mirror of
https://github.com/love2d/love-android.git
synced 2026-08-20 12:40:28 +02:00
Minor manifest change and some GameActivity changes.
Fixed storage permission request and do not hardcode "game.love" as the cache output file.
This commit is contained in:
@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="org.love2d.android.executable"
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<manifest package="org.love2d.android.executable"
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
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<!-- OpenGL ES 2.0 -->
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:glEsVersion="0x00020000" />
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@@ -17,7 +17,7 @@
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<service android:name="org.love2d.android.DownloadService" />
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<service android:name="org.love2d.android.DownloadService" />
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<activity
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<activity
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android:name="org.love2d.android.GameActivity"
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android:name="org.love2d.android.GameActivity"
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android:configChanges="orientation|screenSize|keyboard|keyboardHidden|navigation"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
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android:label="LÖVE for Android"
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android:label="LÖVE for Android"
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android:launchMode="singleTask"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:screenOrientation="landscape"
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@@ -25,7 +25,7 @@
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<intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="tv.ouya.intent.category.GAME"/>
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<category android:name="tv.ouya.intent.category.GAME" />
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</intent-filter>
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</intent-filter>
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<intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<action android:name="android.intent.action.VIEW" />
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@@ -109,24 +109,33 @@ public class GameActivity extends SDLActivity {
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if (game != null) {
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if (game != null) {
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String scheme = game.getScheme();
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String scheme = game.getScheme();
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String path = game.getPath();
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// If we have a game via the intent data we we try to figure out how we have to load it. We
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// If we have a game via the intent data we we try to figure out how we have to load it. We
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// support the following variations:
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// support the following variations:
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// * a main.lua file: set gamePath to the directory containing main.lua
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// * a main.lua file: set gamePath to the directory containing main.lua
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// * otherwise: set gamePath to the file
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// * otherwise: set gamePath to the file
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if (scheme.equals("file")) {
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if (scheme.equals("file")) {
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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Log.d("GameActivity", "Received file:// intent with path: " + path);
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// If we were given the path of a main.lua then use its
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// If we were given the path of a main.lua then use its
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// directory. Otherwise use full path.
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// directory. Otherwise use full path.
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List<String> path_segments = game.getPathSegments();
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List<String> path_segments = game.getPathSegments();
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if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
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if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
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gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
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gamePath = path.substring(0, path.length() - "main.lua".length());
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} else {
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} else {
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gamePath = game.getPath();
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gamePath = path;
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}
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}
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} else if (scheme.equals("content")) {
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} else if (scheme.equals("content")) {
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Log.d("GameActivity", "Received content:// intent with path: " + path);
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try {
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try {
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String destination_file = this.getCacheDir().getPath() + "/game.love";
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String filename = "game.love";
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String[] pathSegments = path.split("/");
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if (pathSegments != null && pathSegments.length > 0) {
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filename = pathSegments[pathSegments.length - 1];
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}
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String destination_file = this.getCacheDir().getPath() + "/" + filename;
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InputStream data = getContentResolver().openInputStream(game);
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InputStream data = getContentResolver().openInputStream(game);
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// copyAssetFile automatically closes the InputStream
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// copyAssetFile automatically closes the InputStream
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if (copyAssetFile(data, destination_file)) {
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if (copyAssetFile(data, destination_file)) {
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gamePath = destination_file;
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gamePath = destination_file;
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@@ -139,7 +148,7 @@ public class GameActivity extends SDLActivity {
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Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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alert_dialog.setMessage("Could not load LÖVE game '" + path
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+ "' as it uses unsupported scheme '" + game.getScheme()
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+ "' as it uses unsupported scheme '" + game.getScheme()
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+ "'. Please contact the developer.");
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+ "'. Please contact the developer.");
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alert_dialog.setTitle("LÖVE for Android Error");
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alert_dialog.setTitle("LÖVE for Android Error");
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@@ -191,13 +200,14 @@ public class GameActivity extends SDLActivity {
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protected void checkLovegameFolder() {
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protected void checkLovegameFolder() {
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// If no game.love was found fall back to the game in <external storage>/lovegame
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// If no game.love was found fall back to the game in <external storage>/lovegame
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Log.d("GameActivity", "fallback to lovegame folder");
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if (hasExternalStoragePermission()) {
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if (hasExternalStoragePermission()) {
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File ext = Environment.getExternalStorageDirectory();
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File ext = Environment.getExternalStorageDirectory();
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if ((new File(ext, "/lovegame/main.lua")).exists()) {
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if ((new File(ext, "/lovegame/main.lua")).exists()) {
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gamePath = ext.getPath() + "/lovegame/";
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gamePath = ext.getPath() + "/lovegame/";
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}
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}
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} else {
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} else {
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Log.d("GameActivity", "Cannot load game from external storage: permission not granted");
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Log.d("GameActivity", "Cannot load game from /sdcard/lovegame: permission not granted");
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}
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}
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}
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}
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@@ -409,7 +419,7 @@ public class GameActivity extends SDLActivity {
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Log.d("GameActivity", "Permission granted");
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Log.d("GameActivity", "Permission granted");
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} else {
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} else {
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Log.d("GameActivity", "Did not get permission.");
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Log.d("GameActivity", "Did not get permission.");
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if (ActivityCompat.shouldShowRequestPermissionRationale(this, Manifest.permission.WRITE_EXTERNAL_STORAGE)) {
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if (ActivityCompat.shouldShowRequestPermissionRationale(this, Manifest.permission.READ_EXTERNAL_STORAGE)) {
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showExternalStoragePermissionMissingDialog();
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showExternalStoragePermissionMissingDialog();
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}
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}
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}
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}
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@@ -426,13 +436,13 @@ public class GameActivity extends SDLActivity {
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@Keep
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@Keep
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public boolean hasExternalStoragePermission() {
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public boolean hasExternalStoragePermission() {
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if (ActivityCompat.checkSelfPermission(this,
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if (ActivityCompat.checkSelfPermission(this,
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Manifest.permission.WRITE_EXTERNAL_STORAGE)
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Manifest.permission.READ_EXTERNAL_STORAGE)
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== PackageManager.PERMISSION_GRANTED) {
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== PackageManager.PERMISSION_GRANTED) {
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return true;
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return true;
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}
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}
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Log.d("GameActivity", "Requesting permission and locking LÖVE thread until we have an answer.");
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Log.d("GameActivity", "Requesting permission and locking LÖVE thread until we have an answer.");
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ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, EXTERNAL_STORAGE_REQUEST_CODE);
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ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, EXTERNAL_STORAGE_REQUEST_CODE);
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synchronized (externalStorageRequestDummy) {
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synchronized (externalStorageRequestDummy) {
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try {
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try {
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@@ -443,7 +453,7 @@ public class GameActivity extends SDLActivity {
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}
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}
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}
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}
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return ActivityCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
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return ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
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}
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}
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@Keep
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@Keep
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