mirror of
https://github.com/love2d/love-android.git
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imported Löve GLES branch (changeset 1ba9037e558b)
This commit is contained in:
@@ -0,0 +1,766 @@
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||||
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
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||||
*
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||||
* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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||||
* freely, subject to the following restrictions:
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||||
*
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||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
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||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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||||
* 3. This notice may not be removed or altered from any source distribution.
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||||
**/
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||||
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||||
#include "Source.h"
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#include "Pool.h"
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#include "common/math.h"
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// STD
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#include <iostream>
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#include <float.h>
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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Source::Source(Pool *pool, love::sound::SoundData *soundData)
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: love::audio::Source(Source::TYPE_STATIC)
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, pool(pool)
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, valid(false)
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, pitch(1.0f)
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, volume(1.0f)
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||||
, relative(false)
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||||
, looping(false)
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||||
, paused(false)
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||||
, minVolume(0.0f)
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||||
, maxVolume(1.0f)
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||||
, referenceDistance(1.0f)
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||||
, rolloffFactor(1.0f)
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||||
, maxDistance(FLT_MAX)
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||||
, cone()
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, offsetSamples(0)
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, offsetSeconds(0)
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, channels(soundData->getChannels())
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||||
, decoder(0)
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||||
, toLoop(0)
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||||
{
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||||
alGenBuffers(1, buffers);
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ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
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alBufferData(buffers[0], fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
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||||
static float z[3] = {0, 0, 0};
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setFloatv(position, z);
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setFloatv(velocity, z);
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setFloatv(direction, z);
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}
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Source::Source(Pool *pool, love::sound::Decoder *decoder)
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: love::audio::Source(Source::TYPE_STREAM)
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, pool(pool)
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, valid(false)
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, pitch(1.0f)
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, volume(1.0f)
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, relative(false)
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, looping(false)
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, paused(false)
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||||
, minVolume(0.0f)
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, maxVolume(1.0f)
|
||||
, referenceDistance(1.0f)
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||||
, rolloffFactor(1.0f)
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, maxDistance(FLT_MAX)
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, cone()
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, offsetSamples(0)
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||||
, offsetSeconds(0)
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||||
, channels(decoder->getChannels())
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||||
, decoder(decoder)
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||||
, toLoop(0)
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||||
{
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||||
decoder->retain();
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alGenBuffers(MAX_BUFFERS, buffers);
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static float z[3] = {0, 0, 0};
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setFloatv(position, z);
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setFloatv(velocity, z);
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setFloatv(direction, z);
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}
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Source::~Source()
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{
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if (valid)
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pool->stop(this);
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alDeleteBuffers((type == TYPE_STATIC) ? 1 : MAX_BUFFERS, buffers);
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if (decoder)
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decoder->release();
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}
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||||
love::audio::Source *Source::copy()
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||||
{
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||||
return 0;
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||||
}
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void Source::play()
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||||
{
|
||||
if (valid && paused)
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||||
{
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||||
pool->resume(this);
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||||
return;
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||||
}
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||||
|
||||
valid = pool->play(this, source);
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||||
}
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||||
|
||||
void Source::stop()
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||||
{
|
||||
if (!isStopped())
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||||
{
|
||||
pool->stop(this);
|
||||
pool->softRewind(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Source::pause()
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||||
{
|
||||
pool->pause(this);
|
||||
}
|
||||
|
||||
void Source::resume()
|
||||
{
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||||
pool->resume(this);
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||||
}
|
||||
|
||||
void Source::rewind()
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||||
{
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||||
pool->rewind(this);
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||||
}
|
||||
|
||||
bool Source::isStopped() const
|
||||
{
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||||
if (valid)
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||||
{
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||||
ALenum state;
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||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
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return (state == AL_STOPPED);
|
||||
}
|
||||
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||||
return true;
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||||
}
|
||||
|
||||
bool Source::isPaused() const
|
||||
{
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||||
if (valid)
|
||||
{
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||||
ALenum state;
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||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
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||||
return (state == AL_PAUSED);
|
||||
}
|
||||
|
||||
return false;
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||||
}
|
||||
|
||||
bool Source::isFinished() const
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||||
{
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||||
return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
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||||
}
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||||
|
||||
bool Source::update()
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||||
{
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||||
if (!valid)
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return false;
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if (type == TYPE_STATIC)
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{
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// Looping mode could have changed.
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alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
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return !isStopped();
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}
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else if (type == TYPE_STREAM && (isLooping() || !isFinished()))
|
||||
{
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||||
// Number of processed buffers.
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||||
ALint processed = 0;
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||||
|
||||
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
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||||
|
||||
while (processed--)
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||||
{
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||||
ALuint buffer;
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||||
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||||
float curOffsetSamples, curOffsetSecs;
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||||
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||||
alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
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||||
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||||
ALint b;
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||||
alGetSourcei(source, AL_BUFFER, &b);
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||||
int freq;
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||||
alGetBufferi(b, AL_FREQUENCY, &freq);
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||||
curOffsetSecs = curOffsetSamples / freq;
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||||
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||||
// Get a free buffer.
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||||
alSourceUnqueueBuffers(source, 1, &buffer);
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||||
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||||
float newOffsetSamples, newOffsetSecs;
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||||
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||||
alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
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||||
newOffsetSecs = newOffsetSamples / freq;
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||||
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||||
offsetSamples += (curOffsetSamples - newOffsetSamples);
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||||
offsetSeconds += (curOffsetSecs - newOffsetSecs);
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||||
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||||
streamAtomic(buffer, decoder);
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||||
alSourceQueueBuffers(source, 1, &buffer);
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||||
}
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||||
return true;
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||||
}
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||||
return false;
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||||
}
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||||
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||||
void Source::setPitch(float pitch)
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||||
{
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if (valid)
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alSourcef(source, AL_PITCH, pitch);
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this->pitch = pitch;
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||||
}
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||||
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||||
float Source::getPitch() const
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||||
{
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||||
if (valid)
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||||
{
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||||
ALfloat f;
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||||
alGetSourcef(source, AL_PITCH, &f);
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||||
return f;
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||||
}
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||||
|
||||
// In case the Source isn't playing.
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||||
return pitch;
|
||||
}
|
||||
|
||||
void Source::setVolume(float volume)
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||||
{
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||||
if (valid)
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||||
{
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||||
alSourcef(source, AL_GAIN, volume);
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||||
}
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||||
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this->volume = volume;
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||||
}
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||||
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||||
float Source::getVolume() const
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||||
{
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if (valid)
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{
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ALfloat f;
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||||
alGetSourcef(source, AL_GAIN, &f);
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return f;
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||||
}
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// In case the Source isn't playing.
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return volume;
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}
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||||
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void Source::seekAtomic(float offset, void *unit)
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{
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if (valid)
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{
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switch (*((Source::Unit *) unit))
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{
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case Source::UNIT_SAMPLES:
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||||
if (type == TYPE_STREAM)
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{
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offsetSamples = offset;
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ALint buffer;
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||||
alGetSourcei(source, AL_BUFFER, &buffer);
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||||
int freq;
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||||
alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offset /= freq;
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offsetSeconds = offset;
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||||
decoder->seek(offset);
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||||
}
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||||
else
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{
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alSourcef(source, AL_SAMPLE_OFFSET, offset);
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}
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break;
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case Source::UNIT_SECONDS:
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default:
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if (type == TYPE_STREAM)
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{
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offsetSeconds = offset;
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decoder->seek(offset);
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ALint buffer;
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||||
alGetSourcei(source, AL_BUFFER, &buffer);
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int freq;
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||||
alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offsetSamples = offset*freq;
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||||
}
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||||
else
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||||
{
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||||
alSourcef(source, AL_SEC_OFFSET, offset);
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||||
}
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||||
break;
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||||
}
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||||
if (type == TYPE_STREAM)
|
||||
{
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||||
bool waspaused = paused;
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||||
// Because we still have old data
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||||
// from before the seek in the buffers
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||||
// let's empty them.
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||||
stopAtomic();
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||||
playAtomic();
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||||
if (waspaused)
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||||
pauseAtomic();
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||||
}
|
||||
}
|
||||
}
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||||
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||||
void Source::seek(float offset, Source::Unit unit)
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{
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return pool->seek(this, offset, &unit);
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||||
}
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||||
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||||
float Source::tellAtomic(void *unit) const
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||||
{
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||||
if (valid)
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||||
{
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float offset;
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||||
switch (*((Source::Unit *) unit))
|
||||
{
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||||
case Source::UNIT_SAMPLES:
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||||
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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||||
if (type == TYPE_STREAM) offset += offsetSamples;
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||||
break;
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||||
case Source::UNIT_SECONDS:
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||||
default:
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alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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ALint buffer;
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alGetSourcei(source, AL_BUFFER, &buffer);
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||||
int freq;
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||||
alGetBufferi(buffer, AL_FREQUENCY, &freq);
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offset /= freq;
|
||||
if (type == TYPE_STREAM) offset += offsetSeconds;
|
||||
break;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float Source::tell(Source::Unit unit)
|
||||
{
|
||||
return pool->tell(this, &unit);
|
||||
}
|
||||
|
||||
void Source::setPosition(float *v)
|
||||
{
|
||||
if (valid)
|
||||
alSourcefv(source, AL_POSITION, v);
|
||||
|
||||
setFloatv(position, v);
|
||||
}
|
||||
|
||||
void Source::getPosition(float *v) const
|
||||
{
|
||||
if (valid)
|
||||
alGetSourcefv(source, AL_POSITION, v);
|
||||
else
|
||||
setFloatv(v, position);
|
||||
}
|
||||
|
||||
void Source::setVelocity(float *v)
|
||||
{
|
||||
if (valid)
|
||||
alSourcefv(source, AL_VELOCITY, v);
|
||||
|
||||
setFloatv(velocity, v);
|
||||
}
|
||||
|
||||
void Source::getVelocity(float *v) const
|
||||
{
|
||||
if (valid)
|
||||
alGetSourcefv(source, AL_VELOCITY, v);
|
||||
else
|
||||
setFloatv(v, velocity);
|
||||
}
|
||||
|
||||
void Source::setDirection(float *v)
|
||||
{
|
||||
if (valid)
|
||||
alSourcefv(source, AL_DIRECTION, v);
|
||||
else
|
||||
setFloatv(direction, v);
|
||||
}
|
||||
|
||||
void Source::getDirection(float *v) const
|
||||
{
|
||||
if (valid)
|
||||
alGetSourcefv(source, AL_DIRECTION, v);
|
||||
else
|
||||
setFloatv(v, direction);
|
||||
}
|
||||
|
||||
void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
|
||||
{
|
||||
cone.innerAngle = LOVE_TODEG(innerAngle);
|
||||
cone.outerAngle = LOVE_TODEG(outerAngle);
|
||||
cone.outerVolume = outerVolume;
|
||||
|
||||
if (valid)
|
||||
{
|
||||
alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
||||
alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
||||
alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
||||
}
|
||||
}
|
||||
|
||||
void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
|
||||
{
|
||||
innerAngle = LOVE_TORAD(cone.innerAngle);
|
||||
outerAngle = LOVE_TORAD(cone.outerAngle);
|
||||
outerVolume = cone.outerVolume;
|
||||
}
|
||||
|
||||
void Source::setRelative(bool enable)
|
||||
{
|
||||
if (valid)
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
||||
|
||||
relative = enable;
|
||||
}
|
||||
|
||||
bool Source::isRelative() const
|
||||
{
|
||||
return relative;
|
||||
}
|
||||
|
||||
void Source::setLooping(bool looping)
|
||||
{
|
||||
if (valid && type == TYPE_STATIC)
|
||||
alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
|
||||
|
||||
this->looping = looping;
|
||||
}
|
||||
|
||||
bool Source::isLooping() const
|
||||
{
|
||||
return looping;
|
||||
}
|
||||
|
||||
void Source::playAtomic()
|
||||
{
|
||||
if (type == TYPE_STATIC)
|
||||
{
|
||||
alSourcei(source, AL_BUFFER, buffers[0]);
|
||||
}
|
||||
else if (type == TYPE_STREAM)
|
||||
{
|
||||
int usedBuffers = 0;
|
||||
|
||||
for (unsigned int i = 0; i < MAX_BUFFERS; i++)
|
||||
{
|
||||
streamAtomic(buffers[i], decoder);
|
||||
++usedBuffers;
|
||||
if (decoder->isFinished())
|
||||
break;
|
||||
}
|
||||
|
||||
if (usedBuffers > 0)
|
||||
alSourceQueueBuffers(source, usedBuffers, buffers);
|
||||
}
|
||||
|
||||
// This Source may now be associated with an OpenAL source that still has
|
||||
// the properties of another love Source. Let's reset it to the settings
|
||||
// of the new one.
|
||||
reset();
|
||||
|
||||
alSourcePlay(source);
|
||||
|
||||
valid = true; //if it fails it will be set to false again
|
||||
//but this prevents a horrible, horrible bug
|
||||
}
|
||||
|
||||
void Source::stopAtomic()
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
if (type == TYPE_STATIC)
|
||||
{
|
||||
alSourceStop(source);
|
||||
}
|
||||
else if (type == TYPE_STREAM)
|
||||
{
|
||||
alSourceStop(source);
|
||||
int queued = 0;
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
while (queued--)
|
||||
{
|
||||
ALuint buffer;
|
||||
alSourceUnqueueBuffers(source, 1, &buffer);
|
||||
}
|
||||
}
|
||||
alSourcei(source, AL_BUFFER, AL_NONE);
|
||||
}
|
||||
toLoop = 0;
|
||||
valid = false;
|
||||
}
|
||||
|
||||
void Source::pauseAtomic()
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcePause(source);
|
||||
paused = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Source::resumeAtomic()
|
||||
{
|
||||
if (valid && paused)
|
||||
{
|
||||
alSourcePlay(source);
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Source::rewindAtomic()
|
||||
{
|
||||
if (valid && type == TYPE_STATIC)
|
||||
{
|
||||
alSourceRewind(source);
|
||||
if (!paused)
|
||||
alSourcePlay(source);
|
||||
}
|
||||
else if (valid && type == TYPE_STREAM)
|
||||
{
|
||||
bool waspaused = paused;
|
||||
decoder->rewind();
|
||||
// Because we still have old data
|
||||
// from before the seek in the buffers
|
||||
// let's empty them.
|
||||
stopAtomic();
|
||||
playAtomic();
|
||||
if (waspaused)
|
||||
pauseAtomic();
|
||||
offsetSamples = 0;
|
||||
offsetSeconds = 0;
|
||||
}
|
||||
else if (type == TYPE_STREAM)
|
||||
{
|
||||
decoder->rewind();
|
||||
offsetSamples = 0;
|
||||
offsetSeconds = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Source::reset()
|
||||
{
|
||||
alSourcefv(source, AL_POSITION, position);
|
||||
alSourcefv(source, AL_VELOCITY, velocity);
|
||||
alSourcefv(source, AL_DIRECTION, direction);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSourcef(source, AL_GAIN, volume);
|
||||
alSourcef(source, AL_MIN_GAIN, minVolume);
|
||||
alSourcef(source, AL_MAX_GAIN, maxVolume);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
|
||||
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
||||
alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
||||
alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
||||
alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
||||
alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
||||
}
|
||||
|
||||
void Source::setFloatv(float *dst, const float *src) const
|
||||
{
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
dst[2] = src[2];
|
||||
}
|
||||
|
||||
ALenum Source::getFormat(int channels, int bitDepth) const
|
||||
{
|
||||
if (channels == 1 && bitDepth == 8)
|
||||
return AL_FORMAT_MONO8;
|
||||
else if (channels == 1 && bitDepth == 16)
|
||||
return AL_FORMAT_MONO16;
|
||||
else if (channels == 2 && bitDepth == 8)
|
||||
return AL_FORMAT_STEREO8;
|
||||
else if (channels == 2 && bitDepth == 16)
|
||||
return AL_FORMAT_STEREO16;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
|
||||
{
|
||||
// Get more sound data.
|
||||
int decoded = d->decode();
|
||||
|
||||
int fmt = getFormat(d->getChannels(), d->getBitDepth());
|
||||
|
||||
if (fmt != 0)
|
||||
alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
|
||||
|
||||
if (decoder->isFinished() && isLooping())
|
||||
{
|
||||
int queued, processed;
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
||||
if (queued > processed)
|
||||
toLoop = queued-processed;
|
||||
else
|
||||
toLoop = MAX_BUFFERS-processed;
|
||||
d->rewind();
|
||||
}
|
||||
|
||||
if (toLoop > 0)
|
||||
{
|
||||
if (--toLoop == 0)
|
||||
{
|
||||
offsetSamples = 0;
|
||||
offsetSeconds = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
bool Source::isStatic() const
|
||||
{
|
||||
return (type == TYPE_STATIC);
|
||||
}
|
||||
|
||||
void Source::setMinVolume(float volume)
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcef(source, AL_MIN_GAIN, volume);
|
||||
}
|
||||
|
||||
this->minVolume = volume;
|
||||
}
|
||||
|
||||
float Source::getMinVolume() const
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
ALfloat f;
|
||||
alGetSourcef(source, AL_MIN_GAIN, &f);
|
||||
return f;
|
||||
}
|
||||
|
||||
// In case the Source isn't playing.
|
||||
return this->minVolume;
|
||||
}
|
||||
|
||||
void Source::setMaxVolume(float volume)
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcef(source, AL_MAX_GAIN, volume);
|
||||
}
|
||||
|
||||
this->maxVolume = volume;
|
||||
}
|
||||
|
||||
float Source::getMaxVolume() const
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
ALfloat f;
|
||||
alGetSourcef(source, AL_MAX_GAIN, &f);
|
||||
return f;
|
||||
}
|
||||
|
||||
// In case the Source isn't playing.
|
||||
return this->maxVolume;
|
||||
}
|
||||
|
||||
void Source::setReferenceDistance(float distance)
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
|
||||
}
|
||||
|
||||
this->referenceDistance = distance;
|
||||
}
|
||||
|
||||
float Source::getReferenceDistance() const
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
ALfloat f;
|
||||
alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
|
||||
return f;
|
||||
}
|
||||
|
||||
// In case the Source isn't playing.
|
||||
return this->referenceDistance;
|
||||
}
|
||||
|
||||
void Source::setRolloffFactor(float factor)
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, factor);
|
||||
}
|
||||
|
||||
this->rolloffFactor = factor;
|
||||
}
|
||||
|
||||
float Source::getRolloffFactor() const
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
ALfloat f;
|
||||
alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
|
||||
return f;
|
||||
}
|
||||
|
||||
// In case the Source isn't playing.
|
||||
return this->rolloffFactor;
|
||||
}
|
||||
|
||||
void Source::setMaxDistance(float distance)
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
alSourcef(source, AL_MAX_DISTANCE, distance);
|
||||
}
|
||||
|
||||
this->maxDistance = distance;
|
||||
}
|
||||
|
||||
float Source::getMaxDistance() const
|
||||
{
|
||||
if (valid)
|
||||
{
|
||||
ALfloat f;
|
||||
alGetSourcef(source, AL_MAX_DISTANCE, &f);
|
||||
return f;
|
||||
}
|
||||
|
||||
// In case the Source isn't playing.
|
||||
return this->maxDistance;
|
||||
}
|
||||
|
||||
int Source::getChannels() const
|
||||
{
|
||||
return channels;
|
||||
}
|
||||
|
||||
} // openal
|
||||
} // audio
|
||||
} // love
|
||||
Reference in New Issue
Block a user