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https://github.com/love2d/love-android.git
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updated to latest mobile-common branch of Löve
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@@ -115,6 +115,8 @@ public:
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virtual bool setMode(int width, int height);
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virtual void unSetMode();
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void setDebug(bool enable);
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/**
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* Resets the current color, background color,
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* line style, and so forth. (This will be called
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@@ -186,11 +188,6 @@ public:
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*/
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void discardStencil();
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/**
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* Gets the maximum supported width or height of Textures on this system.
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**/
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int getMaxTextureSize() const;
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/**
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* Creates an Image object with padding and/or optimization.
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**/
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@@ -208,7 +205,7 @@ public:
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL, int fsaa = 0);
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Shader *newShader(const Shader::ShaderSources &sources);
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@@ -337,12 +334,6 @@ public:
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**/
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PointStyle getPointStyle() const;
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/**
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* Gets the maximum point size supported.
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* This may vary from computer to computer.
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**/
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int getMaxPointSize() const;
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/**
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* Draws text at the specified coordinates, with rotation and
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* scaling along both axes.
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@@ -444,6 +435,11 @@ public:
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**/
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std::string getRendererInfo(Graphics::RendererInfo infotype) const;
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/**
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* Gets the system-dependent numeric limit for the specified parameter.
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**/
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double getSystemLimit(SystemLimit limittype) const;
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void push();
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void pop();
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void rotate(float r);
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