mirror of
https://github.com/love2d/love-android.git
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imported Löve GLES branch (changeset 1ba9037e558b)
This commit is contained in:
@@ -0,0 +1,188 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "BezierCurve.h"
|
||||
#include "common/Exception.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
/**
|
||||
* Subdivide Bezier polygon.
|
||||
**/
|
||||
void subdivide(vector<love::Vector> &points, int k)
|
||||
{
|
||||
if (k <= 0)
|
||||
return;
|
||||
|
||||
// subdivision using de casteljau - subdivided control polygons are
|
||||
// on the 'edges' of the computation scheme, e.g:
|
||||
//
|
||||
// ------LEFT------->
|
||||
// b00 b10 b20 b30
|
||||
// b01 b11 b21 .---
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||||
// b02 b12 .---'
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||||
// b03 .---'RIGHT
|
||||
// <--'
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||||
//
|
||||
// the subdivided control polygon is:
|
||||
// b00, b10, b20, b30, b21, b12, b03
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||||
vector<love::Vector> left, right;
|
||||
left.reserve(points.size());
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||||
right.reserve(points.size());
|
||||
|
||||
for (size_t step = 1; step < points.size(); ++step)
|
||||
{
|
||||
left.push_back(points[0]);
|
||||
right.push_back(points[points.size() - step]);
|
||||
for (size_t i = 0; i < points.size() - step; ++i)
|
||||
points[i] = (points[i] + points[i+1]) * .5;
|
||||
}
|
||||
left.push_back(points[0]);
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||||
right.push_back(points[0]);
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||||
|
||||
// recurse
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||||
subdivide(left, k-1);
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||||
subdivide(right, k-1);
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||||
|
||||
// merge (right is in reversed order)
|
||||
points.resize(left.size() + right.size() - 1);
|
||||
for (size_t i = 0; i < left.size(); ++i)
|
||||
points[i] = left[i];
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||||
for (size_t i = 1; i < right.size(); ++i)
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||||
points[i-1 + left.size()] = right[right.size() - i - 1];
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||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
BezierCurve::BezierCurve(const vector<Vector> &pts)
|
||||
: controlPoints(pts)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BezierCurve BezierCurve::getDerivative() const
|
||||
{
|
||||
if (getDegree() < 1)
|
||||
throw Exception("Cannot derive a curve of degree < 1.");
|
||||
// actually we can, it just doesn't make any sense.
|
||||
|
||||
vector<Vector> forward_differences(controlPoints.size()-1);
|
||||
float degree = float(getDegree());
|
||||
for (size_t i = 0; i < forward_differences.size(); ++i)
|
||||
forward_differences[i] = (controlPoints[i+1] - controlPoints[i]) * degree;
|
||||
|
||||
return BezierCurve(forward_differences);
|
||||
}
|
||||
|
||||
const Vector &BezierCurve::getControlPoint(int i) const
|
||||
{
|
||||
if (i < 0)
|
||||
i += controlPoints.size();
|
||||
|
||||
if (i < 0 || (size_t) i >= controlPoints.size())
|
||||
throw Exception("Invalid control point index");
|
||||
|
||||
return controlPoints[i];
|
||||
}
|
||||
|
||||
void BezierCurve::setControlPoint(int i, const Vector &point)
|
||||
{
|
||||
if (i < 0)
|
||||
i += controlPoints.size();
|
||||
|
||||
if (i < 0 || (size_t) i >= controlPoints.size())
|
||||
throw Exception("Invalid control point index");
|
||||
|
||||
controlPoints[i] = point;
|
||||
}
|
||||
|
||||
void BezierCurve::insertControlPoint(const Vector &point, int pos)
|
||||
{
|
||||
if (pos < 0)
|
||||
pos += controlPoints.size() + 1;
|
||||
|
||||
if (pos < 0 ||(size_t) pos > controlPoints.size())
|
||||
throw Exception("Invalid control point index");
|
||||
|
||||
controlPoints.insert(controlPoints.begin() + pos, point);
|
||||
}
|
||||
|
||||
void BezierCurve::translate(const Vector &t)
|
||||
{
|
||||
for (size_t i = 0; i < controlPoints.size(); ++i)
|
||||
controlPoints[i] += t;
|
||||
}
|
||||
|
||||
void BezierCurve::rotate(double phi, const Vector ¢er)
|
||||
{
|
||||
float c = cos(phi), s = sin(phi);
|
||||
for (size_t i = 0; i < controlPoints.size(); ++i)
|
||||
{
|
||||
Vector v = controlPoints[i] - center;
|
||||
controlPoints[i].x = c * v.x - s * v.y + center.x;
|
||||
controlPoints[i].y = s * v.x + c * v.y + center.y;
|
||||
}
|
||||
}
|
||||
|
||||
void BezierCurve::scale(double s, const Vector ¢er)
|
||||
{
|
||||
for (size_t i = 0; i < controlPoints.size(); ++i)
|
||||
controlPoints[i] = (controlPoints[i] - center) * s + center;
|
||||
}
|
||||
|
||||
Vector BezierCurve::evaluate(double t) const
|
||||
{
|
||||
if (t < 0 || t > 1)
|
||||
throw Exception("Invalid evaluation parameter: must be between 0 and 1");
|
||||
if (controlPoints.size() < 2)
|
||||
throw Exception("Invalid Bezier curve: Not enough control points.");
|
||||
|
||||
// de casteljau
|
||||
vector<Vector> points(controlPoints);
|
||||
for (size_t step = 1; step < controlPoints.size(); ++step)
|
||||
for (size_t i = 0; i < controlPoints.size() - step; ++i)
|
||||
points[i] = points[i] * (1-t) + points[i+1] * t;
|
||||
|
||||
return points[0];
|
||||
}
|
||||
|
||||
vector<Vector> BezierCurve::render(size_t accuracy) const
|
||||
{
|
||||
if (controlPoints.size() < 2)
|
||||
throw Exception("Invalid Bezier curve: Not enough control points.");
|
||||
vector<Vector> vertices(controlPoints);
|
||||
subdivide(vertices, accuracy);
|
||||
return vertices;
|
||||
}
|
||||
|
||||
|
||||
} // namespace math
|
||||
} // namespace love
|
||||
@@ -0,0 +1,124 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_BEZIER_CURVE_H
|
||||
#define LOVE_MATH_BEZIER_CURVE_H
|
||||
|
||||
// LOVE
|
||||
#include "common/Object.h"
|
||||
#include "common/Vector.h"
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
class BezierCurve : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* @param controlPoints Control polygon of the curve.
|
||||
**/
|
||||
BezierCurve(const std::vector<Vector> &controlPoints);
|
||||
|
||||
/**
|
||||
* @returns Degree of the curve
|
||||
**/
|
||||
size_t getDegree() const
|
||||
{
|
||||
return controlPoints.size() - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns First derivative of the curve.
|
||||
*/
|
||||
BezierCurve getDerivative() const;
|
||||
|
||||
/**
|
||||
* @returns i'th control point.
|
||||
**/
|
||||
const Vector &getControlPoint(int i) const;
|
||||
|
||||
/**
|
||||
* Sets the i'th control point.
|
||||
* @param i Control point to change.
|
||||
* @param point New control point.
|
||||
**/
|
||||
void setControlPoint(int i, const Vector &point);
|
||||
|
||||
/**
|
||||
* Insert a new control point before the i'th control point.
|
||||
* If i < 0, Lua string indexing rules apply.
|
||||
* @param point Control point to insert.
|
||||
* @param pos Position to insert.
|
||||
**/
|
||||
void insertControlPoint(const Vector &point, int pos = -1);
|
||||
|
||||
/**
|
||||
* @returns Number of control points.
|
||||
**/
|
||||
size_t getControlPointCount() const
|
||||
{
|
||||
return controlPoints.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the curve.
|
||||
* @param t Translation vector.
|
||||
*/
|
||||
void translate(const Vector &t);
|
||||
|
||||
/**
|
||||
* Rotate the curve.
|
||||
* @param phi Rotation angle (radians).
|
||||
* @param center Rotation center.
|
||||
*/
|
||||
void rotate(double phi, const Vector ¢er);
|
||||
|
||||
/**
|
||||
* Scale the curve.
|
||||
* @param phi Scale factor.
|
||||
* @param center Scale center.
|
||||
*/
|
||||
void scale(double phi, const Vector ¢er);
|
||||
|
||||
/**
|
||||
* Evaluates the curve at time t.
|
||||
* @param t Curve parameter, must satisfy 0 <= t <= 1.
|
||||
**/
|
||||
Vector evaluate(double t) const;
|
||||
|
||||
/**
|
||||
* Renders the curve by subdivision.
|
||||
* @param accuracy The 'fineness' of the curve.
|
||||
* @returns A polygon chain that approximates the bezier curve.
|
||||
**/
|
||||
std::vector<Vector> render(size_t accuracy = 4) const;
|
||||
|
||||
private:
|
||||
std::vector<Vector> controlPoints;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,197 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
// LOVE
|
||||
#include "MathModule.h"
|
||||
#include "common/Vector.h"
|
||||
#include "BezierCurve.h"
|
||||
|
||||
// STL
|
||||
#include <cmath>
|
||||
#include <list>
|
||||
#include <iostream>
|
||||
|
||||
using std::list;
|
||||
using std::vector;
|
||||
using love::Vertex;
|
||||
|
||||
namespace
|
||||
{
|
||||
// check if an angle is oriented counter clockwise
|
||||
inline bool is_oriented_ccw(const Vertex &a, const Vertex &b, const Vertex &c)
|
||||
{
|
||||
// return det(b-a, c-a) >= 0
|
||||
return ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)) >= 0;
|
||||
}
|
||||
|
||||
// check if a and b are on the same side of the line c->d
|
||||
bool on_same_side(const Vertex &a, const Vertex &b, const Vertex &c, const Vertex &d)
|
||||
{
|
||||
float px = d.x - c.x, py = d.y - c.y;
|
||||
// return det(p, a-c) * det(p, b-c) >= 0
|
||||
float l = px * (a.y - c.y) - py * (a.x - c.x);
|
||||
float m = px * (b.y - c.y) - py * (b.x - c.x);
|
||||
return l * m >= 0;
|
||||
}
|
||||
|
||||
// checks is p is contained in the triangle abc
|
||||
inline bool point_in_triangle(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c)
|
||||
{
|
||||
return on_same_side(p,a, b,c) && on_same_side(p,b, a,c) && on_same_side(p,c, a,b);
|
||||
}
|
||||
|
||||
// checks if any vertex in `vertices' is in the triangle abc.
|
||||
bool any_point_in_triangle(const list<const Vertex *> &vertices, const Vertex &a, const Vertex &b, const Vertex &c)
|
||||
{
|
||||
list<const Vertex *>::const_iterator it, end = vertices.end();
|
||||
for (it = vertices.begin(); it != end; ++it)
|
||||
{
|
||||
const Vertex *p = *it;
|
||||
if ((p != &a) && (p != &b) && (p != &c) && point_in_triangle(*p, a,b,c)) // oh god...
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool is_ear(const Vertex &a, const Vertex &b, const Vertex &c, const list<const Vertex *> &vertices)
|
||||
{
|
||||
return is_oriented_ccw(a,b,c) && !any_point_in_triangle(vertices, a,b,c);
|
||||
}
|
||||
}
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
Math Math::instance;
|
||||
|
||||
Math::Math()
|
||||
: rng()
|
||||
{
|
||||
// prevent the runtime from free()-ing this
|
||||
retain();
|
||||
}
|
||||
|
||||
RandomGenerator *Math::newRandomGenerator()
|
||||
{
|
||||
return new RandomGenerator();
|
||||
}
|
||||
|
||||
BezierCurve *Math::newBezierCurve(const vector<Vector> &points)
|
||||
{
|
||||
return new BezierCurve(points);
|
||||
}
|
||||
|
||||
vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
|
||||
{
|
||||
if (polygon.size() < 3)
|
||||
throw love::Exception("Not a polygon");
|
||||
else if (polygon.size() == 3)
|
||||
return vector<Triangle>(1, Triangle(polygon[0], polygon[1], polygon[2]));
|
||||
|
||||
// collect list of connections and record leftmost item to check if the polygon
|
||||
// has the expected winding
|
||||
vector<size_t> next_idx(polygon.size()), prev_idx(polygon.size());
|
||||
size_t idx_lm = 0;
|
||||
for (size_t i = 0; i < polygon.size(); ++i)
|
||||
{
|
||||
const Vertex &lm = polygon[idx_lm], &p = polygon[i];
|
||||
if (p.x < lm.x || (p.x == lm.x && p.y < lm.y))
|
||||
idx_lm = i;
|
||||
next_idx[i] = i+1;
|
||||
prev_idx[i] = i-1;
|
||||
}
|
||||
next_idx[next_idx.size()-1] = 0;
|
||||
prev_idx[0] = prev_idx.size()-1;
|
||||
|
||||
// check if the polygon has the expected winding and reverse polygon if needed
|
||||
if (!is_oriented_ccw(polygon[prev_idx[idx_lm]], polygon[idx_lm], polygon[next_idx[idx_lm]]))
|
||||
next_idx.swap(prev_idx);
|
||||
|
||||
// collect list of concave polygons
|
||||
list<const Vertex *> concave_vertices;
|
||||
for (size_t i = 0; i < polygon.size(); ++i)
|
||||
{
|
||||
if (!is_oriented_ccw(polygon[prev_idx[i]], polygon[i], polygon[next_idx[i]]))
|
||||
concave_vertices.push_back(&polygon[i]);
|
||||
}
|
||||
|
||||
// triangulation according to kong
|
||||
vector<Triangle> triangles;
|
||||
size_t n_vertices = polygon.size();
|
||||
size_t current = 1, skipped = 0, next, prev;
|
||||
while (n_vertices > 3)
|
||||
{
|
||||
next = next_idx[current];
|
||||
prev = prev_idx[current];
|
||||
const Vertex &a = polygon[prev], &b = polygon[current], &c = polygon[next];
|
||||
if (is_ear(a,b,c, concave_vertices))
|
||||
{
|
||||
triangles.push_back(Triangle(a,b,c));
|
||||
next_idx[prev] = next;
|
||||
prev_idx[next] = prev;
|
||||
concave_vertices.remove(&b);
|
||||
--n_vertices;
|
||||
skipped = 0;
|
||||
}
|
||||
else if (++skipped > n_vertices)
|
||||
{
|
||||
throw love::Exception("Cannot triangulate polygon.");
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
next = next_idx[current];
|
||||
prev = prev_idx[current];
|
||||
triangles.push_back(Triangle(polygon[prev], polygon[current], polygon[next]));
|
||||
|
||||
return triangles;
|
||||
}
|
||||
|
||||
bool Math::isConvex(const std::vector<Vertex> &polygon)
|
||||
{
|
||||
if (polygon.size() < 3)
|
||||
return false;
|
||||
|
||||
// a polygon is convex if all corners turn in the same direction
|
||||
// turning direction can be determined using the cross-product of
|
||||
// the forward difference vectors
|
||||
size_t i = polygon.size() - 2, j = polygon.size() - 1, k = 0;
|
||||
Vector p(polygon[j].x - polygon[i].x, polygon[j].y - polygon[i].y);
|
||||
Vector q(polygon[k].x - polygon[j].x, polygon[k].y - polygon[j].y);
|
||||
float winding = p ^ q;
|
||||
|
||||
while (k+1 < polygon.size())
|
||||
{
|
||||
i = j; j = k; k++;
|
||||
p.x = polygon[j].x - polygon[i].x;
|
||||
p.y = polygon[j].y - polygon[i].y;
|
||||
q.x = polygon[k].x - polygon[j].x;
|
||||
q.y = polygon[k].y - polygon[j].y;
|
||||
|
||||
if ((p^q) * winding < 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
@@ -0,0 +1,180 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_MODMATH_H
|
||||
#define LOVE_MATH_MODMATH_H
|
||||
|
||||
#include "RandomGenerator.h"
|
||||
|
||||
// LOVE
|
||||
#include "common/Module.h"
|
||||
#include "common/math.h"
|
||||
#include "common/Vector.h"
|
||||
#include "common/int.h"
|
||||
|
||||
// Noise
|
||||
#include "libraries/noise1234/simplexnoise1234.h"
|
||||
|
||||
// STL
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
class BezierCurve;
|
||||
|
||||
class Math : public Module
|
||||
{
|
||||
private:
|
||||
|
||||
RandomGenerator rng;
|
||||
|
||||
public:
|
||||
|
||||
virtual ~Math()
|
||||
{}
|
||||
|
||||
inline void setRandomSeed(RandomGenerator::Seed seed)
|
||||
{
|
||||
rng.setSeed(seed);
|
||||
}
|
||||
|
||||
inline void setRandomSeed(uint32 low, uint32 high)
|
||||
{
|
||||
rng.setSeed(low, high);
|
||||
}
|
||||
|
||||
inline RandomGenerator::Seed getRandomSeed() const
|
||||
{
|
||||
return rng.getSeed();
|
||||
}
|
||||
|
||||
inline void getRandomSeed(uint32 &low, uint32 &high) const
|
||||
{
|
||||
rng.getSeed(low, high);
|
||||
}
|
||||
|
||||
/**
|
||||
* @copydoc RandomGenerator::random()
|
||||
**/
|
||||
inline double random()
|
||||
{
|
||||
return rng.random();
|
||||
}
|
||||
|
||||
/**
|
||||
* @copydoc RandomGenerator::random(double)
|
||||
**/
|
||||
inline double random(double max)
|
||||
{
|
||||
return rng.random(max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @copydoc RandomGenerator::random(double,double)
|
||||
**/
|
||||
inline double random(double min, double max)
|
||||
{
|
||||
return rng.random(min, max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @copydoc RandomGenerator::randomNormal()
|
||||
**/
|
||||
inline double randomNormal(double stddev)
|
||||
{
|
||||
return rng.randomNormal(stddev);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new random number generator.
|
||||
**/
|
||||
RandomGenerator *newRandomGenerator();
|
||||
|
||||
/**
|
||||
* Creates a new bezier curve.
|
||||
**/
|
||||
BezierCurve *newBezierCurve(const std::vector<Vector> &points);
|
||||
|
||||
virtual const char *getName() const
|
||||
{
|
||||
return "love.math";
|
||||
}
|
||||
|
||||
/**
|
||||
* Triangulate a simple polygon.
|
||||
*
|
||||
* @param polygon Polygon to triangulate. Must not intersect itself.
|
||||
* @return List of triangles the polygon is composed of.
|
||||
**/
|
||||
std::vector<Triangle> triangulate(const std::vector<Vertex> &polygon);
|
||||
|
||||
/**
|
||||
* Checks whether a polygon is convex.
|
||||
*
|
||||
* @param polygon Polygon to test.
|
||||
* @return True if the polygon is convex, false otherwise.
|
||||
**/
|
||||
bool isConvex(const std::vector<Vertex> &polygon);
|
||||
|
||||
/**
|
||||
* Calculate Simplex noise for the specified coordinate(s).
|
||||
*
|
||||
* @return Noise value in the range of [0, 1].
|
||||
**/
|
||||
float noise(float x) const;
|
||||
float noise(float x, float y) const;
|
||||
float noise(float x, float y, float z) const;
|
||||
float noise(float x, float y, float z, float w) const;
|
||||
|
||||
static Math instance;
|
||||
|
||||
private:
|
||||
|
||||
Math();
|
||||
|
||||
}; // Math
|
||||
|
||||
inline float Math::noise(float x) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x) * 0.5f + 0.5f;
|
||||
}
|
||||
|
||||
inline float Math::noise(float x, float y) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y) * 0.5f + 0.5f;
|
||||
}
|
||||
|
||||
inline float Math::noise(float x, float y, float z) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y, z) * 0.5f + 0.5f;
|
||||
}
|
||||
|
||||
inline float Math::noise(float x, float y, float z, float w) const
|
||||
{
|
||||
return SimplexNoise1234::noise(x, y, z, w) * 0.5f + 0.5f;
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "RandomGenerator.h"
|
||||
|
||||
// STL
|
||||
#include <cmath>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
// 64 bit Xorshift implementation taken from the end of Sec. 3 (page 4) in
|
||||
// George Marsaglia, "Xorshift RNGs", Journal of Statistical Software, Vol.8 (Issue 14), 2003
|
||||
|
||||
RandomGenerator::RandomGenerator()
|
||||
: last_randomnormal(std::numeric_limits<double>::infinity())
|
||||
{
|
||||
// because it is too big for some compilers to handle ... if you know what
|
||||
// i mean
|
||||
#ifdef LOVE_BIG_ENDIAN
|
||||
seed.b32.a = 0x0139408D;
|
||||
seed.b32.b = 0xCBBF7A44;
|
||||
#else
|
||||
seed.b32.b = 0x0139408D;
|
||||
seed.b32.a = 0xCBBF7A44;
|
||||
#endif
|
||||
|
||||
rng_state = seed;
|
||||
}
|
||||
|
||||
void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
|
||||
{
|
||||
// 0 xor 0 is still 0, so Xorshift can't generate new numbers.
|
||||
if (newseed.b64 == 0)
|
||||
throw love::Exception("Invalid random seed.");
|
||||
|
||||
seed = newseed;
|
||||
rng_state = seed;
|
||||
}
|
||||
|
||||
uint64 RandomGenerator::rand()
|
||||
{
|
||||
rng_state.b64 ^= (rng_state.b64 << 13);
|
||||
rng_state.b64 ^= (rng_state.b64 >> 7);
|
||||
rng_state.b64 ^= (rng_state.b64 << 17);
|
||||
return rng_state.b64;
|
||||
}
|
||||
|
||||
// Box–Muller transform
|
||||
double RandomGenerator::randomNormal(double stddev)
|
||||
{
|
||||
// use cached number if possible
|
||||
if (last_randomnormal != std::numeric_limits<double>::infinity())
|
||||
{
|
||||
double r = last_randomnormal;
|
||||
last_randomnormal = std::numeric_limits<double>::infinity();
|
||||
return r * stddev;
|
||||
}
|
||||
|
||||
double r = sqrt(-2.0 * log(1. - random()));
|
||||
double phi = 2.0 * LOVE_M_PI * (1. - random());
|
||||
|
||||
last_randomnormal = r * cos(phi);
|
||||
return r * sin(phi) * stddev;
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
@@ -0,0 +1,152 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_RANDOM_GENERATOR_H
|
||||
#define LOVE_MATH_RANDOM_GENERATOR_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/Exception.h"
|
||||
#include "common/math.h"
|
||||
#include "common/int.h"
|
||||
#include "common/Object.h"
|
||||
|
||||
// STL
|
||||
#include <limits>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
class RandomGenerator : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
union Seed
|
||||
{
|
||||
uint64 b64;
|
||||
struct
|
||||
{
|
||||
uint32 a;
|
||||
uint32 b;
|
||||
} b32;
|
||||
};
|
||||
|
||||
RandomGenerator();
|
||||
virtual ~RandomGenerator() {}
|
||||
|
||||
/**
|
||||
* Set pseudo-random seed.
|
||||
* It's up to the implementation how to use this.
|
||||
**/
|
||||
void setSeed(Seed seed);
|
||||
|
||||
/**
|
||||
* Separately set the low and high bits of the pseudo-random seed.
|
||||
**/
|
||||
inline void setSeed(uint32 low, uint32 high)
|
||||
{
|
||||
Seed newseed;
|
||||
|
||||
#ifdef LOVE_BIG_ENDIAN
|
||||
newseed.b32.a = high;
|
||||
newseed.b32.b = low;
|
||||
#else
|
||||
newseed.b32.b = high;
|
||||
newseed.b32.a = low;
|
||||
#endif
|
||||
|
||||
setSeed(newseed);
|
||||
}
|
||||
|
||||
inline Seed getSeed() const
|
||||
{
|
||||
return seed;
|
||||
}
|
||||
|
||||
inline void getSeed(uint32 &low, uint32 &high) const
|
||||
{
|
||||
#ifdef LOVE_BIG_ENDIAN
|
||||
high = seed.b32.a;
|
||||
low = seed.b32.b;
|
||||
#else
|
||||
high = seed.b32.b;
|
||||
low = seed.b32.a;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Return uniformly distributed pseudo random integer.
|
||||
*
|
||||
* @return Pseudo random integer in [0,2^64).
|
||||
**/
|
||||
uint64 rand();
|
||||
|
||||
/**
|
||||
* Get uniformly distributed pseudo random number in [0,1).
|
||||
*
|
||||
* @return Pseudo random number in [0,1).
|
||||
**/
|
||||
inline double random()
|
||||
{
|
||||
return double(rand()) / (double(std::numeric_limits<uint64>::max()) + 1.0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get uniformly distributed pseudo random number in [0,max).
|
||||
*
|
||||
* @return Pseudo random number in [0,max).
|
||||
**/
|
||||
inline double random(double max)
|
||||
{
|
||||
return random() * max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get uniformly distributed pseudo random number in [min, max).
|
||||
*
|
||||
* @return Pseudo random number in [min, max).
|
||||
**/
|
||||
inline double random(double min, double max)
|
||||
{
|
||||
return random() * (max - min) + min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get normally distributed pseudo random number.
|
||||
*
|
||||
* @param stddev Standard deviation of the distribution.
|
||||
* @return Normally distributed random number with mean 0 and variance (stddev)².
|
||||
**/
|
||||
double randomNormal(double stddev);
|
||||
|
||||
private:
|
||||
|
||||
Seed seed;
|
||||
Seed rng_state;
|
||||
double last_randomnormal;
|
||||
|
||||
}; // RandomGenerator
|
||||
|
||||
} // math
|
||||
} // love
|
||||
|
||||
#endif // LOVE_MATH_RANDOM_GENERATOR_H
|
||||
@@ -0,0 +1,189 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "common/Exception.h"
|
||||
#include "wrap_BezierCurve.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<BezierCurve>(L, idx, "BezierCurve", MATH_BEZIER_CURVE_T);
|
||||
}
|
||||
|
||||
int w_BezierCurve_getDegree(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
lua_pushnumber(L, curve->getDegree());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_BezierCurve_getDerivative(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
BezierCurve *deriv = new BezierCurve(curve->getDerivative());
|
||||
luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, deriv);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_BezierCurve_getControlPoint(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
int idx = luaL_checkinteger(L, 2);
|
||||
|
||||
if (idx > 0) // 1-indexing
|
||||
idx--;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
Vector v = curve->getControlPoint(idx);
|
||||
lua_pushnumber(L, v.x);
|
||||
lua_pushnumber(L, v.y);
|
||||
)
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_BezierCurve_setControlPoint(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
int idx = luaL_checkinteger(L, 2);
|
||||
float vx = (float) luaL_checknumber(L, 3);
|
||||
float vy = (float) luaL_checknumber(L, 4);
|
||||
|
||||
if (idx > 0) // 1-indexing
|
||||
idx--;
|
||||
|
||||
EXCEPT_GUARD(curve->setControlPoint(idx, Vector(vx,vy));)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_BezierCurve_insertControlPoint(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
float vx = (float) luaL_checknumber(L, 2);
|
||||
float vy = (float) luaL_checknumber(L, 3);
|
||||
int idx = luaL_optinteger(L, 4, -1);
|
||||
|
||||
if (idx > 0) // 1-indexing
|
||||
idx--;
|
||||
|
||||
EXCEPT_GUARD(curve->insertControlPoint(Vector(vx,vy), idx);)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_BezierCurve_getControlPointCount(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
lua_pushinteger(L, curve->getControlPointCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_BezierCurve_translate(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
float dx = (float) luaL_checknumber(L, 2);
|
||||
float dy = (float) luaL_checknumber(L, 3);
|
||||
curve->translate(Vector(dx,dy));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_BezierCurve_rotate(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double phi = luaL_checknumber(L, 2);
|
||||
float ox = (float) luaL_optnumber(L, 3, 0);
|
||||
float oy = (float) luaL_optnumber(L, 4, 0);
|
||||
curve->rotate(phi, Vector(ox,oy));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_BezierCurve_scale(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double s = luaL_checknumber(L, 2);
|
||||
float ox = (float) luaL_optnumber(L, 3, 0);
|
||||
float oy = (float) luaL_optnumber(L, 4, 0);
|
||||
curve->scale(s, Vector(ox,oy));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_BezierCurve_evaluate(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double t = luaL_checknumber(L, 2);
|
||||
|
||||
EXCEPT_GUARD(
|
||||
Vector v = curve->evaluate(t);
|
||||
lua_pushnumber(L, v.x);
|
||||
lua_pushnumber(L, v.y);
|
||||
)
|
||||
|
||||
return 2;
|
||||
|
||||
}
|
||||
|
||||
int w_BezierCurve_render(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
int accuracy = luaL_optinteger(L, 2, 5);
|
||||
|
||||
std::vector<Vector> points;
|
||||
EXCEPT_GUARD(points = curve->render(accuracy);)
|
||||
|
||||
lua_createtable(L, points.size()*2, 0);
|
||||
for (size_t i = 0; i < points.size(); ++i)
|
||||
{
|
||||
lua_pushnumber(L, points[i].x);
|
||||
lua_rawseti(L, -2, 2*i+1);
|
||||
lua_pushnumber(L, points[i].y);
|
||||
lua_rawseti(L, -2, 2*i+2);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{"getDegree", w_BezierCurve_getDegree},
|
||||
{"getDerivative", w_BezierCurve_getDerivative},
|
||||
{"getControlPoint", w_BezierCurve_getControlPoint},
|
||||
{"setControlPoint", w_BezierCurve_setControlPoint},
|
||||
{"insertControlPoint", w_BezierCurve_insertControlPoint},
|
||||
{"getControlPointCount", w_BezierCurve_getControlPointCount},
|
||||
{"translate", w_BezierCurve_translate},
|
||||
{"rotate", w_BezierCurve_rotate},
|
||||
{"scale", w_BezierCurve_scale},
|
||||
{"evaluate", w_BezierCurve_evaluate},
|
||||
{"render", w_BezierCurve_render},
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_beziercurve(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "BezierCurve", functions);
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_WRAP_BEZIER_CURVE_H
|
||||
#define LOVE_MATH_WRAP_BEZIER_CURVE_H
|
||||
|
||||
// LOVE
|
||||
#include "BezierCurve.h"
|
||||
#include "common/runtime.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
BezierCurve *luax_checkbeziercurve(lua_State *L, int idx);
|
||||
int w_BezierCurve_getDegree(lua_State *L);
|
||||
int w_BezierCurve_getDerivative(lua_State *L);
|
||||
int w_BezierCurve_getControlPoint(lua_State *L);
|
||||
int w_BezierCurve_setControlPoint(lua_State *L);
|
||||
int w_BezierCurve_insertControlPoint(lua_State *L);
|
||||
int w_BezierCurve_getControlPointCount(lua_State *L);
|
||||
int w_BezierCurve_translate(lua_State *L);
|
||||
int w_BezierCurve_rotate(lua_State *L);
|
||||
int w_BezierCurve_scale(lua_State *L);
|
||||
int w_BezierCurve_evaluate(lua_State *L);
|
||||
int w_BezierCurve_render(lua_State *L);
|
||||
extern "C" int luaopen_beziercurve(lua_State *L);
|
||||
|
||||
} // math
|
||||
} // love
|
||||
|
||||
#endif // LOVE_MATH_WRAP_RANDOM_GENERATOR_H
|
||||
@@ -0,0 +1,316 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Math.h"
|
||||
#include "wrap_RandomGenerator.h"
|
||||
#include "wrap_BezierCurve.h"
|
||||
#include "MathModule.h"
|
||||
#include "BezierCurve.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
int w_setRandomSeed(lua_State *L)
|
||||
{
|
||||
EXCEPT_GUARD(Math::instance.setRandomSeed(luax_checkrandomseed(L, 1));)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getRandomSeed(lua_State *L)
|
||||
{
|
||||
uint32 low = 0, high = 0;
|
||||
Math::instance.getRandomSeed(low, high);
|
||||
lua_pushnumber(L, (lua_Number) low);
|
||||
lua_pushnumber(L, (lua_Number) high);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_random(lua_State *L)
|
||||
{
|
||||
return luax_getrandom(L, 1, Math::instance.random());
|
||||
}
|
||||
|
||||
int w_randomNormal(lua_State *L)
|
||||
{
|
||||
double stddev = luaL_optnumber(L, 1, 1.0);
|
||||
double mean = luaL_optnumber(L, 2, 0.0);
|
||||
double r = Math::instance.randomNormal(stddev);
|
||||
|
||||
lua_pushnumber(L, r + mean);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newRandomGenerator(lua_State *L)
|
||||
{
|
||||
RandomGenerator::Seed s;
|
||||
if (lua_gettop(L) > 0)
|
||||
s = luax_checkrandomseed(L, 1);
|
||||
|
||||
RandomGenerator *t = Math::instance.newRandomGenerator();
|
||||
|
||||
if (lua_gettop(L) > 0)
|
||||
{
|
||||
bool should_error = false;
|
||||
|
||||
try
|
||||
{
|
||||
t->setSeed(s);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
t->release();
|
||||
should_error = true;
|
||||
lua_pushstring(L, e.what());
|
||||
}
|
||||
|
||||
if (should_error)
|
||||
return luaL_error(L, "%s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
luax_pushtype(L, "RandomGenerator", MATH_RANDOM_GENERATOR_T, t);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newBezierCurve(lua_State *L)
|
||||
{
|
||||
std::vector<Vector> points;
|
||||
if (lua_istable(L, 1))
|
||||
{
|
||||
size_t top = lua_objlen(L, 1);
|
||||
points.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
lua_rawgeti(L, 1, i);
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vector v;
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
points.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t top = lua_gettop(L);
|
||||
points.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vector v;
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
points.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
BezierCurve *curve = Math::instance.newBezierCurve(points);
|
||||
luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, curve);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_triangulate(lua_State *L)
|
||||
{
|
||||
std::vector<Vertex> vertices;
|
||||
if (lua_istable(L, 1))
|
||||
{
|
||||
size_t top = lua_objlen(L, 1);
|
||||
vertices.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
lua_rawgeti(L, 1, i);
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vertex v;
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
vertices.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t top = lua_gettop(L);
|
||||
vertices.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vertex v;
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
vertices.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
if (vertices.size() < 3)
|
||||
return luaL_error(L, "Need at least 3 vertices to triangulate");
|
||||
|
||||
std::vector<Triangle> triangles;
|
||||
|
||||
EXCEPT_GUARD(
|
||||
if (vertices.size() == 3)
|
||||
triangles.push_back(Triangle(vertices[0], vertices[1], vertices[2]));
|
||||
else
|
||||
triangles = Math::instance.triangulate(vertices);
|
||||
)
|
||||
|
||||
lua_createtable(L, triangles.size(), 0);
|
||||
for (size_t i = 0; i < triangles.size(); ++i)
|
||||
{
|
||||
const Triangle &tri = triangles[i];
|
||||
|
||||
lua_createtable(L, 6, 0);
|
||||
lua_pushnumber(L, tri.a.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, tri.a.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, tri.b.x);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, tri.b.y);
|
||||
lua_rawseti(L, -2, 4);
|
||||
lua_pushnumber(L, tri.c.x);
|
||||
lua_rawseti(L, -2, 5);
|
||||
lua_pushnumber(L, tri.c.y);
|
||||
lua_rawseti(L, -2, 6);
|
||||
|
||||
lua_rawseti(L, -2, i+1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isConvex(lua_State *L)
|
||||
{
|
||||
std::vector<Vertex> vertices;
|
||||
if (lua_istable(L, 1))
|
||||
{
|
||||
size_t top = lua_objlen(L, 1);
|
||||
vertices.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
lua_rawgeti(L, 1, i);
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vertex v;
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
vertices.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t top = lua_gettop(L);
|
||||
vertices.reserve(top / 2);
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vertex v;
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
vertices.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
lua_pushboolean(L, Math::instance.isConvex(vertices));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_noise(lua_State *L)
|
||||
{
|
||||
float w, x, y, z;
|
||||
float val;
|
||||
|
||||
switch (lua_gettop(L))
|
||||
{
|
||||
case 1:
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
val = Math::instance.noise(x);
|
||||
break;
|
||||
case 2:
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
val = Math::instance.noise(x, y);
|
||||
break;
|
||||
case 3:
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
z = (float) luaL_checknumber(L, 3);
|
||||
val = Math::instance.noise(x, y, z);
|
||||
break;
|
||||
case 4:
|
||||
default:
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
z = (float) luaL_checknumber(L, 3);
|
||||
w = (float) luaL_checknumber(L, 4);
|
||||
val = Math::instance.noise(x, y, z, w);
|
||||
break;
|
||||
}
|
||||
|
||||
lua_pushnumber(L, (lua_Number) val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "setRandomSeed", w_setRandomSeed },
|
||||
{ "getRandomSeed", w_getRandomSeed },
|
||||
{ "random", w_random },
|
||||
{ "randomNormal", w_randomNormal },
|
||||
{ "newRandomGenerator", w_newRandomGenerator },
|
||||
{ "newBezierCurve", w_newBezierCurve },
|
||||
{ "triangulate", w_triangulate },
|
||||
{ "isConvex", w_isConvex },
|
||||
{ "noise", w_noise },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_randomgenerator,
|
||||
luaopen_beziercurve,
|
||||
0
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_math(lua_State *L)
|
||||
{
|
||||
Math::instance.retain();
|
||||
|
||||
WrappedModule w;
|
||||
w.module = &Math::instance;
|
||||
w.name = "math";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
int n = luax_register_module(L, w);
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_WRAP_MATH_H
|
||||
#define LOVE_MATH_WRAP_MATH_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/runtime.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
int w_setRandomSeed(lua_State *L);
|
||||
int w_getRandomSeed(lua_State *L);
|
||||
int w_random(lua_State *L);
|
||||
int w_randomNormal(lua_State *L);
|
||||
int w_newRandomGenerator(lua_State *L);
|
||||
int w_newBezierCurve(lua_State *L);
|
||||
int w_triangulate(lua_State *L);
|
||||
int w_isConvex(lua_State *L);
|
||||
int w_noise(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_math(lua_State *L);
|
||||
|
||||
} // random
|
||||
} // love
|
||||
|
||||
#endif // LOVE_MATH_WRAP_MATH_H
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_RandomGenerator.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
template <typename T>
|
||||
static T checkrandomseed_part(lua_State *L, int idx)
|
||||
{
|
||||
double num = luaL_checknumber(L, idx);
|
||||
double inf = std::numeric_limits<double>::infinity();
|
||||
|
||||
// Disallow conversions from infinity and NaN.
|
||||
if (num == inf || num == -inf || num != num)
|
||||
luaL_argerror(L, idx, "invalid random seed");
|
||||
|
||||
return (T) num;
|
||||
}
|
||||
|
||||
RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
|
||||
{
|
||||
RandomGenerator::Seed s;
|
||||
|
||||
if (!lua_isnoneornil(L, idx + 1))
|
||||
{
|
||||
uint32 low = checkrandomseed_part<uint32>(L, idx);
|
||||
uint32 high = checkrandomseed_part<uint32>(L, idx + 1);
|
||||
|
||||
#ifdef LOVE_BIG_ENDIAN
|
||||
s.b32.a = high;
|
||||
s.b32.b = low;
|
||||
#else
|
||||
s.b32.b = high;
|
||||
s.b32.a = low;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
s.b64 = checkrandomseed_part<uint64>(L, idx);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
int luax_getrandom(lua_State *L, int startidx, double r)
|
||||
{
|
||||
int l, u;
|
||||
// from lua 5.1.4 source code: lmathlib.c:185 ff.
|
||||
switch (lua_gettop(L) - (startidx - 1))
|
||||
{
|
||||
case 0:
|
||||
lua_pushnumber(L, r);
|
||||
break;
|
||||
case 1:
|
||||
u = luaL_checkint(L, startidx);
|
||||
luaL_argcheck(L, 1 <= u, startidx, "interval is empty");
|
||||
lua_pushnumber(L, floor(r * u) + 1);
|
||||
break;
|
||||
case 2:
|
||||
l = luaL_checkint(L, startidx);
|
||||
u = luaL_checkint(L, startidx + 1);
|
||||
luaL_argcheck(L, l <= u, startidx + 1, "interval is empty");
|
||||
lua_pushnumber(L, floor(r * (u - l + 1)) + l);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "wrong number of arguments");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
|
||||
}
|
||||
|
||||
int w_RandomGenerator_setSeed(lua_State *L)
|
||||
{
|
||||
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
|
||||
EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_RandomGenerator_getSeed(lua_State *L)
|
||||
{
|
||||
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
|
||||
|
||||
uint32 low = 0, high = 0;
|
||||
rng->getSeed(low, high);
|
||||
|
||||
lua_pushnumber(L, (lua_Number) low);
|
||||
lua_pushnumber(L, (lua_Number) high);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_RandomGenerator_random(lua_State *L)
|
||||
{
|
||||
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
|
||||
return luax_getrandom(L, 2, rng->random());
|
||||
}
|
||||
|
||||
int w_RandomGenerator_randomNormal(lua_State *L)
|
||||
{
|
||||
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
|
||||
|
||||
double stddev = luaL_optnumber(L, 2, 1.0);
|
||||
double mean = luaL_optnumber(L, 3, 0.0);
|
||||
double r = rng->randomNormal(stddev);
|
||||
|
||||
lua_pushnumber(L, r + mean);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "setSeed", w_RandomGenerator_setSeed },
|
||||
{ "getSeed", w_RandomGenerator_getSeed },
|
||||
{ "random", w_RandomGenerator_random },
|
||||
{ "randomNormal", w_RandomGenerator_randomNormal },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_randomgenerator(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "RandomGenerator", functions);
|
||||
}
|
||||
|
||||
} // math
|
||||
} // love
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_MATH_WRAP_RANDOM_GENERATOR_H
|
||||
#define LOVE_MATH_WRAP_RANDOM_GENERATOR_H
|
||||
|
||||
// LOVE
|
||||
#include "RandomGenerator.h"
|
||||
#include "common/config.h"
|
||||
#include "common/runtime.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
// Helper functions.
|
||||
RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
|
||||
int luax_getrandom(lua_State *L, int startidx, double r);
|
||||
|
||||
RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
|
||||
int w_RandomGenerator_setSeed(lua_State *L);
|
||||
int w_RandomGenerator_getSeed(lua_State *L);
|
||||
int w_RandomGenerator_random(lua_State *L);
|
||||
int w_RandomGenerator_randomNormal(lua_State *L);
|
||||
extern "C" int luaopen_randomgenerator(lua_State *L);
|
||||
|
||||
} // math
|
||||
} // love
|
||||
|
||||
#endif // LOVE_MATH_WRAP_RANDOM_GENERATOR_H
|
||||
Reference in New Issue
Block a user