Using latest android branch of LÖVE (6d14516b05c9) that now syncs with default (woooo!)

This commit is contained in:
fysx
2015-07-03 19:09:18 +02:00
parent 1924bbdeeb
commit 357a7237a4
304 changed files with 28694 additions and 23064 deletions
+103 -12
View File
@@ -28,41 +28,41 @@ namespace love
{
/**
* This class is the basis for all transformations in LOVE. Althought not
* really needed for 2D, it contains 4x4 elements to be compatible with
* OpenGL without conversions.
* This class is the basis for all transformations in LOVE. Although not really
* needed for 2D, it contains 4x4 elements to be compatible with OpenGL without
* conversions.
**/
class Matrix
class Matrix4
{
public:
/**
* Creates a new identity matrix.
**/
Matrix();
Matrix4();
/**
* Creates a new matrix set to a transformation.
**/
Matrix(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
Matrix4(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
/**
* Destructor.
**/
~Matrix();
~Matrix4();
/**
* Multiplies this Matrix with another Matrix, changing neither.
* @param m The Matrix to multiply with this Matrix.
* @return The combined matrix.
**/
Matrix operator * (const Matrix &m) const;
Matrix4 operator * (const Matrix4 &m) const;
/**
* Multiplies a Matrix into this Matrix.
* @param m The Matrix to combine into this Matrix.
**/
void operator *= (const Matrix &m);
void operator *= (const Matrix4 &m);
/**
* Gets a pointer to the 16 array elements.
@@ -153,13 +153,14 @@ public:
* @param src The source vertices.
* @param size The number of vertices.
**/
void transform(Vertex *dst, const Vertex *src, int size) const;
template <typename V>
void transform(V *dst, const V *src, int size) const;
/**
* Creates a new orthographic projection matrix with depth in the range of
* [-1, 1].
**/
static Matrix ortho(float left, float right, float bottom, float top);
static Matrix4 ortho(float left, float right, float bottom, float top);
private:
@@ -171,7 +172,97 @@ private:
**/
float e[16];
}; // Matrix
}; // Matrix4
class Matrix3
{
public:
Matrix3();
/**
* Constructs a 3x3 matrix from the upper left section of a 4x4 matrix.
**/
Matrix3(const Matrix4 &mat4);
~Matrix3();
/**
* Resets this matrix to the identity matrix.
**/
void setIdentity();
Matrix3 operator * (const Matrix3 &m) const;
void operator *= (const Matrix3 &m);
/**
* Gets a pointer to the 9 array elements.
**/
const float *getElements() const;
/**
* Calculates the inverse of the transpose of this matrix.
**/
Matrix3 transposedInverse() const;
/**
* Transforms an array of vertices by this matrix.
**/
template <typename V>
void transform(V *dst, const V *src, int size) const;
private:
/**
* | e0 e3 e6
* | e1 e4 e7
* | e2 e5 e8
**/
float e[9];
}; // Matrix3
// | x |
// | y |
// | 0 |
// | 1 |
// | e0 e4 e8 e12 |
// | e1 e5 e9 e13 |
// | e2 e6 e10 e14 |
// | e3 e7 e11 e15 |
template <typename V>
void Matrix4::transform(V *dst, const V *src, int size) const
{
for (int i = 0; i < size; i++)
{
// Store in temp variables in case src = dst
float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
dst[i].x = x;
dst[i].y = y;
}
}
// | x |
// | y |
// | 1 |
// | e0 e3 e6 |
// | e1 e4 e7 |
// | e2 e5 e8 |
template <typename V>
void Matrix3::transform(V *dst, const V *src, int size) const
{
for (int i = 0; i < size; i++)
{
float x = (e[0]*src[i].x) + (e[3]*src[i].y) + (e[6]);
float y = (e[1]*src[i].x) + (e[4]*src[i].y) + (e[7]);
dst[i].x = x;
dst[i].y = y;
}
}
} //love