updated to latest SDL2 (f9244b2a151)

This commit is contained in:
fysx
2014-10-21 12:20:26 +02:00
parent 8df94d2a8a
commit 4ec2e26985
340 changed files with 20705 additions and 20917 deletions
@@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_ANDROID
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <unistd.h>
#include <errno.h>
#include "SDL_error.h"
#include "SDL_filesystem.h"
#include "SDL_system.h"
char *
SDL_GetBasePath(void)
{
/* The current working directory is / on Android */
return NULL;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
const char *path = SDL_AndroidGetInternalStoragePath();
if (path) {
size_t pathlen = SDL_strlen(path)+2;
char *fullpath = (char *)SDL_malloc(pathlen);
if (!fullpath) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(fullpath, pathlen, "%s/", path);
return fullpath;
}
return NULL;
}
#endif /* SDL_FILESYSTEM_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */
@@ -35,8 +35,8 @@
char *
SDL_GetBasePath(void)
{ @autoreleasepool
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSBundle *bundle = [NSBundle mainBundle];
const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
const char *base = NULL;
@@ -62,14 +62,13 @@ SDL_GetBasePath(void)
}
}
[pool release];
return retval;
}
}}
char *
SDL_GetPrefPath(const char *org, const char *app)
{ @autoreleasepool
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
char *retval = NULL;
@@ -96,9 +95,8 @@ SDL_GetPrefPath(const char *org, const char *app)
}
}
[pool release];
return retval;
}
}}
#endif /* SDL_FILESYSTEM_COCOA */
@@ -197,7 +197,7 @@ SDL_GetPrefPath(const char *org, const char *app)
}
if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
error:
SDL_SetError("Couldn't create directory '%s': ", retval, strerror(errno));
SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
SDL_free(retval);
return NULL;
}