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imported Löve GLES branch (changeset 1ba9037e558b)
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SOUND_DECODER_H
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#define LOVE_SOUND_DECODER_H
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// LOVE
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#include "common/Object.h"
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namespace love
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{
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namespace sound
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{
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/**
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* Decoder objects are responsible for decoding audio files. They maintain
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* an interal buffer into which they write raw decoded audio data.
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**/
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class Decoder : public Object
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{
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public:
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/**
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* Indicates how many bytes of raw data should be generated at each
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* call to Decode.
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**/
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static const int DEFAULT_BUFFER_SIZE = 2048;
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/**
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* Indicates the quality of the sound.
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**/
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static const int DEFAULT_SAMPLE_RATE = 44100;
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/**
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* Default is stereo.
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**/
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static const int DEFAULT_CHANNELS = 2;
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/**
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* 16 bit audio is the default.
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**/
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static const int DEFAULT_BIT_DEPTH = 16;
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/**
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* Creates a deep of itself. The sound stream can (and should) be
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* rewound, and does not have to be at the same place.
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* @return A new Decoder object.
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**/
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virtual Decoder *clone() = 0;
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/**
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* Destructor. Should free internal buffer.
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**/
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virtual ~Decoder() {};
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/**
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* Decodes the next chunk of the music stream, this will usually be
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* bufferSize amount of bytes, unless EOF occurs. Zero or negative values
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* indicate EOF or errors.
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* @return The number of bytes actually decoded.
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**/
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virtual int decode() = 0;
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/**
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* Gets the size of the buffer (NOT the size of the entire stream).
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* @return The size of the buffer.
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**/
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virtual int getSize() const = 0;
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/**
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* Gets a pointer to the actual data. The contents of this buffer will
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* change with each call to decode, so the client must copy the data.
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* @return A buffer to raw sound data.
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**/
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virtual void *getBuffer() const = 0;
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/**
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* Seeks to the specified position, if possible.
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* @param s The position in the stream in seconds.
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* @return True if success, false on fail/unsupported.
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**/
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virtual bool seek(float s) = 0;
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/**
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* Rewinds the stream to the start.
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* @return True if success, false on fail/unsupported.
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**/
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virtual bool rewind() = 0;
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/**
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* Checks whether a stream is seekable.
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* @return True if seekable, false otherwise.
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**/
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virtual bool isSeekable() = 0;
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/**
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* Checks whether a stream has more data to decode or not. Use
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* rewind to start the stream again.
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* @return False if there is more data, true on EOF.
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**/
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virtual bool isFinished() = 0;
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/**
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* Gets the number of channels in a stream. Supported values are 1 (mono) or 2 (stereo).
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* @return Either 1 for mono, 2 for stereo, or 0 on errors.
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**/
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virtual int getChannels() const = 0;
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/**
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* Gets the number of bits per sample. Supported values are 8 or 16.
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* @return Either 8, 16, or 0 if unsupported.
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**/
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virtual int getBitDepth() const = 0;
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/**
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* Gets the sample rate for the Decoder, that is, samples per second.
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* @return The sample rate, eg. 44100.
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**/
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virtual int getSampleRate() const = 0;
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}; // Decoder
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} // sound
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} // love
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#endif // LOVE_SOUND_DECODER_H
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