Remove setImmersiveMode code as it conflicts with SDL's immersive mode code.

Fixes #191
This commit is contained in:
Miku AuahDark
2019-11-20 23:47:48 +08:00
parent 20329a65a6
commit 31d7affd91
@@ -60,6 +60,7 @@ public class GameActivity extends SDLActivity {
private static boolean immersiveActive = false;
private static boolean mustCacheArchive = false;
private boolean storagePermissionUnnecessary = false;
private boolean shortEdgesMode = false;
public boolean embed = false;
public int safeAreaTop = 0;
public int safeAreaLeft = 0;
@@ -117,7 +118,8 @@ public class GameActivity extends SDLActivity {
getWindowManager().getDefaultDisplay().getMetrics(metrics);
if (android.os.Build.VERSION.SDK_INT >= 28) {
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER;
shortEdgesMode = false;
}
}
@@ -263,68 +265,18 @@ public class GameActivity extends SDLActivity {
@Override
public void onResume() {
super.onResume();
if (immersiveActive) {
int flags = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
if (android.os.Build.VERSION.SDK_INT >= 16) {
flags |= View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_FULLSCREEN;
}
if (android.os.Build.VERSION.SDK_INT >= 19) {
flags |= View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
}
getWindow().getDecorView().setSystemUiVisibility(flags);
}
}
@Keep
public void setImmersiveMode(boolean immersive_mode) {
if (android.os.Build.VERSION.SDK_INT < 11) {
// The API getWindow().getDecorView().setSystemUiVisibility() was
// added in Android 11 (a.k.a. Honeycomb, a.k.a. 3.0.x). If we run
// on this we do nothing.
return;
if (android.os.Build.VERSION.SDK_INT >= 28) {
getWindow().getAttributes().layoutInDisplayCutoutMode = immersive_mode ?
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES :
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER;
shortEdgesMode = immersive_mode;
}
immersiveActive = immersive_mode;
final Object lock = new Object();
final boolean immersive_enabled = immersive_mode;
synchronized (lock) {
runOnUiThread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
if (immersive_enabled) {
int flags = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION;
if (android.os.Build.VERSION.SDK_INT >= 16) {
flags |= View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_FULLSCREEN;
}
if (android.os.Build.VERSION.SDK_INT >= 19) {
flags |= View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
}
getWindow().getDecorView().setSystemUiVisibility(flags);
} else if (android.os.Build.VERSION.SDK_INT >= 16) {
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
);
}
lock.notify();
}
}
});
}
;
}
@Keep
@@ -563,7 +515,7 @@ public class GameActivity extends SDLActivity {
@Keep
public boolean initializeSafeArea() {
if (android.os.Build.VERSION.SDK_INT >= 28) {
if (android.os.Build.VERSION.SDK_INT >= 28 && shortEdgesMode) {
DisplayCutout cutout = getWindow().getDecorView().getRootWindowInsets().getDisplayCutout();
if (cutout != null) {