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https://github.com/love2d/love-android.git
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imported Löve GLES branch (changeset 1ba9037e558b)
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@@ -0,0 +1,233 @@
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Mouse.h"
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#include "wrap_Cursor.h"
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#include "common/config.h"
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#include "sdl/Mouse.h"
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namespace love
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{
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namespace mouse
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{
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static Mouse *instance = 0;
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int w_newCursor(lua_State *L)
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{
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Cursor *cursor = 0;
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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luax_convobj(L, 1, "image", "newImageData");
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love::image::ImageData *data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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int hotx = luaL_optint(L, 2, 0);
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int hoty = luaL_optint(L, 3, 0);
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EXCEPT_GUARD(cursor = instance->newCursor(data, hotx, hoty);)
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luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
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return 1;
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}
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int w_getSystemCursor(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1);
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Cursor::SystemCursor systemCursor;
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if (!Cursor::getConstant(str, systemCursor))
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return luaL_error(L, "Invalid system cursor type: %s", str);
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Cursor *cursor = 0;
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EXCEPT_GUARD(cursor = instance->getSystemCursor(systemCursor);)
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cursor->retain();
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luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
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return 1;
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}
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int w_setCursor(lua_State *L)
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{
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// Revert to the default system cursor if no argument is given.
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if (lua_isnoneornil(L, 1))
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{
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instance->setCursor();
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return 0;
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}
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Cursor *cursor = luax_checkcursor(L, 1);
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instance->setCursor(cursor);
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return 0;
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}
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int w_getCursor(lua_State *L)
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{
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Cursor *cursor = instance->getCursor();
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if (cursor)
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{
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cursor->retain();
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luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
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}
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else
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lua_pushnil(L);
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return 1;
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}
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int w_getX(lua_State *L)
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{
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lua_pushnumber(L, instance->getX());
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return 1;
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}
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int w_getY(lua_State *L)
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{
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lua_pushnumber(L, instance->getY());
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return 1;
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}
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int w_getPosition(lua_State *L)
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{
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int x, y;
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instance->getPosition(x, y);
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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return 2;
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}
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int w_setX(lua_State *L)
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{
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int x = luaL_checkint(L, 1);
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instance->setX(x);
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return 0;
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}
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int w_setY(lua_State *L)
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{
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int y = luaL_checkint(L, 1);
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instance->setY(y);
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return 0;
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}
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int w_setPosition(lua_State *L)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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instance->setPosition(x, y);
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return 0;
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}
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int w_isDown(lua_State *L)
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{
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Mouse::Button b;
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unsigned int num = lua_gettop(L);
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Mouse::Button *buttonlist = new Mouse::Button[num+1];
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unsigned int counter = 0;
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for (unsigned int i = 0; i < num; i++)
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{
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if (Mouse::getConstant(luaL_checkstring(L, i+1), b))
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buttonlist[counter++] = b;
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}
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buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
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luax_pushboolean(L, instance->isDown(buttonlist));
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delete[] buttonlist;
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return 1;
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}
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int w_setVisible(lua_State *L)
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{
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bool b = luax_toboolean(L, 1);
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instance->setVisible(b);
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return 0;
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}
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int w_isVisible(lua_State *L)
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{
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luax_pushboolean(L, instance->isVisible());
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return 1;
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}
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int w_setGrabbed(lua_State *L)
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{
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bool b = luax_toboolean(L, 1);
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instance->setGrabbed(b);
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return 0;
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}
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int w_isGrabbed(lua_State *L)
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{
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luax_pushboolean(L, instance->isGrabbed());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "newCursor", w_newCursor },
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{ "getSystemCursor", w_getSystemCursor },
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{ "setCursor", w_setCursor },
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{ "getCursor", w_getCursor },
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{ "getX", w_getX },
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{ "getY", w_getY },
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{ "setX", w_setX },
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{ "setY", w_setY },
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{ "setPosition", w_setPosition },
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{ "isDown", w_isDown },
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{ "setVisible", w_setVisible },
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{ "isVisible", w_isVisible },
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{ "getPosition", w_getPosition },
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{ "setGrabbed", w_setGrabbed },
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{ "isGrabbed", w_isGrabbed },
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{ 0, 0 }
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};
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// Types for this module.
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static const lua_CFunction types[] =
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{
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luaopen_cursor,
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0,
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};
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extern "C" int luaopen_love_mouse(lua_State *L)
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{
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if (instance == 0)
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{
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EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "mouse";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = types;
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return luax_register_module(L, w);
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}
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} // mouse
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} // love
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