Using latest android branch of LÖVE (6d14516b05c9) that now syncs with default (woooo!)

This commit is contained in:
fysx
2015-07-03 19:09:18 +02:00
parent 1924bbdeeb
commit 357a7237a4
304 changed files with 28694 additions and 23064 deletions
@@ -40,7 +40,7 @@ int w_getJoysticks(lua_State *L)
for (int i = 0; i < stickcount; i++)
{
Joystick *stick = instance()->getJoystick(i);
luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
luax_pushtype(L, JOYSTICK_JOYSTICK_ID, stick);
lua_rawseti(L, -2, i + 1);
}
@@ -91,14 +91,14 @@ int w_setGamepadMapping(lua_State *L)
switch (jinput.type)
{
case Joystick::INPUT_TYPE_AXIS:
jinput.axis = luaL_checkint(L, 4) - 1;
jinput.axis = (int) luaL_checknumber(L, 4) - 1;
break;
case Joystick::INPUT_TYPE_BUTTON:
jinput.button = luaL_checkint(L, 4) - 1;
jinput.button = (int) luaL_checknumber(L, 4) - 1;
break;
case Joystick::INPUT_TYPE_HAT:
// Hats need both a hat index and a hat value.
jinput.hat.index = luaL_checkint(L, 4) - 1;
jinput.hat.index = (int) luaL_checknumber(L, 4) - 1;
hatstr = luaL_checkstring(L, 5);
if (!Joystick::getConstant(hatstr, jinput.hat.value))
return luaL_error(L, "Invalid joystick hat: %s", hatstr);
@@ -254,7 +254,7 @@ extern "C" int luaopen_love_joystick(lua_State *L)
WrappedModule w;
w.module = instance;
w.name = "joystick";
w.flags = MODULE_T;
w.type = MODULE_ID;
w.functions = functions;
w.types = types;