mirror of
https://github.com/love2d/love-android.git
synced 2026-08-20 12:40:28 +02:00
imported Löve GLES branch (changeset 1ba9037e558b)
This commit is contained in:
@@ -0,0 +1,489 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "wrap_Physics.h"
|
||||
#include "wrap_World.h"
|
||||
#include "wrap_Contact.h"
|
||||
#include "wrap_Body.h"
|
||||
#include "wrap_Fixture.h"
|
||||
#include "wrap_Shape.h"
|
||||
#include "wrap_CircleShape.h"
|
||||
#include "wrap_PolygonShape.h"
|
||||
#include "wrap_EdgeShape.h"
|
||||
#include "wrap_ChainShape.h"
|
||||
#include "wrap_Joint.h"
|
||||
#include "wrap_MouseJoint.h"
|
||||
#include "wrap_DistanceJoint.h"
|
||||
#include "wrap_PrismaticJoint.h"
|
||||
#include "wrap_RevoluteJoint.h"
|
||||
#include "wrap_PulleyJoint.h"
|
||||
#include "wrap_GearJoint.h"
|
||||
#include "wrap_FrictionJoint.h"
|
||||
#include "wrap_WeldJoint.h"
|
||||
#include "wrap_WheelJoint.h"
|
||||
#include "wrap_RopeJoint.h"
|
||||
#include "wrap_MotorJoint.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
static Physics *instance = 0;
|
||||
|
||||
int w_newWorld(lua_State *L)
|
||||
{
|
||||
float gx = (float)luaL_optnumber(L, 1, 0);
|
||||
float gy = (float)luaL_optnumber(L, 2, 0);
|
||||
bool sleep = luax_optboolean(L, 3, true);
|
||||
|
||||
World *w;
|
||||
EXCEPT_GUARD(w = instance->newWorld(gx, gy, sleep);)
|
||||
luax_pushtype(L, "World", PHYSICS_WORLD_T, w);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newBody(lua_State *L)
|
||||
{
|
||||
World *world = luax_checktype<World>(L, 1, "World", PHYSICS_WORLD_T);
|
||||
float x = (float)luaL_optnumber(L, 2, 0.0);
|
||||
float y = (float)luaL_optnumber(L, 3, 0.0);
|
||||
|
||||
Body::Type btype = Body::BODY_STATIC;
|
||||
const char *typestr = lua_isnoneornil(L, 4) ? 0 : lua_tostring(L, 4);
|
||||
if (typestr && !Body::getConstant(typestr, btype))
|
||||
return luaL_error(L, "Invalid Body type: %s", typestr);
|
||||
|
||||
Body *body;
|
||||
EXCEPT_GUARD(body = instance->newBody(world, x, y, btype);)
|
||||
luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newFixture(lua_State *L)
|
||||
{
|
||||
Body *body = luax_checkbody(L, 1);
|
||||
Shape *shape = luax_checkshape(L, 2);
|
||||
float density = (float)luaL_optnumber(L, 3, 1.0f);
|
||||
Fixture *fixture;
|
||||
EXCEPT_GUARD(fixture = instance->newFixture(body, shape, density);)
|
||||
luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newCircleShape(lua_State *L)
|
||||
{
|
||||
int top = lua_gettop(L);
|
||||
|
||||
if (top == 1)
|
||||
{
|
||||
float radius = (float)luaL_checknumber(L, 1);
|
||||
CircleShape *shape;
|
||||
EXCEPT_GUARD(shape = instance->newCircleShape(radius);)
|
||||
luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
|
||||
return 1;
|
||||
}
|
||||
else if (top == 3)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 1);
|
||||
float y = (float)luaL_checknumber(L, 2);
|
||||
float radius = (float)luaL_checknumber(L, 3);
|
||||
CircleShape *shape;
|
||||
EXCEPT_GUARD(shape = instance->newCircleShape(x, y, radius);)
|
||||
luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "Incorrect number of parameters");
|
||||
}
|
||||
|
||||
int w_newRectangleShape(lua_State *L)
|
||||
{
|
||||
int top = lua_gettop(L);
|
||||
|
||||
if (top == 2)
|
||||
{
|
||||
float w = (float)luaL_checknumber(L, 1);
|
||||
float h = (float)luaL_checknumber(L, 2);
|
||||
PolygonShape *shape;
|
||||
EXCEPT_GUARD(shape = instance->newRectangleShape(w, h);)
|
||||
luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
|
||||
return 1;
|
||||
}
|
||||
else if (top == 4 || top == 5)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 1);
|
||||
float y = (float)luaL_checknumber(L, 2);
|
||||
float w = (float)luaL_checknumber(L, 3);
|
||||
float h = (float)luaL_checknumber(L, 4);
|
||||
float angle = (float)luaL_optnumber(L, 5, 0);
|
||||
PolygonShape *shape;
|
||||
EXCEPT_GUARD(shape = instance->newRectangleShape(x, y, w, h, angle);)
|
||||
luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "Incorrect number of parameters");
|
||||
}
|
||||
|
||||
int w_newEdgeShape(lua_State *L)
|
||||
{
|
||||
float x1 = (float)luaL_checknumber(L, 1);
|
||||
float y1 = (float)luaL_checknumber(L, 2);
|
||||
float x2 = (float)luaL_checknumber(L, 3);
|
||||
float y2 = (float)luaL_checknumber(L, 4);
|
||||
EdgeShape *shape;
|
||||
EXCEPT_GUARD(shape = instance->newEdgeShape(x1, y1, x2, y2);)
|
||||
luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, shape);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newPolygonShape(lua_State *L)
|
||||
{
|
||||
int ret = 0;
|
||||
EXCEPT_GUARD(ret = instance->newPolygonShape(L);)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int w_newChainShape(lua_State *L)
|
||||
{
|
||||
int ret = 0;
|
||||
EXCEPT_GUARD(ret = instance->newChainShape(L);)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int w_newDistanceJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float x1 = (float)luaL_checknumber(L, 3);
|
||||
float y1 = (float)luaL_checknumber(L, 4);
|
||||
float x2 = (float)luaL_checknumber(L, 5);
|
||||
float y2 = (float)luaL_checknumber(L, 6);
|
||||
bool collideConnected = luax_optboolean(L, 7, false);
|
||||
DistanceJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);)
|
||||
luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newMouseJoint(lua_State *L)
|
||||
{
|
||||
Body *body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
MouseJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newMouseJoint(body, x, y);)
|
||||
luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newRevoluteJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float x = (float)luaL_checknumber(L, 3);
|
||||
float y = (float)luaL_checknumber(L, 4);
|
||||
bool collideConnected = luax_optboolean(L, 5, false);
|
||||
RevoluteJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);)
|
||||
luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newPrismaticJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float xA = (float)luaL_checknumber(L, 3);
|
||||
float yA = (float)luaL_checknumber(L, 4);
|
||||
float xB, yB, ax, ay;
|
||||
bool collideConnected;
|
||||
if (lua_gettop(L) >= 8)
|
||||
{
|
||||
xB = (float)luaL_checknumber(L, 5);
|
||||
yB = (float)luaL_checknumber(L, 6);
|
||||
ax = (float)luaL_checknumber(L, 7);
|
||||
ay = (float)luaL_checknumber(L, 8);
|
||||
collideConnected = luax_optboolean(L, 9, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
xB = xA;
|
||||
yB = yA;
|
||||
ax = (float)luaL_checknumber(L, 5);
|
||||
ay = (float)luaL_checknumber(L, 6);
|
||||
collideConnected = luax_optboolean(L, 7, false);
|
||||
}
|
||||
PrismaticJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
|
||||
luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newPulleyJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float gx1 = (float)luaL_checknumber(L, 3);
|
||||
float gy1 = (float)luaL_checknumber(L, 4);
|
||||
float gx2 = (float)luaL_checknumber(L, 5);
|
||||
float gy2 = (float)luaL_checknumber(L, 6);
|
||||
float x1 = (float)luaL_checknumber(L, 7);
|
||||
float y1 = (float)luaL_checknumber(L, 8);
|
||||
float x2 = (float)luaL_checknumber(L, 9);
|
||||
float y2 = (float)luaL_checknumber(L, 10);
|
||||
float ratio = (float)luaL_optnumber(L, 11, 1.0);
|
||||
bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h
|
||||
|
||||
PulleyJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);)
|
||||
luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newGearJoint(lua_State *L)
|
||||
{
|
||||
Joint *joint1 = luax_checktype<Joint>(L, 1, "Joint", PHYSICS_JOINT_T);
|
||||
Joint *joint2 = luax_checktype<Joint>(L, 2, "Joint", PHYSICS_JOINT_T);
|
||||
float ratio = (float)luaL_optnumber(L, 3, 1.0);
|
||||
bool collideConnected = luax_optboolean(L, 4, false);
|
||||
|
||||
GearJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);)
|
||||
luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newFrictionJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float xA = (float)luaL_checknumber(L, 3);
|
||||
float yA = (float)luaL_checknumber(L, 4);
|
||||
float xB, yB;
|
||||
bool collideConnected;
|
||||
if (lua_gettop(L) >= 6)
|
||||
{
|
||||
xB = (float)luaL_checknumber(L, 5);
|
||||
yB = (float)luaL_checknumber(L, 6);
|
||||
collideConnected = luax_optboolean(L, 7, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
xB = xA;
|
||||
yB = yA;
|
||||
collideConnected = luax_optboolean(L, 5, false);
|
||||
}
|
||||
FrictionJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
|
||||
luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newWeldJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float xA = (float)luaL_checknumber(L, 3);
|
||||
float yA = (float)luaL_checknumber(L, 4);
|
||||
float xB, yB;
|
||||
bool collideConnected;
|
||||
if (lua_gettop(L) >= 6)
|
||||
{
|
||||
xB = (float)luaL_checknumber(L, 5);
|
||||
yB = (float)luaL_checknumber(L, 6);
|
||||
collideConnected = luax_optboolean(L, 7, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
xB = xA;
|
||||
yB = yA;
|
||||
collideConnected = luax_optboolean(L, 5, false);
|
||||
}
|
||||
WeldJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
|
||||
luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newWheelJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float xA = (float)luaL_checknumber(L, 3);
|
||||
float yA = (float)luaL_checknumber(L, 4);
|
||||
float xB, yB, ax, ay;
|
||||
bool collideConnected;
|
||||
if (lua_gettop(L) >= 8)
|
||||
{
|
||||
xB = (float)luaL_checknumber(L, 5);
|
||||
yB = (float)luaL_checknumber(L, 6);
|
||||
ax = (float)luaL_checknumber(L, 7);
|
||||
ay = (float)luaL_checknumber(L, 8);
|
||||
collideConnected = luax_optboolean(L, 9, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
xB = xA;
|
||||
yB = yA;
|
||||
ax = (float)luaL_checknumber(L, 5);
|
||||
ay = (float)luaL_checknumber(L, 6);
|
||||
collideConnected = luax_optboolean(L, 7, false);
|
||||
}
|
||||
|
||||
WheelJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
|
||||
luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newRopeJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
float x1 = (float)luaL_checknumber(L, 3);
|
||||
float y1 = (float)luaL_checknumber(L, 4);
|
||||
float x2 = (float)luaL_checknumber(L, 5);
|
||||
float y2 = (float)luaL_checknumber(L, 6);
|
||||
float maxLength = (float)luaL_checknumber(L, 7);
|
||||
bool collideConnected = luax_optboolean(L, 8, false);
|
||||
RopeJoint *j;
|
||||
EXCEPT_GUARD(j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);)
|
||||
luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newMotorJoint(lua_State *L)
|
||||
{
|
||||
Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
||||
Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
|
||||
MotorJoint *j = 0;
|
||||
if (!lua_isnoneornil(L, 3))
|
||||
{
|
||||
float correctionFactor = (float)luaL_checknumber(L, 3);
|
||||
EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2, correctionFactor);)
|
||||
}
|
||||
else
|
||||
{
|
||||
EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2);)
|
||||
}
|
||||
luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getDistance(lua_State *L)
|
||||
{
|
||||
return instance->getDistance(L);
|
||||
}
|
||||
|
||||
int w_setMeter(lua_State *L)
|
||||
{
|
||||
int arg1 = luaL_checkint(L, 1);
|
||||
EXCEPT_GUARD(Physics::setMeter(arg1);)
|
||||
return 0;
|
||||
|
||||
}
|
||||
int w_getMeter(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, Physics::getMeter());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "newWorld", w_newWorld },
|
||||
{ "newBody", w_newBody },
|
||||
{ "newFixture", w_newFixture },
|
||||
{ "newCircleShape", w_newCircleShape },
|
||||
{ "newRectangleShape", w_newRectangleShape },
|
||||
{ "newPolygonShape", w_newPolygonShape },
|
||||
{ "newEdgeShape", w_newEdgeShape },
|
||||
{ "newChainShape", w_newChainShape },
|
||||
{ "newDistanceJoint", w_newDistanceJoint },
|
||||
{ "newMouseJoint", w_newMouseJoint },
|
||||
{ "newRevoluteJoint", w_newRevoluteJoint },
|
||||
{ "newPrismaticJoint", w_newPrismaticJoint },
|
||||
{ "newPulleyJoint", w_newPulleyJoint },
|
||||
{ "newGearJoint", w_newGearJoint },
|
||||
{ "newFrictionJoint", w_newFrictionJoint },
|
||||
{ "newWeldJoint", w_newWeldJoint },
|
||||
{ "newWheelJoint", w_newWheelJoint },
|
||||
{ "newRopeJoint", w_newRopeJoint },
|
||||
{ "newMotorJoint", w_newMotorJoint },
|
||||
{ "getDistance", w_getDistance },
|
||||
{ "getMeter", w_getMeter },
|
||||
{ "setMeter", w_setMeter },
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_world,
|
||||
luaopen_contact,
|
||||
luaopen_body,
|
||||
luaopen_fixture,
|
||||
luaopen_shape,
|
||||
luaopen_circleshape,
|
||||
luaopen_polygonshape,
|
||||
luaopen_edgeshape,
|
||||
luaopen_chainshape,
|
||||
luaopen_joint,
|
||||
luaopen_mousejoint,
|
||||
luaopen_distancejoint,
|
||||
luaopen_prismaticjoint,
|
||||
luaopen_revolutejoint,
|
||||
luaopen_pulleyjoint,
|
||||
luaopen_gearjoint,
|
||||
luaopen_frictionjoint,
|
||||
luaopen_weldjoint,
|
||||
luaopen_wheeljoint,
|
||||
luaopen_ropejoint,
|
||||
luaopen_motorjoint,
|
||||
0
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_physics(lua_State *L)
|
||||
{
|
||||
if (instance == 0)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new Physics();)
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "physics";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
Reference in New Issue
Block a user