updated to latest SDL2 (f9244b2a151)

This commit is contained in:
fysx
2014-10-21 12:20:26 +02:00
parent 8df94d2a8a
commit 4ec2e26985
340 changed files with 20705 additions and 20917 deletions
File diff suppressed because it is too large Load Diff
@@ -31,7 +31,10 @@
*/
static const char *s_ControllerMappings [] =
{
#ifdef SDL_JOYSTICK_DINPUT
#if SDL_JOYSTICK_XINPUT
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
#if SDL_JOYSTICK_DINPUT
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -40,11 +43,9 @@ static const char *s_ControllerMappings [] =
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
"4c05c405000000000000504944564944,PS4 Controller,a:a3,a:b1,b:b2,back:b8,dpdown:h0.0,dpdown:h0.4,dpleft:h0.8,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,guide:b12,leftshoulder:b4,leftshoulder:h0.0,leftstick:b10,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightshoulder:b6,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:a4,x:b0,y:b3,",
"xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
#elif defined(SDL_JOYSTICK_XINPUT)
"xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
#elif defined(__MACOSX__)
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
#endif
#if defined(__MACOSX__)
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -53,7 +54,8 @@ static const char *s_ControllerMappings [] =
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
#elif defined(__LINUX__)
#endif
#if defined(__LINUX__)
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -61,14 +63,19 @@ static const char *s_ControllerMappings [] =
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"050000003620000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"050000003620000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
#if defined(__ANDROID__)
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
#endif
NULL
};
+59 -85
View File
@@ -113,9 +113,8 @@ SDL_JoystickOpen(int device_index)
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
while ( joysticklist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
while (joysticklist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
return (joystick);
@@ -136,9 +135,9 @@ SDL_JoystickOpen(int device_index)
return NULL;
}
joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
if ( joystickname )
joystick->name = SDL_strdup( joystickname );
joystickname = SDL_SYS_JoystickNameForDeviceIndex(device_index);
if (joystickname)
joystick->name = SDL_strdup(joystickname);
else
joystick->name = NULL;
@@ -186,7 +185,7 @@ SDL_JoystickOpen(int device_index)
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
SDL_SYS_JoystickUpdate( joystick );
SDL_SYS_JoystickUpdate(joystick);
return (joystick);
}
@@ -200,15 +199,14 @@ SDL_PrivateJoystickValid(SDL_Joystick * joystick)
{
int valid;
if ( joystick == NULL ) {
if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
valid = 0;
} else {
valid = 1;
}
if ( joystick && joystick->closed )
{
if (joystick && joystick->closed) {
valid = 0;
}
@@ -417,20 +415,14 @@ SDL_JoystickClose(SDL_Joystick * joystick)
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while ( joysticklist )
{
if (joystick == joysticklist)
{
if ( joysticklistprev )
{
while (joysticklist) {
if (joystick == joysticklist) {
if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
}
else
{
} else {
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
@@ -454,8 +446,7 @@ SDL_JoystickQuit(void)
SDL_assert(!SDL_updating_joystick);
/* Stop the event polling */
while ( SDL_joysticks )
{
while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
SDL_JoystickClose(SDL_joysticks);
}
@@ -472,8 +463,7 @@ SDL_JoystickQuit(void)
static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
if (SDL_joystick_allows_background_events)
{
if (SDL_joystick_allows_background_events) {
return SDL_FALSE;
}
@@ -497,26 +487,27 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
/* Update internal joystick state */
if (value == joystick->axes[axis]) {
return 0;
}
joystick->axes[axis] = value;
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
if ((value > 0 && value >= joystick->axes[axis]) ||
(value < 0 && value <= joystick->axes[axis])) {
return 0;
}
}
/* Update internal joystick state */
joystick->axes[axis] = value;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
@@ -537,23 +528,25 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
int posted;
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (hat >= joystick->nhats) {
return 0;
}
/* Update internal joystick state */
joystick->hats[hat] = value;
if (value == joystick->hats[hat]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
if (value != SDL_HAT_CENTERED) {
return 0;
}
}
/* Update internal joystick state */
joystick->hats[hat] = value;
/* Post the event, if desired */
posted = 0;
@@ -626,15 +619,20 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
}
#endif /* !SDL_EVENTS_DISABLED */
/* Make sure we're not getting garbage events */
/* Make sure we're not getting garbage or duplicate events */
if (button >= joystick->nbuttons) {
return 0;
}
}
if (state == joystick->buttons[button]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for button
* release. */
if (state == SDL_PRESSED && SDL_PrivateJoystickShouldIgnoreEvent()) {
return 0;
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (state == SDL_PRESSED) {
return 0;
}
}
/* Update internal joystick state */
@@ -659,8 +657,7 @@ SDL_JoystickUpdate(void)
SDL_Joystick *joystick;
joystick = SDL_joysticks;
while ( joystick )
{
while (joystick) {
SDL_Joystick *joysticknext;
/* save off the next pointer, the Update call may cause a joystick removed event
* and cause our joystick pointer to be freed
@@ -669,10 +666,9 @@ SDL_JoystickUpdate(void)
SDL_updating_joystick = joystick;
SDL_SYS_JoystickUpdate( joystick );
SDL_SYS_JoystickUpdate(joystick);
if ( joystick->closed && joystick->uncentered )
{
if (joystick->closed && joystick->uncentered) {
int i;
/* Tell the app that everything is centered/unpressed... */
@@ -685,13 +681,13 @@ SDL_JoystickUpdate(void)
for (i = 0; i < joystick->nhats; i++)
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
joystick->uncentered = 0;
joystick->uncentered = SDL_FALSE;
}
SDL_updating_joystick = NULL;
/* If the joystick was closed while updating, free it here */
if ( joystick->ref_count <= 0 ) {
if (joystick->ref_count <= 0) {
SDL_JoystickClose(joystick);
}
@@ -736,28 +732,16 @@ SDL_JoystickEventState(int state)
#endif /* SDL_EVENTS_DISABLED */
}
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
SDL_bool
SDL_PrivateJoystickNeedsPolling()
{
if (SDL_joysticks != NULL) {
return SDL_TRUE;
} else {
return SDL_SYS_JoystickNeedsPolling();
}
}
/* return the guid for this index */
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
{
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_JoystickGUID emptyGUID;
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_zero( emptyGUID );
SDL_zero(emptyGUID);
return emptyGUID;
}
return SDL_SYS_JoystickGetDeviceGUID( device_index );
return SDL_SYS_JoystickGetDeviceGUID(device_index);
}
/* return the guid for this opened device */
@@ -765,14 +749,14 @@ SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
SDL_JoystickGUID emptyGUID;
SDL_zero( emptyGUID );
SDL_zero(emptyGUID);
return emptyGUID;
}
return SDL_SYS_JoystickGetGUID( joystick );
return SDL_SYS_JoystickGetGUID(joystick);
}
/* convert the guid to a printable string */
void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
{
static const char k_rgchHexToASCII[] = "0123456789abcdef";
int i;
@@ -781,14 +765,13 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
return;
}
for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++ )
{
for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
*pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
*pszGUID++ = k_rgchHexToASCII[c >> 4];
*pszGUID++ = k_rgchHexToASCII[c & 0x0F];
}
*pszGUID = '\0';
}
@@ -799,28 +782,22 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
* Input : c -
* Output : unsigned char
*-----------------------------------------------------------------------------*/
static unsigned char nibble( char c )
static unsigned char nibble(char c)
{
if ( ( c >= '0' ) &&
( c <= '9' ) )
{
if ((c >= '0') && (c <= '9')) {
return (unsigned char)(c - '0');
}
if ( ( c >= 'A' ) &&
( c <= 'F' ) )
{
if ((c >= 'A') && (c <= 'F')) {
return (unsigned char)(c - 'A' + 0x0a);
}
if ( ( c >= 'a' ) &&
( c <= 'f' ) )
{
if ((c >= 'a') && (c <= 'f')) {
return (unsigned char)(c - 'a' + 0x0a);
}
/* received an invalid character, and no real way to return an error */
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
/* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
return 0;
}
@@ -830,21 +807,18 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
{
SDL_JoystickGUID guid;
int maxoutputbytes= sizeof(guid);
size_t len = SDL_strlen( pchGUID );
size_t len = SDL_strlen(pchGUID);
Uint8 *p;
size_t i;
/* Make sure it's even */
len = ( len ) & ~0x1;
len = (len) & ~0x1;
SDL_memset( &guid, 0x00, sizeof(guid) );
SDL_memset(&guid, 0x00, sizeof(guid));
p = (Uint8 *)&guid;
for ( i = 0;
( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
i+=2, p++ )
{
*p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
*p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
}
return guid;
@@ -42,9 +42,6 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
/* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
extern SDL_bool SDL_PrivateJoystickNeedsPolling();
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
+10 -9
View File
@@ -20,6 +20,9 @@
*/
#include "../SDL_internal.h"
#ifndef _SDL_sysjoystick_h
#define _SDL_sysjoystick_h
/* This is the system specific header for the SDL joystick API */
#include "SDL_joystick.h"
@@ -50,8 +53,8 @@ struct _SDL_Joystick
int ref_count; /* Reference count for multiple opens */
Uint8 closed; /* 1 if this device is no longer valid */
Uint8 uncentered; /* 1 if this device needs to have its state reset to 0 */
SDL_bool closed; /* SDL_TRUE if this device is no longer valid */
SDL_bool uncentered; /* SDL_TRUE if this device needs to have its state reset to 0 */
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
@@ -68,9 +71,6 @@ extern int SDL_SYS_NumJoysticks();
/* Function to cause any queued joystick insertions to be processed */
extern void SDL_SYS_JoystickDetect();
/* Function to determine if the joystick loop needs to run right now */
extern SDL_bool SDL_SYS_JoystickNeedsPolling();
/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
@@ -108,10 +108,11 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
/* Function to return the stable GUID for a opened joystick */
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
/* Function to get the current instance id of the joystick located at device_index */
extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
extern SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick);
#if SDL_JOYSTICK_XINPUT
/* Function returns SDL_TRUE if this device is an XInput gamepad */
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
#endif
#endif /* _SDL_sysjoystick_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -410,11 +410,6 @@ void SDL_SYS_JoystickDetect()
}
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_TRUE;
}
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
@@ -213,11 +213,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
@@ -38,6 +38,8 @@
#include "../../events/SDL_events_c.h"
#endif
#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
/* The base object of the HID Manager API */
static IOHIDManagerRef hidman = NULL;
@@ -67,6 +69,11 @@ FreeDevice(recDevice *removeDevice)
{
recDevice *pDeviceNext = NULL;
if (removeDevice) {
if (removeDevice->deviceRef) {
IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
removeDevice->deviceRef = NULL;
}
/* save next device prior to disposing of this device */
pDeviceNext = removeDevice->pNext;
@@ -132,6 +139,7 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
recDevice *device = (recDevice *) ctx;
device->removed = 1;
device->deviceRef = NULL; // deviceRef was invalidated due to the remove
#if SDL_HAPTIC_IOKIT
MacHaptic_MaybeRemoveDevice(device->ffservice);
#endif
@@ -356,15 +364,33 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
return SDL_TRUE;
}
static SDL_bool
JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *i;
for (i = gpDeviceList; i != NULL; i = i->pNext) {
if (i->deviceRef == ioHIDDeviceObject) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void
JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *device;
if (res != kIOReturnSuccess) {
return;
}
recDevice *device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
if (JoystickAlreadyKnown(ioHIDDeviceObject)) {
return; /* IOKit sent us a duplicate. */
}
device = (recDevice *) SDL_calloc(1, sizeof(recDevice));
if (!device) {
SDL_OutOfMemory();
@@ -378,7 +404,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
/* Get notified when this device is disconnected. */
IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
/* Allocate an instance ID for this device */
device->instance_id = ++s_joystick_instance_id;
@@ -398,17 +424,13 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
s_bDeviceAdded = SDL_TRUE;
/* Add device to the end of the list */
if ( !gpDeviceList )
{
if ( !gpDeviceList ) {
gpDeviceList = device;
}
else
{
} else {
recDevice *curdevice;
curdevice = gpDeviceList;
while ( curdevice->pNext )
{
while ( curdevice->pNext ) {
curdevice = curdevice->pNext;
}
curdevice->pNext = device;
@@ -420,25 +442,19 @@ ConfigHIDManager(CFArrayRef matchingArray)
{
CFRunLoopRef runloop = CFRunLoopGetCurrent();
/* Run in a custom RunLoop mode just while initializing,
so we can detect sticks without messing with everything else. */
CFStringRef tempRunLoopMode = CFSTR("SDLJoystickInit");
if (IOHIDManagerOpen(hidman, kIOHIDOptionsTypeNone) != kIOReturnSuccess) {
return SDL_FALSE;
}
IOHIDManagerRegisterDeviceMatchingCallback(hidman, JoystickDeviceWasAddedCallback, NULL);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, tempRunLoopMode);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, SDL_JOYSTICK_RUNLOOP_MODE);
IOHIDManagerSetDeviceMatchingMultiple(hidman, matchingArray);
while (CFRunLoopRunInMode(tempRunLoopMode,0,TRUE)==kCFRunLoopRunHandledSource) {
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Callback fires once per existing device. */
}
/* Put this in the normal RunLoop mode now, for future hotplug events. */
IOHIDManagerUnscheduleFromRunLoop(hidman, runloop, tempRunLoopMode);
IOHIDManagerScheduleWithRunLoop(hidman, runloop, kCFRunLoopDefaultMode);
/* future hotplug events will come through SDL_JOYSTICK_RUNLOOP_MODE now. */
return SDL_TRUE; /* good to go. */
}
@@ -544,6 +560,10 @@ SDL_SYS_NumJoysticks()
void
SDL_SYS_JoystickDetect()
{
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
}
if (s_bDeviceAdded || s_bDeviceRemoved) {
recDevice *device = gpDeviceList;
s_bDeviceAdded = SDL_FALSE;
@@ -595,12 +615,6 @@ SDL_SYS_JoystickDetect()
}
}
SDL_bool
SDL_SYS_JoystickNeedsPolling()
{
return s_bDeviceAdded || s_bDeviceRemoved;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -793,6 +807,7 @@ SDL_SYS_JoystickQuit(void)
}
if (hidman) {
IOHIDManagerUnscheduleFromRunLoop(hidman, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
IOHIDManagerClose(hidman, kIOHIDOptionsTypeNone);
CFRelease(hidman);
hidman = NULL;
@@ -46,11 +46,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -94,11 +94,6 @@ extern "C"
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
@@ -1,141 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import "SDLUIAccelerationDelegate.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "../../../include/SDL_config_iphoneos.h"
static SDLUIAccelerationDelegate *sharedDelegate=nil;
@implementation SDLUIAccelerationDelegate
/*
Returns a shared instance of the SDLUIAccelerationDelegate, creating the shared delegate if it doesn't exist yet.
*/
+(SDLUIAccelerationDelegate *)sharedDelegate {
if (sharedDelegate == nil) {
sharedDelegate = [[SDLUIAccelerationDelegate alloc] init];
}
return sharedDelegate;
}
/*
UIAccelerometerDelegate delegate method. Invoked by the UIAccelerometer instance when it has new data for us.
We just take the data and mark that we have new data available so that the joystick system will pump it to the
events system when SDL_SYS_JoystickUpdate is called.
*/
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
x = acceleration.x;
y = acceleration.y;
z = acceleration.z;
hasNewData = YES;
}
/*
getLastOrientation -- put last obtained accelerometer data into Sint16 array
Called from the joystick system when it needs the accelerometer data.
Function grabs the last data sent to the accelerometer and converts it
from floating point to Sint16, which is what the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent units.
You can convert the data back to units of g-force by multiplying it
in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
-(void)getLastOrientation:(Sint16 *)data {
#define MAX_SINT16 0x7FFF
/* clamp the data */
if (x > SDL_IPHONE_MAX_GFORCE) x = SDL_IPHONE_MAX_GFORCE;
else if (x < -SDL_IPHONE_MAX_GFORCE) x = -SDL_IPHONE_MAX_GFORCE;
if (y > SDL_IPHONE_MAX_GFORCE) y = SDL_IPHONE_MAX_GFORCE;
else if (y < -SDL_IPHONE_MAX_GFORCE) y = -SDL_IPHONE_MAX_GFORCE;
if (z > SDL_IPHONE_MAX_GFORCE) z = SDL_IPHONE_MAX_GFORCE;
else if (z < -SDL_IPHONE_MAX_GFORCE) z = -SDL_IPHONE_MAX_GFORCE;
/* pass in data mapped to range of SInt16 */
data[0] = (x / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
data[1] = (y / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
data[2] = (z / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
}
/*
Initialize SDLUIAccelerationDelegate. Since we don't have any data yet,
just set our last received data to zero, and indicate we don't have any;
*/
-(id)init {
self = [super init];
x = y = z = 0.0;
hasNewData = NO;
return self;
}
-(void)dealloc {
sharedDelegate = nil;
[self shutdown];
[super dealloc];
}
/*
Lets our delegate start receiving accelerometer updates.
*/
-(void)startup {
[UIAccelerometer sharedAccelerometer].delegate = self;
isRunning = YES;
}
/*
Stops our delegate from receiving accelerometer updates.
*/
-(void)shutdown {
if ([UIAccelerometer sharedAccelerometer].delegate == self) {
[UIAccelerometer sharedAccelerometer].delegate = nil;
}
isRunning = NO;
}
/*
Our we currently receiving accelerometer updates?
*/
-(BOOL)isRunning {
return isRunning;
}
/*
Do we have any data that hasn't been pumped into SDL's event system?
*/
-(BOOL)hasNewData {
return hasNewData;
}
/*
When the joystick system grabs the new data, it sets this to NO.
*/
-(void)setHasNewData:(BOOL)value {
hasNewData = value;
}
@end
@@ -23,11 +23,18 @@
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_joystick.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#import "SDLUIAccelerationDelegate.h"
const char *accelerometerName = "iPhone accelerometer";
#import <CoreMotion/CoreMotion.h>
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "SDL_config_iphoneos.h"
const char *accelerometerName = "iOS accelerometer";
static CMMotionManager *motionManager = nil;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
@@ -49,11 +56,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
@@ -79,7 +81,15 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystick->nhats = 0;
joystick->nballs = 0;
joystick->nbuttons = 0;
[[SDLUIAccelerationDelegate sharedDelegate] startup];
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
return 0;
}
@@ -89,6 +99,45 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
return SDL_TRUE;
}
static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
{
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
if (!motionManager.accelerometerActive) {
return;
}
accel = [[motionManager accelerometerData] acceleration];
/*
Convert accelerometer data from floating point to Sint16, which is what
the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent
units. You can convert the data back to units of g-force by multiplying
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
@@ -97,37 +146,25 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
Sint16 orientation[3];
if ([[SDLUIAccelerationDelegate sharedDelegate] hasNewData]) {
[[SDLUIAccelerationDelegate sharedDelegate] getLastOrientation: orientation];
[[SDLUIAccelerationDelegate sharedDelegate] setHasNewData: NO];
SDL_PrivateJoystickAxis(joystick, 0, orientation[0]);
SDL_PrivateJoystickAxis(joystick, 1, -orientation[1]);
SDL_PrivateJoystickAxis(joystick, 2, orientation[2]);
}
return;
SDL_SYS_AccelerometerUpdate(joystick);
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if ([[SDLUIAccelerationDelegate sharedDelegate] isRunning]) {
[[SDLUIAccelerationDelegate sharedDelegate] shutdown];
}
SDL_SetError("No joystick open with that index");
[motionManager stopAccelerometerUpdates];
joystick->closed = 1;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
if (motionManager != nil) {
[motionManager release];
motionManager = nil;
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
@@ -392,15 +392,6 @@ void SDL_SYS_JoystickDetect()
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
#if SDL_USE_LIBUDEV
return SDL_TRUE;
#endif
return SDL_FALSE;
}
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
@@ -141,11 +141,6 @@ void SDL_SYS_JoystickDetect()
{
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
return SDL_FALSE;
}
/* Function to get the device-dependent name of a joystick */
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
@@ -0,0 +1,900 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#if SDL_JOYSTICK_DINPUT
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
/* external variables referenced. */
extern HWND SDL_HelperWindow;
/* local variables */
static SDL_bool coinitialized = SDL_FALSE;
static LPDIRECTINPUT8 dinput = NULL;
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
static UINT SDL_RawDevListCount = 0;
/* Taken from Wine - Thanks! */
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
};
const DIDATAFORMAT c_dfDIJoystick2 = {
sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT),
DIDF_ABSAXIS,
sizeof(DIJOYSTATE2),
SDL_arraysize(dfDIJoystick2),
dfDIJoystick2
};
/* Convert a DirectInput return code to a text message */
static int
SetDIerror(const char *function, HRESULT code)
{
/*
return SDL_SetError("%s() [%s]: %s", function,
DXGetErrorString9A(code), DXGetErrorDescription9A(code));
*/
return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
}
static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static const GUID *s_XInputProductGUID[] = {
&IID_ValveStreamingGamepad,
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
&IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
};
size_t iDevice;
UINT i;
if (!SDL_XINPUT_Enabled()) {
return SDL_FALSE;
}
/* Check for well known XInput device GUIDs */
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
return SDL_TRUE;
}
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */
if (SDL_RawDevList == NULL) {
if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
return SDL_FALSE; /* oh well. */
}
SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
if (SDL_RawDevList == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(SDL_RawDevList);
SDL_RawDevList = NULL;
return SDL_FALSE; /* oh well. */
}
}
for (i = 0; i < SDL_RawDevListCount; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_DINPUT_JoystickInit(void)
{
HRESULT result;
HINSTANCE instance;
result = WIN_CoInitialize();
if (FAILED(result)) {
return SetDIerror("CoInitialize", result);
}
coinitialized = SDL_TRUE;
result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
&IID_IDirectInput8, (LPVOID)&dinput);
if (FAILED(result)) {
return SetDIerror("CoCreateInstance", result);
}
/* Because we used CoCreateInstance, we need to Initialize it, first. */
instance = GetModuleHandle(NULL);
if (instance == NULL) {
return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
}
result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
if (FAILED(result)) {
return SetDIerror("IDirectInput::Initialize", result);
}
return 0;
}
/* helper function for direct input, gets called for each connected joystick */
static BOOL CALLBACK
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
JoyStick_DeviceData *pNewJoystick;
JoyStick_DeviceData *pPrevJoystick = NULL;
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
}
pNewJoystick = *(JoyStick_DeviceData **)pContext;
while (pNewJoystick) {
if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
sizeof(DIDEVICEINSTANCE));
SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
SDL_SYS_AddJoystickDevice(pNewJoystick);
return DIENUM_CONTINUE; /* get next device, please */
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
if (SDL_RawDevList) {
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
SDL_RawDevList = NULL;
}
SDL_RawDevListCount = 0;
}
static BOOL CALLBACK
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
{
SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
HRESULT result;
input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
if (dev->dwType & DIDFT_BUTTON) {
in->type = BUTTON;
in->num = joystick->nbuttons;
in->ofs = DIJOFS_BUTTON(in->num);
joystick->nbuttons++;
} else if (dev->dwType & DIDFT_POV) {
in->type = HAT;
in->num = joystick->nhats;
in->ofs = DIJOFS_POV(in->num);
joystick->nhats++;
} else if (dev->dwType & DIDFT_AXIS) {
DIPROPRANGE diprg;
DIPROPDWORD dilong;
in->type = AXIS;
in->num = joystick->naxes;
if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_X;
else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Y;
else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Z;
else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RX;
else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RY;
else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RZ;
else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
++joystick->hwdata->NumSliders;
} else {
return DIENUM_CONTINUE; /* not an axis we can grok */
}
diprg.diph.dwSize = sizeof(diprg);
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
diprg.diph.dwObj = dev->dwType;
diprg.diph.dwHow = DIPH_BYID;
diprg.lMin = AXIS_MIN;
diprg.lMax = AXIS_MAX;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_RANGE, &diprg.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
/* Set dead zone to 0. */
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
dilong.diph.dwObj = dev->dwType;
dilong.diph.dwHow = DIPH_BYID;
dilong.dwData = 0;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_DEADZONE, &dilong.diph);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* don't use this axis */
}
joystick->naxes++;
} else {
/* not supported at this time */
return DIENUM_CONTINUE;
}
joystick->hwdata->NumInputs++;
if (joystick->hwdata->NumInputs == MAX_INPUTS) {
return DIENUM_STOP; /* too many */
}
return DIENUM_CONTINUE;
}
/* Sort using the data offset into the DInput struct.
* This gives a reasonable ordering for the inputs.
*/
static int
SortDevFunc(const void *a, const void *b)
{
const input_t *inputA = (const input_t*)a;
const input_t *inputB = (const input_t*)b;
if (inputA->ofs < inputB->ofs)
return -1;
if (inputA->ofs > inputB->ofs)
return 1;
return 0;
}
/* Sort the input objects and recalculate the indices for each input. */
static void
SortDevObjects(SDL_Joystick *joystick)
{
input_t *inputs = joystick->hwdata->Inputs;
int nButtons = 0;
int nHats = 0;
int nAxis = 0;
int n;
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
for (n = 0; n < joystick->hwdata->NumInputs; n++) {
switch (inputs[n].type) {
case BUTTON:
inputs[n].num = nButtons;
nButtons++;
break;
case HAT:
inputs[n].num = nHats;
nHats++;
break;
case AXIS:
inputs[n].num = nAxis;
nAxis++;
break;
}
}
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
HRESULT result;
LPDIRECTINPUTDEVICE8 device;
DIPROPDWORD dipdw;
joystick->hwdata->buffered = SDL_TRUE;
joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
SDL_zero(dipdw);
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
result =
IDirectInput8_CreateDevice(dinput,
&(joystickdevice->dxdevice.guidInstance), &device, NULL);
if (FAILED(result)) {
return SetDIerror("IDirectInput::CreateDevice", result);
}
/* Now get the IDirectInputDevice8 interface, instead. */
result = IDirectInputDevice8_QueryInterface(device,
&IID_IDirectInputDevice8,
(LPVOID *)& joystick->
hwdata->InputDevice);
/* We are done with this object. Use the stored one from now on. */
IDirectInputDevice8_Release(device);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::QueryInterface", result);
}
/* Acquire shared access. Exclusive access is required for forces,
* though. */
result =
IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
InputDevice, SDL_HelperWindow,
DISCL_EXCLUSIVE |
DISCL_BACKGROUND);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
}
/* Use the extended data structure: DIJOYSTATE2. */
result =
IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
&c_dfDIJoystick2);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
}
/* Get device capabilities */
result =
IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
&joystick->hwdata->Capabilities);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
}
/* Force capable? */
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Acquire", result);
}
/* reset all actuators. */
result =
IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
InputDevice,
DISFFC_RESET);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
}
*/
result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::Unacquire", result);
}
/* Turn on auto-centering for a ForceFeedback device (until told
* otherwise). */
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_ON;
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_AUTOCENTER, &dipdw.diph);
/* Not necessarily supported, ignore if not supported.
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
*/
}
/* What buttons and axes does it have? */
IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
EnumDevObjectsCallback, joystick,
DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
/* Reorder the input objects. Some devices do not report the X axis as
* the first axis, for example. */
SortDevObjects(joystick);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = INPUT_QSIZE;
/* Set the buffer size */
result =
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
DIPROP_BUFFERSIZE, &dipdw.diph);
if (result == DI_POLLEDDEVICE) {
/* This device doesn't support buffering, so we're forced
* to use less reliable polling. */
joystick->hwdata->buffered = SDL_FALSE;
} else if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::SetProperty", result);
}
return 0;
}
static Uint8
TranslatePOV(DWORD value)
{
const int HAT_VALS[] = {
SDL_HAT_UP,
SDL_HAT_UP | SDL_HAT_RIGHT,
SDL_HAT_RIGHT,
SDL_HAT_DOWN | SDL_HAT_RIGHT,
SDL_HAT_DOWN,
SDL_HAT_DOWN | SDL_HAT_LEFT,
SDL_HAT_LEFT,
SDL_HAT_UP | SDL_HAT_LEFT
};
if (LOWORD(value) == 0xFFFF)
return SDL_HAT_CENTERED;
/* Round the value up: */
value += 4500 / 2;
value %= 36000;
value /= 4500;
if (value >= 8)
return SDL_HAT_CENTERED; /* shouldn't happen */
return HAT_VALS[value];
}
static void
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
{
int i;
HRESULT result;
DWORD numevents;
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
numevents = INPUT_QSIZE;
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA), evtbuf,
&numevents, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA),
evtbuf, &numevents, 0);
}
/* Handle the events or punt */
if (FAILED(result)) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
for (i = 0; i < (int)numevents; ++i) {
int j;
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
const input_t *in = &joystick->hwdata->Inputs[j];
if (evtbuf[i].dwOfs != in->ofs)
continue;
switch (in->type) {
case AXIS:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
SDL_PrivateJoystickHat(joystick, in->num, pos);
}
break;
}
}
}
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void
UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
{
DIJOYSTATE2 state;
HRESULT result;
int i;
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
sizeof(DIJOYSTATE2), &state);
}
if (result != DI_OK) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* Set each known axis, button and POV. */
for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
const input_t *in = &joystick->hwdata->Inputs[i];
switch (in->type) {
case AXIS:
switch (in->ofs) {
case DIJOFS_X:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
break;
case DIJOFS_Y:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
break;
case DIJOFS_Z:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
break;
case DIJOFS_RX:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
break;
case DIJOFS_RY:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
break;
case DIJOFS_RZ:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
break;
case DIJOFS_SLIDER(0):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
break;
case DIJOFS_SLIDER(1):
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
break;
}
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
SDL_PrivateJoystickHat(joystick, in->num, pos);
break;
}
}
}
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
}
if (joystick->hwdata->buffered) {
UpdateDINPUTJoystickState_Buffered(joystick);
} else {
UpdateDINPUTJoystickState_Polled(joystick);
}
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
}
void
SDL_DINPUT_JoystickQuit(void)
{
if (dinput != NULL) {
IDirectInput8_Release(dinput);
dinput = NULL;
}
if (coinitialized) {
WIN_CoUninitialize();
coinitialized = SDL_FALSE;
}
}
#else /* !SDL_JOYSTICK_DINPUT */
int
SDL_DINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_DINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_DINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -18,27 +18,13 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#import <UIKit/UIKit.h>
#import <SDL_types.h>
extern int SDL_DINPUT_JoystickInit(void);
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickQuit(void);
/* *INDENT-OFF* */
@interface SDLUIAccelerationDelegate: NSObject <UIAccelerometerDelegate> {
UIAccelerationValue x, y, z;
BOOL isRunning;
BOOL hasNewData;
}
+(SDLUIAccelerationDelegate *)sharedDelegate;
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration;
-(void)getLastOrientation:(Sint16 *)data;
-(void)startup;
-(void)shutdown;
-(BOOL)isRunning;
-(BOOL)hasNewData;
-(void)setHasNewData:(BOOL)value;
@end
/* *INDENT-ON* */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,470 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_WINMM
/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include <regstr.h>
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#ifdef REGSTR_VAL_JOYOEMNAME
#undef REGSTR_VAL_JOYOEMNAME
#endif
#define REGSTR_VAL_JOYOEMNAME "OEMName"
#define MAX_JOYSTICKS 16
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
#define MAX_BUTTONS 32 /* and 32 buttons */
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
/* limit axis to 256 possible positions to filter out noise */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
#define JOY_BUTTON_FLAG(n) (1<<n)
/* array to hold joystick ID values */
static UINT SYS_JoystickID[MAX_JOYSTICKS];
static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
static char *SYS_JoystickName[MAX_JOYSTICKS];
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
/* joystick ID */
UINT id;
/* values used to translate device-specific coordinates into
SDL-standard ranges */
struct _transaxis
{
int offset;
float scale;
} transaxis[6];
};
/* Convert a Windows Multimedia API return code to a text message */
static void SetMMerror(char *function, int code);
static char *
GetJoystickName(int index, const char *szRegKey)
{
/* added 7/24/2004 by Eckhard Stolberg */
/*
see if there is a joystick for the current
index (1-16) listed in the registry
*/
char *name = NULL;
HKEY hTopKey;
HKEY hKey;
DWORD regsize;
LONG regresult;
char regkey[256];
char regvalue[256];
char regname[256];
SDL_snprintf(regkey, SDL_arraysize(regkey), "%s\\%s\\%s",
REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
hTopKey = HKEY_LOCAL_MACHINE;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
hTopKey = HKEY_CURRENT_USER;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
}
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the registry key name for the joystick's properties */
regsize = sizeof(regname);
SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
REGSTR_VAL_JOYOEMNAME);
regresult =
RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
RegCloseKey(hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* open that registry key */
SDL_snprintf(regkey, SDL_arraysize(regkey), "%s\\%s", REGSTR_PATH_JOYOEM,
regname);
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the size for the OEM name text */
regsize = sizeof(regvalue);
regresult =
RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
if (regresult == ERROR_SUCCESS) {
/* allocate enough memory for the OEM name text ... */
name = (char *) SDL_malloc(regsize);
if (name) {
/* ... and read it from the registry */
regresult = RegQueryValueExA(hKey,
REGSTR_VAL_JOYOEMNAME, 0, 0,
(LPBYTE) name, &regsize);
}
}
RegCloseKey(hKey);
return (name);
}
static int SDL_SYS_numjoysticks = 0;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
int i;
int maxdevs;
JOYINFOEX joyinfo;
JOYCAPSA joycaps;
MMRESULT result;
/* Reset the joystick ID & name mapping tables */
for (i = 0; i < MAX_JOYSTICKS; ++i) {
SYS_JoystickID[i] = 0;
SYS_JoystickName[i] = NULL;
}
/* Loop over all potential joystick devices */
SDL_SYS_numjoysticks = 0;
maxdevs = joyGetNumDevs();
for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL;
result = joyGetPosEx(i, &joyinfo);
if (result == JOYERR_NOERROR) {
result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
if (result == JOYERR_NOERROR) {
SYS_JoystickID[SDL_SYS_numjoysticks] = i;
SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
SYS_JoystickName[SDL_SYS_numjoysticks] =
GetJoystickName(i, joycaps.szRegKey);
SDL_SYS_numjoysticks++;
}
}
}
return (SDL_SYS_numjoysticks);
}
int SDL_SYS_NumJoysticks()
{
return SDL_SYS_numjoysticks;
}
void SDL_SYS_JoystickDetect()
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
if (SYS_JoystickName[device_index] != NULL) {
return (SYS_JoystickName[device_index]);
} else {
return (SYS_Joystick[device_index].szPname);
}
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
int index, i;
int caps_flags[MAX_AXES - 2] =
{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
int axis_min[MAX_AXES], axis_max[MAX_AXES];
/* shortcut */
index = device_index;
axis_min[0] = SYS_Joystick[index].wXmin;
axis_max[0] = SYS_Joystick[index].wXmax;
axis_min[1] = SYS_Joystick[index].wYmin;
axis_max[1] = SYS_Joystick[index].wYmax;
axis_min[2] = SYS_Joystick[index].wZmin;
axis_max[2] = SYS_Joystick[index].wZmax;
axis_min[3] = SYS_Joystick[index].wRmin;
axis_max[3] = SYS_Joystick[index].wRmax;
axis_min[4] = SYS_Joystick[index].wUmin;
axis_max[4] = SYS_Joystick[index].wUmax;
axis_min[5] = SYS_Joystick[index].wVmin;
axis_max[5] = SYS_Joystick[index].wVmax;
/* allocate memory for system specific hardware data */
joystick->instance_id = device_index;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
/* set hardware data */
joystick->hwdata->id = SYS_JoystickID[index];
for (i = 0; i < MAX_AXES; ++i) {
if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
joystick->hwdata->transaxis[i].offset = AXIS_MIN - axis_min[i];
joystick->hwdata->transaxis[i].scale =
(float) (AXIS_MAX - AXIS_MIN) / (axis_max[i] - axis_min[i]);
} else {
joystick->hwdata->transaxis[i].offset = 0;
joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_Joystick[index].wNumButtons;
joystick->naxes = SYS_Joystick[index].wNumAxes;
if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
joystick->nhats = 1;
} else {
joystick->nhats = 0;
}
return (0);
}
/* Function to determine is this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
}
static Uint8
TranslatePOV(DWORD value)
{
Uint8 pos;
pos = SDL_HAT_CENTERED;
if (value != JOY_POVCENTERED) {
if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
pos |= SDL_HAT_UP;
}
if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
pos |= SDL_HAT_RIGHT;
}
if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
pos |= SDL_HAT_DOWN;
}
if (value > JOY_POVBACKWARD) {
pos |= SDL_HAT_LEFT;
}
}
return (pos);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
MMRESULT result;
int i;
DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
DWORD pos[MAX_AXES];
struct _transaxis *transaxis;
int value, change;
JOYINFOEX joyinfo;
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
if (!joystick->hats) {
joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
}
result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
if (result != JOYERR_NOERROR) {
SetMMerror("joyGetPosEx", result);
return;
}
/* joystick motion events */
pos[0] = joyinfo.dwXpos;
pos[1] = joyinfo.dwYpos;
pos[2] = joyinfo.dwZpos;
pos[3] = joyinfo.dwRpos;
pos[4] = joyinfo.dwUpos;
pos[5] = joyinfo.dwVpos;
transaxis = joystick->hwdata->transaxis;
for (i = 0; i < joystick->naxes; i++) {
if (joyinfo.dwFlags & flags[i]) {
value =
(int) (((float) pos[i] +
transaxis[i].offset) * transaxis[i].scale);
change = (value - joystick->axes[i]);
if ((change < -JOY_AXIS_THRESHOLD)
|| (change > JOY_AXIS_THRESHOLD)) {
SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
}
}
}
/* joystick button events */
if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
for (i = 0; i < joystick->nbuttons; ++i) {
if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
if (!joystick->buttons[i]) {
SDL_PrivateJoystickButton(joystick, (Uint8) i,
SDL_PRESSED);
}
} else {
if (joystick->buttons[i]) {
SDL_PrivateJoystickButton(joystick, (Uint8) i,
SDL_RELEASED);
}
}
}
}
/* joystick hat events */
if (joyinfo.dwFlags & JOY_RETURNPOV) {
Uint8 pos;
pos = TranslatePOV(joyinfo.dwPOV);
if (pos != joystick->hats[0]) {
SDL_PrivateJoystickHat(joystick, 0, pos);
}
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
/* free system specific hardware data */
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
int i;
for (i = 0; i < MAX_JOYSTICKS; i++) {
SDL_free(SYS_JoystickName[i]);
SYS_JoystickName[i] = NULL;
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
/* implementation functions */
void
SetMMerror(char *function, int code)
{
static char *error;
static char errbuf[1024];
errbuf[0] = 0;
switch (code) {
case MMSYSERR_NODRIVER:
error = "Joystick driver not present";
break;
case MMSYSERR_INVALPARAM:
case JOYERR_PARMS:
error = "Invalid parameter(s)";
break;
case MMSYSERR_BADDEVICEID:
error = "Bad device ID";
break;
case JOYERR_UNPLUGGED:
error = "Joystick not attached";
break;
case JOYERR_NOCANDO:
error = "Can't capture joystick input";
break;
default:
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
"%s: Unknown Multimedia system error: 0x%x",
function, code);
break;
}
if (!errbuf[0]) {
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
error);
}
SDL_SetError("%s", errbuf);
}
#endif /* SDL_JOYSTICK_WINMM */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,575 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#include <dbt.h>
#endif
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
#endif
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_JoystickID s_nInstanceID = -1;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
#ifdef __WINRT__
typedef struct
{
int unused;
} SDL_DeviceNotificationData;
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
}
#else /* !__WINRT__ */
typedef struct
{
HRESULT coinitialized;
WNDCLASSEX wincl;
HWND messageWindow;
HDEVNOTIFY hNotify;
} SDL_DeviceNotificationData;
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
case DBT_DEVICEREMOVECOMPLETE:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
}
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
if (data->messageWindow)
DestroyWindow(data->messageWindow);
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
if (data->coinitialized == S_OK) {
WIN_CoUninitialize();
}
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
DEV_BROADCAST_DEVICEINTERFACE dbh;
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
SDL_zerop(data);
data->coinitialized = WIN_CoInitialize();
data->wincl.hInstance = GetModuleHandle(NULL);
data->wincl.lpszClassName = L"Message";
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
data->wincl.cbSize = sizeof (WNDCLASSEX);
if (!RegisterClassEx(&data->wincl)) {
WIN_SetError("Failed to create register class for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
if (!data->messageWindow) {
WIN_SetError("Failed to create message window for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
SDL_zero(dbh);
dbh.dbcc_size = sizeof(dbh);
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
if (!data->hNotify) {
WIN_SetError("Failed to create notify device for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
MSG msg;
if (!data->messageWindow) {
return;
}
while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
#endif /* __WINRT__ */
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zero(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
return -1;
}
SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
SDL_CheckDeviceNotification(&notification_data);
#if SDL_JOYSTICK_XINPUT
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
XINPUT_CAPABILITIES capabilities;
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
bOpenedXInputDevices[userId] = available;
}
}
}
#endif /* SDL_JOYSTICK_XINPUT */
if (s_bWindowsDeviceChanged || bXInputChanged) {
SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
SDL_Delay(300); /* wait for direct input to find out about this device */
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
return 1;
}
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = ++s_nInstanceID;
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
if (!s_threadJoystick) {
s_bJoystickThreadQuit = SDL_FALSE;
/* spin up the thread to detect hotplug of devices */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#else
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#endif
#else
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
#endif
}
return SDL_SYS_NumJoysticks();
}
/* return the number of joysticks that are connected right now */
int
SDL_SYS_NumJoysticks()
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
nJoysticks++;
device = device->pNext;
}
return nJoysticks;
}
/* detect any new joysticks being inserted into the system */
void
SDL_SYS_JoystickDetect()
{
JoyStick_DeviceData *pCurList = NULL;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
/* only enum the devices if the joystick thread told us something changed */
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
pCurList = SYS_Joystick;
SYS_Joystick = NULL;
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
SDL_DINPUT_JoystickDetect(&pCurList);
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
if (pCurList->bXInputDevice) {
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
} else {
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = pCurList->nInstanceID;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pListNext = pCurList->pNext;
SDL_free(pCurList->joystickname);
SDL_free(pCurList);
pCurList = pListNext;
}
if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
while (pNewJoystick) {
if (pNewJoystick->send_add_event) {
if (pNewJoystick->bXInputDevice) {
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
} else {
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pNewJoystick->send_add_event = SDL_FALSE;
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
}
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
for (; device_index > 0; device_index--)
device = device->pNext;
return device->joystickname;
}
/* Function to perform the mapping between current device instance and this joysticks instance id */
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->nInstanceID;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
for (; device_index > 0; device_index--)
joystickdevice = joystickdevice->pNext;
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
joystick->closed = SDL_FALSE;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
joystick->hwdata->guid = joystickdevice->guid;
if (joystickdevice->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
} else {
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
}
}
/* return true if this joystick is plugged in right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
{
return !joystick->closed && !joystick->hwdata->removed;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
if (joystick->closed || !joystick->hwdata) {
return;
}
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickUpdate(joystick);
} else {
SDL_DINPUT_JoystickUpdate(joystick);
}
if (joystick->hwdata->removed) {
joystick->closed = SDL_TRUE;
joystick->uncentered = SDL_TRUE;
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
} else {
SDL_DINPUT_JoystickClose(joystick);
}
/* free system specific hardware data */
SDL_free(joystick->hwdata);
joystick->closed = SDL_TRUE;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
JoyStick_DeviceData *device_next = device->pNext;
SDL_free(device->joystickname);
SDL_free(device);
device = device_next;
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
}
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
}
/* return the stable device guid for this device index */
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,88 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
typedef struct JoyStick_DeviceData
{
SDL_JoystickGUID guid;
char *joystickname;
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
typedef enum Type
{
BUTTON,
AXIS,
HAT
} Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
SDL_JoystickGUID guid;
SDL_bool removed;
SDL_bool send_remove_event;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
SDL_bool buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
DWORD dwPacketNumber;
};
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,382 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#if SDL_JOYSTICK_XINPUT
/*
* Internal stuff.
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static SDL_bool
SDL_XInputUseOldJoystickMapping()
{
static int s_XInputUseOldJoystickMapping = -1;
if (s_XInputUseOldJoystickMapping < 0) {
const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
}
return (s_XInputUseOldJoystickMapping > 0);
}
SDL_bool SDL_XINPUT_Enabled(void)
{
return s_bXInputEnabled;
}
int
SDL_XINPUT_JoystickInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (env && !SDL_atoi(env)) {
s_bXInputEnabled = SDL_FALSE;
}
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */
}
return 0;
}
static char *
GetXInputName(const Uint8 userid, BYTE SubType)
{
char name[32];
if (SDL_XInputUseOldJoystickMapping()) {
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
} else {
switch (SubType) {
case XINPUT_DEVSUBTYPE_GAMEPAD:
SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_WHEEL:
SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DANCE_PAD:
SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_GUITAR:
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_DRUM_KIT:
SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
break;
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
break;
default:
SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
break;
}
}
return SDL_strdup(name);
}
static void
AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
{
JoyStick_DeviceData *pPrevJoystick = NULL;
JoyStick_DeviceData *pNewJoystick = *pContext;
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
return;
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
return;
while (pNewJoystick) {
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *pContext) {
*pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return; /* already in the list. */
}
pPrevJoystick = pNewJoystick;
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = GetXInputName(userid, SubType);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
pNewJoystick->bXInputDevice = SDL_TRUE;
if (SDL_XInputUseOldJoystickMapping()) {
SDL_zero(pNewJoystick->guid);
} else {
pNewJoystick->guid.data[0] = 'x';
pNewJoystick->guid.data[1] = 'i';
pNewJoystick->guid.data[2] = 'n';
pNewJoystick->guid.data[3] = 'p';
pNewJoystick->guid.data[4] = 'u';
pNewJoystick->guid.data[5] = 't';
pNewJoystick->guid.data[6] = SubType;
}
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
SDL_SYS_AddJoystickDevice(pNewJoystick);
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
int iuserid;
if (!s_bXInputEnabled) {
return;
}
/* iterate in reverse, so these are in the final list in ascending numeric order. */
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
const Uint8 userid = (Uint8)iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
AddXInputDevice(userid, capabilities.SubType, pContext);
}
}
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
const Uint8 userId = joystickdevice->XInputUserId;
XINPUT_CAPABILITIES capabilities;
XINPUT_VIBRATION state;
SDL_assert(s_bXInputEnabled);
SDL_assert(XINPUTGETCAPABILITIES);
SDL_assert(XINPUTSETSTATE);
SDL_assert(userId < XUSER_MAX_COUNT);
joystick->hwdata->bXInputDevice = SDL_TRUE;
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
}
SDL_zero(state);
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
joystick->hwdata->userid = userId;
/* The XInput API has a hard coded button/axis mapping, so we just match it */
if (SDL_XInputUseOldJoystickMapping()) {
joystick->naxes = 6;
joystick->nbuttons = 15;
} else {
joystick->naxes = 6;
joystick->nbuttons = 11;
joystick->nhats = 1;
}
return 0;
}
static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
}
static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_GUIDE
};
WORD wButtons = pXInputState->Gamepad.wButtons;
Uint8 button;
Uint8 hat = SDL_HAT_CENTERED;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
}
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
hat |= SDL_HAT_UP;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
hat |= SDL_HAT_DOWN;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
hat |= SDL_HAT_LEFT;
}
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
hat |= SDL_HAT_RIGHT;
}
SDL_PrivateJoystickHat(joystick, 0, hat);
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
if (!XINPUTGETSTATE)
return;
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {
joystick->hwdata->send_remove_event = SDL_TRUE;
joystick->hwdata->removed = SDL_TRUE;
return;
}
/* only fire events if the data changed from last time */
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
if (SDL_XInputUseOldJoystickMapping()) {
UpdateXInputJoystickState_OLD(joystick, &XInputState);
} else {
UpdateXInputJoystickState(joystick, &XInputState);
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
if (s_bXInputEnabled) {
WIN_UnloadXInputDLL();
}
}
SDL_bool
SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
}
#else /* !SDL_JOYSTICK_XINPUT */
SDL_bool SDL_XINPUT_Enabled(void)
{
return SDL_FALSE;
}
int
SDL_XINPUT_JoystickInit(void)
{
return 0;
}
void
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
int
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
return SDL_Unsupported();
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
{
}
void
SDL_XINPUT_JoystickQuit(void)
{
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_xinput.h"
extern SDL_bool SDL_XINPUT_Enabled(void);
extern int SDL_XINPUT_JoystickInit(void);
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickQuit(void);
/* vi: set ts=4 sw=4 expandtab: */
@@ -1,537 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_XINPUT
/* SDL_xinputjoystick.c implements an XInput-only joystick and game controller
backend that is suitable for use on WinRT. SDL's DirectInput backend, also
XInput-capable, was not used as DirectInput is not available on WinRT (or,
at least, it isn't a public API). Some portions of this XInput backend
may copy parts of the XInput-using code from the DirectInput backend.
Refactoring the common parts into one location may be good to-do at some
point.
TODO, WinRT: add hotplug support for XInput based game controllers
*/
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_timer.h"
#include <Windows.h>
#include <Xinput.h>
struct joystick_hwdata {
//Uint8 bXInputHaptic; // Supports force feedback via XInput.
DWORD userIndex; // The XInput device index, in the range [0, XUSER_MAX_COUNT-1] (probably [0,3]).
XINPUT_STATE XInputState; // the last-read in XInputState, kept around to compare old and new values
SDL_bool isDeviceConnected; // was the device connected (on the last detection-polling, or during backend-initialization)?
SDL_bool isDeviceConnectionEventPending; // was a device added, and is the associated add-event pending?
SDL_bool isDeviceRemovalEventPending; // was the device removed, and is the associated remove-event pending?
};
/* Keep track of data on all XInput devices, regardless of whether or not
they've been opened (via SDL_JoystickOpen).
*/
static struct joystick_hwdata g_XInputData[XUSER_MAX_COUNT];
/* Device detection can be extremely costly performance-wise, in some cases.
In particular, if no devices are connected, calls to detect a single device,
via either XInputGetState() or XInputGetCapabilities(), can take upwards of
20 ms on a 1st generation Surface RT, more if devices are detected across
all of of XInput's four device slots. WinRT and XInput do not appear to
have callback-based APIs to notify an app when a device is connected, at
least as of Windows 8.1. The synchronous XInput calls must be used.
Once a device is connected, calling XInputGetState() is a much less costly
operation, with individual calls costing well under 1 ms, and often under
0.1 ms [on a 1st gen Surface RT].
With XInput's performance limitations in mind, a separate device-detection
thread will be utilized (by SDL) to try to move costly XInput calls off the
main thread. Polling of active devices still, however, occurs on the main
thread.
*/
static SDL_Thread * g_DeviceDetectionThread = NULL;
static SDL_mutex * g_DeviceInfoLock = NULL;
static SDL_bool g_DeviceDetectionQuit = SDL_FALSE;
/* Main function for the device-detection thread.
*/
static int
DeviceDetectionThreadMain(void * _data)
{
DWORD result;
XINPUT_CAPABILITIES tempXInputCaps;
int i;
while (1) {
/* See if the device-detection thread is being asked to shutdown.
*/
SDL_LockMutex(g_DeviceInfoLock);
if (g_DeviceDetectionQuit) {
SDL_UnlockMutex(g_DeviceInfoLock);
break;
}
SDL_UnlockMutex(g_DeviceInfoLock);
/* Add a short delay to prevent the device-detection thread from eating
up too much CPU time:
*/
SDL_Delay(300);
/* TODO, WinRT: try making the device-detection thread wakeup sooner from its CPU-preserving SDL_Delay, if the thread was asked to quit.
*/
/* See if any new devices are connected. */
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
if (!g_XInputData[i].isDeviceConnected &&
!g_XInputData[i].isDeviceConnectionEventPending &&
!g_XInputData[i].isDeviceRemovalEventPending)
{
SDL_UnlockMutex(g_DeviceInfoLock);
result = XInputGetCapabilities(i, 0, &tempXInputCaps);
SDL_LockMutex(g_DeviceInfoLock);
if (result == ERROR_SUCCESS) {
/* Yes, a device is connected. Mark it as such.
Others will be told about this (via an
SDL_JOYDEVICEADDED event) in the next call to
SDL_SYS_JoystickDetect.
*/
g_XInputData[i].isDeviceConnected = SDL_TRUE;
g_XInputData[i].isDeviceConnectionEventPending = SDL_TRUE;
}
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
return 0;
}
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
HRESULT result = S_OK;
XINPUT_STATE tempXInputState;
int i;
SDL_zero(g_XInputData);
/* Make initial notes on whether or not devices are connected (or not).
*/
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
result = XInputGetState(i, &tempXInputState);
if (result == ERROR_SUCCESS) {
g_XInputData[i].isDeviceConnected = SDL_TRUE;
}
}
/* Start up the device-detection thread.
*/
g_DeviceDetectionQuit = SDL_FALSE;
g_DeviceInfoLock = SDL_CreateMutex();
g_DeviceDetectionThread = SDL_CreateThread(DeviceDetectionThreadMain, "SDL_joystick", NULL);
return (0);
}
int SDL_SYS_NumJoysticks()
{
int joystickCount = 0;
DWORD i;
/* Iterate through each possible XInput device and see if something
was connected (at joystick init, or during the last polling).
*/
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
if (g_XInputData[i].isDeviceConnected) {
++joystickCount;
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
return joystickCount;
}
void SDL_SYS_JoystickDetect()
{
DWORD i;
SDL_Event event;
/* Iterate through each possible XInput device, seeing if any devices
have been connected, or if they were removed.
*/
SDL_LockMutex(g_DeviceInfoLock);
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
/* See if any new devices are connected. */
if (g_XInputData[i].isDeviceConnectionEventPending) {
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = i;
if ((SDL_EventOK == NULL)
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif
g_XInputData[i].isDeviceConnectionEventPending = SDL_FALSE;
} else if (g_XInputData[i].isDeviceRemovalEventPending) {
/* A device was previously marked as removed (by
SDL_SYS_JoystickUpdate). Tell others about the device removal.
*/
g_XInputData[i].isDeviceRemovalEventPending = SDL_FALSE;
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = i; //joystick->hwdata->userIndex;
if ((SDL_EventOK == NULL)
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif
}
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
/* Since XInput, or WinRT, provides any events to indicate when a game
controller gets connected, and instead indicates device availability
solely through polling, we'll poll (for new devices).
*/
return SDL_TRUE;
}
/* Internal function to retreive device capabilities.
This function will return an SDL-standard value of 0 on success
(a device is connected, and data on it was retrieved), or -1
on failure (no device was connected, or some other error
occurred. SDL_SetError() will be invoked to set an appropriate
error message.
*/
static int
SDL_XInput_GetDeviceCapabilities(int device_index, XINPUT_CAPABILITIES * pDeviceCaps)
{
HRESULT dwResult;
/* Make sure that the device index is a valid one. If not, return to the
caller with an error.
*/
if (device_index < 0 || device_index >= XUSER_MAX_COUNT) {
return SDL_SetError("invalid/unavailable device index");
}
/* See if a device exists, and if so, what its capabilities are. If a
device is not available, return to the caller with an error.
*/
switch ((dwResult = XInputGetCapabilities(device_index, 0, pDeviceCaps))) {
case ERROR_SUCCESS:
/* A device is available, and its capabilities were retrieved! */
return 0;
case ERROR_DEVICE_NOT_CONNECTED:
return SDL_SetError("no device is connected at joystick index, %d", device_index);
default:
return SDL_SetError("an unknown error occurred when retrieving info on a device at joystick index, %d", device_index);
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
XINPUT_CAPABILITIES deviceCaps;
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
caller. SDL_SetError() has already been invoked (with relevant
information).
*/
return NULL;
}
switch (deviceCaps.SubType) {
default:
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
return "Undefined game controller";
} else {
return "Undefined controller";
}
case XINPUT_DEVSUBTYPE_UNKNOWN:
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
return "Unknown game controller";
} else {
return "Unknown controller";
}
case XINPUT_DEVSUBTYPE_GAMEPAD:
return "Gamepad controller";
case XINPUT_DEVSUBTYPE_WHEEL:
return "Racing wheel controller";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "Arcade stick controller";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "Flight stick controller";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "Dance pad controller";
case XINPUT_DEVSUBTYPE_GUITAR:
return "Guitar controller";
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
return "Guitar controller, Alternate";
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
return "Guitar controller, Bass";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "Drum controller";
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
return "Arcade pad controller";
}
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
XINPUT_CAPABILITIES deviceCaps;
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
caller. SDL_SetError() has already been invoked (with relevant
information).
*/
return -1;
}
/* For now, only game pads are supported. If the device is something other
than that, return an error to the caller.
*/
if (deviceCaps.Type != XINPUT_DEVTYPE_GAMEPAD) {
return SDL_SetError("a device is connected (at joystick index, %d), but it is of an unknown device type (deviceCaps.Flags=%ul)",
device_index, (unsigned int)deviceCaps.Flags);
}
/* Create the joystick data structure */
joystick->instance_id = device_index;
joystick->hwdata = &g_XInputData[device_index];
// The XInput API has a hard coded button/axis mapping, so we just match it
joystick->naxes = 6;
joystick->nbuttons = 15;
joystick->nballs = 0;
joystick->nhats = 0;
/* We're done! */
return (0);
}
/* Function to determine is this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
SDL_bool isDeviceConnected;
SDL_LockMutex(g_DeviceInfoLock);
isDeviceConnected = joystick->hwdata->isDeviceConnected;
SDL_UnlockMutex(g_DeviceInfoLock);
return isDeviceConnected;
}
/* Function to return > 0 if a bit array of buttons differs after applying a mask
*/
static int ButtonChanged( int ButtonsNow, int ButtonsPrev, int ButtonMask )
{
return ( ButtonsNow & ButtonMask ) != ( ButtonsPrev & ButtonMask );
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
XINPUT_STATE prevXInputState;
SDL_LockMutex(g_DeviceInfoLock);
/* Before polling for new data, make note of the old data */
prevXInputState = joystick->hwdata->XInputState;
/* Poll for new data */
result = XInputGetState(joystick->hwdata->userIndex, &joystick->hwdata->XInputState);
if (result == ERROR_DEVICE_NOT_CONNECTED) {
if (joystick->hwdata->isDeviceConnected) {
joystick->hwdata->isDeviceConnected = SDL_FALSE;
joystick->hwdata->isDeviceRemovalEventPending = SDL_TRUE;
/* TODO, WinRT: make sure isDeviceRemovalEventPending gets cleared as appropriate, and that quick re-plugs don't cause trouble */
}
SDL_UnlockMutex(g_DeviceInfoLock);
return;
}
/* Make sure the device is marked as connected */
joystick->hwdata->isDeviceConnected = SDL_TRUE;
// only fire events if the data changed from last time
if ( joystick->hwdata->XInputState.dwPacketNumber != 0
&& joystick->hwdata->XInputState.dwPacketNumber != prevXInputState.dwPacketNumber )
{
XINPUT_STATE *pXInputState = &joystick->hwdata->XInputState;
XINPUT_STATE *pXInputStatePrev = &prevXInputState;
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX );
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-1*pXInputState->Gamepad.sThumbLY-1) );
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX );
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-1*pXInputState->Gamepad.sThumbRY-1) );
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)((int)pXInputState->Gamepad.bLeftTrigger*32767/255) );
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)((int)pXInputState->Gamepad.bRightTrigger*32767/255) );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_UP ) )
SDL_PrivateJoystickButton(joystick, 0, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_DOWN ) )
SDL_PrivateJoystickButton(joystick, 1, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_LEFT ) )
SDL_PrivateJoystickButton(joystick, 2, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_RIGHT ) )
SDL_PrivateJoystickButton(joystick, 3, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_START ) )
SDL_PrivateJoystickButton(joystick, 4, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_START ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_BACK ) )
SDL_PrivateJoystickButton(joystick, 5, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_BACK ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_THUMB ) )
SDL_PrivateJoystickButton(joystick, 6, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_THUMB ) )
SDL_PrivateJoystickButton(joystick, 7, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_SHOULDER ) )
SDL_PrivateJoystickButton(joystick, 8, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_SHOULDER ) )
SDL_PrivateJoystickButton(joystick, 9, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_A ) )
SDL_PrivateJoystickButton(joystick, 10, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_A ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_B ) )
SDL_PrivateJoystickButton(joystick, 11, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_B ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_X ) )
SDL_PrivateJoystickButton(joystick, 12, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_X ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_Y ) )
SDL_PrivateJoystickButton(joystick, 13, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_Y ? SDL_PRESSED : SDL_RELEASED );
if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, 0x400 ) )
SDL_PrivateJoystickButton(joystick, 14, pXInputState->Gamepad.wButtons & 0x400 ? SDL_PRESSED : SDL_RELEASED ); // 0x400 is the undocumented code for the guide button
}
SDL_UnlockMutex(g_DeviceInfoLock);
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
/* Clear cached button data on the joystick */
SDL_LockMutex(g_DeviceInfoLock);
SDL_zero(joystick->hwdata->XInputState);
SDL_UnlockMutex(g_DeviceInfoLock);
/* There's need to free 'hwdata', as it's a pointer to a global array.
The field will be cleared anyways, just to indicate that it's not
currently needed.
*/
joystick->hwdata = NULL;
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
/* Tell the joystick detection thread to stop, then wait for it to finish */
SDL_LockMutex(g_DeviceInfoLock);
g_DeviceDetectionQuit = SDL_TRUE;
SDL_UnlockMutex(g_DeviceInfoLock);
SDL_WaitThread(g_DeviceDetectionThread, NULL);
/* Clean up device-detection stuff */
SDL_DestroyMutex(g_DeviceInfoLock);
g_DeviceInfoLock = NULL;
g_DeviceDetectionThread = NULL;
g_DeviceDetectionQuit = SDL_FALSE;
return;
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
// the GUID is just the first 16 chars of the name for now
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
{
/* The XInput-capable DirectInput joystick backend implements the same
function (SDL_SYS_IsXInputDeviceIndex), however in that case, not all
joystick devices are XInput devices. In this case, with the
WinRT-enabled XInput-only backend, all "joystick" devices are XInput
devices.
*/
return SDL_TRUE;
}
#endif /* SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */