_gcc_arch=pentiumpro ;;
|
||||
esac
|
||||
fi
|
||||
;;
|
||||
|
||||
sparc*)
|
||||
AC_PATH_PROG([PRTDIAG], [prtdiag], [prtdiag], [$PATH:/usr/platform/`uname -i`/sbin/:/usr/platform/`uname -m`/sbin/])
|
||||
cputype=`(((grep cpu /proc/cpuinfo | cut -d: -f2) ; ($PRTDIAG -v |grep -i sparc) ; grep -i cpu /var/run/dmesg.boot ) | head -n 1) 2> /dev/null`
|
||||
cputype=`echo "$cputype" | tr -d ' -' |tr $as_cr_LETTERS $as_cr_letters`
|
||||
case $cputype in
|
||||
*ultrasparciv*) ax_gcc_arch="ultrasparc4 ultrasparc3 ultrasparc v9" ;;
|
||||
*ultrasparciii*) ax_gcc_arch="ultrasparc3 ultrasparc v9" ;;
|
||||
*ultrasparc*) ax_gcc_arch="ultrasparc v9" ;;
|
||||
*supersparc*|*tms390z5[[05]]*) ax_gcc_arch="supersparc v8" ;;
|
||||
*hypersparc*|*rt62[[056]]*) ax_gcc_arch="hypersparc v8" ;;
|
||||
*cypress*) ax_gcc_arch=cypress ;;
|
||||
esac ;;
|
||||
|
||||
alphaev5) ax_gcc_arch=ev5 ;;
|
||||
alphaev56) ax_gcc_arch=ev56 ;;
|
||||
alphapca56) ax_gcc_arch="pca56 ev56" ;;
|
||||
alphapca57) ax_gcc_arch="pca57 pca56 ev56" ;;
|
||||
alphaev6) ax_gcc_arch=ev6 ;;
|
||||
alphaev67) ax_gcc_arch=ev67 ;;
|
||||
alphaev68) ax_gcc_arch="ev68 ev67" ;;
|
||||
alphaev69) ax_gcc_arch="ev69 ev68 ev67" ;;
|
||||
alphaev7) ax_gcc_arch="ev7 ev69 ev68 ev67" ;;
|
||||
alphaev79) ax_gcc_arch="ev79 ev7 ev69 ev68 ev67" ;;
|
||||
|
||||
powerpc*)
|
||||
cputype=`((grep cpu /proc/cpuinfo | head -n 1 | cut -d: -f2 | cut -d, -f1 | sed 's/ //g') ; /usr/bin/machine ; /bin/machine; grep CPU /var/run/dmesg.boot | head -n 1 | cut -d" " -f2) 2> /dev/null`
|
||||
cputype=`echo $cputype | sed -e 's/ppc//g;s/ *//g'`
|
||||
case $cputype in
|
||||
*750*) ax_gcc_arch="750 G3" ;;
|
||||
*740[[0-9]]*) ax_gcc_arch="$cputype 7400 G4" ;;
|
||||
*74[[4-5]][[0-9]]*) ax_gcc_arch="$cputype 7450 G4" ;;
|
||||
*74[[0-9]][[0-9]]*) ax_gcc_arch="$cputype G4" ;;
|
||||
*970*) ax_gcc_arch="970 G5 power4";;
|
||||
*POWER4*|*power4*|*gq*) ax_gcc_arch="power4 970";;
|
||||
*POWER5*|*power5*|*gr*|*gs*) ax_gcc_arch="power5 power4 970";;
|
||||
603ev|8240) ax_gcc_arch="$cputype 603e 603";;
|
||||
*) ax_gcc_arch=$cputype ;;
|
||||
esac
|
||||
ax_gcc_arch="$ax_gcc_arch powerpc"
|
||||
;;
|
||||
esac
|
||||
fi # not cross-compiling
|
||||
fi # guess arch
|
||||
|
||||
if test "x$ax_gcc_arch" != x -a "x$ax_gcc_arch" != xno; then
|
||||
for arch in $ax_gcc_arch; do
|
||||
if test "x[]m4_default([$1],yes)" = xyes; then # if we require portable code
|
||||
flags="-mtune=$arch"
|
||||
# -mcpu=$arch and m$arch generate nonportable code on every arch except
|
||||
# x86. And some other arches (e.g. Alpha) don't accept -mtune. Grrr.
|
||||
case $host_cpu in i*86|x86_64*) flags="$flags -mcpu=$arch -m$arch";; esac
|
||||
else
|
||||
flags="-march=$arch -mcpu=$arch -m$arch"
|
||||
fi
|
||||
for flag in $flags; do
|
||||
AX_CHECK_COMPILER_FLAGS($flag, [ax_cv_gcc_archflag=$flag; break])
|
||||
done
|
||||
test "x$ax_cv_gcc_archflag" = xunknown || break
|
||||
done
|
||||
fi
|
||||
|
||||
fi # $GCC=yes
|
||||
])
|
||||
AC_MSG_CHECKING([for gcc architecture flag])
|
||||
AC_MSG_RESULT($ax_cv_gcc_archflag)
|
||||
if test "x$ax_cv_gcc_archflag" = xunknown; then
|
||||
m4_default([$3],:)
|
||||
else
|
||||
m4_default([$2], [CFLAGS="$CFLAGS $ax_cv_gcc_archflag"])
|
||||
fi
|
||||
])
|
||||
@@ -0,0 +1,79 @@
|
||||
# ===========================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html
|
||||
# ===========================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_GCC_X86_CPUID(OP)
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# On Pentium and later x86 processors, with gcc or a compiler that has a
|
||||
# compatible syntax for inline assembly instructions, run a small program
|
||||
# that executes the cpuid instruction with input OP. This can be used to
|
||||
# detect the CPU type.
|
||||
#
|
||||
# On output, the values of the eax, ebx, ecx, and edx registers are stored
|
||||
# as hexadecimal strings as "eax:ebx:ecx:edx" in the cache variable
|
||||
# ax_cv_gcc_x86_cpuid_OP.
|
||||
#
|
||||
# If the cpuid instruction fails (because you are running a
|
||||
# cross-compiler, or because you are not using gcc, or because you are on
|
||||
# a processor that doesn't have this instruction), ax_cv_gcc_x86_cpuid_OP
|
||||
# is set to the string "unknown".
|
||||
#
|
||||
# This macro mainly exists to be used in AX_GCC_ARCHFLAG.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Steven G. Johnson <stevenj@alum.mit.edu>
|
||||
# Copyright (c) 2008 Matteo Frigo
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify it
|
||||
# under the terms of the GNU General Public License as published by the
|
||||
# Free Software Foundation, either version 3 of the License, or (at your
|
||||
# option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# As a special exception, the respective Autoconf Macro's copyright owner
|
||||
# gives unlimited permission to copy, distribute and modify the configure
|
||||
# scripts that are the output of Autoconf when processing the Macro. You
|
||||
# need not follow the terms of the GNU General Public License when using
|
||||
# or distributing such scripts, even though portions of the text of the
|
||||
# Macro appear in them. The GNU General Public License (GPL) does govern
|
||||
# all other use of the material that constitutes the Autoconf Macro.
|
||||
#
|
||||
# This special exception to the GPL applies to versions of the Autoconf
|
||||
# Macro released by the Autoconf Archive. When you make and distribute a
|
||||
# modified version of the Autoconf Macro, you may extend this special
|
||||
# exception to the GPL to apply to your modified version as well.
|
||||
|
||||
#serial 7
|
||||
|
||||
AC_DEFUN([AX_GCC_X86_CPUID],
|
||||
[AC_REQUIRE([AC_PROG_CC])
|
||||
AC_LANG_PUSH([C])
|
||||
AC_CACHE_CHECK(for x86 cpuid $1 output, ax_cv_gcc_x86_cpuid_$1,
|
||||
[AC_RUN_IFELSE([AC_LANG_PROGRAM([#include <stdio.h>], [
|
||||
int op = $1, eax, ebx, ecx, edx;
|
||||
FILE *f;
|
||||
__asm__("cpuid"
|
||||
: "=a" (eax), "=b" (ebx), "=c" (ecx), "=d" (edx)
|
||||
: "a" (op));
|
||||
f = fopen("conftest_cpuid", "w"); if (!f) return 1;
|
||||
fprintf(f, "%x:%x:%x:%x\n", eax, ebx, ecx, edx);
|
||||
fclose(f);
|
||||
return 0;
|
||||
])],
|
||||
[ax_cv_gcc_x86_cpuid_$1=`cat conftest_cpuid`; rm -f conftest_cpuid],
|
||||
[ax_cv_gcc_x86_cpuid_$1=unknown; rm -f conftest_cpuid],
|
||||
[ax_cv_gcc_x86_cpuid_$1=unknown])])
|
||||
AC_LANG_POP([C])
|
||||
])
|
||||
@@ -0,0 +1,168 @@
|
||||
##############################################################################
|
||||
#
|
||||
# --- esd.m4 ---
|
||||
#
|
||||
# Configure paths for ESD
|
||||
# Manish Singh 98-9-30
|
||||
# stolen back from Frank Belew
|
||||
# stolen from Manish Singh
|
||||
# Shamelessly stolen from Owen Taylor
|
||||
|
||||
dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_ESD],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries from the esd-config script
|
||||
dnl
|
||||
AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)],
|
||||
esd_prefix="$withval", esd_prefix="")
|
||||
AC_ARG_WITH(esd-exec-prefix,[ --with-esd-exec-prefix=PFX Exec prefix where ESD is installed (optional)],
|
||||
esd_exec_prefix="$withval", esd_exec_prefix="")
|
||||
AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run a test ESD program],
|
||||
, enable_esdtest=yes)
|
||||
|
||||
if test x$esd_exec_prefix != x ; then
|
||||
esd_args="$esd_args --exec-prefix=$esd_exec_prefix"
|
||||
if test x${ESD_CONFIG+set} != xset ; then
|
||||
ESD_CONFIG=$esd_exec_prefix/bin/esd-config
|
||||
fi
|
||||
fi
|
||||
if test x$esd_prefix != x ; then
|
||||
esd_args="$esd_args --prefix=$esd_prefix"
|
||||
if test x${ESD_CONFIG+set} != xset ; then
|
||||
ESD_CONFIG=$esd_prefix/bin/esd-config
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_PATH_PROG(ESD_CONFIG, esd-config, no)
|
||||
min_esd_version=ifelse([$1], ,0.2.7,$1)
|
||||
AC_MSG_CHECKING(for ESD - version >= $min_esd_version)
|
||||
no_esd=""
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
no_esd=yes
|
||||
else
|
||||
ESD_CFLAGS=`$ESD_CONFIG $esdconf_args --cflags`
|
||||
ESD_LIBS=`$ESD_CONFIG $esdconf_args --libs`
|
||||
|
||||
esd_major_version=`$ESD_CONFIG $esd_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
esd_minor_version=`$ESD_CONFIG $esd_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
if test "x$enable_esdtest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
LIBS="$LIBS $ESD_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed ESD is sufficiently new. (Also sanity
|
||||
dnl checks the results of esd-config to some extent
|
||||
dnl
|
||||
rm -f conf.esdtest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <esd.h>
|
||||
|
||||
char*
|
||||
my_strdup (char *str)
|
||||
{
|
||||
char *new_str;
|
||||
|
||||
if (str)
|
||||
{
|
||||
new_str = malloc ((strlen (str) + 1) * sizeof(char));
|
||||
strcpy (new_str, str);
|
||||
}
|
||||
else
|
||||
new_str = NULL;
|
||||
|
||||
return new_str;
|
||||
}
|
||||
|
||||
int main ()
|
||||
{
|
||||
int major, minor, micro;
|
||||
char *tmp_version;
|
||||
|
||||
system ("touch conf.esdtest");
|
||||
|
||||
/* HP/UX 9 (%@#!) writes to sscanf strings */
|
||||
tmp_version = my_strdup("$min_esd_version");
|
||||
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_esd_version");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (($esd_major_version > major) ||
|
||||
(($esd_major_version == major) && ($esd_minor_version > minor)) ||
|
||||
(($esd_major_version == major) && ($esd_minor_version == minor) && ($esd_micro_version >= micro)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\n*** 'esd-config --version' returned %d.%d.%d, but the minimum version\n", $esd_major_version, $esd_minor_version, $esd_micro_version);
|
||||
printf("*** of ESD required is %d.%d.%d. If esd-config is correct, then it is\n", major, minor, micro);
|
||||
printf("*** best to upgrade to the required version.\n");
|
||||
printf("*** If esd-config was wrong, set the environment variable ESD_CONFIG\n");
|
||||
printf("*** to point to the correct copy of esd-config, and remove the file\n");
|
||||
printf("*** config.cache before re-running configure\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
if test "x$no_esd" = x ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
echo "*** The esd-config script installed by ESD could not be found"
|
||||
echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the ESD_CONFIG environment variable to the"
|
||||
echo "*** full path to esd-config."
|
||||
else
|
||||
if test -f conf.esdtest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run ESD test program, checking why..."
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
LIBS="$LIBS $ESD_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <esd.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding ESD or finding the wrong"
|
||||
echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means ESD was incorrectly installed"
|
||||
echo "*** or that you have moved ESD since it was installed. In the latter case, you"
|
||||
echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
ESD_CFLAGS=""
|
||||
ESD_LIBS=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
AC_SUBST(ESD_CFLAGS)
|
||||
AC_SUBST(ESD_LIBS)
|
||||
rm -f conf.esdtest
|
||||
])
|
||||
@@ -0,0 +1,384 @@
|
||||
# Helper functions for option handling. -*- Autoconf -*-
|
||||
#
|
||||
# Copyright (C) 2004, 2005, 2007, 2008, 2009 Free Software Foundation,
|
||||
# Inc.
|
||||
# Written by Gary V. Vaughan, 2004
|
||||
#
|
||||
# This file is free software; the Free Software Foundation gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
|
||||
# serial 7 ltoptions.m4
|
||||
|
||||
# This is to help aclocal find these macros, as it can't see m4_define.
|
||||
AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
|
||||
|
||||
|
||||
# _LT_MANGLE_OPTION(MACRO-NAME, OPTION-NAME)
|
||||
# ------------------------------------------
|
||||
m4_define([_LT_MANGLE_OPTION],
|
||||
[[_LT_OPTION_]m4_bpatsubst($1__$2, [[^a-zA-Z0-9_]], [_])])
|
||||
|
||||
|
||||
# _LT_SET_OPTION(MACRO-NAME, OPTION-NAME)
|
||||
# ---------------------------------------
|
||||
# Set option OPTION-NAME for macro MACRO-NAME, and if there is a
|
||||
# matching handler defined, dispatch to it. Other OPTION-NAMEs are
|
||||
# saved as a flag.
|
||||
m4_define([_LT_SET_OPTION],
|
||||
[m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
|
||||
m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
|
||||
_LT_MANGLE_DEFUN([$1], [$2]),
|
||||
[m4_warning([Unknown $1 option `$2'])])[]dnl
|
||||
])
|
||||
|
||||
|
||||
# _LT_IF_OPTION(MACRO-NAME, OPTION-NAME, IF-SET, [IF-NOT-SET])
|
||||
# ------------------------------------------------------------
|
||||
# Execute IF-SET if OPTION is set, IF-NOT-SET otherwise.
|
||||
m4_define([_LT_IF_OPTION],
|
||||
[m4_ifdef(_LT_MANGLE_OPTION([$1], [$2]), [$3], [$4])])
|
||||
|
||||
|
||||
# _LT_UNLESS_OPTIONS(MACRO-NAME, OPTION-LIST, IF-NOT-SET)
|
||||
# -------------------------------------------------------
|
||||
# Execute IF-NOT-SET unless all options in OPTION-LIST for MACRO-NAME
|
||||
# are set.
|
||||
m4_define([_LT_UNLESS_OPTIONS],
|
||||
[m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
|
||||
[m4_ifdef(_LT_MANGLE_OPTION([$1], _LT_Option),
|
||||
[m4_define([$0_found])])])[]dnl
|
||||
m4_ifdef([$0_found], [m4_undefine([$0_found])], [$3
|
||||
])[]dnl
|
||||
])
|
||||
|
||||
|
||||
# _LT_SET_OPTIONS(MACRO-NAME, OPTION-LIST)
|
||||
# ----------------------------------------
|
||||
# OPTION-LIST is a space-separated list of Libtool options associated
|
||||
# with MACRO-NAME. If any OPTION has a matching handler declared with
|
||||
# LT_OPTION_DEFINE, dispatch to that macro; otherwise complain about
|
||||
# the unknown option and exit.
|
||||
m4_defun([_LT_SET_OPTIONS],
|
||||
[# Set options
|
||||
m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
|
||||
[_LT_SET_OPTION([$1], _LT_Option)])
|
||||
|
||||
m4_if([$1],[LT_INIT],[
|
||||
dnl
|
||||
dnl Simply set some default values (i.e off) if boolean options were not
|
||||
dnl specified:
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [dlopen], [enable_dlopen=no
|
||||
])
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [win32-dll], [enable_win32_dll=no
|
||||
])
|
||||
dnl
|
||||
dnl If no reference was made to various pairs of opposing options, then
|
||||
dnl we run the default mode handler for the pair. For example, if neither
|
||||
dnl `shared' nor `disable-shared' was passed, we enable building of shared
|
||||
dnl archives by default:
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
|
||||
_LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
|
||||
[_LT_ENABLE_FAST_INSTALL])
|
||||
])
|
||||
])# _LT_SET_OPTIONS
|
||||
|
||||
|
||||
## --------------------------------- ##
|
||||
## Macros to handle LT_INIT options. ##
|
||||
## --------------------------------- ##
|
||||
|
||||
# _LT_MANGLE_DEFUN(MACRO-NAME, OPTION-NAME)
|
||||
# -----------------------------------------
|
||||
m4_define([_LT_MANGLE_DEFUN],
|
||||
[[_LT_OPTION_DEFUN_]m4_bpatsubst(m4_toupper([$1__$2]), [[^A-Z0-9_]], [_])])
|
||||
|
||||
|
||||
# LT_OPTION_DEFINE(MACRO-NAME, OPTION-NAME, CODE)
|
||||
# -----------------------------------------------
|
||||
m4_define([LT_OPTION_DEFINE],
|
||||
[m4_define(_LT_MANGLE_DEFUN([$1], [$2]), [$3])[]dnl
|
||||
])# LT_OPTION_DEFINE
|
||||
|
||||
|
||||
# dlopen
|
||||
# ------
|
||||
LT_OPTION_DEFINE([LT_INIT], [dlopen], [enable_dlopen=yes
|
||||
])
|
||||
|
||||
AU_DEFUN([AC_LIBTOOL_DLOPEN],
|
||||
[_LT_SET_OPTION([LT_INIT], [dlopen])
|
||||
AC_DIAGNOSE([obsolete],
|
||||
[$0: Remove this warning and the call to _LT_SET_OPTION when you
|
||||
put the `dlopen' option into LT_INIT's first parameter.])
|
||||
])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AC_LIBTOOL_DLOPEN], [])
|
||||
|
||||
|
||||
# win32-dll
|
||||
# ---------
|
||||
# Declare package support for building win32 dll's.
|
||||
LT_OPTION_DEFINE([LT_INIT], [win32-dll],
|
||||
[enable_win32_dll=yes
|
||||
|
||||
case $host in
|
||||
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
|
||||
AC_CHECK_TOOL(AS, as, false)
|
||||
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
|
||||
AC_CHECK_TOOL(OBJDUMP, objdump, false)
|
||||
;;
|
||||
esac
|
||||
|
||||
test -z "$AS" && AS=as
|
||||
_LT_DECL([], [AS], [1], [Assembler program])dnl
|
||||
|
||||
test -z "$DLLTOOL" && DLLTOOL=dlltool
|
||||
_LT_DECL([], [DLLTOOL], [1], [DLL creation program])dnl
|
||||
|
||||
test -z "$OBJDUMP" && OBJDUMP=objdump
|
||||
_LT_DECL([], [OBJDUMP], [1], [Object dumper program])dnl
|
||||
])# win32-dll
|
||||
|
||||
AU_DEFUN([AC_LIBTOOL_WIN32_DLL],
|
||||
[AC_REQUIRE([AC_CANONICAL_HOST])dnl
|
||||
_LT_SET_OPTION([LT_INIT], [win32-dll])
|
||||
AC_DIAGNOSE([obsolete],
|
||||
[$0: Remove this warning and the call to _LT_SET_OPTION when you
|
||||
put the `win32-dll' option into LT_INIT's first parameter.])
|
||||
])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AC_LIBTOOL_WIN32_DLL], [])
|
||||
|
||||
|
||||
# _LT_ENABLE_SHARED([DEFAULT])
|
||||
# ----------------------------
|
||||
# implement the --enable-shared flag, and supports the `shared' and
|
||||
# `disable-shared' LT_INIT options.
|
||||
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
|
||||
m4_define([_LT_ENABLE_SHARED],
|
||||
[m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
|
||||
AC_ARG_ENABLE([shared],
|
||||
[AS_HELP_STRING([--enable-shared@<:@=PKGS@:>@],
|
||||
[build shared libraries @<:@default=]_LT_ENABLE_SHARED_DEFAULT[@:>@])],
|
||||
[p=${PACKAGE-default}
|
||||
case $enableval in
|
||||
yes) enable_shared=yes ;;
|
||||
no) enable_shared=no ;;
|
||||
*)
|
||||
enable_shared=no
|
||||
# Look at the argument we got. We use all the common list separators.
|
||||
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
|
||||
for pkg in $enableval; do
|
||||
IFS="$lt_save_ifs"
|
||||
if test "X$pkg" = "X$p"; then
|
||||
enable_shared=yes
|
||||
fi
|
||||
done
|
||||
IFS="$lt_save_ifs"
|
||||
;;
|
||||
esac],
|
||||
[enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
|
||||
|
||||
_LT_DECL([build_libtool_libs], [enable_shared], [0],
|
||||
[Whether or not to build shared libraries])
|
||||
])# _LT_ENABLE_SHARED
|
||||
|
||||
LT_OPTION_DEFINE([LT_INIT], [shared], [_LT_ENABLE_SHARED([yes])])
|
||||
LT_OPTION_DEFINE([LT_INIT], [disable-shared], [_LT_ENABLE_SHARED([no])])
|
||||
|
||||
# Old names:
|
||||
AC_DEFUN([AC_ENABLE_SHARED],
|
||||
[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[shared])
|
||||
])
|
||||
|
||||
AC_DEFUN([AC_DISABLE_SHARED],
|
||||
[_LT_SET_OPTION([LT_INIT], [disable-shared])
|
||||
])
|
||||
|
||||
AU_DEFUN([AM_ENABLE_SHARED], [AC_ENABLE_SHARED($@)])
|
||||
AU_DEFUN([AM_DISABLE_SHARED], [AC_DISABLE_SHARED($@)])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AM_ENABLE_SHARED], [])
|
||||
dnl AC_DEFUN([AM_DISABLE_SHARED], [])
|
||||
|
||||
|
||||
|
||||
# _LT_ENABLE_STATIC([DEFAULT])
|
||||
# ----------------------------
|
||||
# implement the --enable-static flag, and support the `static' and
|
||||
# `disable-static' LT_INIT options.
|
||||
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
|
||||
m4_define([_LT_ENABLE_STATIC],
|
||||
[m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
|
||||
AC_ARG_ENABLE([static],
|
||||
[AS_HELP_STRING([--enable-static@<:@=PKGS@:>@],
|
||||
[build static libraries @<:@default=]_LT_ENABLE_STATIC_DEFAULT[@:>@])],
|
||||
[p=${PACKAGE-default}
|
||||
case $enableval in
|
||||
yes) enable_static=yes ;;
|
||||
no) enable_static=no ;;
|
||||
*)
|
||||
enable_static=no
|
||||
# Look at the argument we got. We use all the common list separators.
|
||||
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
|
||||
for pkg in $enableval; do
|
||||
IFS="$lt_save_ifs"
|
||||
if test "X$pkg" = "X$p"; then
|
||||
enable_static=yes
|
||||
fi
|
||||
done
|
||||
IFS="$lt_save_ifs"
|
||||
;;
|
||||
esac],
|
||||
[enable_static=]_LT_ENABLE_STATIC_DEFAULT)
|
||||
|
||||
_LT_DECL([build_old_libs], [enable_static], [0],
|
||||
[Whether or not to build static libraries])
|
||||
])# _LT_ENABLE_STATIC
|
||||
|
||||
LT_OPTION_DEFINE([LT_INIT], [static], [_LT_ENABLE_STATIC([yes])])
|
||||
LT_OPTION_DEFINE([LT_INIT], [disable-static], [_LT_ENABLE_STATIC([no])])
|
||||
|
||||
# Old names:
|
||||
AC_DEFUN([AC_ENABLE_STATIC],
|
||||
[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[static])
|
||||
])
|
||||
|
||||
AC_DEFUN([AC_DISABLE_STATIC],
|
||||
[_LT_SET_OPTION([LT_INIT], [disable-static])
|
||||
])
|
||||
|
||||
AU_DEFUN([AM_ENABLE_STATIC], [AC_ENABLE_STATIC($@)])
|
||||
AU_DEFUN([AM_DISABLE_STATIC], [AC_DISABLE_STATIC($@)])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AM_ENABLE_STATIC], [])
|
||||
dnl AC_DEFUN([AM_DISABLE_STATIC], [])
|
||||
|
||||
|
||||
|
||||
# _LT_ENABLE_FAST_INSTALL([DEFAULT])
|
||||
# ----------------------------------
|
||||
# implement the --enable-fast-install flag, and support the `fast-install'
|
||||
# and `disable-fast-install' LT_INIT options.
|
||||
# DEFAULT is either `yes' or `no'. If omitted, it defaults to `yes'.
|
||||
m4_define([_LT_ENABLE_FAST_INSTALL],
|
||||
[m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
|
||||
AC_ARG_ENABLE([fast-install],
|
||||
[AS_HELP_STRING([--enable-fast-install@<:@=PKGS@:>@],
|
||||
[optimize for fast installation @<:@default=]_LT_ENABLE_FAST_INSTALL_DEFAULT[@:>@])],
|
||||
[p=${PACKAGE-default}
|
||||
case $enableval in
|
||||
yes) enable_fast_install=yes ;;
|
||||
no) enable_fast_install=no ;;
|
||||
*)
|
||||
enable_fast_install=no
|
||||
# Look at the argument we got. We use all the common list separators.
|
||||
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
|
||||
for pkg in $enableval; do
|
||||
IFS="$lt_save_ifs"
|
||||
if test "X$pkg" = "X$p"; then
|
||||
enable_fast_install=yes
|
||||
fi
|
||||
done
|
||||
IFS="$lt_save_ifs"
|
||||
;;
|
||||
esac],
|
||||
[enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
|
||||
|
||||
_LT_DECL([fast_install], [enable_fast_install], [0],
|
||||
[Whether or not to optimize for fast installation])dnl
|
||||
])# _LT_ENABLE_FAST_INSTALL
|
||||
|
||||
LT_OPTION_DEFINE([LT_INIT], [fast-install], [_LT_ENABLE_FAST_INSTALL([yes])])
|
||||
LT_OPTION_DEFINE([LT_INIT], [disable-fast-install], [_LT_ENABLE_FAST_INSTALL([no])])
|
||||
|
||||
# Old names:
|
||||
AU_DEFUN([AC_ENABLE_FAST_INSTALL],
|
||||
[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
|
||||
AC_DIAGNOSE([obsolete],
|
||||
[$0: Remove this warning and the call to _LT_SET_OPTION when you put
|
||||
the `fast-install' option into LT_INIT's first parameter.])
|
||||
])
|
||||
|
||||
AU_DEFUN([AC_DISABLE_FAST_INSTALL],
|
||||
[_LT_SET_OPTION([LT_INIT], [disable-fast-install])
|
||||
AC_DIAGNOSE([obsolete],
|
||||
[$0: Remove this warning and the call to _LT_SET_OPTION when you put
|
||||
the `disable-fast-install' option into LT_INIT's first parameter.])
|
||||
])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AC_ENABLE_FAST_INSTALL], [])
|
||||
dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
|
||||
|
||||
|
||||
# _LT_WITH_PIC([MODE])
|
||||
# --------------------
|
||||
# implement the --with-pic flag, and support the `pic-only' and `no-pic'
|
||||
# LT_INIT options.
|
||||
# MODE is either `yes' or `no'. If omitted, it defaults to `both'.
|
||||
m4_define([_LT_WITH_PIC],
|
||||
[AC_ARG_WITH([pic],
|
||||
[AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
|
||||
[try to use only PIC/non-PIC objects @<:@default=use both@:>@])],
|
||||
[lt_p=${PACKAGE-default}
|
||||
case $withval in
|
||||
yes|no) pic_mode=$withval ;;
|
||||
*)
|
||||
pic_mode=default
|
||||
# Look at the argument we got. We use all the common list separators.
|
||||
lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
|
||||
for lt_pkg in $withval; do
|
||||
IFS="$lt_save_ifs"
|
||||
if test "X$lt_pkg" = "X$lt_p"; then
|
||||
pic_mode=yes
|
||||
fi
|
||||
done
|
||||
IFS="$lt_save_ifs"
|
||||
;;
|
||||
esac],
|
||||
[pic_mode=default])
|
||||
|
||||
test -z "$pic_mode" && pic_mode=m4_default([$1], [default])
|
||||
|
||||
_LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
|
||||
])# _LT_WITH_PIC
|
||||
|
||||
LT_OPTION_DEFINE([LT_INIT], [pic-only], [_LT_WITH_PIC([yes])])
|
||||
LT_OPTION_DEFINE([LT_INIT], [no-pic], [_LT_WITH_PIC([no])])
|
||||
|
||||
# Old name:
|
||||
AU_DEFUN([AC_LIBTOOL_PICMODE],
|
||||
[_LT_SET_OPTION([LT_INIT], [pic-only])
|
||||
AC_DIAGNOSE([obsolete],
|
||||
[$0: Remove this warning and the call to _LT_SET_OPTION when you
|
||||
put the `pic-only' option into LT_INIT's first parameter.])
|
||||
])
|
||||
|
||||
dnl aclocal-1.4 backwards compatibility:
|
||||
dnl AC_DEFUN([AC_LIBTOOL_PICMODE], [])
|
||||
|
||||
## ----------------- ##
|
||||
## LTDL_INIT Options ##
|
||||
## ----------------- ##
|
||||
|
||||
m4_define([_LTDL_MODE], [])
|
||||
LT_OPTION_DEFINE([LTDL_INIT], [nonrecursive],
|
||||
[m4_define([_LTDL_MODE], [nonrecursive])])
|
||||
LT_OPTION_DEFINE([LTDL_INIT], [recursive],
|
||||
[m4_define([_LTDL_MODE], [recursive])])
|
||||
LT_OPTION_DEFINE([LTDL_INIT], [subproject],
|
||||
[m4_define([_LTDL_MODE], [subproject])])
|
||||
|
||||
m4_define([_LTDL_TYPE], [])
|
||||
LT_OPTION_DEFINE([LTDL_INIT], [installable],
|
||||
[m4_define([_LTDL_TYPE], [installable])])
|
||||
LT_OPTION_DEFINE([LTDL_INIT], [convenience],
|
||||
[m4_define([_LTDL_TYPE], [convenience])])
|
||||
@@ -0,0 +1,123 @@
|
||||
# ltsugar.m4 -- libtool m4 base layer. -*-Autoconf-*-
|
||||
#
|
||||
# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc.
|
||||
# Written by Gary V. Vaughan, 2004
|
||||
#
|
||||
# This file is free software; the Free Software Foundation gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
|
||||
# serial 6 ltsugar.m4
|
||||
|
||||
# This is to help aclocal find these macros, as it can't see m4_define.
|
||||
AC_DEFUN([LTSUGAR_VERSION], [m4_if([0.1])])
|
||||
|
||||
|
||||
# lt_join(SEP, ARG1, [ARG2...])
|
||||
# -----------------------------
|
||||
# Produce ARG1SEPARG2...SEPARGn, omitting [] arguments and their
|
||||
# associated separator.
|
||||
# Needed until we can rely on m4_join from Autoconf 2.62, since all earlier
|
||||
# versions in m4sugar had bugs.
|
||||
m4_define([lt_join],
|
||||
[m4_if([$#], [1], [],
|
||||
[$#], [2], [[$2]],
|
||||
[m4_if([$2], [], [], [[$2]_])$0([$1], m4_shift(m4_shift($@)))])])
|
||||
m4_define([_lt_join],
|
||||
[m4_if([$#$2], [2], [],
|
||||
[m4_if([$2], [], [], [[$1$2]])$0([$1], m4_shift(m4_shift($@)))])])
|
||||
|
||||
|
||||
# lt_car(LIST)
|
||||
# lt_cdr(LIST)
|
||||
# ------------
|
||||
# Manipulate m4 lists.
|
||||
# These macros are necessary as long as will still need to support
|
||||
# Autoconf-2.59 which quotes differently.
|
||||
m4_define([lt_car], [[$1]])
|
||||
m4_define([lt_cdr],
|
||||
[m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
|
||||
[$#], 1, [],
|
||||
[m4_dquote(m4_shift($@))])])
|
||||
m4_define([lt_unquote], $1)
|
||||
|
||||
|
||||
# lt_append(MACRO-NAME, STRING, [SEPARATOR])
|
||||
# ------------------------------------------
|
||||
# Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'.
|
||||
# Note that neither SEPARATOR nor STRING are expanded; they are appended
|
||||
# to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
|
||||
# No SEPARATOR is output if MACRO-NAME was previously undefined (different
|
||||
# than defined and empty).
|
||||
#
|
||||
# This macro is needed until we can rely on Autoconf 2.62, since earlier
|
||||
# versions of m4sugar mistakenly expanded SEPARATOR but not STRING.
|
||||
m4_define([lt_append],
|
||||
[m4_define([$1],
|
||||
m4_ifdef([$1], [m4_defn([$1])[$3]])[$2])])
|
||||
|
||||
|
||||
|
||||
# lt_combine(SEP, PREFIX-LIST, INFIX, SUFFIX1, [SUFFIX2...])
|
||||
# ----------------------------------------------------------
|
||||
# Produce a SEP delimited list of all paired combinations of elements of
|
||||
# PREFIX-LIST with SUFFIX1 through SUFFIXn. Each element of the list
|
||||
# has the form PREFIXmINFIXSUFFIXn.
|
||||
# Needed until we can rely on m4_combine added in Autoconf 2.62.
|
||||
m4_define([lt_combine],
|
||||
[m4_if(m4_eval([$# > 3]), [1],
|
||||
[m4_pushdef([_Lt_sep], [m4_define([_Lt_sep], m4_defn([lt_car]))])]]dnl
|
||||
[[m4_foreach([_Lt_prefix], [$2],
|
||||
[m4_foreach([_Lt_suffix],
|
||||
]m4_dquote(m4_dquote(m4_shift(m4_shift(m4_shift($@)))))[,
|
||||
[_Lt_sep([$1])[]m4_defn([_Lt_prefix])[$3]m4_defn([_Lt_suffix])])])])])
|
||||
|
||||
|
||||
# lt_if_append_uniq(MACRO-NAME, VARNAME, [SEPARATOR], [UNIQ], [NOT-UNIQ])
|
||||
# -----------------------------------------------------------------------
|
||||
# Iff MACRO-NAME does not yet contain VARNAME, then append it (delimited
|
||||
# by SEPARATOR if supplied) and expand UNIQ, else NOT-UNIQ.
|
||||
m4_define([lt_if_append_uniq],
|
||||
[m4_ifdef([$1],
|
||||
[m4_if(m4_index([$3]m4_defn([$1])[$3], [$3$2$3]), [-1],
|
||||
[lt_append([$1], [$2], [$3])$4],
|
||||
[$5])],
|
||||
[lt_append([$1], [$2], [$3])$4])])
|
||||
|
||||
|
||||
# lt_dict_add(DICT, KEY, VALUE)
|
||||
# -----------------------------
|
||||
m4_define([lt_dict_add],
|
||||
[m4_define([$1($2)], [$3])])
|
||||
|
||||
|
||||
# lt_dict_add_subkey(DICT, KEY, SUBKEY, VALUE)
|
||||
# --------------------------------------------
|
||||
m4_define([lt_dict_add_subkey],
|
||||
[m4_define([$1($2:$3)], [$4])])
|
||||
|
||||
|
||||
# lt_dict_fetch(DICT, KEY, [SUBKEY])
|
||||
# ----------------------------------
|
||||
m4_define([lt_dict_fetch],
|
||||
[m4_ifval([$3],
|
||||
m4_ifdef([$1($2:$3)], [m4_defn([$1($2:$3)])]),
|
||||
m4_ifdef([$1($2)], [m4_defn([$1($2)])]))])
|
||||
|
||||
|
||||
# lt_if_dict_fetch(DICT, KEY, [SUBKEY], VALUE, IF-TRUE, [IF-FALSE])
|
||||
# -----------------------------------------------------------------
|
||||
m4_define([lt_if_dict_fetch],
|
||||
[m4_if(lt_dict_fetch([$1], [$2], [$3]), [$4],
|
||||
[$5],
|
||||
[$6])])
|
||||
|
||||
|
||||
# lt_dict_filter(DICT, [SUBKEY], VALUE, [SEPARATOR], KEY, [...])
|
||||
# --------------------------------------------------------------
|
||||
m4_define([lt_dict_filter],
|
||||
[m4_if([$5], [], [],
|
||||
[lt_join(m4_quote(m4_default([$4], [[, ]])),
|
||||
lt_unquote(m4_split(m4_normalize(m4_foreach(_Lt_key, lt_car([m4_shiftn(4, $@)]),
|
||||
[lt_if_dict_fetch([$1], _Lt_key, [$2], [$3], [_Lt_key ])])))))])[]dnl
|
||||
])
|
||||
@@ -0,0 +1,23 @@
|
||||
# ltversion.m4 -- version numbers -*- Autoconf -*-
|
||||
#
|
||||
# Copyright (C) 2004 Free Software Foundation, Inc.
|
||||
# Written by Scott James Remnant, 2004
|
||||
#
|
||||
# This file is free software; the Free Software Foundation gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
|
||||
# @configure_input@
|
||||
|
||||
# serial 3337 ltversion.m4
|
||||
# This file is part of GNU Libtool
|
||||
|
||||
m4_define([LT_PACKAGE_VERSION], [2.4.2])
|
||||
m4_define([LT_PACKAGE_REVISION], [1.3337])
|
||||
|
||||
AC_DEFUN([LTVERSION_VERSION],
|
||||
[macro_version='2.4.2'
|
||||
macro_revision='1.3337'
|
||||
_LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
|
||||
_LT_DECL(, macro_revision, 0)
|
||||
])
|
||||
@@ -0,0 +1,98 @@
|
||||
# lt~obsolete.m4 -- aclocal satisfying obsolete definitions. -*-Autoconf-*-
|
||||
#
|
||||
# Copyright (C) 2004, 2005, 2007, 2009 Free Software Foundation, Inc.
|
||||
# Written by Scott James Remnant, 2004.
|
||||
#
|
||||
# This file is free software; the Free Software Foundation gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
|
||||
# serial 5 lt~obsolete.m4
|
||||
|
||||
# These exist entirely to fool aclocal when bootstrapping libtool.
|
||||
#
|
||||
# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN)
|
||||
# which have later been changed to m4_define as they aren't part of the
|
||||
# exported API, or moved to Autoconf or Automake where they belong.
|
||||
#
|
||||
# The trouble is, aclocal is a bit thick. It'll see the old AC_DEFUN
|
||||
# in /usr/share/aclocal/libtool.m4 and remember it, then when it sees us
|
||||
# using a macro with the same name in our local m4/libtool.m4 it'll
|
||||
# pull the old libtool.m4 in (it doesn't see our shiny new m4_define
|
||||
# and doesn't know about Autoconf macros at all.)
|
||||
#
|
||||
# So we provide this file, which has a silly filename so it's always
|
||||
# included after everything else. This provides aclocal with the
|
||||
# AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
|
||||
# because those macros already exist, or will be overwritten later.
|
||||
# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6.
|
||||
#
|
||||
# Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
|
||||
# Yes, that means every name once taken will need to remain here until
|
||||
# we give up compatibility with versions before 1.7, at which point
|
||||
# we need to keep only those names which we still refer to.
|
||||
|
||||
# This is to help aclocal find these macros, as it can't see m4_define.
|
||||
AC_DEFUN([LTOBSOLETE_VERSION], [m4_if([1])])
|
||||
|
||||
m4_ifndef([AC_LIBTOOL_LINKER_OPTION], [AC_DEFUN([AC_LIBTOOL_LINKER_OPTION])])
|
||||
m4_ifndef([AC_PROG_EGREP], [AC_DEFUN([AC_PROG_EGREP])])
|
||||
m4_ifndef([_LT_AC_PROG_ECHO_BACKSLASH], [AC_DEFUN([_LT_AC_PROG_ECHO_BACKSLASH])])
|
||||
m4_ifndef([_LT_AC_SHELL_INIT], [AC_DEFUN([_LT_AC_SHELL_INIT])])
|
||||
m4_ifndef([_LT_AC_SYS_LIBPATH_AIX], [AC_DEFUN([_LT_AC_SYS_LIBPATH_AIX])])
|
||||
m4_ifndef([_LT_PROG_LTMAIN], [AC_DEFUN([_LT_PROG_LTMAIN])])
|
||||
m4_ifndef([_LT_AC_TAGVAR], [AC_DEFUN([_LT_AC_TAGVAR])])
|
||||
m4_ifndef([AC_LTDL_ENABLE_INSTALL], [AC_DEFUN([AC_LTDL_ENABLE_INSTALL])])
|
||||
m4_ifndef([AC_LTDL_PREOPEN], [AC_DEFUN([AC_LTDL_PREOPEN])])
|
||||
m4_ifndef([_LT_AC_SYS_COMPILER], [AC_DEFUN([_LT_AC_SYS_COMPILER])])
|
||||
m4_ifndef([_LT_AC_LOCK], [AC_DEFUN([_LT_AC_LOCK])])
|
||||
m4_ifndef([AC_LIBTOOL_SYS_OLD_ARCHIVE], [AC_DEFUN([AC_LIBTOOL_SYS_OLD_ARCHIVE])])
|
||||
m4_ifndef([_LT_AC_TRY_DLOPEN_SELF], [AC_DEFUN([_LT_AC_TRY_DLOPEN_SELF])])
|
||||
m4_ifndef([AC_LIBTOOL_PROG_CC_C_O], [AC_DEFUN([AC_LIBTOOL_PROG_CC_C_O])])
|
||||
m4_ifndef([AC_LIBTOOL_SYS_HARD_LINK_LOCKS], [AC_DEFUN([AC_LIBTOOL_SYS_HARD_LINK_LOCKS])])
|
||||
m4_ifndef([AC_LIBTOOL_OBJDIR], [AC_DEFUN([AC_LIBTOOL_OBJDIR])])
|
||||
m4_ifndef([AC_LTDL_OBJDIR], [AC_DEFUN([AC_LTDL_OBJDIR])])
|
||||
m4_ifndef([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH], [AC_DEFUN([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH])])
|
||||
m4_ifndef([AC_LIBTOOL_SYS_LIB_STRIP], [AC_DEFUN([AC_LIBTOOL_SYS_LIB_STRIP])])
|
||||
m4_ifndef([AC_PATH_MAGIC], [AC_DEFUN([AC_PATH_MAGIC])])
|
||||
m4_ifndef([AC_PROG_LD_GNU], [AC_DEFUN([AC_PROG_LD_GNU])])
|
||||
m4_ifndef([AC_PROG_LD_RELOAD_FLAG], [AC_DEFUN([AC_PROG_LD_RELOAD_FLAG])])
|
||||
m4_ifndef([AC_DEPLIBS_CHECK_METHOD], [AC_DEFUN([AC_DEPLIBS_CHECK_METHOD])])
|
||||
m4_ifndef([AC_LIBTOOL_PROG_COMPILER_NO_RTTI], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_NO_RTTI])])
|
||||
m4_ifndef([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE], [AC_DEFUN([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE])])
|
||||
m4_ifndef([AC_LIBTOOL_PROG_COMPILER_PIC], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_PIC])])
|
||||
m4_ifndef([AC_LIBTOOL_PROG_LD_SHLIBS], [AC_DEFUN([AC_LIBTOOL_PROG_LD_SHLIBS])])
|
||||
m4_ifndef([AC_LIBTOOL_POSTDEP_PREDEP], [AC_DEFUN([AC_LIBTOOL_POSTDEP_PREDEP])])
|
||||
m4_ifndef([LT_AC_PROG_EGREP], [AC_DEFUN([LT_AC_PROG_EGREP])])
|
||||
m4_ifndef([LT_AC_PROG_SED], [AC_DEFUN([LT_AC_PROG_SED])])
|
||||
m4_ifndef([_LT_CC_BASENAME], [AC_DEFUN([_LT_CC_BASENAME])])
|
||||
m4_ifndef([_LT_COMPILER_BOILERPLATE], [AC_DEFUN([_LT_COMPILER_BOILERPLATE])])
|
||||
m4_ifndef([_LT_LINKER_BOILERPLATE], [AC_DEFUN([_LT_LINKER_BOILERPLATE])])
|
||||
m4_ifndef([_AC_PROG_LIBTOOL], [AC_DEFUN([_AC_PROG_LIBTOOL])])
|
||||
m4_ifndef([AC_LIBTOOL_SETUP], [AC_DEFUN([AC_LIBTOOL_SETUP])])
|
||||
m4_ifndef([_LT_AC_CHECK_DLFCN], [AC_DEFUN([_LT_AC_CHECK_DLFCN])])
|
||||
m4_ifndef([AC_LIBTOOL_SYS_DYNAMIC_LINKER], [AC_DEFUN([AC_LIBTOOL_SYS_DYNAMIC_LINKER])])
|
||||
m4_ifndef([_LT_AC_TAGCONFIG], [AC_DEFUN([_LT_AC_TAGCONFIG])])
|
||||
m4_ifndef([AC_DISABLE_FAST_INSTALL], [AC_DEFUN([AC_DISABLE_FAST_INSTALL])])
|
||||
m4_ifndef([_LT_AC_LANG_CXX], [AC_DEFUN([_LT_AC_LANG_CXX])])
|
||||
m4_ifndef([_LT_AC_LANG_F77], [AC_DEFUN([_LT_AC_LANG_F77])])
|
||||
m4_ifndef([_LT_AC_LANG_GCJ], [AC_DEFUN([_LT_AC_LANG_GCJ])])
|
||||
m4_ifndef([AC_LIBTOOL_LANG_C_CONFIG], [AC_DEFUN([AC_LIBTOOL_LANG_C_CONFIG])])
|
||||
m4_ifndef([_LT_AC_LANG_C_CONFIG], [AC_DEFUN([_LT_AC_LANG_C_CONFIG])])
|
||||
m4_ifndef([AC_LIBTOOL_LANG_CXX_CONFIG], [AC_DEFUN([AC_LIBTOOL_LANG_CXX_CONFIG])])
|
||||
m4_ifndef([_LT_AC_LANG_CXX_CONFIG], [AC_DEFUN([_LT_AC_LANG_CXX_CONFIG])])
|
||||
m4_ifndef([AC_LIBTOOL_LANG_F77_CONFIG], [AC_DEFUN([AC_LIBTOOL_LANG_F77_CONFIG])])
|
||||
m4_ifndef([_LT_AC_LANG_F77_CONFIG], [AC_DEFUN([_LT_AC_LANG_F77_CONFIG])])
|
||||
m4_ifndef([AC_LIBTOOL_LANG_GCJ_CONFIG], [AC_DEFUN([AC_LIBTOOL_LANG_GCJ_CONFIG])])
|
||||
m4_ifndef([_LT_AC_LANG_GCJ_CONFIG], [AC_DEFUN([_LT_AC_LANG_GCJ_CONFIG])])
|
||||
m4_ifndef([AC_LIBTOOL_LANG_RC_CONFIG], [AC_DEFUN([AC_LIBTOOL_LANG_RC_CONFIG])])
|
||||
m4_ifndef([_LT_AC_LANG_RC_CONFIG], [AC_DEFUN([_LT_AC_LANG_RC_CONFIG])])
|
||||
m4_ifndef([AC_LIBTOOL_CONFIG], [AC_DEFUN([AC_LIBTOOL_CONFIG])])
|
||||
m4_ifndef([_LT_AC_FILE_LTDLL_C], [AC_DEFUN([_LT_AC_FILE_LTDLL_C])])
|
||||
m4_ifndef([_LT_REQUIRED_DARWIN_CHECKS], [AC_DEFUN([_LT_REQUIRED_DARWIN_CHECKS])])
|
||||
m4_ifndef([_LT_AC_PROG_CXXCPP], [AC_DEFUN([_LT_AC_PROG_CXXCPP])])
|
||||
m4_ifndef([_LT_PREPARE_SED_QUOTE_VARS], [AC_DEFUN([_LT_PREPARE_SED_QUOTE_VARS])])
|
||||
m4_ifndef([_LT_PROG_ECHO_BACKSLASH], [AC_DEFUN([_LT_PROG_ECHO_BACKSLASH])])
|
||||
m4_ifndef([_LT_PROG_F77], [AC_DEFUN([_LT_PROG_F77])])
|
||||
m4_ifndef([_LT_PROG_FC], [AC_DEFUN([_LT_PROG_FC])])
|
||||
m4_ifndef([_LT_PROG_CXX], [AC_DEFUN([_LT_PROG_CXX])])
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
|
||||
com.gamemaker.game
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.app"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto">
|
||||
|
||||
<!-- Android 2.3.3 -->
|
||||
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
|
||||
|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<!-- Allow writing to external storage -->
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
|
||||
<!-- if you want to capture audio, uncomment this. -->
|
||||
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
||||
|
||||
<!-- Create a Java class extending SDLActivity and place it in a
|
||||
directory under src matching the package, e.g.
|
||||
src/com/gamemaker/game/MyGame.java
|
||||
|
||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
||||
in the XML below.
|
||||
|
||||
An example Java class can be found in README-android.md
|
||||
-->
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:allowBackup="true"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:hardwareAccelerated="true" >
|
||||
<activity android:name="SDLActivity"
|
||||
android:label="@string/app_name"
|
||||
android:configChanges="keyboardHidden|orientation"
|
||||
>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<!-- Drop file event -->
|
||||
<!--
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<data android:mimeType="*/*" />
|
||||
</intent-filter>
|
||||
-->
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,17 @@
|
||||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked in Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- This should be changed to the name of your project -->
|
||||
<project name="SDLActivity" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
||||
@@ -0,0 +1,11 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-12
|
||||
@@ -0,0 +1 @@
|
||||
include $(call all-subdir-makefiles)
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
# Uncomment this if you're using STL in your project
|
||||
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
|
||||
# APP_STL := stlport_static
|
||||
|
||||
APP_ABI := armeabi armeabi-v7a x86
|
||||
|
||||
# Min SDK level
|
||||
APP_PLATFORM=android-10
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := main
|
||||
|
||||
SDL_PATH := ../SDL
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
|
||||
|
||||
# Add your application source files here...
|
||||
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
|
||||
YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
@@ -0,0 +1,12 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := main
|
||||
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := SDL2_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
|
||||
@@ -0,0 +1,20 @@
|
||||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
@@ -0,0 +1,14 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system edit
|
||||
# "ant.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
#
|
||||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
|
||||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
|
||||
|
||||
# Project target.
|
||||
target=android-12
|
||||
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 6.7 KiB |
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
>
|
||||
<TextView
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World, SDLActivity"
|
||||
/>
|
||||
</LinearLayout>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">SDL App</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,25 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
echo "Generating build information using autoconf"
|
||||
echo "This may take a while ..."
|
||||
|
||||
srcdir=`dirname $0`
|
||||
test -z "$srcdir" && srcdir=.
|
||||
pushd $srcdir
|
||||
|
||||
# Regenerate configuration files
|
||||
cat acinclude/* >aclocal.m4
|
||||
found=false
|
||||
for autoconf in autoconf autoconf259 autoconf-2.59
|
||||
do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi
|
||||
done
|
||||
if test x$found = xfalse; then
|
||||
echo "Couldn't find autoconf, aborting"
|
||||
exit 1
|
||||
fi
|
||||
(cd test; sh autogen.sh)
|
||||
|
||||
popd
|
||||
|
||||
# Run configure for this platform
|
||||
echo "Now you are ready to run ./configure"
|
||||