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imported Löve GLES branch (changeset 1ba9037e558b)
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "SoundData.h"
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// C
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#include <climits>
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#include <cstdlib>
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#include <cstring>
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// STL
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#include <iostream>
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#include <vector>
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namespace love
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{
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namespace sound
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{
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SoundData::SoundData(Decoder *decoder)
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: data(0)
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, size(0)
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, sampleRate(Decoder::DEFAULT_SAMPLE_RATE)
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, bitDepth(0)
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, channels(0)
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{
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size_t bufferSize = 524288; // 0x80000
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int decoded = decoder->decode();
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while (decoded > 0)
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{
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// Expand or allocate buffer. Note that realloc may move
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// memory to other locations.
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if (!data || bufferSize < (size_t) size + decoded)
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{
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while (bufferSize < (size_t) size + decoded)
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bufferSize <<= 1;
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data = (char *)realloc(data, bufferSize);
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}
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if (!data)
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throw love::Exception("Not enough memory.");
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// Copy memory into new part of memory.
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memcpy(data + size, decoder->getBuffer(), decoded);
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// Keep this up to date.
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size += decoded;
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// Overflow check.
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if (size < 0)
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{
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free(data);
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throw love::Exception("Not enough memory.");
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}
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decoded = decoder->decode();
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}
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// Shrink buffer if necessary.
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if (data && bufferSize > (size_t) size)
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data = (char *) realloc(data, size);
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channels = decoder->getChannels();
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bitDepth = decoder->getBitDepth();
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sampleRate = decoder->getSampleRate();
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}
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SoundData::SoundData(int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(0)
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, sampleRate(0)
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, bitDepth(0)
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, channels(0)
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{
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load(samples, sampleRate, bitDepth, channels);
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}
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SoundData::SoundData(void *d, int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(0)
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, sampleRate(0)
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, bitDepth(0)
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, channels(0)
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{
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load(samples, sampleRate, bitDepth, channels, d);
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}
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SoundData::~SoundData()
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{
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if (data != 0)
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free(data);
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}
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void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, void *newData)
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{
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if (samples <= 0)
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throw love::Exception("Invalid sample count: %d", samples);
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if (sampleRate <= 0)
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throw love::Exception("Invalid sample rate: %d", sampleRate);
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if (bitDepth <= 0)
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throw love::Exception("Invalid bit depth: %d", bitDepth);
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if (channels <= 0)
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throw love::Exception("Invalid channel count: %d", channels);
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if (data != 0)
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{
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free(data);
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data = 0;
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}
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size = samples * (bitDepth / 8) * channels;
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this->sampleRate = sampleRate;
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this->bitDepth = bitDepth;
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this->channels = channels;
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double realsize = samples;
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realsize *= (bitDepth / 8) * channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char *)malloc(size);
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if (!data)
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throw love::Exception("Not enough memory.");
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if (newData)
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memcpy(data, newData, size);
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}
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void *SoundData::getData() const
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{
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return (void *)data;
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}
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int SoundData::getSize() const
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{
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return (int)size;
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}
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int SoundData::getChannels() const
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{
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return channels;
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}
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int SoundData::getBitDepth() const
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{
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return bitDepth;
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}
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int SoundData::getSampleRate() const
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{
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return sampleRate;
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}
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int SoundData::getSampleCount() const
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{
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return (size/channels)/(bitDepth/8);
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}
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float SoundData::getDuration() const
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{
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return float(size) / (channels*sampleRate*bitDepth/8);
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}
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to set out-of-range sample!");
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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s[i] = (short)(sample*(float)SHRT_MAX);
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return;
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}
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else
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{
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data[i] = (char)(sample*(float)CHAR_MAX);
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return;
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}
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}
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float SoundData::getSample(int i) const
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{
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// Check range.
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to get out-of-range sample!");
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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return (float)s[i]/(float)SHRT_MAX;
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}
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else
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{
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return (float)data[i]/(float)CHAR_MAX;
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}
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}
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} // sound
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} // love
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