removed debug code

This commit is contained in:
Martin Felis
2014-01-12 17:41:04 +01:00
parent 2bbccc6879
commit 45242b805b
7 changed files with 1662 additions and 43 deletions
+258
View File
@@ -0,0 +1,258 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "modules/love/love.h"
#include <SDL.h>
#ifdef LOVE_BUILD_EXE
// Lua
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#ifdef LOVE_WINDOWS
#include <windows.h>
#endif // LOVE_WINDOWS
#ifdef LOVE_MACOSX
#include "OSX.h"
#endif // LOVE_MACOSX
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
void get_utf8_arguments(int &argc, char **&argv)
{
LPWSTR cmd = GetCommandLineW();
if (!cmd)
return;
LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
argv = new char *[argc];
for (int i = 0; i < argc; ++i)
{
// Size of wide char buffer (plus one for trailing '\0').
size_t wide_len = wcslen(argv_w[i]) + 1;
// Get size in UTF-8.
int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
argv[i] = new char[utf8_size];
// Convert to UTF-8.
int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
int len = strlen(argv[i]);
if (!ok)
printf("Warning: could not convert to UTF8.\n");
}
LocalFree(argv_w);
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
#include <vector>
static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
{
std::vector<std::string> temp_argv;
for (int i = 0; i < argc; i++)
{
// Don't copy -psn_xxx argument from argv.
if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
temp_argv.push_back(std::string(argv[i]));
}
// Check for a drop file string.
std::string dropfilestr = love::osx::checkDropEvents();
if (!dropfilestr.empty())
{
temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
}
else
{
// If it exists, add the love file in love.app/Contents/Resources/ to argv.
std::string loveResourcesPath = love::osx::getLoveInResources();
if (!loveResourcesPath.empty())
{
// Run in pseudo-fused mode.
std::vector<std::string>::iterator it = temp_argv.begin();
it = temp_argv.insert(it + 1, loveResourcesPath);
temp_argv.insert(it + 1, std::string("--fused"));
}
}
// Copy temp argv vector to new argv array.
new_argc = (int) temp_argv.size();
new_argv = new char *[new_argc+1];
for (int i = 0; i < new_argc; i++)
{
new_argv[i] = new char[temp_argv[i].length() + 1];
strcpy(new_argv[i], temp_argv[i].c_str());
}
new_argv[new_argc] = NULL;
}
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
static int love_preload(lua_State *L, lua_CFunction f, const char *name)
{
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, f);
lua_setfield(L, -2, name);
lua_pop(L, 2);
return 0;
}
static int l_sdl_log(lua_State *L) {
if ((lua_gettop(L) != 1) || !lua_isstring(L, -1)) {
SDL_Log ("[LöveSDL] invalid error message: expected string");
return 0;
}
SDL_Log ("[LöveSDL] %s", lua_tostring(L, -1));
return 0;
}
static const struct luaL_Reg sdl_lib[] = {
{"log", l_sdl_log},
{NULL, NULL}
};
int main(int argc, char **argv)
{
SDL_SetHint("LOVE_GRAPHICS_USE_OPENGLES", "1");
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
int hack_argc = 0; char **hack_argv = 0;
get_utf8_arguments(hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
int hack_argc = 0;
char **hack_argv = 0;
get_app_arguments(argc, argv, hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_APP_ARGV_HACK
// Oh, you just want the version? Okay!
if (argc > 1 && strcmp(argv[1], "--version") == 0)
{
printf("LOVE %s (%s)\n", love_version(), love_codename());
return 0;
}
// Create the virtual machine.
lua_State *L = luaL_newstate();
luaL_openlibs(L);
luaL_register (L, "SDL", sdl_lib);
// Add love to package.preload for easy requiring.
love_preload(L, luaopen_love, "love");
// Add command line arguments to global arg (like stand-alone Lua).
{
lua_newtable(L);
if (argc > 0)
{
lua_pushstring(L, argv[0]);
lua_rawseti(L, -2, -2);
}
lua_pushstring(L, "embedded boot.lua");
lua_rawseti(L, -2, -1);
for (int i = 1; i < argc; i++)
{
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i);
}
lua_setglobal(L, "arg");
}
// require "love"
lua_getglobal(L, "require");
lua_pushstring(L, "love");
lua_call(L, 1, 1); // leave the returned table on the stack.
// Add love.__exe = true.
// This indicates that we're running the standalone version of love, and not
// the library version.
{
lua_pushboolean(L, 1);
lua_setfield(L, -2, "_exe");
}
// Pop the love table returned by require "love".
lua_pop(L, 1);
// require "love.boot" (preloaded when love was required.)
lua_getglobal(L, "require");
lua_pushstring(L, "love.boot");
lua_call(L, 1, 1);
// Call the returned boot function.
lua_call(L, 0, 1);
int retval = 0;
if (lua_isnumber(L, -1))
retval = (int) lua_tonumber(L, -1);
lua_close(L);
#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
if (hack_argv)
{
for (int i = 0; i<hack_argc; ++i)
delete [] hack_argv[i];
delete [] hack_argv;
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
SDL_Quit();
#ifdef __ANDROID__
exit(retval);
#endif
return retval;
}
#endif // LOVE_BUILD_EXE
@@ -221,8 +221,6 @@ bool Filesystem::isFused() const
bool Filesystem::setIdentity(const char *ident, bool appendToPath) bool Filesystem::setIdentity(const char *ident, bool appendToPath)
{ {
SDL_Log ("identity = %s", ident);
if (!initialized) if (!initialized)
return false; return false;
@@ -0,0 +1,781 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include <iostream>
#include "common/utf8.h"
#include "common/b64.h"
#include "Filesystem.h"
#include "SDL.h"
#include <string>
#ifdef __ANDROID__
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <errno.h>
#endif
namespace
{
size_t getDriveDelim(const std::string &input)
{
for (size_t i = 0; i < input.size(); ++i)
if (input[i] == '/' || input[i] == '\\')
return i;
// Something's horribly wrong
return 0;
}
std::string getDriveRoot(const std::string &input)
{
return input.substr(0, getDriveDelim(input)+1);
}
std::string skipDriveRoot(const std::string &input)
{
return input.substr(getDriveDelim(input)+1);
}
#ifdef __ANDROID__
bool androidDirectoryExists(const char* path) {
SDL_Log ("Checking directory exists for %s", path);
struct stat s;
int err = stat(path, &s);
if (err == -1) {
if (errno == ENOENT)
return false;
else {
SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
return false;
}
} else if(S_ISDIR(s.st_mode)) {
SDL_Log ("Directory %s exists!", path);
return true;
}
return false;
}
bool androidMkdir (const char* path) {
int err = mkdir (path, 0770);
if (err == -1) {
SDL_Log ("Error: Could not create directory %s", path);
return false;
}
return true;
}
bool androidCreateStorageDirectories () {
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string save_directory = internal_storage_path + "/save";
if (!androidDirectoryExists (save_directory.c_str())) {
if (!androidMkdir(save_directory.c_str()))
return false;
}
std::string game_directory = internal_storage_path + "/game";
if (!androidDirectoryExists (game_directory.c_str())) {
if (!androidMkdir(game_directory.c_str()))
return false;
}
SDL_Log ("Creating storage directories successful!");
return true;
}
bool androidCopyGameFromAssets () {
SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
if (!asset_game_file) {
SDL_Log ("Could not find game.love in assets.");
return false;
}
Sint64 file_size = asset_game_file->size(asset_game_file);
if (file_size == 0) {
SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
return false;
}
SDL_Log ("Found game.love in assets. Size: %d", (int) file_size);
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string internal_game_file = internal_storage_path + "/game/game.love";
SDL_RWops *storage_game_file = SDL_RWFromFile (internal_game_file.c_str(), "wb");
if (!storage_game_file) {
SDL_Log ("Error creating internal storage game file: %s", SDL_GetError());
asset_game_file->close(asset_game_file);
return false;
}
size_t buff_size = 128 * 1024;
char *data_buffer = new char[buff_size];
if (!data_buffer) {
SDL_Log ("Error allocating memory for file copy buffer!");
asset_game_file->close(asset_game_file);
storage_game_file->close(storage_game_file);
return false;
}
size_t bytes_copied = 0;
while (bytes_copied != (size_t) file_size) {
size_t bytes_read = asset_game_file->read(asset_game_file, data_buffer, sizeof(char), (size_t) buff_size);
size_t bytes_written = storage_game_file->write(storage_game_file, data_buffer, sizeof(char), bytes_read);
bytes_copied += bytes_written;
SDL_Log ("Copied %d of %d bytes", bytes_copied, file_size);
if (bytes_written != bytes_read) {
SDL_Log ("Error copying asset game to internal storage: %s", SDL_GetError());
asset_game_file->close(asset_game_file);
storage_game_file->close(storage_game_file);
return false;
}
}
delete[] data_buffer;
data_buffer = NULL;
asset_game_file->close(asset_game_file);
storage_game_file->close(storage_game_file);
SDL_Log ("Copying of asset game to internal storage %s successful!", internal_game_file.c_str());
return true;
}
#endif
}
namespace love
{
namespace filesystem
{
namespace physfs
{
Filesystem::Filesystem()
: initialized(false)
, fused(false)
, fusedSet(false)
{
}
Filesystem::~Filesystem()
{
if (initialized)
PHYSFS_deinit();
}
const char *Filesystem::getName() const
{
return "love.filesystem.physfs";
}
void Filesystem::init(const char *arg0)
{
if (!PHYSFS_init(arg0))
throw Exception(PHYSFS_getLastError());
initialized = true;
}
void Filesystem::setFused(bool fused)
{
if (fusedSet)
return;
this->fused = fused;
fusedSet = true;
}
bool Filesystem::isFused() const
{
if (!fusedSet)
return false;
return fused;
}
bool Filesystem::setIdentity(const char *ident, bool appendToPath)
{
SDL_Log ("identity = %s", ident);
if (!initialized)
return false;
std::string old_save_path = save_path_full;
// Store the save directory.
save_identity = std::string(ident);
// Generate the relative path to the game save folder.
save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
// Generate the full path to the game save folder.
save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
if (fused)
save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
else
save_path_full += save_path_relative;
#ifdef __ANDROID__
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string save_directory = internal_storage_path + "/save";
save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
if (androidDirectoryExists (save_path_full.c_str())) {
SDL_Log ("dir exists");
} else {
SDL_Log ("does not exist");
}
if (!androidDirectoryExists (save_path_full.c_str())) {
if (!androidMkdir (save_path_full.c_str())) {
SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
} else {
SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
}
} else {
SDL_Log ("Save directory %s exists!", save_path_full.c_str());
}
#endif
// We now have something like:
// save_identity: game
// save_path_relative: ./LOVE/game
// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
// We don't want old read-only save paths to accumulate when we set a new
// identity.
if (!old_save_path.empty())
PHYSFS_removeFromSearchPath(old_save_path.c_str());
// Try to add the save directory to the search path.
// (No error on fail, it means that the path doesn't exist).
PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
return true;
}
const char *Filesystem::getIdentity() const
{
return save_identity.c_str();
}
bool Filesystem::setSource(const char *source)
{
if (!initialized)
return false;
// Check whether directory is already set.
if (!game_source.empty())
return false;
std::string new_search_path = source;
#ifdef __ANDROID__
if (!androidCreateStorageDirectories ()) {
SDL_Log ("Error creating storage directories!");
}
if (androidCopyGameFromAssets())
new_search_path = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/game/game.love");
else {
SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
if (sdcard_main) {
SDL_Log ("using game from /sdcard/lovegame");
new_search_path = "/sdcard/lovegame";
sdcard_main->close(sdcard_main);
}
}
#endif
// Add the directory.
if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
SDL_Log ("mounting of %s failed", new_search_path.c_str());
return false;
}
// Save the game source.
game_source = new_search_path;
return true;
}
const char *Filesystem::getSource() const
{
return game_source.c_str();
}
bool Filesystem::setupWriteDirectory()
{
if (!initialized)
return false;
// These must all be set.
if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
return false;
// Set the appdata folder as writable directory.
// (We must create the save folder before mounting it).
if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
return false;
// Create the save folder. (We're now "at" %APPDATA%).
if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
{
// Clear the write directory in case of error.
PHYSFS_setWriteDir(0);
return false;
}
// Set the final write directory.
if (!PHYSFS_setWriteDir(save_path_full.c_str()))
return false;
// Add the directory. (Will not be readded if already present).
if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
{
PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
return false;
}
return true;
}
bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
{
if (!initialized || !archive)
return false;
std::string realPath;
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
{
// Special case: if the game is fused and the archive is the source's
// base directory, mount it even though it's outside of the save dir.
realPath = sourceBase;
}
else
{
// Not allowed for safety reasons.
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
return false;
const char *realDir = PHYSFS_getRealDir(archive);
if (!realDir)
return false;
realPath = realDir;
// Always disallow mounting of files inside the game source, since it
// won't work anyway if the game source is a zipped .love file.
if (realPath.find(game_source) == 0)
return false;
realPath += LOVE_PATH_SEPARATOR;
realPath += archive;
}
if (realPath.length() == 0)
return false;
return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
}
bool Filesystem::unmount(const char *archive)
{
if (!initialized || !archive)
return false;
std::string realPath;
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
{
// Special case: if the game is fused and the archive is the source's
// base directory, unmount it even though it's outside of the save dir.
realPath = sourceBase;
}
else
{
// Not allowed for safety reasons.
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
return false;
const char *realDir = PHYSFS_getRealDir(archive);
if (!realDir)
return false;
realPath = realDir;
realPath += LOVE_PATH_SEPARATOR;
realPath += archive;
}
const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
if (!mountPoint)
return false;
return PHYSFS_removeFromSearchPath(realPath.c_str());
}
File *Filesystem::newFile(const char *filename) const
{
return new File(filename);
}
FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
{
FileData *fd = new FileData(size, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), data, size);
return fd;
}
FileData *Filesystem::newFileData(const char *b64, const char *filename) const
{
int size = strlen(b64);
int outsize = 0;
char *dst = b64_decode(b64, size, outsize);
FileData *fd = new FileData(outsize, std::string(filename));
// Copy the data into FileData.
memcpy(fd->getData(), dst, outsize);
delete [] dst;
return fd;
}
const char *Filesystem::getWorkingDirectory()
{
if (cwd.empty())
{
#ifdef LOVE_WINDOWS
WCHAR w_cwd[LOVE_MAX_PATH];
_wgetcwd(w_cwd, LOVE_MAX_PATH);
cwd = to_utf8(w_cwd);
replace_char(cwd, '\\', '/');
#else
char *cwd_char = new char[LOVE_MAX_PATH];
if (getcwd(cwd_char, LOVE_MAX_PATH))
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
delete [] cwd_char;
#endif
}
return cwd.c_str();
}
const char *Filesystem::getUserDirectory()
{
return PHYSFS_getUserDir();
}
const char *Filesystem::getAppdataDirectory()
{
#ifdef LOVE_WINDOWS
if (appdata.empty())
{
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
replace_char(appdata, '\\', '/');
}
return appdata.c_str();
#elif defined(LOVE_MACOSX)
if (appdata.empty())
{
std::string udir = getUserDirectory();
udir.append("/Library/Application Support");
appdata = udir;
}
return appdata.c_str();
#elif defined(LOVE_LINUX)
if (appdata.empty())
{
char *xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = std::string(getUserDirectory()) + "/.local/share/";
else
appdata = xdgdatahome;
}
return appdata.c_str();
#else
return getUserDirectory();
#endif
}
const char *Filesystem::getSaveDirectory()
{
return save_path_full.c_str();
}
std::string Filesystem::getSourceBaseDirectory() const
{
size_t source_len = game_source.length();
if (source_len == 0)
return "";
// FIXME: This doesn't take into account parent and current directory
// symbols (i.e. '..' and '.')
#ifdef LOVE_WINDOWS
// In windows, delimiters can be either '/' or '\'.
size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
#else
size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
#endif
if (base_end_pos == std::string::npos)
return "";
// If the source is in the unix root (aka '/'), we want to keep the '/'.
if (base_end_pos == 0)
base_end_pos = 1;
return game_source.substr(0, base_end_pos);
}
bool Filesystem::exists(const char *file) const
{
return PHYSFS_exists(file);
}
bool Filesystem::isDirectory(const char *file) const
{
return PHYSFS_isDirectory(file);
}
bool Filesystem::isFile(const char *file) const
{
return exists(file) && !isDirectory(file);
}
bool Filesystem::createDirectory(const char *dir)
{
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if (!PHYSFS_mkdir(dir))
return false;
return true;
}
bool Filesystem::remove(const char *file)
{
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
return false;
if (!PHYSFS_delete(file))
return false;
return true;
}
Data *Filesystem::read(const char *filename, int64 size) const
{
File file(filename);
file.open(File::READ);
// close() is called in the File destructor.
return file.read(size);
}
void Filesystem::write(const char *filename, const void *data, int64 size) const
{
File file(filename);
file.open(File::WRITE);
// close() is called in the File destructor.
if (!file.write(data, size))
throw love::Exception("Data could not be written.");
}
void Filesystem::append(const char *filename, const void *data, int64 size) const
{
File file(filename);
file.open(File::APPEND);
// close() is called in the File destructor.
if (!file.write(data, size))
throw love::Exception("Data could not be written.");
}
int Filesystem::getDirectoryItems(lua_State *L)
{
const char *dir = luaL_checkstring(L, 1);
char **rc = PHYSFS_enumerateFiles(dir);
int index = 1;
lua_newtable(L);
for (char **i = rc; *i != 0; i++)
{
lua_pushstring(L, *i);
lua_rawseti(L, -2, index);
index++;
}
PHYSFS_freeList(rc);
return 1;
}
int Filesystem::lines_i(lua_State *L)
{
const int bufsize = 1024;
char buf[bufsize];
int linesize = 0;
bool newline = false;
File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
// Only accept read mode at this point.
if (file->getMode() != File::READ)
return luaL_error(L, "File needs to stay in read mode.");
int64 pos = file->tell();
int64 userpos = -1;
if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
{
// User may have changed the file position.
userpos = pos;
pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
if (userpos != pos)
file->seek(pos);
}
while (!newline && !file->eof())
{
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
int read = (int) file->read(buf, bufsize);
if (read < 0)
return luaL_error(L, "Could not read from file.");
linesize += read;
for (int i = 0; i < read; i++)
{
if (buf[i] == '\n')
{
linesize -= read - i;
newline = true;
break;
}
}
}
if (newline || (file->eof() && linesize > 0))
{
if (linesize < bufsize)
{
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
if (userpos < 0)
file->seek(pos + linesize + 1);
}
else
{
char *str = 0;
try
{
str = new char[linesize + 1];
}
catch(std::bad_alloc &)
{
// Can't lua_error (longjmp) in exception handlers.
}
if (!str)
return luaL_error(L, "Out of memory.");
file->seek(pos);
// Read the \n anyway and save us a call to seek.
if (file->read(str, linesize + 1) == -1)
{
delete [] str;
return luaL_error(L, "Could not read from file.");
}
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
delete [] str;
}
if (userpos >= 0)
{
// Save new position in upvalue.
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
lua_replace(L, lua_upvalueindex(2));
file->seek(userpos);
}
return 1;
}
// EOF reached.
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
file->seek(userpos);
else
file->close();
return 0;
}
int64 Filesystem::getLastModified(const char *filename) const
{
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
if (time == -1)
throw love::Exception("Could not determine file modification date.");
return time;
}
int64 Filesystem::getSize(const char *filename) const
{
File file(filename);
int64 size = file.getSize();
return size;
}
} // physfs
} // filesystem
} // love
@@ -95,7 +95,6 @@ bool Window::setWindow(int width, int height, WindowAttributes *attribs)
Uint32 sdlflags = SDL_WINDOW_OPENGL; Uint32 sdlflags = SDL_WINDOW_OPENGL;
if (f.fullscreen) if (f.fullscreen)
{ {
if (f.fstype == FULLSCREEN_TYPE_DESKTOP) if (f.fstype == FULLSCREEN_TYPE_DESKTOP)
@@ -0,0 +1,622 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "common/config.h"
#include "graphics/Graphics.h"
#include "Window.h"
// C++
#include <iostream>
#include <vector>
#include <algorithm>
namespace love
{
namespace window
{
namespace sdl
{
Window::Window()
: windowTitle("")
, created(false)
, mouseGrabbed(false)
, window(0)
, context(0)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
throw love::Exception("%s", SDL_GetError());
}
Window::~Window()
{
if (curMode.icon)
curMode.icon->release();
if (window)
SDL_DestroyWindow(window);
if (context)
SDL_GL_DeleteContext(context);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
Window::_currentMode::_currentMode()
: width(800)
, height(600)
, attribs()
, icon(0)
{
}
bool Window::setWindow(int width, int height, WindowAttributes *attribs)
{
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
if (gfx)
gfx->unSetMode();
WindowAttributes f;
if (attribs)
f = *attribs;
f.minwidth = std::max(f.minwidth, 1);
f.minheight = std::max(f.minheight, 1);
f.display = std::min(std::max(f.display, 0), getDisplayCount());
// Use the desktop resolution if a width or height of 0 is specified.
if (width == 0 || height == 0)
{
SDL_DisplayMode mode = {};
SDL_GetDesktopDisplayMode(f.display, &mode);
width = mode.w;
height = mode.h;
}
Uint32 sdlflags = SDL_WINDOW_OPENGL;
if (f.fullscreen)
{
if (f.fstype == FULLSCREEN_TYPE_DESKTOP)
sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else
{
sdlflags |= SDL_WINDOW_FULLSCREEN;
// Fullscreen window creation will bug out if no mode can be used.
SDL_DisplayMode mode = {0, width, height, 0, 0};
if (SDL_GetClosestDisplayMode(f.display, &mode, &mode) == 0)
return false;
}
}
if (f.resizable)
sdlflags |= SDL_WINDOW_RESIZABLE;
if (f.borderless)
sdlflags |= SDL_WINDOW_BORDERLESS;
// Destroy and recreate the window if the dimensions or flags have changed.
if (window)
{
int curdisplay = SDL_GetWindowDisplayIndex(window);
Uint32 wflags = SDL_GetWindowFlags(window);
wflags &= (SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS);
if (sdlflags != wflags || width != curMode.width || height != curMode.height
|| f.display != curdisplay || f.fsaa != curMode.attribs.fsaa)
{
SDL_DestroyWindow(window);
window = 0;
// The old window may have generated pending events which are no
// longer relevant. Destroy them all!
SDL_FlushEvent(SDL_WINDOWEVENT);
}
}
int centeredpos = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
int uncenteredpos = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
if (!window)
{
// In Windows and Linux, some GL attributes are set on window creation.
setWindowGLAttributes(f.fsaa);
const char *title = windowTitle.c_str();
int pos = f.centered ? centeredpos : uncenteredpos;
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
if (!window && f.fsaa > 0)
{
// FSAA might have caused the failure, disable it and try again.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
f.fsaa = 0;
}
// Make sure the window keeps any previously set icon.
if (window && curMode.icon)
setIcon(curMode.icon);
}
if (!window)
{
displayError("Could not create window", SDL_GetError());
return false;
}
// Enforce minimum window dimensions.
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
if (f.centered && !f.fullscreen)
SDL_SetWindowPosition(window, centeredpos, centeredpos);
SDL_RaiseWindow(window);
if (!setContext(f.fsaa, f.vsync))
{
created = false;
return false;
}
created = true;
updateAttributes(f);
if (gfx)
{
if (!gfx->setMode(curMode.width, curMode.height))
displayError("Could not set graphics mode", "Unsupported OpenGL version?");
}
// Make sure the mouse keeps its previous grab setting.
setMouseGrab(mouseGrabbed);
return true;
}
bool Window::onWindowResize(int width, int height)
{
if (!window)
return false;
curMode.width = width;
curMode.height = height;
return true;
}
bool Window::setContext(int fsaa, bool vsync)
{
// We would normally only need to recreate the context if FSAA changes or
// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
// sometimes claim success but the context will actually be trashed.
if (context)
{
SDL_GL_DeleteContext(context);
context = 0;
}
// Make sure the proper attributes are set.
setWindowGLAttributes(fsaa);
context = SDL_GL_CreateContext(window);
if (!context && fsaa > 0)
{
// FSAA might have caused the failure, disable it and try again.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
context = SDL_GL_CreateContext(window);
}
if (!context)
{
displayError("Could not create OpenGL context", SDL_GetError());
return false;
}
// Set vertical synchronization.
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
// Verify FSAA setting.
int buffers;
int samples;
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
// Don't fail because of this, but issue a warning.
if ((!buffers && fsaa) || (samples != fsaa))
{
std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
fsaa = (buffers > 0) ? samples : 0;
}
curMode.attribs.fsaa = fsaa;
curMode.attribs.vsync = SDL_GL_GetSwapInterval() != 0;
return true;
}
void Window::setWindowGLAttributes(int fsaa) const
{
// Set GL window attributes.
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
// FSAA.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
const char *glesHint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
if (glesHint && *glesHint == '1')
{
// Use OpenGL ES 2+.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
}
else
{
// Use desktop OpenGL.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // default
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
}
}
void Window::updateAttributes(const WindowAttributes &newattribs)
{
Uint32 wflags = SDL_GetWindowFlags(window);
// Set the new display mode as the current display mode.
SDL_GetWindowSize(window, &curMode.width, &curMode.height);
if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
{
curMode.attribs.fullscreen = true;
curMode.attribs.fstype = FULLSCREEN_TYPE_DESKTOP;
}
else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN)
{
curMode.attribs.fullscreen = true;
curMode.attribs.fstype = FULLSCREEN_TYPE_NORMAL;
}
else
{
curMode.attribs.fullscreen = false;
curMode.attribs.fstype = newattribs.fstype;
}
// The min width/height is set to 0 internally in SDL when in fullscreen.
if (curMode.attribs.fullscreen)
{
curMode.attribs.minwidth = newattribs.minwidth;
curMode.attribs.minheight = newattribs.minheight;
}
else
SDL_GetWindowMinimumSize(window, &curMode.attribs.minwidth, &curMode.attribs.minheight);
curMode.attribs.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
curMode.attribs.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
curMode.attribs.centered = newattribs.centered;
curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
// Only minimize on focus loss if the window is in exclusive-fullscreen
// mode (mimics behaviour of SDL 2.0.2+).
// In OS X we always disable this to prevent dock minimization weirdness.
#ifndef LOVE_MACOSX
if (curMode.attribs.fullscreen && curMode.attribs.fstype == FULLSCREEN_TYPE_NORMAL)
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
else
#endif
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
}
void Window::displayError(const std::string &title, const std::string &text) const
{
std::cerr << title << ": " << text << std::endl;
if (!window)
return;
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title.c_str(), text.c_str(), window);
}
void Window::getWindow(int &width, int &height, WindowAttributes &attribs)
{
// Window position may be different from creation - update display index.
if (window)
curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
width = curMode.width;
height = curMode.height;
attribs = curMode.attribs;
}
bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
{
if (!window)
return false;
WindowAttributes newattribs = curMode.attribs;
newattribs.fullscreen = fullscreen;
newattribs.fstype = fstype;
Uint32 sdlflags = 0;
if (fullscreen)
{
if (fstype == FULLSCREEN_TYPE_DESKTOP)
sdlflags = SDL_WINDOW_FULLSCREEN_DESKTOP;
else
{
sdlflags = SDL_WINDOW_FULLSCREEN;
SDL_DisplayMode mode = {};
mode.w = curMode.width;
mode.h = curMode.height;
SDL_GetClosestDisplayMode(SDL_GetWindowDisplayIndex(window), &mode, &mode);
SDL_SetWindowDisplayMode(window, &mode);
}
}
if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
{
SDL_GL_MakeCurrent(window, context);
updateAttributes(newattribs);
// Update the viewport size now instead of waiting for event polling.
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
if (gfx)
gfx->setViewportSize(curMode.width, curMode.height);
return true;
}
return false;
}
bool Window::setFullscreen(bool fullscreen)
{
return setFullscreen(fullscreen, curMode.attribs.fstype);
}
int Window::getDisplayCount() const
{
return SDL_GetNumVideoDisplays();
}
typedef Window::WindowSize WindowSize;
std::vector<WindowSize> Window::getFullscreenSizes(int displayindex) const
{
std::vector<WindowSize> sizes;
SDL_DisplayMode mode = {};
std::vector<WindowSize>::const_iterator it;
for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++)
{
SDL_GetDisplayMode(displayindex, i, &mode);
// SDL2's display mode list has multiple entries for modes of the same
// size with different bits per pixel, so we need to filter those out.
bool alreadyhassize = false;
for (it = sizes.begin(); it != sizes.end(); ++it)
{
if (it->width == mode.w && it->height == mode.h)
{
alreadyhassize = true;
break;
}
}
if (!alreadyhassize)
{
WindowSize w = {mode.w, mode.h};
sizes.push_back(w);
}
}
return sizes;
}
int Window::getWidth() const
{
return curMode.width;
}
int Window::getHeight() const
{
return curMode.height;
}
void Window::getDesktopDimensions(int displayindex, int &width, int &height) const
{
if (displayindex >= 0 && displayindex < getDisplayCount())
{
SDL_DisplayMode mode = {};
SDL_GetDesktopDisplayMode(displayindex, &mode);
width = mode.w;
height = mode.h;
}
else
{
width = 0;
height = 0;
}
}
bool Window::isCreated() const
{
return created;
}
void Window::setWindowTitle(const std::string &title)
{
windowTitle = title;
if (window)
SDL_SetWindowTitle(window, title.c_str());
}
const std::string &Window::getWindowTitle() const
{
return windowTitle;
}
bool Window::setIcon(love::image::ImageData *imgd)
{
if (!imgd)
return false;
imgd->retain();
if (curMode.icon)
curMode.icon->release();
curMode.icon = imgd;
if (!window)
return false;
Uint32 rmask, gmask, bmask, amask;
#ifdef LOVE_BIG_ENDIAN
rmask = 0xFF000000;
gmask = 0x00FF0000;
bmask = 0x0000FF00;
amask = 0x000000FF;
#else
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0xFF000000;
#endif
int w = imgd->getWidth();
int h = imgd->getHeight();
int pitch = imgd->getWidth() * 4;
SDL_Surface *sdlicon = 0;
{
// We don't want another thread modifying the ImageData mid-copy.
love::thread::Lock lock(imgd->getMutex());
sdlicon = SDL_CreateRGBSurfaceFrom(imgd->getData(), w, h, 32, pitch, rmask, gmask, bmask, amask);
}
if (!sdlicon)
return false;
SDL_SetWindowIcon(window, sdlicon);
SDL_FreeSurface(sdlicon);
return true;
}
love::image::ImageData *Window::getIcon()
{
return curMode.icon;
}
void Window::swapBuffers()
{
SDL_GL_SwapWindow(window);
}
bool Window::hasFocus() const
{
return (window && SDL_GetKeyboardFocus() == window);
}
bool Window::hasMouseFocus() const
{
return (window && SDL_GetMouseFocus() == window);
}
bool Window::isVisible() const
{
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
}
void Window::setMouseVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Window::getMouseVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
}
void Window::setMouseGrab(bool grab)
{
mouseGrabbed = grab;
if (window)
SDL_SetWindowGrab(window, (SDL_bool) grab);
}
bool Window::isMouseGrabbed() const
{
if (window)
return (bool) SDL_GetWindowGrab(window);
else
return mouseGrabbed;
}
const void *Window::getHandle() const
{
return window;
}
love::window::Window *Window::createSingleton()
{
if (!singleton)
singleton = new Window();
else
singleton->retain();
return singleton;
}
love::window::Window *Window::getSingleton()
{
return singleton;
}
const char *Window::getName() const
{
return "love.window.sdl";
}
} // sdl
} // window
} // love
+1 -14
View File
@@ -243,11 +243,6 @@ end
-- This can't be overriden. -- This can't be overriden.
function love.boot() function love.boot()
if type(jit) == 'table' then
SDL.log ("Lua Version = " .. jit.version)
else
SDL.log ("Lua Version = Stock Lua")
end
-- This is absolutely needed. -- This is absolutely needed.
require("love") require("love")
@@ -258,14 +253,8 @@ function love.boot()
local o = love.arg.options local o = love.arg.options
local arg0 = love.arg.getLow(arg) local arg0 = love.arg.getLow(arg)
SDL.log("trying to load lovegame")
-- arg0 = "/sdcard/lovegame/"
love.filesystem.init(arg0) love.filesystem.init(arg0)
for i,a in ipairs (o.game.arg) do
SDL.log("arg " .. tostring(i) .. " = " .. tostring(a))
end
-- Is this one of those fancy "fused" games? -- Is this one of those fancy "fused" games?
local can_has_game = pcall(love.filesystem.setSource, arg0) local can_has_game = pcall(love.filesystem.setSource, arg0)
is_fused_game = can_has_game is_fused_game = can_has_game
@@ -290,9 +279,7 @@ function love.boot()
if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then
no_game_code = true no_game_code = true
end end
SDL.log("loaded game")
if not can_has_game then if not can_has_game then
love.nogame() love.nogame()
end end
-26
View File
@@ -443,16 +443,6 @@ const unsigned char boot_lua[] =
0x76, 0x65, 0x72, 0x72, 0x69, 0x64, 0x65, 0x6e, 0x2e, 0x0a, 0x76, 0x65, 0x72, 0x72, 0x69, 0x64, 0x65, 0x6e, 0x2e, 0x0a,
0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x62, 0x6f, 0x6f, 0x74, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x62, 0x6f, 0x6f, 0x74,
0x28, 0x29, 0x0a, 0x28, 0x29, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x74, 0x79, 0x70, 0x65, 0x28, 0x6a, 0x69, 0x74, 0x29, 0x20, 0x3d, 0x3d, 0x20, 0x27,
0x74, 0x61, 0x62, 0x6c, 0x65, 0x27, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x20, 0x28, 0x22, 0x4c, 0x75, 0x61, 0x20, 0x56, 0x65,
0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x22, 0x20, 0x2e, 0x2e, 0x20, 0x6a, 0x69, 0x74, 0x2e, 0x76,
0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x29, 0x0a,
0x09, 0x65, 0x6c, 0x73, 0x65, 0x0a,
0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x20, 0x28, 0x22, 0x4c, 0x75, 0x61, 0x20, 0x56, 0x65,
0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x53, 0x74, 0x6f, 0x63, 0x6b, 0x20, 0x4c, 0x75, 0x61, 0x22,
0x29, 0x20, 0x20, 0x20, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x2d, 0x2d, 0x20, 0x54, 0x68, 0x69, 0x73, 0x20, 0x69, 0x73, 0x20, 0x61, 0x62, 0x73, 0x6f, 0x6c, 0x75, 0x09, 0x2d, 0x2d, 0x20, 0x54, 0x68, 0x69, 0x73, 0x20, 0x69, 0x73, 0x20, 0x61, 0x62, 0x73, 0x6f, 0x6c, 0x75,
0x74, 0x65, 0x6c, 0x79, 0x20, 0x6e, 0x65, 0x65, 0x64, 0x65, 0x64, 0x2e, 0x0a, 0x74, 0x65, 0x6c, 0x79, 0x20, 0x6e, 0x65, 0x65, 0x64, 0x65, 0x64, 0x2e, 0x0a,
0x09, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x28, 0x22, 0x6c, 0x6f, 0x76, 0x65, 0x22, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x28, 0x22, 0x6c, 0x6f, 0x76, 0x65, 0x22, 0x29, 0x0a,
@@ -464,20 +454,8 @@ const unsigned char boot_lua[] =
0x67, 0x2e, 0x6f, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x0a, 0x67, 0x2e, 0x6f, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x0a,
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x61, 0x72, 0x67, 0x30, 0x20, 0x3d, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x61, 0x72, 0x67, 0x30, 0x20, 0x3d, 0x20, 0x6c, 0x6f, 0x76, 0x65,
0x2e, 0x61, 0x72, 0x67, 0x2e, 0x67, 0x65, 0x74, 0x4c, 0x6f, 0x77, 0x28, 0x61, 0x72, 0x67, 0x29, 0x0a, 0x2e, 0x61, 0x72, 0x67, 0x2e, 0x67, 0x65, 0x74, 0x4c, 0x6f, 0x77, 0x28, 0x61, 0x72, 0x67, 0x29, 0x0a,
0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x74, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x74,
0x6f, 0x20, 0x6c, 0x6f, 0x61, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x67, 0x61, 0x6d, 0x65, 0x22, 0x29, 0x0a,
0x2d, 0x2d, 0x09, 0x61, 0x72, 0x67, 0x30, 0x20, 0x3d, 0x20, 0x22, 0x2f, 0x73, 0x64, 0x63, 0x61, 0x72, 0x64,
0x2f, 0x6c, 0x6f, 0x76, 0x65, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x22, 0x0a,
0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x69, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x69,
0x6e, 0x69, 0x74, 0x28, 0x61, 0x72, 0x67, 0x30, 0x29, 0x0a, 0x6e, 0x69, 0x74, 0x28, 0x61, 0x72, 0x67, 0x30, 0x29, 0x0a,
0x09, 0x66, 0x6f, 0x72, 0x20, 0x69, 0x2c, 0x61, 0x20, 0x69, 0x6e, 0x20, 0x69, 0x70, 0x61, 0x69, 0x72, 0x73,
0x20, 0x28, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x61, 0x72, 0x67, 0x29, 0x20, 0x64, 0x6f, 0x0a,
0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x61, 0x72, 0x67, 0x20, 0x22, 0x20, 0x2e,
0x2e, 0x20, 0x74, 0x6f, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x28, 0x69, 0x29, 0x20, 0x2e, 0x2e, 0x20, 0x22,
0x20, 0x3d, 0x20, 0x22, 0x20, 0x2e, 0x2e, 0x20, 0x74, 0x6f, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x28, 0x61,
0x29, 0x29, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x0a,
0x09, 0x2d, 0x2d, 0x20, 0x49, 0x73, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x6f, 0x6e, 0x65, 0x20, 0x6f, 0x66, 0x09, 0x2d, 0x2d, 0x20, 0x49, 0x73, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x6f, 0x6e, 0x65, 0x20, 0x6f, 0x66,
0x20, 0x74, 0x68, 0x6f, 0x73, 0x65, 0x20, 0x66, 0x61, 0x6e, 0x63, 0x79, 0x20, 0x22, 0x66, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x6f, 0x73, 0x65, 0x20, 0x66, 0x61, 0x6e, 0x63, 0x79, 0x20, 0x22, 0x66, 0x75, 0x73, 0x65,
0x64, 0x22, 0x20, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x3f, 0x0a, 0x64, 0x22, 0x20, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x3f, 0x0a,
@@ -538,10 +516,6 @@ const unsigned char boot_lua[] =
0x09, 0x09, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65, 0x20, 0x3d, 0x20, 0x74, 0x09, 0x09, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65, 0x20, 0x3d, 0x20, 0x74,
0x72, 0x75, 0x65, 0x0a, 0x72, 0x75, 0x65, 0x0a,
0x09, 0x65, 0x6e, 0x64, 0x0a, 0x09, 0x65, 0x6e, 0x64, 0x0a,
0x09, 0x0a,
0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x6c, 0x6f, 0x61, 0x64, 0x65, 0x64, 0x20, 0x67,
0x61, 0x6d, 0x65, 0x22, 0x29, 0x0a,
0x09, 0x0a,
0x09, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61, 0x09, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61,
0x6d, 0x65, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a, 0x6d, 0x65, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6e, 0x6f, 0x67, 0x61, 0x6d, 0x65, 0x28, 0x29, 0x0a, 0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6e, 0x6f, 0x67, 0x61, 0x6d, 0x65, 0x28, 0x29, 0x0a,