Using latest android branch of LÖVE (6d14516b05c9) that now syncs with default (woooo!)

This commit is contained in:
fysx
2015-07-03 19:09:18 +02:00
parent 1924bbdeeb
commit 357a7237a4
304 changed files with 28694 additions and 23064 deletions
@@ -24,7 +24,7 @@
#include "Image.h"
#include "Canvas.h"
#include "wrap_Texture.h"
#include "graphics/wrap_Texture.h"
// C
#include <cstring>
@@ -41,7 +41,7 @@ namespace opengl
ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
{
return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
return luax_checktype<ParticleSystem>(L, idx, GRAPHICS_PARTICLE_SYSTEM_ID);
}
int w_ParticleSystem_clone(lua_State *L)
@@ -51,7 +51,7 @@ int w_ParticleSystem_clone(lua_State *L)
ParticleSystem *clone = nullptr;
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
luax_pushtype(L, GRAPHICS_PARTICLE_SYSTEM_ID, clone);
clone->release();
return 1;
}
@@ -71,9 +71,9 @@ int w_ParticleSystem_getTexture(lua_State *L)
// FIXME: big hack right here.
if (typeid(*tex) == typeid(Image))
luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
else if (typeid(*tex) == typeid(Canvas))
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
else
return luaL_error(L, "Unable to determine texture type.");
@@ -381,7 +381,7 @@ int w_ParticleSystem_setSizes(lua_State *L)
{
std::vector<float> sizes(nSizes);
for (size_t i = 0; i < nSizes; ++i)
sizes[i] = luax_checkfloat(L, 1 + i + 1);
sizes[i] = luax_checkfloat(L, (int) (1 + i + 1));
t->setSizes(sizes);
}
@@ -396,7 +396,7 @@ int w_ParticleSystem_getSizes(lua_State *L)
for (size_t i = 0; i < sizes.size(); i++)
lua_pushnumber(L, sizes[i]);
return sizes.size();
return (int) sizes.size();
}
int w_ParticleSystem_setSizeVariation(lua_State *L)
@@ -494,18 +494,18 @@ int w_ParticleSystem_setColors(lua_State *L)
if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
{
size_t nColors = lua_gettop(L) - 1;
int nColors = (int) lua_gettop(L) - 1;
if (nColors > 8)
return luaL_error(L, "At most eight (8) colors may be used.");
std::vector<Color> colors(nColors);
for (size_t i = 0; i < nColors; i++)
for (int i = 0; i < nColors; i++)
{
luaL_checktype(L, i + 2, LUA_TTABLE);
if (lua_objlen(L, i + 2) < 3)
if (luax_objlen(L, i + 2) < 3)
return luaL_argerror(L, i + 2, "expected 4 color components");
for (int j = 0; j < 4; j++)
@@ -528,7 +528,7 @@ int w_ParticleSystem_setColors(lua_State *L)
else // setColors(r,g,b,a, r,g,b,a, ...)
{
int cargs = lua_gettop(L) - 1;
size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
int nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
if (cargs != 3 && (cargs % 4 != 0 || cargs == 0))
return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
@@ -547,7 +547,7 @@ int w_ParticleSystem_setColors(lua_State *L)
else
{
std::vector<Color> colors(nColors);
for (size_t i = 0; i < nColors; ++i)
for (int i = 0; i < nColors; ++i)
{
unsigned char r = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 1);
unsigned char g = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 2);
@@ -582,7 +582,7 @@ int w_ParticleSystem_getColors(lua_State *L)
lua_rawseti(L, -2, 4);
}
return colors.size();
return (int) colors.size();
}
int w_ParticleSystem_setQuads(lua_State *L)
@@ -592,11 +592,11 @@ int w_ParticleSystem_setQuads(lua_State *L)
if (lua_istable(L, 2))
{
for (size_t i = 1; i <= lua_objlen(L, 2); i++)
for (int i = 1; i <= (int) luax_objlen(L, 2); i++)
{
lua_rawgeti(L, 2, i);
Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
Quad *q = luax_checktype<Quad>(L, -1, GRAPHICS_QUAD_ID);
quads.push_back(q);
lua_pop(L, 1);
@@ -606,7 +606,7 @@ int w_ParticleSystem_setQuads(lua_State *L)
{
for (int i = 2; i <= lua_gettop(L); i++)
{
Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
Quad *q = luax_checktype<Quad>(L, i, GRAPHICS_QUAD_ID);
quads.push_back(q);
}
}
@@ -622,9 +622,9 @@ int w_ParticleSystem_getQuads(lua_State *L)
lua_createtable(L, (int) quads.size(), 0);
for (size_t i = 0; i < quads.size(); i++)
for (int i = 0; i < (int) quads.size(); i++)
{
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
luax_pushtype(L, GRAPHICS_QUAD_ID, quads[i]);
lua_rawseti(L, -2, i + 1);
}
@@ -683,7 +683,7 @@ int w_ParticleSystem_reset(lua_State *L)
int w_ParticleSystem_emit(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int num = luaL_checkint(L, 2);
int num = (int) luaL_checknumber(L, 2);
t->emit(num);
return 0;
}
@@ -779,17 +779,12 @@ static const luaL_Reg functions[] =
{ "isPaused", w_ParticleSystem_isPaused },
{ "isStopped", w_ParticleSystem_isStopped },
{ "update", w_ParticleSystem_update },
// Deprecated since 0.9.1.
{ "setImage", w_ParticleSystem_setTexture },
{ "getImage", w_ParticleSystem_getTexture },
{ 0, 0 }
};
extern "C" int luaopen_particlesystem(lua_State *L)
{
return luax_register_type(L, "ParticleSystem", functions);
return luax_register_type(L, GRAPHICS_PARTICLE_SYSTEM_ID, functions);
}
} // opengl