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https://github.com/love2d/love-android.git
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imported Löve GLES branch (changeset 1ba9037e558b)
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "modules/love/love.h"
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#include <SDL.h>
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#ifdef LOVE_BUILD_EXE
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// Lua
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#ifdef LOVE_WINDOWS
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#include <windows.h>
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#endif // LOVE_WINDOWS
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#ifdef LOVE_MACOSX
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#include "OSX.h"
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#endif // LOVE_MACOSX
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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void get_utf8_arguments(int &argc, char **&argv)
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{
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LPWSTR cmd = GetCommandLineW();
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if (!cmd)
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return;
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LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
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argv = new char *[argc];
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for (int i = 0; i < argc; ++i)
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{
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// Size of wide char buffer (plus one for trailing '\0').
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size_t wide_len = wcslen(argv_w[i]) + 1;
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// Get size in UTF-8.
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int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
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argv[i] = new char[utf8_size];
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// Convert to UTF-8.
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int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
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int len = strlen(argv[i]);
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if (!ok)
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printf("Warning: could not convert to UTF8.\n");
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}
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LocalFree(argv_w);
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
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#include <vector>
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static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
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{
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std::vector<std::string> temp_argv;
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for (int i = 0; i < argc; i++)
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{
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// Don't copy -psn_xxx argument from argv.
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if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
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temp_argv.push_back(std::string(argv[i]));
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}
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// Check for a drop file string.
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std::string dropfilestr = love::osx::checkDropEvents();
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if (!dropfilestr.empty())
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{
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temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
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}
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else
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{
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// If it exists, add the love file in love.app/Contents/Resources/ to argv.
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std::string loveResourcesPath = love::osx::getLoveInResources();
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if (!loveResourcesPath.empty())
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{
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// Run in pseudo-fused mode.
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std::vector<std::string>::iterator it = temp_argv.begin();
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it = temp_argv.insert(it + 1, loveResourcesPath);
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temp_argv.insert(it + 1, std::string("--fused"));
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}
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}
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// Copy temp argv vector to new argv array.
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new_argc = (int) temp_argv.size();
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new_argv = new char *[new_argc+1];
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for (int i = 0; i < new_argc; i++)
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{
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new_argv[i] = new char[temp_argv[i].length() + 1];
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strcpy(new_argv[i], temp_argv[i].c_str());
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}
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new_argv[new_argc] = NULL;
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}
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#endif // LOVE_LEGENDARY_APP_ARGV_HACK
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static int love_preload(lua_State *L, lua_CFunction f, const char *name)
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{
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lua_getglobal(L, "package");
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lua_getfield(L, -1, "preload");
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lua_pushcfunction(L, f);
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lua_setfield(L, -2, name);
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lua_pop(L, 2);
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return 0;
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}
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int main(int argc, char **argv)
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{
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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int hack_argc = 0; char **hack_argv = 0;
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get_utf8_arguments(hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
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int hack_argc = 0;
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char **hack_argv = 0;
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get_app_arguments(argc, argv, hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_APP_ARGV_HACK
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// Oh, you just want the version? Okay!
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if (argc > 1 && strcmp(argv[1], "--version") == 0)
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{
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printf("LOVE %s (%s)\n", love_version(), love_codename());
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return 0;
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}
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// Create the virtual machine.
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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// Add love to package.preload for easy requiring.
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love_preload(L, luaopen_love, "love");
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// Add command line arguments to global arg (like stand-alone Lua).
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{
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lua_newtable(L);
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if (argc > 0)
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{
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lua_pushstring(L, argv[0]);
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lua_rawseti(L, -2, -2);
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}
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lua_pushstring(L, "embedded boot.lua");
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lua_rawseti(L, -2, -1);
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for (int i = 1; i < argc; i++)
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{
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lua_pushstring(L, argv[i]);
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lua_rawseti(L, -2, i);
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}
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lua_setglobal(L, "arg");
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}
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// require "love"
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lua_getglobal(L, "require");
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lua_pushstring(L, "love");
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lua_call(L, 1, 1); // leave the returned table on the stack.
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// Add love.__exe = true.
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// This indicates that we're running the standalone version of love, and not
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// the library version.
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{
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lua_pushboolean(L, 1);
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lua_setfield(L, -2, "_exe");
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}
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// Pop the love table returned by require "love".
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lua_pop(L, 1);
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// require "love.boot" (preloaded when love was required.)
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lua_getglobal(L, "require");
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lua_pushstring(L, "love.boot");
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lua_call(L, 1, 1);
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// Call the returned boot function.
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lua_call(L, 0, 1);
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int retval = 0;
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if (lua_isnumber(L, -1))
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retval = (int) lua_tonumber(L, -1);
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lua_close(L);
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#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
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if (hack_argv)
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{
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for (int i = 0; i<hack_argc; ++i)
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delete [] hack_argv[i];
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delete [] hack_argv;
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
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return retval;
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}
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#endif // LOVE_BUILD_EXE
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