imported Löve GLES branch (changeset 1ba9037e558b)

This commit is contained in:
Martin Felis
2013-12-05 18:05:13 +01:00
parent 41b2db04a7
commit 2644d1ee18
615 changed files with 150300 additions and 0 deletions
+639
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@@ -0,0 +1,639 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Event.h"
#include "keyboard/Keyboard.h"
#include "mouse/Mouse.h"
#include "joystick/JoystickModule.h"
#include "joystick/sdl/Joystick.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
#include "common/Exception.h"
#include <cmath>
namespace love
{
namespace event
{
namespace sdl
{
const char *Event::getName() const
{
return "love.event.sdl";
}
Event::Event()
{
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
throw love::Exception("%s", SDL_GetError());
}
Event::~Event()
{
SDL_QuitSubSystem(SDL_INIT_EVENTS);
}
void Event::pump()
{
SDL_PumpEvents();
static SDL_Event e;
Message *msg;
while (SDL_PollEvent(&e))
{
msg = convert(e);
if (msg)
{
push(msg);
msg->release();
}
}
}
Message *Event::wait()
{
static SDL_Event e;
bool ok = (SDL_WaitEvent(&e) == 1);
if (!ok)
return NULL;
return convert(e);
}
void Event::clear()
{
static SDL_Event e;
while (SDL_PollEvent(&e))
{
// Do nothing with 'e' ...
}
love::event::Event::clear();
}
Message *Event::convert(const SDL_Event &e) const
{
Message *msg = NULL;
love::keyboard::Keyboard *kb = 0;
love::keyboard::Keyboard::Key key;
love::mouse::Mouse::Button button;
Variant *arg1, *arg2, *arg3;
const char *txt;
std::map<SDL_Keycode, love::keyboard::Keyboard::Key>::const_iterator keyit;
switch (e.type)
{
case SDL_KEYDOWN:
if (e.key.repeat)
{
kb = (love::keyboard::Keyboard *) Module::findInstance("love.keyboard.");
if (kb && !kb->hasKeyRepeat())
break;
}
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
else
key = love::keyboard::Keyboard::KEY_UNKNOWN;
if (!love::keyboard::Keyboard::getConstant(key, txt))
txt = "unknown";
arg1 = new Variant(txt, strlen(txt));
arg2 = new Variant(e.key.repeat != 0);
msg = new Message("keypressed", arg1, arg2);
arg1->release();
arg2->release();
break;
case SDL_KEYUP:
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
else
key = love::keyboard::Keyboard::KEY_UNKNOWN;
if (!love::keyboard::Keyboard::getConstant(key, txt))
txt = "unknown";
arg1 = new Variant(txt, strlen(txt));
msg = new Message("keyreleased", arg1);
arg1->release();
break;
case SDL_TEXTINPUT:
txt = e.text.text;
arg1 = new Variant(txt, strlen(txt));
msg = new Message("textinput", arg1);
arg1->release();
break;
case SDL_TEXTEDITING:
txt = e.edit.text;
arg1 = new Variant(txt, strlen(txt));
arg2 = new Variant((double) e.edit.start);
arg3 = new Variant((double) e.edit.length);
msg = new Message("textedit", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (buttons.find(e.button.button, button) && mouse::Mouse::getConstant(button, txt))
{
arg1 = new Variant((double) e.button.x);
arg2 = new Variant((double) e.button.y);
arg3 = new Variant(txt, strlen(txt));
msg = new Message((e.type == SDL_MOUSEBUTTONDOWN) ?
"mousepressed" : "mousereleased",
arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
}
break;
case SDL_MOUSEWHEEL:
if (e.wheel.y != 0)
{
button = (e.wheel.y > 0) ? mouse::Mouse::BUTTON_WHEELUP : mouse::Mouse::BUTTON_WHEELDOWN;
if (!love::mouse::Mouse::getConstant(button, txt))
break;
int mx, my;
SDL_GetMouseState(&mx, &my);
arg1 = new Variant((double) mx);
arg2 = new Variant((double) my);
arg3 = new Variant(txt, strlen(txt));
msg = new Message("mousepressed", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
msg = convertJoystickEvent(e);
break;
case SDL_WINDOWEVENT:
msg = convertWindowEvent(e);
break;
case SDL_DROPFILE:
SDL_free(e.drop.file);
break;
case SDL_QUIT:
msg = new Message("quit");
break;
default:
break;
}
return msg;
}
Message *Event::convertJoystickEvent(const SDL_Event &e) const
{
joystick::JoystickModule *joymodule = (joystick::JoystickModule *) Module::findInstance("love.joystick.");
if (!joymodule)
return 0;
Message *msg = 0;
Proxy proxy;
love::joystick::Joystick::Hat hat;
love::joystick::Joystick::GamepadButton padbutton;
love::joystick::Joystick::GamepadAxis padaxis;
Variant *arg1, *arg2, *arg3;
const char *txt;
switch (e.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
proxy.flags = JOYSTICK_JOYSTICK_T;
proxy.data = joymodule->getJoystickFromID(e.jbutton.which);
if (!proxy.data)
break;
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant((double)(e.jbutton.button+1));
msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
"joystickpressed" : "joystickreleased",
arg1, arg2);
arg1->release();
arg2->release();
break;
case SDL_JOYAXISMOTION:
{
proxy.flags = JOYSTICK_JOYSTICK_T;
proxy.data = joymodule->getJoystickFromID(e.jaxis.which);
if (!proxy.data)
break;
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant((double)(e.jaxis.axis+1));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
arg3 = new Variant((double) value);
msg = new Message("joystickaxis", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
}
break;
case SDL_JOYHATMOTION:
if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
break;
proxy.flags = JOYSTICK_JOYSTICK_T;
proxy.data = joymodule->getJoystickFromID(e.jhat.which);
if (!proxy.data)
break;
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant((double)(e.jhat.hat+1));
arg3 = new Variant(txt, strlen(txt));
msg = new Message("joystickhat", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
break;
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
proxy.flags = JOYSTICK_JOYSTICK_T;
proxy.data = joymodule->getJoystickFromID(e.cbutton.which);
if (!proxy.data)
break;
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant(txt, strlen(txt));
msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
"gamepadpressed" : "gamepadreleased", arg1, arg2);
arg1->release();
arg2->release();
break;
case SDL_CONTROLLERAXISMOTION:
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
{
if (!joystick::Joystick::getConstant(padaxis, txt))
break;
proxy.flags = JOYSTICK_JOYSTICK_T;
proxy.data = joymodule->getJoystickFromID(e.caxis.which);
if (!proxy.data)
break;
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant(txt, strlen(txt));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
arg3 = new Variant((double) value);
msg = new Message("gamepadaxis", arg1, arg2, arg3);
arg1->release();
arg2->release();
arg3->release();
}
break;
case SDL_JOYDEVICEADDED:
// jdevice.which is the joystick device index.
proxy.data = joymodule->addJoystick(e.jdevice.which);
proxy.flags = JOYSTICK_JOYSTICK_T;
if (proxy.data)
{
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
msg = new Message("joystickadded", arg1);
arg1->release();
}
break;
case SDL_JOYDEVICEREMOVED:
// jdevice.which is the joystick instance ID now.
proxy.data = joymodule->getJoystickFromID(e.jdevice.which);
proxy.flags = JOYSTICK_JOYSTICK_T;
if (proxy.data)
{
joymodule->removeJoystick((joystick::Joystick *) proxy.data);
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
msg = new Message("joystickremoved", arg1);
arg1->release();
}
break;
default:
break;
}
return msg;
}
Message *Event::convertWindowEvent(const SDL_Event &e) const
{
Message *msg = 0;
Variant *arg1, *arg2;
window::Window *win = 0;
if (e.type != SDL_WINDOWEVENT)
return 0;
switch (e.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
// Users won't expect the screensaver to activate if a game is in
// focus. Also, joystick input may not delay the screensaver timer.
if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
SDL_DisableScreenSaver();
else
SDL_EnableScreenSaver();
arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
msg = new Message("focus", arg1);
arg1->release();
break;
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_LEAVE:
arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_ENTER);
msg = new Message("mousefocus", arg1);
arg1->release();
break;
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_HIDDEN:
arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_SHOWN);
msg = new Message("visible", arg1);
arg1->release();
break;
case SDL_WINDOWEVENT_RESIZED:
win = (window::Window *) Module::findInstance("love.window.");
if (win)
{
win->onWindowResize(e.window.data1, e.window.data2);
graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
if (gfx)
gfx->setViewportSize(e.window.data1, e.window.data2);
}
arg1 = new Variant((double) e.window.data1);
arg2 = new Variant((double) e.window.data2);
msg = new Message("resize", arg1, arg2);
arg1->release();
arg2->release();
break;
}
return msg;
}
std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
{
using love::keyboard::Keyboard;
std::map<SDL_Keycode, Keyboard::Key> k;
k[SDLK_UNKNOWN] = Keyboard::KEY_UNKNOWN;
k[SDLK_RETURN] = Keyboard::KEY_RETURN;
k[SDLK_ESCAPE] = Keyboard::KEY_ESCAPE;
k[SDLK_BACKSPACE] = Keyboard::KEY_BACKSPACE;
k[SDLK_TAB] = Keyboard::KEY_TAB;
k[SDLK_SPACE] = Keyboard::KEY_SPACE;
k[SDLK_EXCLAIM] = Keyboard::KEY_EXCLAIM;
k[SDLK_QUOTEDBL] = Keyboard::KEY_QUOTEDBL;
k[SDLK_HASH] = Keyboard::KEY_HASH;
k[SDLK_DOLLAR] = Keyboard::KEY_DOLLAR;
k[SDLK_AMPERSAND] = Keyboard::KEY_AMPERSAND;
k[SDLK_QUOTE] = Keyboard::KEY_QUOTE;
k[SDLK_LEFTPAREN] = Keyboard::KEY_LEFTPAREN;
k[SDLK_RIGHTPAREN] = Keyboard::KEY_RIGHTPAREN;
k[SDLK_ASTERISK] = Keyboard::KEY_ASTERISK;
k[SDLK_PLUS] = Keyboard::KEY_PLUS;
k[SDLK_COMMA] = Keyboard::KEY_COMMA;
k[SDLK_MINUS] = Keyboard::KEY_MINUS;
k[SDLK_PERIOD] = Keyboard::KEY_PERIOD;
k[SDLK_SLASH] = Keyboard::KEY_SLASH;
k[SDLK_0] = Keyboard::KEY_0;
k[SDLK_1] = Keyboard::KEY_1;
k[SDLK_2] = Keyboard::KEY_2;
k[SDLK_3] = Keyboard::KEY_3;
k[SDLK_4] = Keyboard::KEY_4;
k[SDLK_5] = Keyboard::KEY_5;
k[SDLK_6] = Keyboard::KEY_6;
k[SDLK_7] = Keyboard::KEY_7;
k[SDLK_8] = Keyboard::KEY_8;
k[SDLK_9] = Keyboard::KEY_9;
k[SDLK_COLON] = Keyboard::KEY_COLON;
k[SDLK_SEMICOLON] = Keyboard::KEY_SEMICOLON;
k[SDLK_LESS] = Keyboard::KEY_LESS;
k[SDLK_EQUALS] = Keyboard::KEY_EQUALS;
k[SDLK_GREATER] = Keyboard::KEY_GREATER;
k[SDLK_QUESTION] = Keyboard::KEY_QUESTION;
k[SDLK_AT] = Keyboard::KEY_AT;
k[SDLK_LEFTBRACKET] = Keyboard::KEY_LEFTBRACKET;
k[SDLK_BACKSLASH] = Keyboard::KEY_BACKSLASH;
k[SDLK_RIGHTBRACKET] = Keyboard::KEY_RIGHTBRACKET;
k[SDLK_CARET] = Keyboard::KEY_CARET;
k[SDLK_UNDERSCORE] = Keyboard::KEY_UNDERSCORE;
k[SDLK_BACKQUOTE] = Keyboard::KEY_BACKQUOTE;
k[SDLK_a] = Keyboard::KEY_A;
k[SDLK_b] = Keyboard::KEY_B;
k[SDLK_c] = Keyboard::KEY_C;
k[SDLK_d] = Keyboard::KEY_D;
k[SDLK_e] = Keyboard::KEY_E;
k[SDLK_f] = Keyboard::KEY_F;
k[SDLK_g] = Keyboard::KEY_G;
k[SDLK_h] = Keyboard::KEY_H;
k[SDLK_i] = Keyboard::KEY_I;
k[SDLK_j] = Keyboard::KEY_J;
k[SDLK_k] = Keyboard::KEY_K;
k[SDLK_l] = Keyboard::KEY_L;
k[SDLK_m] = Keyboard::KEY_M;
k[SDLK_n] = Keyboard::KEY_N;
k[SDLK_o] = Keyboard::KEY_O;
k[SDLK_p] = Keyboard::KEY_P;
k[SDLK_q] = Keyboard::KEY_Q;
k[SDLK_r] = Keyboard::KEY_R;
k[SDLK_s] = Keyboard::KEY_S;
k[SDLK_t] = Keyboard::KEY_T;
k[SDLK_u] = Keyboard::KEY_U;
k[SDLK_v] = Keyboard::KEY_V;
k[SDLK_w] = Keyboard::KEY_W;
k[SDLK_x] = Keyboard::KEY_X;
k[SDLK_y] = Keyboard::KEY_Y;
k[SDLK_z] = Keyboard::KEY_Z;
k[SDLK_CAPSLOCK] = Keyboard::KEY_CAPSLOCK;
k[SDLK_F1] = Keyboard::KEY_F1;
k[SDLK_F2] = Keyboard::KEY_F2;
k[SDLK_F3] = Keyboard::KEY_F3;
k[SDLK_F4] = Keyboard::KEY_F4;
k[SDLK_F5] = Keyboard::KEY_F5;
k[SDLK_F6] = Keyboard::KEY_F6;
k[SDLK_F7] = Keyboard::KEY_F7;
k[SDLK_F8] = Keyboard::KEY_F8;
k[SDLK_F9] = Keyboard::KEY_F9;
k[SDLK_F10] = Keyboard::KEY_F10;
k[SDLK_F11] = Keyboard::KEY_F11;
k[SDLK_F12] = Keyboard::KEY_F12;
k[SDLK_PRINTSCREEN] = Keyboard::KEY_PRINTSCREEN;
k[SDLK_SCROLLLOCK] = Keyboard::KEY_SCROLLLOCK;
k[SDLK_PAUSE] = Keyboard::KEY_PAUSE;
k[SDLK_INSERT] = Keyboard::KEY_INSERT;
k[SDLK_HOME] = Keyboard::KEY_HOME;
k[SDLK_PAGEUP] = Keyboard::KEY_PAGEUP;
k[SDLK_DELETE] = Keyboard::KEY_DELETE;
k[SDLK_END] = Keyboard::KEY_END;
k[SDLK_PAGEDOWN] = Keyboard::KEY_PAGEDOWN;
k[SDLK_RIGHT] = Keyboard::KEY_RIGHT;
k[SDLK_LEFT] = Keyboard::KEY_LEFT;
k[SDLK_DOWN] = Keyboard::KEY_DOWN;
k[SDLK_UP] = Keyboard::KEY_UP;
k[SDLK_NUMLOCKCLEAR] = Keyboard::KEY_NUMLOCKCLEAR;
k[SDLK_KP_DIVIDE] = Keyboard::KEY_KP_DIVIDE;
k[SDLK_KP_MULTIPLY] = Keyboard::KEY_KP_MULTIPLY;
k[SDLK_KP_MINUS] = Keyboard::KEY_KP_MINUS;
k[SDLK_KP_PLUS] = Keyboard::KEY_KP_PLUS;
k[SDLK_KP_ENTER] = Keyboard::KEY_KP_ENTER;
k[SDLK_KP_0] = Keyboard::KEY_KP_0;
k[SDLK_KP_1] = Keyboard::KEY_KP_1;
k[SDLK_KP_2] = Keyboard::KEY_KP_2;
k[SDLK_KP_3] = Keyboard::KEY_KP_3;
k[SDLK_KP_4] = Keyboard::KEY_KP_4;
k[SDLK_KP_5] = Keyboard::KEY_KP_5;
k[SDLK_KP_6] = Keyboard::KEY_KP_6;
k[SDLK_KP_7] = Keyboard::KEY_KP_7;
k[SDLK_KP_8] = Keyboard::KEY_KP_8;
k[SDLK_KP_9] = Keyboard::KEY_KP_9;
k[SDLK_KP_PERIOD] = Keyboard::KEY_KP_PERIOD;
k[SDLK_KP_COMMA] = Keyboard::KEY_KP_COMMA;
k[SDLK_KP_EQUALS] = Keyboard::KEY_KP_EQUALS;
k[SDLK_APPLICATION] = Keyboard::KEY_APPLICATION;
k[SDLK_POWER] = Keyboard::KEY_POWER;
k[SDLK_F13] = Keyboard::KEY_F13;
k[SDLK_F14] = Keyboard::KEY_F14;
k[SDLK_F15] = Keyboard::KEY_F15;
k[SDLK_F16] = Keyboard::KEY_F16;
k[SDLK_F17] = Keyboard::KEY_F17;
k[SDLK_F18] = Keyboard::KEY_F18;
k[SDLK_F19] = Keyboard::KEY_F19;
k[SDLK_F20] = Keyboard::KEY_F20;
k[SDLK_F21] = Keyboard::KEY_F21;
k[SDLK_F22] = Keyboard::KEY_F22;
k[SDLK_F23] = Keyboard::KEY_F23;
k[SDLK_F24] = Keyboard::KEY_F24;
k[SDLK_EXECUTE] = Keyboard::KEY_EXECUTE;
k[SDLK_HELP] = Keyboard::KEY_HELP;
k[SDLK_MENU] = Keyboard::KEY_MENU;
k[SDLK_SELECT] = Keyboard::KEY_SELECT;
k[SDLK_STOP] = Keyboard::KEY_STOP;
k[SDLK_AGAIN] = Keyboard::KEY_AGAIN;
k[SDLK_UNDO] = Keyboard::KEY_UNDO;
k[SDLK_CUT] = Keyboard::KEY_CUT;
k[SDLK_COPY] = Keyboard::KEY_COPY;
k[SDLK_PASTE] = Keyboard::KEY_PASTE;
k[SDLK_FIND] = Keyboard::KEY_FIND;
k[SDLK_MUTE] = Keyboard::KEY_MUTE;
k[SDLK_VOLUMEUP] = Keyboard::KEY_VOLUMEUP;
k[SDLK_VOLUMEDOWN] = Keyboard::KEY_VOLUMEDOWN;
k[SDLK_ALTERASE] = Keyboard::KEY_ALTERASE;
k[SDLK_SYSREQ] = Keyboard::KEY_SYSREQ;
k[SDLK_CANCEL] = Keyboard::KEY_CANCEL;
k[SDLK_CLEAR] = Keyboard::KEY_CLEAR;
k[SDLK_PRIOR] = Keyboard::KEY_PRIOR;
k[SDLK_RETURN2] = Keyboard::KEY_RETURN2;
k[SDLK_SEPARATOR] = Keyboard::KEY_SEPARATOR;
k[SDLK_OUT] = Keyboard::KEY_OUT;
k[SDLK_OPER] = Keyboard::KEY_OPER;
k[SDLK_CLEARAGAIN] = Keyboard::KEY_CLEARAGAIN;
k[SDLK_THOUSANDSSEPARATOR] = Keyboard::KEY_THOUSANDSSEPARATOR;
k[SDLK_DECIMALSEPARATOR] = Keyboard::KEY_DECIMALSEPARATOR;
k[SDLK_CURRENCYUNIT] = Keyboard::KEY_CURRENCYUNIT;
k[SDLK_CURRENCYSUBUNIT] = Keyboard::KEY_CURRENCYSUBUNIT;
k[SDLK_LCTRL] = Keyboard::KEY_LCTRL;
k[SDLK_LSHIFT] = Keyboard::KEY_LSHIFT;
k[SDLK_LALT] = Keyboard::KEY_LALT;
k[SDLK_LGUI] = Keyboard::KEY_LGUI;
k[SDLK_RCTRL] = Keyboard::KEY_RCTRL;
k[SDLK_RSHIFT] = Keyboard::KEY_RSHIFT;
k[SDLK_RALT] = Keyboard::KEY_RALT;
k[SDLK_RGUI] = Keyboard::KEY_RGUI;
k[SDLK_MODE] = Keyboard::KEY_MODE;
k[SDLK_AUDIONEXT] = Keyboard::KEY_AUDIONEXT;
k[SDLK_AUDIOPREV] = Keyboard::KEY_AUDIOPREV;
k[SDLK_AUDIOSTOP] = Keyboard::KEY_AUDIOSTOP;
k[SDLK_AUDIOPLAY] = Keyboard::KEY_AUDIOPLAY;
k[SDLK_AUDIOMUTE] = Keyboard::KEY_AUDIOMUTE;
k[SDLK_MEDIASELECT] = Keyboard::KEY_MEDIASELECT;
k[SDLK_BRIGHTNESSDOWN] = Keyboard::KEY_BRIGHTNESSDOWN;
k[SDLK_BRIGHTNESSUP] = Keyboard::KEY_BRIGHTNESSUP;
k[SDLK_DISPLAYSWITCH] = Keyboard::KEY_DISPLAYSWITCH;
k[SDLK_KBDILLUMTOGGLE] = Keyboard::KEY_KBDILLUMTOGGLE;
k[SDLK_KBDILLUMDOWN] = Keyboard::KEY_KBDILLUMDOWN;
k[SDLK_KBDILLUMUP] = Keyboard::KEY_KBDILLUMUP;
k[SDLK_EJECT] = Keyboard::KEY_EJECT;
k[SDLK_SLEEP] = Keyboard::KEY_SLEEP;
return k;
}
std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::keys = Event::createKeyMap();
EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEntries[] =
{
{ love::mouse::Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
{ love::mouse::Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
{ love::mouse::Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
{ love::mouse::Mouse::BUTTON_X1, SDL_BUTTON_X1},
{ love::mouse::Mouse::BUTTON_X2, SDL_BUTTON_X2},
};
EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> Event::buttons(Event::buttonEntries, sizeof(Event::buttonEntries));
} // sdl
} // event
} // love