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imported Löve GLES branch (changeset 1ba9037e558b)
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/Exception.h"
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#include "wrap_BezierCurve.h"
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#include <cmath>
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namespace love
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{
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namespace math
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{
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BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
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{
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return luax_checktype<BezierCurve>(L, idx, "BezierCurve", MATH_BEZIER_CURVE_T);
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}
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int w_BezierCurve_getDegree(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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lua_pushnumber(L, curve->getDegree());
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return 1;
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}
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int w_BezierCurve_getDerivative(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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BezierCurve *deriv = new BezierCurve(curve->getDerivative());
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luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, deriv);
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return 1;
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}
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int w_BezierCurve_getControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int idx = luaL_checkinteger(L, 2);
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if (idx > 0) // 1-indexing
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idx--;
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EXCEPT_GUARD(
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Vector v = curve->getControlPoint(idx);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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)
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return 2;
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}
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int w_BezierCurve_setControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int idx = luaL_checkinteger(L, 2);
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float vx = (float) luaL_checknumber(L, 3);
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float vy = (float) luaL_checknumber(L, 4);
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if (idx > 0) // 1-indexing
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idx--;
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EXCEPT_GUARD(curve->setControlPoint(idx, Vector(vx,vy));)
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return 0;
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}
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int w_BezierCurve_insertControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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float vx = (float) luaL_checknumber(L, 2);
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float vy = (float) luaL_checknumber(L, 3);
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int idx = luaL_optinteger(L, 4, -1);
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if (idx > 0) // 1-indexing
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idx--;
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EXCEPT_GUARD(curve->insertControlPoint(Vector(vx,vy), idx);)
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return 0;
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}
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int w_BezierCurve_getControlPointCount(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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lua_pushinteger(L, curve->getControlPointCount());
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return 1;
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}
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int w_BezierCurve_translate(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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float dx = (float) luaL_checknumber(L, 2);
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float dy = (float) luaL_checknumber(L, 3);
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curve->translate(Vector(dx,dy));
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return 0;
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}
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int w_BezierCurve_rotate(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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double phi = luaL_checknumber(L, 2);
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float ox = (float) luaL_optnumber(L, 3, 0);
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float oy = (float) luaL_optnumber(L, 4, 0);
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curve->rotate(phi, Vector(ox,oy));
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return 0;
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}
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int w_BezierCurve_scale(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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double s = luaL_checknumber(L, 2);
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float ox = (float) luaL_optnumber(L, 3, 0);
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float oy = (float) luaL_optnumber(L, 4, 0);
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curve->scale(s, Vector(ox,oy));
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return 0;
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}
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int w_BezierCurve_evaluate(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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double t = luaL_checknumber(L, 2);
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EXCEPT_GUARD(
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Vector v = curve->evaluate(t);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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)
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return 2;
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}
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int w_BezierCurve_render(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int accuracy = luaL_optinteger(L, 2, 5);
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std::vector<Vector> points;
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EXCEPT_GUARD(points = curve->render(accuracy);)
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lua_createtable(L, points.size()*2, 0);
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for (size_t i = 0; i < points.size(); ++i)
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{
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lua_pushnumber(L, points[i].x);
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lua_rawseti(L, -2, 2*i+1);
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lua_pushnumber(L, points[i].y);
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lua_rawseti(L, -2, 2*i+2);
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}
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{"getDegree", w_BezierCurve_getDegree},
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{"getDerivative", w_BezierCurve_getDerivative},
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{"getControlPoint", w_BezierCurve_getControlPoint},
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{"setControlPoint", w_BezierCurve_setControlPoint},
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{"insertControlPoint", w_BezierCurve_insertControlPoint},
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{"getControlPointCount", w_BezierCurve_getControlPointCount},
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{"translate", w_BezierCurve_translate},
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{"rotate", w_BezierCurve_rotate},
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{"scale", w_BezierCurve_scale},
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{"evaluate", w_BezierCurve_evaluate},
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{"render", w_BezierCurve_render},
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{ 0, 0 }
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};
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extern "C" int luaopen_beziercurve(lua_State *L)
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{
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return luax_register_type(L, "BezierCurve", functions);
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}
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} // math
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} // love
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