mirror of
https://github.com/love2d/love-android.git
synced 2026-08-19 12:14:49 +02:00
Using latest android branch of LÖVE (6d14516b05c9) that now syncs with default (woooo!)
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@@ -19,8 +19,12 @@
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**/
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// LOVE
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#include "common/config.h"
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#include "wrap_Font.h"
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// C++
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#include <algorithm>
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namespace love
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{
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namespace graphics
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@@ -30,7 +34,7 @@ namespace opengl
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Font *luax_checkfont(lua_State *L, int idx)
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{
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return luax_checktype<Font>(L, idx, "Font", GRAPHICS_FONT_T);
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return luax_checktype<Font>(L, idx, GRAPHICS_FONT_ID);
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}
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int w_Font_getHeight(lua_State *L)
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@@ -54,15 +58,24 @@ int w_Font_getWrap(lua_State *L)
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Font *t = luax_checkfont(L, 1);
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const char *str = luaL_checkstring(L, 2);
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float wrap = (float) luaL_checknumber(L, 3);
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int max_width = 0, numlines = 0;
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int max_width = 0;
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std::vector<std::string> lines;
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std::vector<int> widths;
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luax_catchexcept(L, [&]() {
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std::vector<std::string> lines = t->getWrap(str, wrap, &max_width);
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numlines = lines.size();
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});
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luax_catchexcept(L, [&]() { t->getWrap(str, wrap, lines, &widths); });
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for (int width : widths)
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max_width = std::max(max_width, width);
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lua_pushinteger(L, max_width);
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lua_pushinteger(L, numlines);
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lua_createtable(L, (int) lines.size(), 0);
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for (int i = 0; i < (int) lines.size(); i++)
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{
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lua_pushstring(L, lines[i].c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 2;
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}
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@@ -140,8 +153,7 @@ int w_Font_hasGlyphs(lua_State *L)
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Font *t = luax_checkfont(L, 1);
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bool hasglyph = false;
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int count = lua_gettop(L) - 1;
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count = count < 1 ? 1 : count;
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int count = std::max(lua_gettop(L) - 1, 1);
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luax_catchexcept(L, [&]() {
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for (int i = 2; i < count + 2; i++)
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@@ -160,6 +172,18 @@ int w_Font_hasGlyphs(lua_State *L)
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return 1;
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}
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int w_Font_setFallbacks(lua_State *L)
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{
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Font *t = luax_checkfont(L, 1);
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std::vector<Font *> fallbacks;
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for (int i = 2; i <= lua_gettop(L); i++)
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fallbacks.push_back(luax_checkfont(L, i));
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luax_catchexcept(L, [&](){ t->setFallbacks(fallbacks); });
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return 0;
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}
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static const luaL_Reg functions[] =
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{
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{ "getHeight", w_Font_getHeight },
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@@ -173,12 +197,13 @@ static const luaL_Reg functions[] =
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{ "getDescent", w_Font_getDescent },
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{ "getBaseline", w_Font_getBaseline },
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{ "hasGlyphs", w_Font_hasGlyphs },
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{ "setFallbacks", w_Font_setFallbacks },
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{ 0, 0 }
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};
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extern "C" int luaopen_font(lua_State *L)
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{
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return luax_register_type(L, "Font", functions);
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return luax_register_type(L, GRAPHICS_FONT_ID, functions);
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}
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} // opengl
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