mirror of
https://github.com/love2d/love-android.git
synced 2026-08-19 20:20:25 +02:00
Using immersive mode by default
This commit is contained in:
@@ -29,6 +29,7 @@ import android.os.Vibrator;
|
|||||||
import android.util.Log;
|
import android.util.Log;
|
||||||
import android.util.DisplayMetrics;
|
import android.util.DisplayMetrics;
|
||||||
import android.widget.Toast;
|
import android.widget.Toast;
|
||||||
|
import android.view.*;
|
||||||
|
|
||||||
public class GameActivity extends SDLActivity {
|
public class GameActivity extends SDLActivity {
|
||||||
private static DisplayMetrics metrics = new DisplayMetrics();
|
private static DisplayMetrics metrics = new DisplayMetrics();
|
||||||
@@ -46,14 +47,14 @@ public class GameActivity extends SDLActivity {
|
|||||||
Uri game = this.getIntent().getData();
|
Uri game = this.getIntent().getData();
|
||||||
if (game != null) {
|
if (game != null) {
|
||||||
if (game.getScheme().equals ("file")) {
|
if (game.getScheme().equals ("file")) {
|
||||||
// If we were given the path of a main.lua then use its
|
// If we were given the path of a main.lua then use its
|
||||||
// directory. Otherwise use full path.
|
// directory. Otherwise use full path.
|
||||||
List<String> path_segments = game.getPathSegments();
|
List<String> path_segments = game.getPathSegments();
|
||||||
if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
|
if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
|
||||||
gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
|
gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
|
||||||
} else {
|
} else {
|
||||||
gamePath = game.getPath();
|
gamePath = game.getPath();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
copyGameToCache (game);
|
copyGameToCache (game);
|
||||||
}
|
}
|
||||||
@@ -66,17 +67,31 @@ public class GameActivity extends SDLActivity {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onDestroy() {
|
protected void onDestroy() {
|
||||||
Log.d("GameActivity", "Cancelling vibration");
|
Log.d("GameActivity", "Cancelling vibration");
|
||||||
vibrator.cancel();
|
vibrator.cancel();
|
||||||
super.onDestroy();
|
super.onDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onPause() {
|
protected void onPause() {
|
||||||
Log.d("GameActivity", "Cancelling vibration");
|
Log.d("GameActivity", "Cancelling vibration");
|
||||||
vibrator.cancel();
|
vibrator.cancel();
|
||||||
super.onPause();
|
super.onPause();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onWindowFocusChanged(boolean hasFocus) {
|
||||||
|
super.onWindowFocusChanged(hasFocus);
|
||||||
|
if (hasFocus) {
|
||||||
|
getWindow().getDecorView().setSystemUiVisibility(
|
||||||
|
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||||
|
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||||
|
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||||
|
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
|
||||||
|
| View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||||
|
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static String getGamePath() {
|
public static String getGamePath() {
|
||||||
Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath);
|
Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath);
|
||||||
|
|||||||
Reference in New Issue
Block a user