mirror of
https://github.com/love2d/love-android.git
synced 2026-08-18 19:54:18 +02:00
imported Löve GLES branch (changeset 1ba9037e558b)
This commit is contained in:
@@ -0,0 +1,468 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2013 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "VertexBuffer.h"
|
||||
|
||||
#include "common/Exception.h"
|
||||
#include "common/config.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
||||
// Conflicts with std::numeric_limits<GLushort>::max() (Windows).
|
||||
#ifdef max
|
||||
# undef max
|
||||
#endif
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
// VertexBuffer
|
||||
|
||||
VertexBuffer *VertexBuffer::Create(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Try to create a VBO.
|
||||
return new VBO(size, target, usage, backing);
|
||||
}
|
||||
catch(const love::Exception &)
|
||||
{
|
||||
// VBO not supported ... create regular array.
|
||||
return new VertexArray(size, target, usage, backing);
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
: is_bound(false)
|
||||
, is_mapped(false)
|
||||
, size(size)
|
||||
, target(target)
|
||||
, usage(usage)
|
||||
, backing(backing)
|
||||
{
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
// VertexArray
|
||||
|
||||
VertexArray::VertexArray(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
: VertexBuffer(size, target, usage, backing)
|
||||
, buf(new char[size])
|
||||
{
|
||||
}
|
||||
|
||||
VertexArray::~VertexArray()
|
||||
{
|
||||
delete [] buf;
|
||||
}
|
||||
|
||||
void *VertexArray::map()
|
||||
{
|
||||
is_mapped = true;
|
||||
return buf;
|
||||
}
|
||||
|
||||
void VertexArray::unmap()
|
||||
{
|
||||
is_mapped = false;
|
||||
}
|
||||
|
||||
void VertexArray::bind()
|
||||
{
|
||||
is_bound = true;
|
||||
}
|
||||
|
||||
void VertexArray::unbind()
|
||||
{
|
||||
is_bound = false;
|
||||
}
|
||||
|
||||
void VertexArray::fill(size_t offset, size_t size, const void *data)
|
||||
{
|
||||
memcpy(buf + offset, data, size);
|
||||
}
|
||||
|
||||
const void *VertexArray::getPointer(size_t offset) const
|
||||
{
|
||||
return buf + offset;
|
||||
}
|
||||
|
||||
// VBO
|
||||
|
||||
VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
|
||||
: VertexBuffer(size, target, usage, backing)
|
||||
, vbo(0)
|
||||
, memory_map(0)
|
||||
, is_dirty(false)
|
||||
{
|
||||
if (!(GLAD_ARB_vertex_buffer_object || GLAD_VERSION_1_5 || GLAD_ES_VERSION_2_0))
|
||||
throw love::Exception("Not supported");
|
||||
|
||||
// FIXME:
|
||||
// ES2 can't do glGetBufferSubData.
|
||||
if (GLAD_ES_VERSION_2_0)
|
||||
backing = BACKING_FULL;
|
||||
|
||||
if (getMemoryBacking() == BACKING_FULL)
|
||||
memory_map = malloc(getSize());
|
||||
|
||||
bool ok = load(false);
|
||||
|
||||
if (!ok)
|
||||
{
|
||||
free(memory_map);
|
||||
throw love::Exception("Could not load VBO.");
|
||||
}
|
||||
}
|
||||
|
||||
VBO::~VBO()
|
||||
{
|
||||
if (vbo != 0)
|
||||
unload(false);
|
||||
|
||||
if (memory_map)
|
||||
free(memory_map);
|
||||
}
|
||||
|
||||
void *VBO::map()
|
||||
{
|
||||
if (is_mapped)
|
||||
return memory_map;
|
||||
|
||||
if (!memory_map)
|
||||
{
|
||||
memory_map = malloc(getSize());
|
||||
if (!memory_map)
|
||||
throw love::Exception("Out of memory (oh the humanity!)");
|
||||
}
|
||||
|
||||
if (is_dirty)
|
||||
{
|
||||
glGetBufferSubData(getTarget(), 0, getSize(), memory_map);
|
||||
is_dirty = false;
|
||||
}
|
||||
|
||||
is_mapped = true;
|
||||
|
||||
return memory_map;
|
||||
}
|
||||
|
||||
void VBO::unmap()
|
||||
{
|
||||
if (!is_mapped)
|
||||
return;
|
||||
|
||||
// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
|
||||
// bound here.
|
||||
if (!is_bound)
|
||||
{
|
||||
glBindBuffer(getTarget(), vbo);
|
||||
is_bound = true;
|
||||
}
|
||||
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
glBufferData(getTarget(), getSize(), NULL, getUsage());
|
||||
glBufferData(getTarget(), getSize(), memory_map, getUsage());
|
||||
|
||||
is_mapped = false;
|
||||
}
|
||||
|
||||
void VBO::bind()
|
||||
{
|
||||
if (!is_mapped)
|
||||
{
|
||||
glBindBuffer(getTarget(), vbo);
|
||||
is_bound = true;
|
||||
}
|
||||
}
|
||||
|
||||
void VBO::unbind()
|
||||
{
|
||||
if (is_bound)
|
||||
glBindBuffer(getTarget(), 0);
|
||||
|
||||
is_bound = false;
|
||||
}
|
||||
|
||||
void VBO::fill(size_t offset, size_t size, const void *data)
|
||||
{
|
||||
if (is_mapped || getMemoryBacking() == BACKING_FULL)
|
||||
memcpy(static_cast<char *>(memory_map) + offset, data, size);
|
||||
|
||||
if (!is_mapped)
|
||||
{
|
||||
// Not all systems have access to some faster paths...
|
||||
if (GLAD_APPLE_flush_buffer_range)
|
||||
{
|
||||
void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
|
||||
|
||||
if (mapdata)
|
||||
{
|
||||
// We specified in VBO::load that we'll do manual flushing.
|
||||
// Now we tell the driver it only needs to deal with the data
|
||||
// we changed.
|
||||
memcpy(static_cast<char *>(mapdata) + offset, data, size);
|
||||
glFlushMappedBufferRangeAPPLE(getTarget(), offset, size);
|
||||
}
|
||||
|
||||
glUnmapBuffer(getTarget());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fall back to a possibly slower SubData (more chance of syncing.)
|
||||
glBufferSubData(getTarget(), offset, size, data);
|
||||
}
|
||||
|
||||
if (getMemoryBacking() != BACKING_FULL)
|
||||
is_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
const void *VBO::getPointer(size_t offset) const
|
||||
{
|
||||
return BUFFER_OFFSET(offset);
|
||||
}
|
||||
|
||||
bool VBO::loadVolatile()
|
||||
{
|
||||
return load(true);
|
||||
}
|
||||
|
||||
void VBO::unloadVolatile()
|
||||
{
|
||||
unload(true);
|
||||
}
|
||||
|
||||
bool VBO::load(bool restore)
|
||||
{
|
||||
glGenBuffers(1, &vbo);
|
||||
|
||||
VertexBuffer::Bind bind(*this);
|
||||
|
||||
// Copy the old buffer only if 'restore' was requested.
|
||||
const GLvoid *src = restore ? memory_map : 0;
|
||||
|
||||
while (GL_NO_ERROR != glGetError())
|
||||
/* clear error messages */;
|
||||
|
||||
// We don't want to flush the entire buffer when we just modify a small
|
||||
// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
|
||||
// ourselves when we can.
|
||||
if (GLAD_APPLE_flush_buffer_range)
|
||||
glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
|
||||
|
||||
// Note that if 'src' is '0', no data will be copied.
|
||||
glBufferData(getTarget(), getSize(), src, getUsage());
|
||||
GLenum err = glGetError();
|
||||
|
||||
return (GL_NO_ERROR == err);
|
||||
}
|
||||
|
||||
void VBO::unload(bool save)
|
||||
{
|
||||
// Save data before unloading, if we need to.
|
||||
if (save && getMemoryBacking() == BACKING_PARTIAL)
|
||||
{
|
||||
VertexBuffer::Bind bind(*this);
|
||||
|
||||
bool mapped = is_mapped;
|
||||
|
||||
map(); // saves buffer content to memory_map.
|
||||
is_mapped = mapped;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &vbo);
|
||||
vbo = 0;
|
||||
}
|
||||
|
||||
|
||||
// VertexIndex
|
||||
|
||||
size_t VertexIndex::maxSize = 0;
|
||||
size_t VertexIndex::elementSize = 0;
|
||||
std::list<size_t> VertexIndex::sizeRefs;
|
||||
VertexBuffer *VertexIndex::element_array = NULL;
|
||||
|
||||
VertexIndex::VertexIndex(size_t size)
|
||||
: size(size)
|
||||
{
|
||||
// The upper limit is the maximum of GLuint divided by six (the number
|
||||
// of indices per size) and divided by the size of GLuint. This guarantees
|
||||
// no overflows when calculating the array size in bytes.
|
||||
// Memory issues will be handled by other exceptions.
|
||||
if (size == 0 || size > ((GLuint) -1) / 6 / sizeof(GLuint))
|
||||
throw love::Exception("Invalid size.");
|
||||
|
||||
addSize(size);
|
||||
}
|
||||
|
||||
VertexIndex::~VertexIndex()
|
||||
{
|
||||
removeSize(size);
|
||||
}
|
||||
|
||||
size_t VertexIndex::getSize() const
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
size_t VertexIndex::getIndexCount(size_t elements) const
|
||||
{
|
||||
return elements * 6;
|
||||
}
|
||||
|
||||
GLenum VertexIndex::getType(size_t s) const
|
||||
{
|
||||
// Calculates if unsigned short is big enough to hold all the vertex indices.
|
||||
static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
|
||||
return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
|
||||
// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
|
||||
}
|
||||
|
||||
size_t VertexIndex::getElementSize()
|
||||
{
|
||||
return elementSize;
|
||||
}
|
||||
|
||||
VertexBuffer *VertexIndex::getVertexBuffer() const
|
||||
{
|
||||
return element_array;
|
||||
}
|
||||
|
||||
const void *VertexIndex::getPointer(size_t offset) const
|
||||
{
|
||||
return element_array->getPointer(offset);
|
||||
}
|
||||
|
||||
void VertexIndex::addSize(size_t newSize)
|
||||
{
|
||||
if (newSize <= maxSize)
|
||||
{
|
||||
// Current size is bigger. Append the size to list and sort.
|
||||
sizeRefs.push_back(newSize);
|
||||
sizeRefs.sort();
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to resize before adding it to the list because resize may throw.
|
||||
resize(newSize);
|
||||
sizeRefs.push_back(newSize);
|
||||
}
|
||||
|
||||
void VertexIndex::removeSize(size_t oldSize)
|
||||
{
|
||||
// TODO: For debugging purposes, this should check if the size was actually found.
|
||||
sizeRefs.erase(std::find(sizeRefs.begin(), sizeRefs.end(), oldSize));
|
||||
if (sizeRefs.size() == 0)
|
||||
{
|
||||
resize(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldSize == maxSize)
|
||||
{
|
||||
// Shrink if there's a smaller size.
|
||||
size_t newSize = sizeRefs.back();
|
||||
if (newSize < maxSize)
|
||||
resize(newSize);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexIndex::resize(size_t size)
|
||||
{
|
||||
if (size == 0)
|
||||
{
|
||||
delete element_array;
|
||||
element_array = NULL;
|
||||
maxSize = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
VertexBuffer *new_element_array;
|
||||
|
||||
// Depending on the size, a switch to int and more memory is needed.
|
||||
GLenum target_type = getType(size);
|
||||
size_t elem_size = (target_type == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
|
||||
|
||||
size_t array_size = elem_size * 6 * size;
|
||||
|
||||
// Create may throw out-of-memory exceptions.
|
||||
// VertexIndex will propagate the exception and keep the old VertexBuffer.
|
||||
try
|
||||
{
|
||||
new_element_array = VertexBuffer::Create(array_size, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
|
||||
}
|
||||
catch (std::bad_alloc &)
|
||||
{
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
// Allocation of the new VertexBuffer succeeded.
|
||||
// The old VertexBuffer can now be deleted.
|
||||
delete element_array;
|
||||
element_array = new_element_array;
|
||||
maxSize = size;
|
||||
elementSize = elem_size;
|
||||
|
||||
switch (target_type)
|
||||
{
|
||||
case GL_UNSIGNED_SHORT:
|
||||
fill<GLushort>();
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
fill<GLuint>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void VertexIndex::fill()
|
||||
{
|
||||
VertexBuffer::Bind bind(*element_array);
|
||||
VertexBuffer::Mapper mapper(*element_array);
|
||||
|
||||
T *indices = (T *) mapper.get();
|
||||
|
||||
for (size_t i = 0; i < maxSize; ++i)
|
||||
{
|
||||
indices[i*6+0] = i * 4 + 0;
|
||||
indices[i*6+1] = i * 4 + 1;
|
||||
indices[i*6+2] = i * 4 + 2;
|
||||
|
||||
indices[i*6+3] = i * 4 + 0;
|
||||
indices[i*6+4] = i * 4 + 2;
|
||||
indices[i*6+5] = i * 4 + 3;
|
||||
}
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
Reference in New Issue
Block a user