Using immersive mode by default

This commit is contained in:
fysx
2015-01-16 20:41:03 +01:00
parent b732d6cc12
commit 535a8256ee
+15
View File
@@ -29,6 +29,7 @@ import android.os.Vibrator;
import android.util.Log; import android.util.Log;
import android.util.DisplayMetrics; import android.util.DisplayMetrics;
import android.widget.Toast; import android.widget.Toast;
import android.view.*;
public class GameActivity extends SDLActivity { public class GameActivity extends SDLActivity {
private static DisplayMetrics metrics = new DisplayMetrics(); private static DisplayMetrics metrics = new DisplayMetrics();
@@ -78,6 +79,20 @@ public class GameActivity extends SDLActivity {
super.onPause(); super.onPause();
} }
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
public static String getGamePath() { public static String getGamePath() {
Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath); Log.d ("GameActivity", "called getGamePath(), game path = " + gamePath);
return gamePath; return gamePath;